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Searched defs:gl_env (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/media/mca/filterfw/jni/
Djni_gl_environment.cpp75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithNewContext() local
81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithCurrentContext() local
86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsActive() local
91 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsContextActive() local
101 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeActivate() local
106 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeDeactivate() local
111 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeSwapBuffers() local
136 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeAddSurface() local
198 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeAddSurfaceWidthHeight() local
273 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeAddSurfaceFromMediaRecorder() local
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Djni_gl_frame.cpp46 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocate()
62 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture()
79 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo()
96 jobject gl_env) { in Java_android_filterfw_core_GLFrame_nativeAllocateExternal()
Djni_shader_program.cpp40 jobject gl_env, in Java_android_filterfw_core_ShaderProgram_allocate()
137 jobject gl_env) { in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity()
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram()
92 ShaderProgram::ShaderProgram(GLEnv* gl_env, in ShaderProgram()
156 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { in CreateIdentity()
Dgl_frame.cpp38 GLFrame::GLFrame(GLEnv* gl_env) in GLFrame()