1 /*
2  ** Copyright 2007, The Android Open Source Project
3  **
4  ** Licensed under the Apache License, Version 2.0 (the "License");
5  ** you may not use this file except in compliance with the License.
6  ** You may obtain a copy of the License at
7  **
8  **     http://www.apache.org/licenses/LICENSE-2.0
9  **
10  ** Unless required by applicable law or agreed to in writing, software
11  ** distributed under the License is distributed on an "AS IS" BASIS,
12  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  ** See the License for the specific language governing permissions and
14  ** limitations under the License.
15  */
16 
17 #define __STDC_LIMIT_MACROS 1
18 
19 #include <string.h>
20 
21 #include "../egl_impl.h"
22 
23 #include "egl_cache.h"
24 #include "egl_display.h"
25 #include "egl_object.h"
26 #include "egl_tls.h"
27 #include "Loader.h"
28 #include <cutils/properties.h>
29 
30 // ----------------------------------------------------------------------------
31 namespace android {
32 // ----------------------------------------------------------------------------
33 
34 static char const * const sVendorString     = "Android";
35 static char const * const sVersionString    = "1.4 Android META-EGL";
36 static char const * const sClientApiString  = "OpenGL_ES";
37 
38 extern char const * const gBuiltinExtensionString;
39 extern char const * const gExtensionString;
40 
41 extern void initEglTraceLevel();
42 extern void initEglDebugLevel();
43 extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
44 
45 // ----------------------------------------------------------------------------
46 
findExtension(const char * exts,const char * name,size_t nameLen)47 static bool findExtension(const char* exts, const char* name, size_t nameLen) {
48     if (exts) {
49         const char* match = strstr(exts, name);
50         if (match && (match[nameLen] == '\0' || match[nameLen] == ' ')) {
51             return true;
52         }
53     }
54     return false;
55 }
56 
57 egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS];
58 
egl_display_t()59 egl_display_t::egl_display_t() :
60     magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0), eglIsInitialized(false) {
61 }
62 
~egl_display_t()63 egl_display_t::~egl_display_t() {
64     magic = 0;
65     egl_cache_t::get()->terminate();
66 }
67 
get(EGLDisplay dpy)68 egl_display_t* egl_display_t::get(EGLDisplay dpy) {
69     uintptr_t index = uintptr_t(dpy)-1U;
70     return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index];
71 }
72 
addObject(egl_object_t * object)73 void egl_display_t::addObject(egl_object_t* object) {
74     Mutex::Autolock _l(lock);
75     objects.add(object);
76 }
77 
removeObject(egl_object_t * object)78 void egl_display_t::removeObject(egl_object_t* object) {
79     Mutex::Autolock _l(lock);
80     objects.remove(object);
81 }
82 
getObject(egl_object_t * object) const83 bool egl_display_t::getObject(egl_object_t* object) const {
84     Mutex::Autolock _l(lock);
85     if (objects.indexOf(object) >= 0) {
86         if (object->getDisplay() == this) {
87             object->incRef();
88             return true;
89         }
90     }
91     return false;
92 }
93 
getFromNativeDisplay(EGLNativeDisplayType disp)94 EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) {
95     if (uintptr_t(disp) >= NUM_DISPLAYS)
96         return NULL;
97 
98     return sDisplay[uintptr_t(disp)].getDisplay(disp);
99 }
100 
getDisplay(EGLNativeDisplayType display)101 EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) {
102 
103     Mutex::Autolock _l(lock);
104 
105     // get our driver loader
106     Loader& loader(Loader::getInstance());
107 
108     egl_connection_t* const cnx = &gEGLImpl;
109     if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) {
110         EGLDisplay dpy = cnx->egl.eglGetDisplay(display);
111         disp.dpy = dpy;
112         if (dpy == EGL_NO_DISPLAY) {
113             loader.close(cnx->dso);
114             cnx->dso = NULL;
115         }
116     }
117 
118     return EGLDisplay(uintptr_t(display) + 1U);
119 }
120 
initialize(EGLint * major,EGLint * minor)121 EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) {
122 
123     {
124         Mutex::Autolock _rf(refLock);
125 
126         refs++;
127         if (refs > 1) {
128             if (major != NULL)
129                 *major = VERSION_MAJOR;
130             if (minor != NULL)
131                 *minor = VERSION_MINOR;
132             while(!eglIsInitialized) refCond.wait(refLock);
133             return EGL_TRUE;
134         }
135 
136         while(eglIsInitialized) refCond.wait(refLock);
137     }
138 
139     {
140         Mutex::Autolock _l(lock);
141 
142 #if EGL_TRACE
143 
144         // Called both at early_init time and at this time. (Early_init is pre-zygote, so
145         // the information from that call may be stale.)
146         initEglTraceLevel();
147         initEglDebugLevel();
148 
149 #endif
150 
151         setGLHooksThreadSpecific(&gHooksNoContext);
152 
153         // initialize each EGL and
154         // build our own extension string first, based on the extension we know
155         // and the extension supported by our client implementation
156 
157         egl_connection_t* const cnx = &gEGLImpl;
158         cnx->major = -1;
159         cnx->minor = -1;
160         if (cnx->dso) {
161             EGLDisplay idpy = disp.dpy;
162             if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) {
163                 //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p",
164                 //        idpy, cnx->major, cnx->minor, cnx);
165 
166                 // display is now initialized
167                 disp.state = egl_display_t::INITIALIZED;
168 
169                 // get the query-strings for this display for each implementation
170                 disp.queryString.vendor = cnx->egl.eglQueryString(idpy,
171                         EGL_VENDOR);
172                 disp.queryString.version = cnx->egl.eglQueryString(idpy,
173                         EGL_VERSION);
174                 disp.queryString.extensions = cnx->egl.eglQueryString(idpy,
175                         EGL_EXTENSIONS);
176                 disp.queryString.clientApi = cnx->egl.eglQueryString(idpy,
177                         EGL_CLIENT_APIS);
178 
179             } else {
180                 ALOGW("eglInitialize(%p) failed (%s)", idpy,
181                         egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
182             }
183         }
184 
185         // the query strings are per-display
186         mVendorString.setTo(sVendorString);
187         mVersionString.setTo(sVersionString);
188         mClientApiString.setTo(sClientApiString);
189 
190         mExtensionString.setTo(gBuiltinExtensionString);
191         char const* start = gExtensionString;
192         char const* end;
193         do {
194             // find the space separating this extension for the next one
195             end = strchr(start, ' ');
196             if (end) {
197                 // length of the extension string
198                 const size_t len = end - start;
199                 if (len) {
200                     // NOTE: we could avoid the copy if we had strnstr.
201                     const String8 ext(start, len);
202                     if (findExtension(disp.queryString.extensions, ext.string(),
203                             len)) {
204                         mExtensionString.append(start, len+1);
205                     }
206                 }
207                 // process the next extension string, and skip the space.
208                 start = end + 1;
209             }
210         } while (end);
211 
212         egl_cache_t::get()->initialize(this);
213 
214         char value[PROPERTY_VALUE_MAX];
215         property_get("debug.egl.finish", value, "0");
216         if (atoi(value)) {
217             finishOnSwap = true;
218         }
219 
220         property_get("debug.egl.traceGpuCompletion", value, "0");
221         if (atoi(value)) {
222             traceGpuCompletion = true;
223         }
224 
225         if (major != NULL)
226             *major = VERSION_MAJOR;
227         if (minor != NULL)
228             *minor = VERSION_MINOR;
229 
230         mHibernation.setDisplayValid(true);
231     }
232 
233     {
234         Mutex::Autolock _rf(refLock);
235         eglIsInitialized = true;
236         refCond.broadcast();
237     }
238 
239     return EGL_TRUE;
240 }
241 
terminate()242 EGLBoolean egl_display_t::terminate() {
243 
244     {
245         Mutex::Autolock _rl(refLock);
246         if (refs == 0) {
247             /*
248              * From the EGL spec (3.2):
249              * "Termination of a display that has already been terminated,
250              *  (...), is allowed, but the only effect of such a call is
251              *  to return EGL_TRUE (...)
252              */
253             return EGL_TRUE;
254         }
255 
256         // this is specific to Android, display termination is ref-counted.
257         refs--;
258         if (refs > 0) {
259             return EGL_TRUE;
260         }
261     }
262 
263     EGLBoolean res = EGL_FALSE;
264 
265     {
266         Mutex::Autolock _l(lock);
267 
268         egl_connection_t* const cnx = &gEGLImpl;
269         if (cnx->dso && disp.state == egl_display_t::INITIALIZED) {
270             if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) {
271                 ALOGW("eglTerminate(%p) failed (%s)", disp.dpy,
272                         egl_tls_t::egl_strerror(cnx->egl.eglGetError()));
273             }
274             // REVISIT: it's unclear what to do if eglTerminate() fails
275             disp.state = egl_display_t::TERMINATED;
276             res = EGL_TRUE;
277         }
278 
279         mHibernation.setDisplayValid(false);
280 
281         // Reset the extension string since it will be regenerated if we get
282         // reinitialized.
283         mExtensionString.setTo("");
284 
285         // Mark all objects remaining in the list as terminated, unless
286         // there are no reference to them, it which case, we're free to
287         // delete them.
288         size_t count = objects.size();
289         ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count);
290         for (size_t i=0 ; i<count ; i++) {
291             egl_object_t* o = objects.itemAt(i);
292             o->destroy();
293         }
294 
295         // this marks all object handles are "terminated"
296         objects.clear();
297     }
298 
299     {
300         Mutex::Autolock _rl(refLock);
301         eglIsInitialized = false;
302         refCond.broadcast();
303     }
304 
305     return res;
306 }
307 
loseCurrent(egl_context_t * cur_c)308 void egl_display_t::loseCurrent(egl_context_t * cur_c)
309 {
310     if (cur_c) {
311         egl_display_t* display = cur_c->getDisplay();
312         if (display) {
313             display->loseCurrentImpl(cur_c);
314         }
315     }
316 }
317 
loseCurrentImpl(egl_context_t * cur_c)318 void egl_display_t::loseCurrentImpl(egl_context_t * cur_c)
319 {
320     // by construction, these are either 0 or valid (possibly terminated)
321     // it should be impossible for these to be invalid
322     ContextRef _cur_c(cur_c);
323     SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
324     SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
325 
326     { // scope for the lock
327         Mutex::Autolock _l(lock);
328         cur_c->onLooseCurrent();
329 
330     }
331 
332     // This cannot be called with the lock held because it might end-up
333     // calling back into EGL (in particular when a surface is destroyed
334     // it calls ANativeWindow::disconnect
335     _cur_c.release();
336     _cur_r.release();
337     _cur_d.release();
338 }
339 
makeCurrent(egl_context_t * c,egl_context_t * cur_c,EGLSurface draw,EGLSurface read,EGLContext,EGLSurface impl_draw,EGLSurface impl_read,EGLContext impl_ctx)340 EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c,
341         EGLSurface draw, EGLSurface read, EGLContext /*ctx*/,
342         EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx)
343 {
344     EGLBoolean result;
345 
346     // by construction, these are either 0 or valid (possibly terminated)
347     // it should be impossible for these to be invalid
348     ContextRef _cur_c(cur_c);
349     SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL);
350     SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL);
351 
352     { // scope for the lock
353         Mutex::Autolock _l(lock);
354         if (c) {
355             result = c->cnx->egl.eglMakeCurrent(
356                     disp.dpy, impl_draw, impl_read, impl_ctx);
357             if (result == EGL_TRUE) {
358                 c->onMakeCurrent(draw, read);
359                 if (!cur_c) {
360                     mHibernation.incWakeCount(HibernationMachine::STRONG);
361                 }
362             }
363         } else {
364             result = cur_c->cnx->egl.eglMakeCurrent(
365                     disp.dpy, impl_draw, impl_read, impl_ctx);
366             if (result == EGL_TRUE) {
367                 cur_c->onLooseCurrent();
368                 mHibernation.decWakeCount(HibernationMachine::STRONG);
369             }
370         }
371     }
372 
373     if (result == EGL_TRUE) {
374         // This cannot be called with the lock held because it might end-up
375         // calling back into EGL (in particular when a surface is destroyed
376         // it calls ANativeWindow::disconnect
377         _cur_c.release();
378         _cur_r.release();
379         _cur_d.release();
380     }
381 
382     return result;
383 }
384 
haveExtension(const char * name,size_t nameLen) const385 bool egl_display_t::haveExtension(const char* name, size_t nameLen) const {
386     if (!nameLen) {
387         nameLen = strlen(name);
388     }
389     return findExtension(mExtensionString.string(), name, nameLen);
390 }
391 
392 // ----------------------------------------------------------------------------
393 
incWakeCount(WakeRefStrength strength)394 bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) {
395     Mutex::Autolock _l(mLock);
396     ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX,
397              "Invalid WakeCount (%d) on enter\n", mWakeCount);
398 
399     mWakeCount++;
400     if (strength == STRONG)
401         mAttemptHibernation = false;
402 
403     if (CC_UNLIKELY(mHibernating)) {
404         ALOGV("Awakening\n");
405         egl_connection_t* const cnx = &gEGLImpl;
406 
407         // These conditions should be guaranteed before entering hibernation;
408         // we don't want to get into a state where we can't wake up.
409         ALOGD_IF(!mDpyValid || !cnx->egl.eglAwakenProcessIMG,
410                  "Invalid hibernation state, unable to awaken\n");
411 
412         if (!cnx->egl.eglAwakenProcessIMG()) {
413             ALOGE("Failed to awaken EGL implementation\n");
414             return false;
415         }
416         mHibernating = false;
417     }
418     return true;
419 }
420 
decWakeCount(WakeRefStrength strength)421 void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) {
422     Mutex::Autolock _l(mLock);
423     ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount);
424 
425     mWakeCount--;
426     if (strength == STRONG)
427         mAttemptHibernation = true;
428 
429     if (mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) {
430         egl_connection_t* const cnx = &gEGLImpl;
431         mAttemptHibernation = false;
432         if (mAllowHibernation && mDpyValid &&
433                 cnx->egl.eglHibernateProcessIMG &&
434                 cnx->egl.eglAwakenProcessIMG) {
435             ALOGV("Hibernating\n");
436             if (!cnx->egl.eglHibernateProcessIMG()) {
437                 ALOGE("Failed to hibernate EGL implementation\n");
438                 return;
439             }
440             mHibernating = true;
441         }
442     }
443 }
444 
setDisplayValid(bool valid)445 void egl_display_t::HibernationMachine::setDisplayValid(bool valid) {
446     Mutex::Autolock _l(mLock);
447     mDpyValid = valid;
448 }
449 
450 // ----------------------------------------------------------------------------
451 }; // namespace android
452 // ----------------------------------------------------------------------------
453