Searched defs:gl_env (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/media/mca/filterfw/jni/ |
D | jni_gl_environment.cpp | 75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithNewContext() local 81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeInitWithCurrentContext() local 86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsActive() local 91 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeIsContextActive() local 101 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeActivate() local 106 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeDeactivate() local 111 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeSwapBuffers() local 136 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeAddSurface() local 198 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeAddSurfaceWidthHeight() local 273 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz); in Java_android_filterfw_core_GLEnvironment_nativeAddSurfaceFromMediaRecorder() local [all …]
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D | jni_gl_frame.cpp | 46 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocate() 62 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithTexture() 79 jobject gl_env, in Java_android_filterfw_core_GLFrame_nativeAllocateWithFbo() 96 jobject gl_env) { in Java_android_filterfw_core_GLFrame_nativeAllocateExternal()
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D | jni_shader_program.cpp | 40 jobject gl_env, in Java_android_filterfw_core_ShaderProgram_allocate() 137 jobject gl_env) { in Java_android_filterfw_core_ShaderProgram_nativeCreateIdentity()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 70 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader) in ShaderProgram() 92 ShaderProgram::ShaderProgram(GLEnv* gl_env, in ShaderProgram() 156 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) { in CreateIdentity()
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D | gl_frame.cpp | 38 GLFrame::GLFrame(GLEnv* gl_env) in GLFrame()
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