1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.collision; 34 35 import com.jme3.math.Triangle; 36 import com.jme3.math.Vector3f; 37 import com.jme3.scene.Geometry; 38 import com.jme3.scene.Mesh; 39 40 /** 41 * A <code>CollisionResult</code> represents a single collision instance 42 * between two {@link Collidable}. A collision check can result in many 43 * collision instances (places where collision has occured). 44 * 45 * @author Kirill Vainer 46 */ 47 public class CollisionResult implements Comparable<CollisionResult> { 48 49 private Geometry geometry; 50 private Vector3f contactPoint; 51 private Vector3f contactNormal; 52 private float distance; 53 private int triangleIndex; 54 CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex)55 public CollisionResult(Geometry geometry, Vector3f contactPoint, float distance, int triangleIndex) { 56 this.geometry = geometry; 57 this.contactPoint = contactPoint; 58 this.distance = distance; 59 this.triangleIndex = triangleIndex; 60 } 61 CollisionResult(Vector3f contactPoint, float distance)62 public CollisionResult(Vector3f contactPoint, float distance) { 63 this.contactPoint = contactPoint; 64 this.distance = distance; 65 } 66 CollisionResult()67 public CollisionResult(){ 68 } 69 setGeometry(Geometry geom)70 public void setGeometry(Geometry geom){ 71 this.geometry = geom; 72 } 73 setContactNormal(Vector3f norm)74 public void setContactNormal(Vector3f norm){ 75 this.contactNormal = norm; 76 } 77 setContactPoint(Vector3f point)78 public void setContactPoint(Vector3f point){ 79 this.contactPoint = point; 80 } 81 setDistance(float dist)82 public void setDistance(float dist){ 83 this.distance = dist; 84 } 85 setTriangleIndex(int index)86 public void setTriangleIndex(int index){ 87 this.triangleIndex = index; 88 } 89 getTriangle(Triangle store)90 public Triangle getTriangle(Triangle store){ 91 if (store == null) 92 store = new Triangle(); 93 94 Mesh m = geometry.getMesh(); 95 m.getTriangle(triangleIndex, store); 96 store.calculateCenter(); 97 store.calculateNormal(); 98 return store; 99 } 100 compareTo(CollisionResult other)101 public int compareTo(CollisionResult other) { 102 if (distance < other.distance) 103 return -1; 104 else if (distance > other.distance) 105 return 1; 106 else 107 return 0; 108 } 109 110 @Override equals(Object obj)111 public boolean equals(Object obj) { 112 if(obj instanceof CollisionResult){ 113 return ((CollisionResult)obj).compareTo(this) == 0; 114 } 115 return super.equals(obj); 116 } 117 getContactPoint()118 public Vector3f getContactPoint() { 119 return contactPoint; 120 } 121 getContactNormal()122 public Vector3f getContactNormal() { 123 return contactNormal; 124 } 125 getDistance()126 public float getDistance() { 127 return distance; 128 } 129 getGeometry()130 public Geometry getGeometry() { 131 return geometry; 132 } 133 getTriangleIndex()134 public int getTriangleIndex() { 135 return triangleIndex; 136 } 137 138 } 139