1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include <assert.h>
25 
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29 
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33 
34 #include "brw_blorp.h"
35 #include "gen6_blorp.h"
36 
37 /**
38  * \name Constants for BLORP VBO
39  * \{
40  */
41 #define GEN6_BLORP_NUM_VERTICES 3
42 #define GEN6_BLORP_NUM_VUE_ELEMS 8
43 #define GEN6_BLORP_VBO_SIZE (GEN6_BLORP_NUM_VERTICES \
44                              * GEN6_BLORP_NUM_VUE_ELEMS \
45                              * sizeof(float))
46 /** \} */
47 
48 
49 /**
50  * Compute masks to determine how much of draw_x and draw_y should be
51  * performed using the fine adjustment of "depth coordinate offset X/Y"
52  * (dw5 of 3DSTATE_DEPTH_BUFFER).  See the emit_depthbuffer() function for
53  * details.
54  */
55 void
gen6_blorp_compute_tile_masks(const brw_blorp_params * params,uint32_t * tile_mask_x,uint32_t * tile_mask_y)56 gen6_blorp_compute_tile_masks(const brw_blorp_params *params,
57                               uint32_t *tile_mask_x, uint32_t *tile_mask_y)
58 {
59    uint32_t depth_mask_x, depth_mask_y, hiz_mask_x, hiz_mask_y;
60    intel_region_get_tile_masks(params->depth.mt->region,
61                                &depth_mask_x, &depth_mask_y, false);
62    intel_region_get_tile_masks(params->depth.mt->hiz_mt->region,
63                                &hiz_mask_x, &hiz_mask_y, false);
64 
65    /* Each HiZ row represents 2 rows of pixels */
66    hiz_mask_y = hiz_mask_y << 1 | 1;
67 
68    *tile_mask_x = depth_mask_x | hiz_mask_x;
69    *tile_mask_y = depth_mask_y | hiz_mask_y;
70 }
71 
72 
73 void
gen6_blorp_emit_batch_head(struct brw_context * brw,const brw_blorp_params * params)74 gen6_blorp_emit_batch_head(struct brw_context *brw,
75                            const brw_blorp_params *params)
76 {
77    struct gl_context *ctx = &brw->intel.ctx;
78    struct intel_context *intel = &brw->intel;
79 
80    /* To ensure that the batch contains only the resolve, flush the batch
81     * before beginning and after finishing emitting the resolve packets.
82     *
83     * Ideally, we would not need to flush for the resolve op. But, I suspect
84     * that it's unsafe for CMD_PIPELINE_SELECT to occur multiple times in
85     * a single batch, and there is no safe way to ensure that other than by
86     * fencing the resolve with flushes. Ideally, we would just detect if
87     * a batch is in progress and do the right thing, but that would require
88     * the ability to *safely* access brw_context::state::dirty::brw
89     * outside of the brw_upload_state() codepath.
90     */
91    intel_flush(ctx);
92 
93    /* CMD_PIPELINE_SELECT
94     *
95     * Select the 3D pipeline, as opposed to the media pipeline.
96     */
97    {
98       BEGIN_BATCH(1);
99       OUT_BATCH(brw->CMD_PIPELINE_SELECT << 16);
100       ADVANCE_BATCH();
101    }
102 }
103 
104 
105 /**
106  * CMD_STATE_BASE_ADDRESS
107  *
108  * From the Sandy Bridge PRM, Volume 1, Part 1, Table STATE_BASE_ADDRESS:
109  *     The following commands must be reissued following any change to the
110  *     base addresses:
111  *         3DSTATE_CC_POINTERS
112  *         3DSTATE_BINDING_TABLE_POINTERS
113  *         3DSTATE_SAMPLER_STATE_POINTERS
114  *         3DSTATE_VIEWPORT_STATE_POINTERS
115  *         MEDIA_STATE_POINTERS
116  */
117 void
gen6_blorp_emit_state_base_address(struct brw_context * brw,const brw_blorp_params * params)118 gen6_blorp_emit_state_base_address(struct brw_context *brw,
119                                    const brw_blorp_params *params)
120 {
121    struct intel_context *intel = &brw->intel;
122 
123    BEGIN_BATCH(10);
124    OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (10 - 2));
125    OUT_BATCH(1); /* GeneralStateBaseAddressModifyEnable */
126    /* SurfaceStateBaseAddress */
127    OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_SAMPLER, 0, 1);
128    /* DynamicStateBaseAddress */
129    OUT_RELOC(intel->batch.bo, (I915_GEM_DOMAIN_RENDER |
130                                I915_GEM_DOMAIN_INSTRUCTION), 0, 1);
131    OUT_BATCH(1); /* IndirectObjectBaseAddress */
132    if (params->use_wm_prog) {
133       OUT_RELOC(brw->cache.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
134                 1); /* Instruction base address: shader kernels */
135    } else {
136       OUT_BATCH(1); /* InstructionBaseAddress */
137    }
138    OUT_BATCH(1); /* GeneralStateUpperBound */
139    /* Dynamic state upper bound.  Although the documentation says that
140     * programming it to zero will cause it to be ignored, that is a lie.
141     * If this isn't programmed to a real bound, the sampler border color
142     * pointer is rejected, causing border color to mysteriously fail.
143     */
144    OUT_BATCH(0xfffff001);
145    OUT_BATCH(1); /* IndirectObjectUpperBound*/
146    OUT_BATCH(1); /* InstructionAccessUpperBound */
147    ADVANCE_BATCH();
148 }
149 
150 
151 void
gen6_blorp_emit_vertices(struct brw_context * brw,const brw_blorp_params * params)152 gen6_blorp_emit_vertices(struct brw_context *brw,
153                          const brw_blorp_params *params)
154 {
155    struct intel_context *intel = &brw->intel;
156    uint32_t vertex_offset;
157 
158    /* Setup VBO for the rectangle primitive..
159     *
160     * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
161     * vertices. The vertices reside in screen space with DirectX coordinates
162     * (that is, (0, 0) is the upper left corner).
163     *
164     *   v2 ------ implied
165     *    |        |
166     *    |        |
167     *   v0 ----- v1
168     *
169     * Since the VS is disabled, the clipper loads each VUE directly from
170     * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
171     * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
172     *   dw0: Reserved, MBZ.
173     *   dw1: Render Target Array Index. The HiZ op does not use indexed
174     *        vertices, so set the dword to 0.
175     *   dw2: Viewport Index. The HiZ op disables viewport mapping and
176     *        scissoring, so set the dword to 0.
177     *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
178     *        set the dword to 0.
179     *   dw4: Vertex Position X.
180     *   dw5: Vertex Position Y.
181     *   dw6: Vertex Position Z.
182     *   dw7: Vertex Position W.
183     *
184     * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
185     * "Vertex URB Entry (VUE) Formats".
186     */
187    {
188       float *vertex_data;
189 
190       const float vertices[GEN6_BLORP_VBO_SIZE] = {
191          /* v0 */ 0, 0, 0, 0,     params->x0, params->y1, 0, 1,
192          /* v1 */ 0, 0, 0, 0,     params->x1, params->y1, 0, 1,
193          /* v2 */ 0, 0, 0, 0,     params->x0, params->y0, 0, 1,
194       };
195 
196       vertex_data = (float *) brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
197                                               GEN6_BLORP_VBO_SIZE, 32,
198                                               &vertex_offset);
199       memcpy(vertex_data, vertices, GEN6_BLORP_VBO_SIZE);
200    }
201 
202    /* 3DSTATE_VERTEX_BUFFERS */
203    {
204       const int num_buffers = 1;
205       const int batch_length = 1 + 4 * num_buffers;
206 
207       uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
208                      (GEN6_BLORP_NUM_VUE_ELEMS * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
209 
210       if (intel->gen >= 7)
211          dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
212 
213       BEGIN_BATCH(batch_length);
214       OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
215       OUT_BATCH(dw0);
216       /* start address */
217       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
218 		vertex_offset);
219       /* end address */
220       OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
221 		vertex_offset + GEN6_BLORP_VBO_SIZE - 1);
222       OUT_BATCH(0);
223       ADVANCE_BATCH();
224    }
225 
226    /* 3DSTATE_VERTEX_ELEMENTS
227     *
228     * Fetch dwords 0 - 7 from each VUE. See the comments above where
229     * the vertex_bo is filled with data.
230     */
231    {
232       const int num_elements = 2;
233       const int batch_length = 1 + 2 * num_elements;
234 
235       BEGIN_BATCH(batch_length);
236       OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
237       /* Element 0 */
238       OUT_BATCH(GEN6_VE0_VALID |
239                 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
240                 0 << BRW_VE0_SRC_OFFSET_SHIFT);
241       OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
242                 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
243                 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
244                 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
245       /* Element 1 */
246       OUT_BATCH(GEN6_VE0_VALID |
247                 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
248                 16 << BRW_VE0_SRC_OFFSET_SHIFT);
249       OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
250                 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
251                 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
252                 BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
253       ADVANCE_BATCH();
254    }
255 }
256 
257 
258 /* 3DSTATE_URB
259  *
260  * Assign the entire URB to the VS. Even though the VS disabled, URB space
261  * is still needed because the clipper loads the VUE's from the URB. From
262  * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
263  * Dword 1.15:0 "VS Number of URB Entries":
264  *     This field is always used (even if VS Function Enable is DISABLED).
265  *
266  * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
267  * safely ignore it because this batch contains only one draw call.
268  *     Because of URB corruption caused by allocating a previous GS unit
269  *     URB entry to the VS unit, software is required to send a “GS NULL
270  *     Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
271  *     plus a dummy DRAW call before any case where VS will be taking over
272  *     GS URB space.
273  */
274 static void
gen6_blorp_emit_urb_config(struct brw_context * brw,const brw_blorp_params * params)275 gen6_blorp_emit_urb_config(struct brw_context *brw,
276                            const brw_blorp_params *params)
277 {
278    struct intel_context *intel = &brw->intel;
279 
280    BEGIN_BATCH(3);
281    OUT_BATCH(_3DSTATE_URB << 16 | (3 - 2));
282    OUT_BATCH(brw->urb.max_vs_entries << GEN6_URB_VS_ENTRIES_SHIFT);
283    OUT_BATCH(0);
284    ADVANCE_BATCH();
285 }
286 
287 
288 /* BLEND_STATE */
289 uint32_t
gen6_blorp_emit_blend_state(struct brw_context * brw,const brw_blorp_params * params)290 gen6_blorp_emit_blend_state(struct brw_context *brw,
291                             const brw_blorp_params *params)
292 {
293    uint32_t cc_blend_state_offset;
294 
295    struct gen6_blend_state *blend = (struct gen6_blend_state *)
296       brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
297                       sizeof(struct gen6_blend_state), 64,
298                       &cc_blend_state_offset);
299 
300    memset(blend, 0, sizeof(*blend));
301 
302    blend->blend1.pre_blend_clamp_enable = 1;
303    blend->blend1.post_blend_clamp_enable = 1;
304    blend->blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
305 
306    blend->blend1.write_disable_r = false;
307    blend->blend1.write_disable_g = false;
308    blend->blend1.write_disable_b = false;
309    blend->blend1.write_disable_a = false;
310 
311    return cc_blend_state_offset;
312 }
313 
314 
315 /* CC_STATE */
316 uint32_t
gen6_blorp_emit_cc_state(struct brw_context * brw,const brw_blorp_params * params)317 gen6_blorp_emit_cc_state(struct brw_context *brw,
318                          const brw_blorp_params *params)
319 {
320    uint32_t cc_state_offset;
321 
322    struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
323       brw_state_batch(brw, AUB_TRACE_CC_STATE,
324                       sizeof(gen6_color_calc_state), 64,
325                       &cc_state_offset);
326    memset(cc, 0, sizeof(*cc));
327 
328    return cc_state_offset;
329 }
330 
331 
332 /**
333  * \param out_offset is relative to
334  *        CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
335  */
336 uint32_t
gen6_blorp_emit_depth_stencil_state(struct brw_context * brw,const brw_blorp_params * params)337 gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
338                                     const brw_blorp_params *params)
339 {
340    uint32_t depthstencil_offset;
341 
342    struct gen6_depth_stencil_state *state;
343    state = (struct gen6_depth_stencil_state *)
344       brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
345                       sizeof(*state), 64,
346                       &depthstencil_offset);
347    memset(state, 0, sizeof(*state));
348 
349    /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
350     *   - 7.5.3.1 Depth Buffer Clear
351     *   - 7.5.3.2 Depth Buffer Resolve
352     *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
353     */
354    state->ds2.depth_write_enable = 1;
355    if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
356       state->ds2.depth_test_enable = 1;
357       state->ds2.depth_test_func = COMPAREFUNC_NEVER;
358    }
359 
360    return depthstencil_offset;
361 }
362 
363 
364 /* 3DSTATE_CC_STATE_POINTERS
365  *
366  * The pointer offsets are relative to
367  * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
368  *
369  * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
370  */
371 static void
gen6_blorp_emit_cc_state_pointers(struct brw_context * brw,const brw_blorp_params * params,uint32_t cc_blend_state_offset,uint32_t depthstencil_offset,uint32_t cc_state_offset)372 gen6_blorp_emit_cc_state_pointers(struct brw_context *brw,
373                                   const brw_blorp_params *params,
374                                   uint32_t cc_blend_state_offset,
375                                   uint32_t depthstencil_offset,
376                                   uint32_t cc_state_offset)
377 {
378    struct intel_context *intel = &brw->intel;
379 
380    BEGIN_BATCH(4);
381    OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
382    OUT_BATCH(cc_blend_state_offset | 1); /* BLEND_STATE offset */
383    OUT_BATCH(depthstencil_offset | 1); /* DEPTH_STENCIL_STATE offset */
384    OUT_BATCH(cc_state_offset | 1); /* COLOR_CALC_STATE offset */
385    ADVANCE_BATCH();
386 }
387 
388 
389 /* WM push constants */
390 uint32_t
gen6_blorp_emit_wm_constants(struct brw_context * brw,const brw_blorp_params * params)391 gen6_blorp_emit_wm_constants(struct brw_context *brw,
392                              const brw_blorp_params *params)
393 {
394    uint32_t wm_push_const_offset;
395 
396    void *constants = brw_state_batch(brw, AUB_TRACE_WM_CONSTANTS,
397                                      sizeof(params->wm_push_consts),
398                                      32, &wm_push_const_offset);
399    memcpy(constants, &params->wm_push_consts,
400           sizeof(params->wm_push_consts));
401 
402    return wm_push_const_offset;
403 }
404 
405 
406 /* SURFACE_STATE for renderbuffer or texture surface (see
407  * brw_update_renderbuffer_surface and brw_update_texture_surface)
408  */
409 static uint32_t
gen6_blorp_emit_surface_state(struct brw_context * brw,const brw_blorp_params * params,const brw_blorp_surface_info * surface,uint32_t read_domains,uint32_t write_domain)410 gen6_blorp_emit_surface_state(struct brw_context *brw,
411                               const brw_blorp_params *params,
412                               const brw_blorp_surface_info *surface,
413                               uint32_t read_domains, uint32_t write_domain)
414 {
415    uint32_t wm_surf_offset;
416    uint32_t width = surface->width;
417    uint32_t height = surface->height;
418    if (surface->num_samples > 1) {
419       /* Since gen6 uses INTEL_MSAA_LAYOUT_IMS, width and height are measured
420        * in samples.  But SURFACE_STATE wants them in pixels, so we need to
421        * divide them each by 2.
422        */
423       width /= 2;
424       height /= 2;
425    }
426    struct intel_region *region = surface->mt->region;
427    uint32_t tile_x, tile_y;
428 
429    uint32_t *surf = (uint32_t *)
430       brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
431                       &wm_surf_offset);
432 
433    surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
434               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
435               BRW_SURFACE_CUBEFACE_ENABLES |
436               surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT);
437 
438    /* reloc */
439    surf[1] = (surface->compute_tile_offsets(&tile_x, &tile_y) +
440               region->bo->offset);
441 
442    surf[2] = (0 << BRW_SURFACE_LOD_SHIFT |
443               (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
444               (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
445 
446    uint32_t tiling = surface->map_stencil_as_y_tiled
447       ? BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y
448       : brw_get_surface_tiling_bits(region->tiling);
449    uint32_t pitch_bytes = region->pitch * region->cpp;
450    if (surface->map_stencil_as_y_tiled)
451       pitch_bytes *= 2;
452    surf[3] = (tiling |
453               0 << BRW_SURFACE_DEPTH_SHIFT |
454               (pitch_bytes - 1) << BRW_SURFACE_PITCH_SHIFT);
455 
456    surf[4] = brw_get_surface_num_multisamples(surface->num_samples);
457 
458    /* Note that the low bits of these fields are missing, so
459     * there's the possibility of getting in trouble.
460     */
461    assert(tile_x % 4 == 0);
462    assert(tile_y % 2 == 0);
463    surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
464               (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
465               (surface->mt->align_h == 4 ?
466                BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
467 
468    /* Emit relocation to surface contents */
469    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
470                            wm_surf_offset + 4,
471                            region->bo,
472                            surf[1] - region->bo->offset,
473                            read_domains, write_domain);
474 
475    return wm_surf_offset;
476 }
477 
478 
479 /* BINDING_TABLE.  See brw_wm_binding_table(). */
480 uint32_t
gen6_blorp_emit_binding_table(struct brw_context * brw,const brw_blorp_params * params,uint32_t wm_surf_offset_renderbuffer,uint32_t wm_surf_offset_texture)481 gen6_blorp_emit_binding_table(struct brw_context *brw,
482                               const brw_blorp_params *params,
483                               uint32_t wm_surf_offset_renderbuffer,
484                               uint32_t wm_surf_offset_texture)
485 {
486    uint32_t wm_bind_bo_offset;
487    uint32_t *bind = (uint32_t *)
488       brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
489                       sizeof(uint32_t) *
490                       BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
491                       32, /* alignment */
492                       &wm_bind_bo_offset);
493    bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
494       wm_surf_offset_renderbuffer;
495    bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
496 
497    return wm_bind_bo_offset;
498 }
499 
500 
501 /**
502  * SAMPLER_STATE.  See brw_update_sampler_state().
503  */
504 static uint32_t
gen6_blorp_emit_sampler_state(struct brw_context * brw,const brw_blorp_params * params)505 gen6_blorp_emit_sampler_state(struct brw_context *brw,
506                               const brw_blorp_params *params)
507 {
508    uint32_t sampler_offset;
509 
510    struct brw_sampler_state *sampler = (struct brw_sampler_state *)
511       brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
512                       sizeof(struct brw_sampler_state),
513                       32, &sampler_offset);
514    memset(sampler, 0, sizeof(*sampler));
515 
516    sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
517    sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
518    sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
519 
520    sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
521    sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
522    sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
523 
524    sampler->ss0.min_mag_neq = 1;
525 
526    /* Set LOD bias:
527     */
528    sampler->ss0.lod_bias = 0;
529 
530    sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
531    sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
532 
533    /* Set BaseMipLevel, MaxLOD, MinLOD:
534     *
535     * XXX: I don't think that using firstLevel, lastLevel works,
536     * because we always setup the surface state as if firstLevel ==
537     * level zero.  Probably have to subtract firstLevel from each of
538     * these:
539     */
540    sampler->ss0.base_level = U_FIXED(0, 1);
541 
542    sampler->ss1.max_lod = U_FIXED(0, 6);
543    sampler->ss1.min_lod = U_FIXED(0, 6);
544 
545    sampler->ss3.non_normalized_coord = 1;
546 
547    sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
548       BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
549       BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
550    sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
551       BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
552       BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
553 
554    return sampler_offset;
555 }
556 
557 
558 /**
559  * 3DSTATE_SAMPLER_STATE_POINTERS.  See upload_sampler_state_pointers().
560  */
561 static void
gen6_blorp_emit_sampler_state_pointers(struct brw_context * brw,const brw_blorp_params * params,uint32_t sampler_offset)562 gen6_blorp_emit_sampler_state_pointers(struct brw_context *brw,
563                                        const brw_blorp_params *params,
564                                        uint32_t sampler_offset)
565 {
566    struct intel_context *intel = &brw->intel;
567 
568    BEGIN_BATCH(4);
569    OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS << 16 |
570              VS_SAMPLER_STATE_CHANGE |
571              GS_SAMPLER_STATE_CHANGE |
572              PS_SAMPLER_STATE_CHANGE |
573              (4 - 2));
574    OUT_BATCH(0); /* VS */
575    OUT_BATCH(0); /* GS */
576    OUT_BATCH(sampler_offset);
577    ADVANCE_BATCH();
578 }
579 
580 
581 /* 3DSTATE_VS
582  *
583  * Disable vertex shader.
584  */
585 void
gen6_blorp_emit_vs_disable(struct brw_context * brw,const brw_blorp_params * params)586 gen6_blorp_emit_vs_disable(struct brw_context *brw,
587                            const brw_blorp_params *params)
588 {
589    struct intel_context *intel = &brw->intel;
590 
591    if (intel->gen == 6) {
592       /* From the BSpec, Volume 2a, Part 3 "Vertex Shader", Section
593        * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
594        *
595        *   [DevSNB] A pipeline flush must be programmed prior to a
596        *   3DSTATE_VS command that causes the VS Function Enable to
597        *   toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
598        *   command with CS stall bit set and a post sync operation.
599        */
600       intel_emit_post_sync_nonzero_flush(intel);
601    }
602 
603    BEGIN_BATCH(6);
604    OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
605    OUT_BATCH(0);
606    OUT_BATCH(0);
607    OUT_BATCH(0);
608    OUT_BATCH(0);
609    OUT_BATCH(0);
610    ADVANCE_BATCH();
611 }
612 
613 
614 /* 3DSTATE_GS
615  *
616  * Disable the geometry shader.
617  */
618 void
gen6_blorp_emit_gs_disable(struct brw_context * brw,const brw_blorp_params * params)619 gen6_blorp_emit_gs_disable(struct brw_context *brw,
620                            const brw_blorp_params *params)
621 {
622    struct intel_context *intel = &brw->intel;
623 
624    BEGIN_BATCH(7);
625    OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
626    OUT_BATCH(0);
627    OUT_BATCH(0);
628    OUT_BATCH(0);
629    OUT_BATCH(0);
630    OUT_BATCH(0);
631    OUT_BATCH(0);
632    ADVANCE_BATCH();
633 }
634 
635 
636 /* 3DSTATE_CLIP
637  *
638  * Disable the clipper.
639  *
640  * The BLORP op emits a rectangle primitive, which requires clipping to
641  * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
642  * Section 1.3 "3D Primitives Overview":
643  *    RECTLIST:
644  *    Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
645  *    Mode should be set to a value other than CLIPMODE_NORMAL.
646  *
647  * Also disable perspective divide. This doesn't change the clipper's
648  * output, but does spare a few electrons.
649  */
650 void
gen6_blorp_emit_clip_disable(struct brw_context * brw,const brw_blorp_params * params)651 gen6_blorp_emit_clip_disable(struct brw_context *brw,
652                              const brw_blorp_params *params)
653 {
654    struct intel_context *intel = &brw->intel;
655 
656    BEGIN_BATCH(4);
657    OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
658    OUT_BATCH(0);
659    OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
660    OUT_BATCH(0);
661    ADVANCE_BATCH();
662 }
663 
664 
665 /* 3DSTATE_SF
666  *
667  * Disable ViewportTransformEnable (dw2.1)
668  *
669  * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
670  * Primitives Overview":
671  *     RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
672  *     use of screen- space coordinates).
673  *
674  * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
675  * and BackFaceFillMode (dw2.5:6) to SOLID(0).
676  *
677  * From the Sandy Bridge PRM, Volume 2, Part 1, Section
678  * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
679  *     SOLID: Any triangle or rectangle object found to be front-facing
680  *     is rendered as a solid object. This setting is required when
681  *     (rendering rectangle (RECTLIST) objects.
682  */
683 static void
gen6_blorp_emit_sf_config(struct brw_context * brw,const brw_blorp_params * params)684 gen6_blorp_emit_sf_config(struct brw_context *brw,
685                           const brw_blorp_params *params)
686 {
687    struct intel_context *intel = &brw->intel;
688 
689    BEGIN_BATCH(20);
690    OUT_BATCH(_3DSTATE_SF << 16 | (20 - 2));
691    OUT_BATCH((1 - 1) << GEN6_SF_NUM_OUTPUTS_SHIFT | /* only position */
692              1 << GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT |
693              0 << GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT);
694    OUT_BATCH(0); /* dw2 */
695    OUT_BATCH(params->num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
696    for (int i = 0; i < 16; ++i)
697       OUT_BATCH(0);
698    ADVANCE_BATCH();
699 }
700 
701 
702 /**
703  * Enable or disable thread dispatch and set the HiZ op appropriately.
704  */
705 static void
gen6_blorp_emit_wm_config(struct brw_context * brw,const brw_blorp_params * params,uint32_t prog_offset,brw_blorp_prog_data * prog_data)706 gen6_blorp_emit_wm_config(struct brw_context *brw,
707                           const brw_blorp_params *params,
708                           uint32_t prog_offset,
709                           brw_blorp_prog_data *prog_data)
710 {
711    struct intel_context *intel = &brw->intel;
712    uint32_t dw2, dw4, dw5, dw6;
713 
714    /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
715     * nonzero to prevent the GPU from hanging. See the valid ranges in the
716     * BSpec, Volume 2a.11 Windower, Section 3DSTATE_WM, Dword 5.25:31
717     * "Maximum Number Of Threads".
718     *
719     * To be safe (and to minimize extraneous code) we go ahead and fully
720     * configure the WM state whether or not there is a WM program.
721     */
722 
723    dw2 = dw4 = dw5 = dw6 = 0;
724    switch (params->hiz_op) {
725    case GEN6_HIZ_OP_DEPTH_CLEAR:
726       dw4 |= GEN6_WM_DEPTH_CLEAR;
727       break;
728    case GEN6_HIZ_OP_DEPTH_RESOLVE:
729       dw4 |= GEN6_WM_DEPTH_RESOLVE;
730       break;
731    case GEN6_HIZ_OP_HIZ_RESOLVE:
732       dw4 |= GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE;
733       break;
734    case GEN6_HIZ_OP_NONE:
735       break;
736    default:
737       assert(0);
738       break;
739    }
740    dw4 |= GEN6_WM_STATISTICS_ENABLE;
741    dw5 |= GEN6_WM_LINE_AA_WIDTH_1_0;
742    dw5 |= GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5;
743    dw5 |= (brw->max_wm_threads - 1) << GEN6_WM_MAX_THREADS_SHIFT;
744    dw6 |= 0 << GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
745    dw6 |= 0 << GEN6_WM_NUM_SF_OUTPUTS_SHIFT; /* No inputs from SF */
746    if (params->use_wm_prog) {
747       dw2 |= 1 << GEN6_WM_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
748       dw4 |= prog_data->first_curbe_grf << GEN6_WM_DISPATCH_START_GRF_SHIFT_0;
749       dw5 |= GEN6_WM_16_DISPATCH_ENABLE;
750       dw5 |= GEN6_WM_KILL_ENABLE; /* TODO: temporarily smash on */
751       dw5 |= GEN6_WM_DISPATCH_ENABLE; /* We are rendering */
752    }
753 
754    if (params->num_samples > 1) {
755       dw6 |= GEN6_WM_MSRAST_ON_PATTERN;
756       if (prog_data && prog_data->persample_msaa_dispatch)
757          dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
758       else
759          dw6 |= GEN6_WM_MSDISPMODE_PERPIXEL;
760    } else {
761       dw6 |= GEN6_WM_MSRAST_OFF_PIXEL;
762       dw6 |= GEN6_WM_MSDISPMODE_PERSAMPLE;
763    }
764 
765    BEGIN_BATCH(9);
766    OUT_BATCH(_3DSTATE_WM << 16 | (9 - 2));
767    OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
768    OUT_BATCH(dw2);
769    OUT_BATCH(0); /* No scratch needed */
770    OUT_BATCH(dw4);
771    OUT_BATCH(dw5);
772    OUT_BATCH(dw6);
773    OUT_BATCH(0); /* No other programs */
774    OUT_BATCH(0); /* No other programs */
775    ADVANCE_BATCH();
776 }
777 
778 
779 static void
gen6_blorp_emit_constant_ps(struct brw_context * brw,const brw_blorp_params * params,uint32_t wm_push_const_offset)780 gen6_blorp_emit_constant_ps(struct brw_context *brw,
781                             const brw_blorp_params *params,
782                             uint32_t wm_push_const_offset)
783 {
784    struct intel_context *intel = &brw->intel;
785 
786    /* Make sure the push constants fill an exact integer number of
787     * registers.
788     */
789    assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
790 
791    /* There must be at least one register worth of push constant data. */
792    assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
793 
794    /* Enable push constant buffer 0. */
795    BEGIN_BATCH(5);
796    OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
797              GEN6_CONSTANT_BUFFER_0_ENABLE |
798              (5 - 2));
799    OUT_BATCH(wm_push_const_offset + (BRW_BLORP_NUM_PUSH_CONST_REGS - 1));
800    OUT_BATCH(0);
801    OUT_BATCH(0);
802    OUT_BATCH(0);
803    ADVANCE_BATCH();
804 }
805 
806 
807 /**
808  * 3DSTATE_BINDING_TABLE_POINTERS
809  */
810 static void
gen6_blorp_emit_binding_table_pointers(struct brw_context * brw,const brw_blorp_params * params,uint32_t wm_bind_bo_offset)811 gen6_blorp_emit_binding_table_pointers(struct brw_context *brw,
812                                        const brw_blorp_params *params,
813                                        uint32_t wm_bind_bo_offset)
814 {
815    struct intel_context *intel = &brw->intel;
816 
817    BEGIN_BATCH(4);
818    OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
819              GEN6_BINDING_TABLE_MODIFY_PS |
820              (4 - 2));
821    OUT_BATCH(0); /* vs -- ignored */
822    OUT_BATCH(0); /* gs -- ignored */
823    OUT_BATCH(wm_bind_bo_offset); /* wm/ps */
824    ADVANCE_BATCH();
825 }
826 
827 
828 static void
gen6_blorp_emit_depth_stencil_config(struct brw_context * brw,const brw_blorp_params * params)829 gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
830                                      const brw_blorp_params *params)
831 {
832    struct intel_context *intel = &brw->intel;
833    uint32_t draw_x = params->depth.x_offset;
834    uint32_t draw_y = params->depth.y_offset;
835    uint32_t tile_mask_x, tile_mask_y;
836 
837    gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
838 
839    /* 3DSTATE_DEPTH_BUFFER */
840    {
841       uint32_t tile_x = draw_x & tile_mask_x;
842       uint32_t tile_y = draw_y & tile_mask_y;
843       uint32_t offset =
844          intel_region_get_aligned_offset(params->depth.mt->region,
845                                          draw_x & ~tile_mask_x,
846                                          draw_y & ~tile_mask_y, false);
847 
848       /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
849        * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
850        * Coordinate Offset X/Y":
851        *
852        *   "The 3 LSBs of both offsets must be zero to ensure correct
853        *   alignment"
854        *
855        * We have no guarantee that tile_x and tile_y are correctly aligned,
856        * since they are determined by the mipmap layout, which is only aligned
857        * to multiples of 4.
858        *
859        * So, to avoid hanging the GPU, just smash the low order 3 bits of
860        * tile_x and tile_y to 0.  This is a temporary workaround until we come
861        * up with a better solution.
862        */
863       tile_x &= ~7;
864       tile_y &= ~7;
865 
866       intel_emit_post_sync_nonzero_flush(intel);
867       intel_emit_depth_stall_flushes(intel);
868 
869       BEGIN_BATCH(7);
870       OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
871       uint32_t pitch_bytes =
872          params->depth.mt->region->pitch * params->depth.mt->region->cpp;
873       OUT_BATCH((pitch_bytes - 1) |
874                 params->depth_format << 18 |
875                 1 << 21 | /* separate stencil enable */
876                 1 << 22 | /* hiz enable */
877                 BRW_TILEWALK_YMAJOR << 26 |
878                 1 << 27 | /* y-tiled */
879                 BRW_SURFACE_2D << 29);
880       OUT_RELOC(params->depth.mt->region->bo,
881                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
882                 offset);
883       OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
884                 (params->depth.width + tile_x - 1) << 6 |
885                 (params->depth.height + tile_y - 1) << 19);
886       OUT_BATCH(0);
887       OUT_BATCH(tile_x |
888                 tile_y << 16);
889       OUT_BATCH(0);
890       ADVANCE_BATCH();
891    }
892 
893    /* 3DSTATE_HIER_DEPTH_BUFFER */
894    {
895       struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
896       uint32_t hiz_offset =
897          intel_region_get_aligned_offset(hiz_region,
898                                          draw_x & ~tile_mask_x,
899                                          (draw_y & ~tile_mask_y) / 2, false);
900 
901       BEGIN_BATCH(3);
902       OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
903       OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
904       OUT_RELOC(hiz_region->bo,
905                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
906                 hiz_offset);
907       ADVANCE_BATCH();
908    }
909 
910    /* 3DSTATE_STENCIL_BUFFER */
911    {
912       BEGIN_BATCH(3);
913       OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
914       OUT_BATCH(0);
915       OUT_BATCH(0);
916       ADVANCE_BATCH();
917    }
918 }
919 
920 
921 static void
gen6_blorp_emit_depth_disable(struct brw_context * brw,const brw_blorp_params * params)922 gen6_blorp_emit_depth_disable(struct brw_context *brw,
923                               const brw_blorp_params *params)
924 {
925    struct intel_context *intel = &brw->intel;
926 
927    BEGIN_BATCH(7);
928    OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
929    OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
930              (BRW_SURFACE_NULL << 29));
931    OUT_BATCH(0);
932    OUT_BATCH(0);
933    OUT_BATCH(0);
934    OUT_BATCH(0);
935    OUT_BATCH(0);
936    ADVANCE_BATCH();
937 }
938 
939 
940 /* 3DSTATE_CLEAR_PARAMS
941  *
942  * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
943  *   [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
944  *   packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
945  */
946 static void
gen6_blorp_emit_clear_params(struct brw_context * brw,const brw_blorp_params * params)947 gen6_blorp_emit_clear_params(struct brw_context *brw,
948                              const brw_blorp_params *params)
949 {
950    struct intel_context *intel = &brw->intel;
951 
952    BEGIN_BATCH(2);
953    OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
954 	     GEN5_DEPTH_CLEAR_VALID |
955 	     (2 - 2));
956    OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
957    ADVANCE_BATCH();
958 }
959 
960 
961 /* 3DSTATE_DRAWING_RECTANGLE */
962 void
gen6_blorp_emit_drawing_rectangle(struct brw_context * brw,const brw_blorp_params * params)963 gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
964                                   const brw_blorp_params *params)
965 {
966    struct intel_context *intel = &brw->intel;
967 
968    BEGIN_BATCH(4);
969    OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
970    OUT_BATCH(0);
971    OUT_BATCH(((params->x1 - 1) & 0xffff) |
972              ((params->y1 - 1) << 16));
973    OUT_BATCH(0);
974    ADVANCE_BATCH();
975 }
976 
977 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
978 void
gen6_blorp_emit_viewport_state(struct brw_context * brw,const brw_blorp_params * params)979 gen6_blorp_emit_viewport_state(struct brw_context *brw,
980 			       const brw_blorp_params *params)
981 {
982    struct intel_context *intel = &brw->intel;
983    struct brw_cc_viewport *ccv;
984    uint32_t cc_vp_offset;
985 
986    ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
987 						   sizeof(*ccv), 32,
988 						   &cc_vp_offset);
989 
990    ccv->min_depth = 0.0;
991    ccv->max_depth = 1.0;
992 
993    BEGIN_BATCH(4);
994    OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
995 	     GEN6_CC_VIEWPORT_MODIFY);
996    OUT_BATCH(0); /* clip VP */
997    OUT_BATCH(0); /* SF VP */
998    OUT_BATCH(cc_vp_offset);
999    ADVANCE_BATCH();
1000 }
1001 
1002 
1003 /* 3DPRIMITIVE */
1004 static void
gen6_blorp_emit_primitive(struct brw_context * brw,const brw_blorp_params * params)1005 gen6_blorp_emit_primitive(struct brw_context *brw,
1006                           const brw_blorp_params *params)
1007 {
1008    struct intel_context *intel = &brw->intel;
1009 
1010    BEGIN_BATCH(6);
1011    OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
1012              _3DPRIM_RECTLIST << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
1013              GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL);
1014    OUT_BATCH(3); /* vertex count per instance */
1015    OUT_BATCH(0);
1016    OUT_BATCH(1); /* instance count */
1017    OUT_BATCH(0);
1018    OUT_BATCH(0);
1019    ADVANCE_BATCH();
1020 }
1021 
1022 
1023 /**
1024  * \brief Execute a blit or render pass operation.
1025  *
1026  * To execute the operation, this function manually constructs and emits a
1027  * batch to draw a rectangle primitive. The batchbuffer is flushed before
1028  * constructing and after emitting the batch.
1029  *
1030  * This function alters no GL state.
1031  */
1032 void
gen6_blorp_exec(struct intel_context * intel,const brw_blorp_params * params)1033 gen6_blorp_exec(struct intel_context *intel,
1034                 const brw_blorp_params *params)
1035 {
1036    struct gl_context *ctx = &intel->ctx;
1037    struct brw_context *brw = brw_context(ctx);
1038    brw_blorp_prog_data *prog_data = NULL;
1039    uint32_t cc_blend_state_offset = 0;
1040    uint32_t cc_state_offset = 0;
1041    uint32_t depthstencil_offset;
1042    uint32_t wm_push_const_offset = 0;
1043    uint32_t wm_bind_bo_offset = 0;
1044 
1045    uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
1046    gen6_blorp_emit_batch_head(brw, params);
1047    gen6_emit_3dstate_multisample(brw, params->num_samples);
1048    gen6_emit_3dstate_sample_mask(brw, params->num_samples, 1.0, false);
1049    gen6_blorp_emit_state_base_address(brw, params);
1050    gen6_blorp_emit_vertices(brw, params);
1051    gen6_blorp_emit_urb_config(brw, params);
1052    if (params->use_wm_prog) {
1053       cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
1054       cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
1055    }
1056    depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
1057    gen6_blorp_emit_cc_state_pointers(brw, params, cc_blend_state_offset,
1058                                      depthstencil_offset, cc_state_offset);
1059    if (params->use_wm_prog) {
1060       uint32_t wm_surf_offset_renderbuffer;
1061       uint32_t wm_surf_offset_texture;
1062       uint32_t sampler_offset;
1063       wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
1064       wm_surf_offset_renderbuffer =
1065          gen6_blorp_emit_surface_state(brw, params, &params->dst,
1066                                        I915_GEM_DOMAIN_RENDER,
1067                                        I915_GEM_DOMAIN_RENDER);
1068       wm_surf_offset_texture =
1069          gen6_blorp_emit_surface_state(brw, params, &params->src,
1070                                        I915_GEM_DOMAIN_SAMPLER, 0);
1071       wm_bind_bo_offset =
1072          gen6_blorp_emit_binding_table(brw, params,
1073                                        wm_surf_offset_renderbuffer,
1074                                        wm_surf_offset_texture);
1075       sampler_offset = gen6_blorp_emit_sampler_state(brw, params);
1076       gen6_blorp_emit_sampler_state_pointers(brw, params, sampler_offset);
1077    }
1078    gen6_blorp_emit_vs_disable(brw, params);
1079    gen6_blorp_emit_gs_disable(brw, params);
1080    gen6_blorp_emit_clip_disable(brw, params);
1081    gen6_blorp_emit_sf_config(brw, params);
1082    if (params->use_wm_prog)
1083       gen6_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
1084    gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
1085    if (params->use_wm_prog)
1086       gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
1087    gen6_blorp_emit_viewport_state(brw, params);
1088 
1089    if (params->depth.mt)
1090       gen6_blorp_emit_depth_stencil_config(brw, params);
1091    else
1092       gen6_blorp_emit_depth_disable(brw, params);
1093    gen6_blorp_emit_clear_params(brw, params);
1094    gen6_blorp_emit_drawing_rectangle(brw, params);
1095    gen6_blorp_emit_primitive(brw, params);
1096 
1097    /* See comments above at first invocation of intel_flush() in
1098     * gen6_blorp_emit_batch_head().
1099     */
1100    intel_flush(ctx);
1101 
1102    /* Be safe. */
1103    brw->state.dirty.brw = ~0;
1104    brw->state.dirty.cache = ~0;
1105 }
1106 
1107