1 /*
2  * Copyright © 2011 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "brw_context.h"
25 #include "brw_state.h"
26 #include "brw_defines.h"
27 #include "intel_batchbuffer.h"
28 
29 #include "main/macros.h"
30 #include "main/samplerobj.h"
31 
32 /**
33  * Sets the sampler state for a single unit.
34  */
35 static void
gen7_update_sampler_state(struct brw_context * brw,int unit,int ss_index,struct gen7_sampler_state * sampler)36 gen7_update_sampler_state(struct brw_context *brw, int unit, int ss_index,
37 			  struct gen7_sampler_state *sampler)
38 {
39    struct intel_context *intel = &brw->intel;
40    struct gl_context *ctx = &intel->ctx;
41    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
42    struct gl_texture_object *texObj = texUnit->_Current;
43    struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
44    bool using_nearest = false;
45 
46    /* These don't use samplers at all. */
47    if (texObj->Target == GL_TEXTURE_BUFFER)
48       return;
49 
50    switch (gl_sampler->MinFilter) {
51    case GL_NEAREST:
52       sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
53       sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
54       using_nearest = true;
55       break;
56    case GL_LINEAR:
57       sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
58       sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
59       break;
60    case GL_NEAREST_MIPMAP_NEAREST:
61       sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
62       sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
63       break;
64    case GL_LINEAR_MIPMAP_NEAREST:
65       sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
66       sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
67       break;
68    case GL_NEAREST_MIPMAP_LINEAR:
69       sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
70       sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
71       break;
72    case GL_LINEAR_MIPMAP_LINEAR:
73       sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
74       sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
75       break;
76    default:
77       break;
78    }
79 
80    /* Set Anisotropy: */
81    if (gl_sampler->MaxAnisotropy > 1.0) {
82       sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
83       sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
84 
85       if (gl_sampler->MaxAnisotropy > 2.0) {
86 	 sampler->ss3.max_aniso = MIN2((gl_sampler->MaxAnisotropy - 2) / 2,
87 				       BRW_ANISORATIO_16);
88       }
89    }
90    else {
91       switch (gl_sampler->MagFilter) {
92       case GL_NEAREST:
93 	 sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
94 	 using_nearest = true;
95 	 break;
96       case GL_LINEAR:
97 	 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
98 	 break;
99       default:
100 	 break;
101       }
102    }
103 
104    sampler->ss3.r_wrap_mode = translate_wrap_mode(gl_sampler->WrapR,
105 						  using_nearest);
106    sampler->ss3.s_wrap_mode = translate_wrap_mode(gl_sampler->WrapS,
107 						  using_nearest);
108    sampler->ss3.t_wrap_mode = translate_wrap_mode(gl_sampler->WrapT,
109 						  using_nearest);
110 
111    /* Cube-maps on 965 and later must use the same wrap mode for all 3
112     * coordinate dimensions.  Futher, only CUBE and CLAMP are valid.
113     */
114    if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
115       if (ctx->Texture.CubeMapSeamless &&
116 	  (gl_sampler->MinFilter != GL_NEAREST ||
117 	   gl_sampler->MagFilter != GL_NEAREST)) {
118 	 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
119 	 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
120 	 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
121       } else {
122 	 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
123 	 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
124 	 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
125       }
126    } else if (texObj->Target == GL_TEXTURE_1D) {
127       /* There's a bug in 1D texture sampling - it actually pays
128        * attention to the wrap_t value, though it should not.
129        * Override the wrap_t value here to GL_REPEAT to keep
130        * any nonexistent border pixels from floating in.
131        */
132       sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
133    }
134 
135    /* Set shadow function: */
136    if (gl_sampler->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
137       /* Shadowing is "enabled" by emitting a particular sampler
138        * message (sample_c).  So need to recompile WM program when
139        * shadow comparison is enabled on each/any texture unit.
140        */
141       sampler->ss1.shadow_function =
142 	 intel_translate_shadow_compare_func(gl_sampler->CompareFunc);
143    }
144 
145    /* Set LOD bias: */
146    sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias +
147 					 gl_sampler->LodBias, -16, 15), 8);
148 
149    sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
150    sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
151 
152    /* Set BaseMipLevel, MaxLOD, MinLOD:
153     *
154     * XXX: I don't think that using firstLevel, lastLevel works,
155     * because we always setup the surface state as if firstLevel ==
156     * level zero.  Probably have to subtract firstLevel from each of
157     * these:
158     */
159    sampler->ss0.base_level = U_FIXED(0, 1);
160 
161    sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 8);
162    sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 8);
163 
164    /* The sampler can handle non-normalized texture rectangle coordinates
165     * natively
166     */
167    if (texObj->Target == GL_TEXTURE_RECTANGLE) {
168       sampler->ss3.non_normalized_coord = 1;
169    }
170 
171    upload_default_color(brw, gl_sampler, unit, ss_index);
172 
173    sampler->ss2.default_color_pointer = brw->wm.sdc_offset[ss_index] >> 5;
174 
175    if (sampler->ss0.min_filter != BRW_MAPFILTER_NEAREST)
176       sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
177                                     BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
178                                     BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
179    if (sampler->ss0.mag_filter != BRW_MAPFILTER_NEAREST)
180       sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
181                                     BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
182                                     BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
183 }
184 
185 
186 static void
gen7_upload_samplers(struct brw_context * brw)187 gen7_upload_samplers(struct brw_context *brw)
188 {
189    struct gl_context *ctx = &brw->intel.ctx;
190    struct gen7_sampler_state *samplers;
191 
192    /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM */
193    struct gl_program *vs = (struct gl_program *) brw->vertex_program;
194    struct gl_program *fs = (struct gl_program *) brw->fragment_program;
195 
196    GLbitfield SamplersUsed = vs->SamplersUsed | fs->SamplersUsed;
197 
198    brw->sampler.count = _mesa_fls(SamplersUsed);
199 
200    if (brw->sampler.count == 0)
201       return;
202 
203    samplers = brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
204 			      brw->sampler.count * sizeof(*samplers),
205 			      32, &brw->sampler.offset);
206    memset(samplers, 0, brw->sampler.count * sizeof(*samplers));
207 
208    for (unsigned s = 0; s < brw->sampler.count; s++) {
209       if (SamplersUsed & (1 << s)) {
210          const unsigned unit = (fs->SamplersUsed & (1 << s)) ?
211             fs->SamplerUnits[s] : vs->SamplerUnits[s];
212          if (ctx->Texture.Unit[unit]._ReallyEnabled)
213             gen7_update_sampler_state(brw, unit, s, &samplers[s]);
214       }
215    }
216 
217    brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
218 }
219 
220 const struct brw_tracked_state gen7_samplers = {
221    .dirty = {
222       .mesa = _NEW_TEXTURE,
223       .brw = BRW_NEW_BATCH |
224              BRW_NEW_VERTEX_PROGRAM |
225              BRW_NEW_FRAGMENT_PROGRAM,
226       .cache = 0
227    },
228    .emit = gen7_upload_samplers,
229 };
230