1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 package com.jme3.util;
34 
35 /**
36  * Describes a native object. An encapsulation of a certain object
37  * on the native side of the graphics or audio library.
38  *
39  * This class is used to track when OpenGL and OpenAL native objects are
40  * collected by the garbage collector, and then invoke the proper destructor
41  * on the OpenGL library to delete it from memory.
42  */
43 public abstract class NativeObject implements Cloneable {
44 
45     /**
46      * The ID of the object, usually depends on its type.
47      * Typically returned from calls like glGenTextures, glGenBuffers, etc.
48      */
49     protected int id = -1;
50 
51     /**
52      * A reference to a "handle". By hard referencing a certain object, it's
53      * possible to find when a certain GLObject is no longer used, and to delete
54      * its instance from the graphics library.
55      */
56     protected Object handleRef = null;
57 
58     /**
59      * True if the data represented by this GLObject has been changed
60      * and needs to be updated before used.
61      */
62     protected boolean updateNeeded = true;
63 
64     /**
65      * The type of the GLObject, usually specified by a subclass.
66      */
67     protected final Class<?> type;
68 
69     /**
70      * Creates a new GLObject with the given type. Should be
71      * called by the subclasses.
72      *
73      * @param type The type that the subclass represents.
74      */
NativeObject(Class<?> type)75     public NativeObject(Class<?> type){
76         this.type = type;
77         this.handleRef = new Object();
78     }
79 
80     /**
81      * Protected constructor that doesn't allocate handle ref.
82      * This is used in subclasses for the createDestructableClone().
83      */
NativeObject(Class<?> type, int id)84     protected NativeObject(Class<?> type, int id){
85         this.type = type;
86         this.id = id;
87     }
88 
89     /**
90      * Sets the ID of the GLObject. This method is used in Renderer and must
91      * not be called by the user.
92      * @param id The ID to set
93      */
setId(int id)94     public void setId(int id){
95         if (this.id != -1)
96             throw new IllegalStateException("ID has already been set for this GL object.");
97 
98         this.id = id;
99     }
100 
101     /**
102      * @return The ID of the object. Should not be used by user code in most
103      * cases.
104      */
getId()105     public int getId(){
106         return id;
107     }
108 
109     /**
110      * Internal use only. Indicates that the object has changed
111      * and its state needs to be updated.
112      */
setUpdateNeeded()113     public void setUpdateNeeded(){
114         updateNeeded = true;
115     }
116 
117     /**
118      * Internal use only. Indicates that the state changes were applied.
119      */
clearUpdateNeeded()120     public void clearUpdateNeeded(){
121         updateNeeded = false;
122     }
123 
124     /**
125      * Internal use only. Check if {@link #setUpdateNeeded()} was called before.
126      */
isUpdateNeeded()127     public boolean isUpdateNeeded(){
128         return updateNeeded;
129     }
130 
131     @Override
toString()132     public String toString(){
133         return "Native" + type.getSimpleName() + " " + id;
134     }
135 
136     /**
137      * This should create a deep clone. For a shallow clone, use
138      * createDestructableClone().
139      */
140     @Override
clone()141     protected NativeObject clone(){
142         try{
143             NativeObject obj = (NativeObject) super.clone();
144             obj.handleRef = new Object();
145             obj.id = -1;
146             obj.updateNeeded = true;
147             return obj;
148         }catch (CloneNotSupportedException ex){
149             throw new AssertionError();
150         }
151     }
152 
153     /**
154      * Called when the GL context is restarted to reset all IDs. Prevents
155      * "white textures" on display restart.
156      */
resetObject()157     public abstract void resetObject();
158 
159     /**
160      * Deletes the GL object from the GPU when it is no longer used. Called
161      * automatically by the GL object manager.
162      *
163      * @param rendererObject The renderer to be used to delete the object
164      */
deleteObject(Object rendererObject)165     public abstract void deleteObject(Object rendererObject);
166 
167     /**
168      * Creates a shallow clone of this GL Object. The deleteObject method
169      * should be functional for this object.
170      */
createDestructableClone()171     public abstract NativeObject createDestructableClone();
172 }
173