1 /*
2  * Copyright © 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Eric Anholt <eric@anholt.net>
25  *
26  */
27 
28 #include "brw_context.h"
29 #include "brw_state.h"
30 #include "brw_defines.h"
31 #include "brw_util.h"
32 #include "intel_batchbuffer.h"
33 #include "main/macros.h"
34 
35 static void
gen6_upload_blend_state(struct brw_context * brw)36 gen6_upload_blend_state(struct brw_context *brw)
37 {
38    bool is_buffer_zero_integer_format = false;
39    struct gl_context *ctx = &brw->intel.ctx;
40    struct gen6_blend_state *blend;
41    int b;
42    int nr_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
43    int size;
44 
45    /* We need at least one BLEND_STATE written, because we might do
46     * thread dispatch even if _NumColorDrawBuffers is 0 (for example
47     * for computed depth or alpha test), which will do an FB write
48     * with render target 0, which will reference BLEND_STATE[0] for
49     * alpha test enable.
50     */
51    if (nr_draw_buffers == 0 && ctx->Color.AlphaEnabled)
52       nr_draw_buffers = 1;
53 
54    size = sizeof(*blend) * nr_draw_buffers;
55    blend = brw_state_batch(brw, AUB_TRACE_BLEND_STATE,
56 			   size, 64, &brw->cc.blend_state_offset);
57 
58    memset(blend, 0, size);
59 
60    for (b = 0; b < nr_draw_buffers; b++) {
61       /* _NEW_BUFFERS */
62       struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[b];
63       GLenum rb_type;
64       bool integer;
65 
66       if (rb)
67 	 rb_type = _mesa_get_format_datatype(rb->Format);
68       else
69 	 rb_type = GL_UNSIGNED_NORMALIZED;
70 
71       /* Used for implementing the following bit of GL_EXT_texture_integer:
72        *     "Per-fragment operations that require floating-point color
73        *      components, including multisample alpha operations, alpha test,
74        *      blending, and dithering, have no effect when the corresponding
75        *      colors are written to an integer color buffer."
76       */
77       integer = (rb_type == GL_INT || rb_type == GL_UNSIGNED_INT);
78 
79       if(b == 0 && integer)
80          is_buffer_zero_integer_format = true;
81 
82       /* _NEW_COLOR */
83       if (ctx->Color.ColorLogicOpEnabled) {
84 	 /* Floating point RTs should have no effect from LogicOp,
85 	  * except for disabling of blending.
86 	  *
87 	  * From the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, "Logic Ops",
88 	  *
89 	  *     "Logic Ops are only supported on *_UNORM surfaces (excluding
90 	  *      _SRGB variants), otherwise Logic Ops must be DISABLED."
91 	  */
92 	 if (rb_type == GL_UNSIGNED_NORMALIZED) {
93 	    blend[b].blend1.logic_op_enable = 1;
94 	    blend[b].blend1.logic_op_func =
95 	       intel_translate_logic_op(ctx->Color.LogicOp);
96 	 }
97       } else if (ctx->Color.BlendEnabled & (1 << b) && !integer) {
98 	 GLenum eqRGB = ctx->Color.Blend[b].EquationRGB;
99 	 GLenum eqA = ctx->Color.Blend[b].EquationA;
100 	 GLenum srcRGB = ctx->Color.Blend[b].SrcRGB;
101 	 GLenum dstRGB = ctx->Color.Blend[b].DstRGB;
102 	 GLenum srcA = ctx->Color.Blend[b].SrcA;
103 	 GLenum dstA = ctx->Color.Blend[b].DstA;
104 
105 	 if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
106 	    srcRGB = dstRGB = GL_ONE;
107 	 }
108 
109 	 if (eqA == GL_MIN || eqA == GL_MAX) {
110 	    srcA = dstA = GL_ONE;
111 	 }
112 
113 	 blend[b].blend0.dest_blend_factor = brw_translate_blend_factor(dstRGB);
114 	 blend[b].blend0.source_blend_factor = brw_translate_blend_factor(srcRGB);
115 	 blend[b].blend0.blend_func = brw_translate_blend_equation(eqRGB);
116 
117 	 blend[b].blend0.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
118 	 blend[b].blend0.ia_source_blend_factor = brw_translate_blend_factor(srcA);
119 	 blend[b].blend0.ia_blend_func = brw_translate_blend_equation(eqA);
120 
121 	 blend[b].blend0.blend_enable = 1;
122 	 blend[b].blend0.ia_blend_enable = (srcA != srcRGB ||
123 					 dstA != dstRGB ||
124 					 eqA != eqRGB);
125       }
126 
127       /* See section 8.1.6 "Pre-Blend Color Clamping" of the
128        * SandyBridge PRM Volume 2 Part 1 for HW requirements.
129        *
130        * We do our ARB_color_buffer_float CLAMP_FRAGMENT_COLOR
131        * clamping in the fragment shader.  For its clamping of
132        * blending, the spec says:
133        *
134        *     "RESOLVED: For fixed-point color buffers, the inputs and
135        *      the result of the blending equation are clamped.  For
136        *      floating-point color buffers, no clamping occurs."
137        *
138        * So, generally, we want clamping to the render target's range.
139        * And, good news, the hardware tables for both pre- and
140        * post-blend color clamping are either ignored, or any are
141        * allowed, or clamping is required but RT range clamping is a
142        * valid option.
143        */
144       blend[b].blend1.pre_blend_clamp_enable = 1;
145       blend[b].blend1.post_blend_clamp_enable = 1;
146       blend[b].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
147 
148       /* _NEW_COLOR */
149       if (ctx->Color.AlphaEnabled && !integer) {
150 	 blend[b].blend1.alpha_test_enable = 1;
151 	 blend[b].blend1.alpha_test_func =
152 	    intel_translate_compare_func(ctx->Color.AlphaFunc);
153 
154       }
155 
156       /* _NEW_COLOR */
157       if (ctx->Color.DitherFlag && !integer) {
158 	 blend[b].blend1.dither_enable = 1;
159 	 blend[b].blend1.y_dither_offset = 0;
160 	 blend[b].blend1.x_dither_offset = 0;
161       }
162 
163       blend[b].blend1.write_disable_r = !ctx->Color.ColorMask[b][0];
164       blend[b].blend1.write_disable_g = !ctx->Color.ColorMask[b][1];
165       blend[b].blend1.write_disable_b = !ctx->Color.ColorMask[b][2];
166       blend[b].blend1.write_disable_a = !ctx->Color.ColorMask[b][3];
167 
168       /* OpenGL specification 3.3 (page 196), section 4.1.3 says:
169        * "If drawbuffer zero is not NONE and the buffer it references has an
170        * integer format, the SAMPLE_ALPHA_TO_COVERAGE and SAMPLE_ALPHA_TO_ONE
171        * operations are skipped."
172        */
173       if(!is_buffer_zero_integer_format) {
174          /* _NEW_MULTISAMPLE */
175          blend[b].blend1.alpha_to_coverage =
176             ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToCoverage;
177 
178 	/* From SandyBridge PRM, volume 2 Part 1, section 8.2.3, BLEND_STATE:
179 	 * DWord 1, Bit 30 (AlphaToOne Enable):
180 	 * "If Dual Source Blending is enabled, this bit must be disabled"
181 	 */
182 	 if (ctx->Color.Blend[b]._UsesDualSrc)
183             blend[b].blend1.alpha_to_one = false;
184 	 else
185 	    blend[b].blend1.alpha_to_one =
186 	       ctx->Multisample._Enabled && ctx->Multisample.SampleAlphaToOne;
187 
188          blend[b].blend1.alpha_to_coverage_dither = (brw->intel.gen >= 7);
189       }
190       else {
191          blend[b].blend1.alpha_to_coverage = false;
192          blend[b].blend1.alpha_to_one = false;
193       }
194    }
195 
196    brw->state.dirty.cache |= CACHE_NEW_BLEND_STATE;
197 }
198 
199 const struct brw_tracked_state gen6_blend_state = {
200    .dirty = {
201       .mesa = (_NEW_COLOR |
202                _NEW_BUFFERS |
203                _NEW_MULTISAMPLE),
204       .brw = BRW_NEW_BATCH,
205       .cache = 0,
206    },
207    .emit = gen6_upload_blend_state,
208 };
209 
210 static void
gen6_upload_color_calc_state(struct brw_context * brw)211 gen6_upload_color_calc_state(struct brw_context *brw)
212 {
213    struct gl_context *ctx = &brw->intel.ctx;
214    struct gen6_color_calc_state *cc;
215 
216    cc = brw_state_batch(brw, AUB_TRACE_CC_STATE,
217 			sizeof(*cc), 64, &brw->cc.state_offset);
218    memset(cc, 0, sizeof(*cc));
219 
220    /* _NEW_COLOR */
221    cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
222    UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
223 
224    /* _NEW_STENCIL */
225    cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
226    cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
227 
228    /* _NEW_COLOR */
229    cc->constant_r = ctx->Color.BlendColorUnclamped[0];
230    cc->constant_g = ctx->Color.BlendColorUnclamped[1];
231    cc->constant_b = ctx->Color.BlendColorUnclamped[2];
232    cc->constant_a = ctx->Color.BlendColorUnclamped[3];
233 
234    brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
235 }
236 
237 const struct brw_tracked_state gen6_color_calc_state = {
238    .dirty = {
239       .mesa = _NEW_COLOR | _NEW_STENCIL,
240       .brw = BRW_NEW_BATCH,
241       .cache = 0,
242    },
243    .emit = gen6_upload_color_calc_state,
244 };
245 
upload_cc_state_pointers(struct brw_context * brw)246 static void upload_cc_state_pointers(struct brw_context *brw)
247 {
248    struct intel_context *intel = &brw->intel;
249 
250    BEGIN_BATCH(4);
251    OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
252    OUT_BATCH(brw->cc.blend_state_offset | 1);
253    OUT_BATCH(brw->cc.depth_stencil_state_offset | 1);
254    OUT_BATCH(brw->cc.state_offset | 1);
255    ADVANCE_BATCH();
256 }
257 
258 const struct brw_tracked_state gen6_cc_state_pointers = {
259    .dirty = {
260       .mesa = 0,
261       .brw = (BRW_NEW_BATCH |
262 	      BRW_NEW_STATE_BASE_ADDRESS),
263       .cache = (CACHE_NEW_BLEND_STATE |
264 		CACHE_NEW_COLOR_CALC_STATE |
265 		CACHE_NEW_DEPTH_STENCIL_STATE)
266    },
267    .emit = upload_cc_state_pointers,
268 };
269