1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrPrimitiveProcessor.h"
9 
10 #include "GrCoordTransform.h"
11 
12 /**
13  * The key for an individual coord transform is made up of a matrix type, a precision, and a bit
14  * that indicates the source of the input coords.
15  */
16 enum {
17     kMatrixTypeKeyBits   = 1,
18     kMatrixTypeKeyMask   = (1 << kMatrixTypeKeyBits) - 1,
19 
20     kPrecisionBits       = 2,
21     kPrecisionShift      = kMatrixTypeKeyBits,
22 
23     kPositionCoords_Flag = (1 << (kPrecisionShift + kPrecisionBits)),
24     kDeviceCoords_Flag   = kPositionCoords_Flag + kPositionCoords_Flag,
25 
26     kTransformKeyBits    = kMatrixTypeKeyBits + kPrecisionBits + 2,
27 };
28 
29 GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits));
30 
31 /**
32  * We specialize the vertex code for each of these matrix types.
33  */
34 enum MatrixType {
35     kNoPersp_MatrixType  = 0,
36     kGeneral_MatrixType  = 1,
37 };
38 
39 uint32_t
getTransformKey(const SkTArray<const GrCoordTransform *,true> & coords) const40 GrPrimitiveProcessor::getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords) const {
41     uint32_t totalKey = 0;
42     for (int t = 0; t < coords.count(); ++t) {
43         uint32_t key = 0;
44         const GrCoordTransform* coordTransform = coords[t];
45         if (coordTransform->getMatrix().hasPerspective()) {
46             key |= kGeneral_MatrixType;
47         } else {
48             key |= kNoPersp_MatrixType;
49         }
50 
51         if (kLocal_GrCoordSet == coordTransform->sourceCoords() &&
52             !this->hasExplicitLocalCoords()) {
53             key |= kPositionCoords_Flag;
54         } else if (kDevice_GrCoordSet == coordTransform->sourceCoords()) {
55             key |= kDeviceCoords_Flag;
56         }
57 
58         GR_STATIC_ASSERT(kGrSLPrecisionCount <= (1 << kPrecisionBits));
59         key |= (coordTransform->precision() << kPrecisionShift);
60 
61         key <<= kTransformKeyBits * t;
62 
63         SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap
64         totalKey |= key;
65     }
66     return totalKey;
67 }
68