1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.animation.Animator;
20 import android.animation.ValueAnimator;
21 import android.animation.TimeInterpolator;
22 import java.util.ArrayList;
23 import java.util.HashMap;
24 import java.util.Set;
25 
26 /**
27  * This class enables automatic and optimized animation of select properties on View objects.
28  * If only one or two properties on a View object are being animated, then using an
29  * {@link android.animation.ObjectAnimator} is fine; the property setters called by ObjectAnimator
30  * are well equipped to do the right thing to set the property and invalidate the view
31  * appropriately. But if several properties are animated simultaneously, or if you just want a
32  * more convenient syntax to animate a specific property, then ViewPropertyAnimator might be
33  * more well-suited to the task.
34  *
35  * <p>This class may provide better performance for several simultaneous animations, because
36  * it will optimize invalidate calls to take place only once for several properties instead of each
37  * animated property independently causing its own invalidation. Also, the syntax of using this
38  * class could be easier to use because the caller need only tell the View object which
39  * property to animate, and the value to animate either to or by, and this class handles the
40  * details of configuring the underlying Animator class and starting it.</p>
41  *
42  * <p>This class is not constructed by the caller, but rather by the View whose properties
43  * it will animate. Calls to {@link android.view.View#animate()} will return a reference
44  * to the appropriate ViewPropertyAnimator object for that View.</p>
45  *
46  */
47 public class ViewPropertyAnimator {
48 
49     /**
50      * The View whose properties are being animated by this class. This is set at
51      * construction time.
52      */
53     final View mView;
54 
55     /**
56      * The duration of the underlying Animator object. By default, we don't set the duration
57      * on the Animator and just use its default duration. If the duration is ever set on this
58      * Animator, then we use the duration that it was set to.
59      */
60     private long mDuration;
61 
62     /**
63      * A flag indicating whether the duration has been set on this object. If not, we don't set
64      * the duration on the underlying Animator, but instead just use its default duration.
65      */
66     private boolean mDurationSet = false;
67 
68     /**
69      * The startDelay of the underlying Animator object. By default, we don't set the startDelay
70      * on the Animator and just use its default startDelay. If the startDelay is ever set on this
71      * Animator, then we use the startDelay that it was set to.
72      */
73     private long mStartDelay = 0;
74 
75     /**
76      * A flag indicating whether the startDelay has been set on this object. If not, we don't set
77      * the startDelay on the underlying Animator, but instead just use its default startDelay.
78      */
79     private boolean mStartDelaySet = false;
80 
81     /**
82      * The interpolator of the underlying Animator object. By default, we don't set the interpolator
83      * on the Animator and just use its default interpolator. If the interpolator is ever set on
84      * this Animator, then we use the interpolator that it was set to.
85      */
86     private TimeInterpolator mInterpolator;
87 
88     /**
89      * A flag indicating whether the interpolator has been set on this object. If not, we don't set
90      * the interpolator on the underlying Animator, but instead just use its default interpolator.
91      */
92     private boolean mInterpolatorSet = false;
93 
94     /**
95      * Listener for the lifecycle events of the underlying ValueAnimator object.
96      */
97     private Animator.AnimatorListener mListener = null;
98 
99     /**
100      * Listener for the update events of the underlying ValueAnimator object.
101      */
102     private ValueAnimator.AnimatorUpdateListener mUpdateListener = null;
103 
104     /**
105      * A lazily-created ValueAnimator used in order to get some default animator properties
106      * (duration, start delay, interpolator, etc.).
107      */
108     private ValueAnimator mTempValueAnimator;
109 
110     /**
111      * A RenderThread-driven backend that may intercept startAnimation
112      */
113     private ViewPropertyAnimatorRT mRTBackend;
114 
115     /**
116      * This listener is the mechanism by which the underlying Animator causes changes to the
117      * properties currently being animated, as well as the cleanup after an animation is
118      * complete.
119      */
120     private AnimatorEventListener mAnimatorEventListener = new AnimatorEventListener();
121 
122     /**
123      * This list holds the properties that have been asked to animate. We allow the caller to
124      * request several animations prior to actually starting the underlying animator. This
125      * enables us to run one single animator to handle several properties in parallel. Each
126      * property is tossed onto the pending list until the animation actually starts (which is
127      * done by posting it onto mView), at which time the pending list is cleared and the properties
128      * on that list are added to the list of properties associated with that animator.
129      */
130     ArrayList<NameValuesHolder> mPendingAnimations = new ArrayList<NameValuesHolder>();
131     private Runnable mPendingSetupAction;
132     private Runnable mPendingCleanupAction;
133     private Runnable mPendingOnStartAction;
134     private Runnable mPendingOnEndAction;
135 
136     /**
137      * Constants used to associate a property being requested and the mechanism used to set
138      * the property (this class calls directly into View to set the properties in question).
139      */
140     static final int NONE           = 0x0000;
141     static final int TRANSLATION_X  = 0x0001;
142     static final int TRANSLATION_Y  = 0x0002;
143     static final int TRANSLATION_Z  = 0x0004;
144     static final int SCALE_X        = 0x0008;
145     static final int SCALE_Y        = 0x0010;
146     static final int ROTATION       = 0x0020;
147     static final int ROTATION_X     = 0x0040;
148     static final int ROTATION_Y     = 0x0080;
149     static final int X              = 0x0100;
150     static final int Y              = 0x0200;
151     static final int Z              = 0x0400;
152     static final int ALPHA          = 0x0800;
153 
154     private static final int TRANSFORM_MASK = TRANSLATION_X | TRANSLATION_Y | TRANSLATION_Z |
155             SCALE_X | SCALE_Y | ROTATION | ROTATION_X | ROTATION_Y | X | Y | Z;
156 
157     /**
158      * The mechanism by which the user can request several properties that are then animated
159      * together works by posting this Runnable to start the underlying Animator. Every time
160      * a property animation is requested, we cancel any previous postings of the Runnable
161      * and re-post it. This means that we will only ever run the Runnable (and thus start the
162      * underlying animator) after the caller is done setting the properties that should be
163      * animated together.
164      */
165     private Runnable mAnimationStarter = new Runnable() {
166         @Override
167         public void run() {
168             startAnimation();
169         }
170     };
171 
172     /**
173      * This class holds information about the overall animation being run on the set of
174      * properties. The mask describes which properties are being animated and the
175      * values holder is the list of all property/value objects.
176      */
177     private static class PropertyBundle {
178         int mPropertyMask;
179         ArrayList<NameValuesHolder> mNameValuesHolder;
180 
PropertyBundle(int propertyMask, ArrayList<NameValuesHolder> nameValuesHolder)181         PropertyBundle(int propertyMask, ArrayList<NameValuesHolder> nameValuesHolder) {
182             mPropertyMask = propertyMask;
183             mNameValuesHolder = nameValuesHolder;
184         }
185 
186         /**
187          * Removes the given property from being animated as a part of this
188          * PropertyBundle. If the property was a part of this bundle, it returns
189          * true to indicate that it was, in fact, canceled. This is an indication
190          * to the caller that a cancellation actually occurred.
191          *
192          * @param propertyConstant The property whose cancellation is requested.
193          * @return true if the given property is a part of this bundle and if it
194          * has therefore been canceled.
195          */
cancel(int propertyConstant)196         boolean cancel(int propertyConstant) {
197             if ((mPropertyMask & propertyConstant) != 0 && mNameValuesHolder != null) {
198                 int count = mNameValuesHolder.size();
199                 for (int i = 0; i < count; ++i) {
200                     NameValuesHolder nameValuesHolder = mNameValuesHolder.get(i);
201                     if (nameValuesHolder.mNameConstant == propertyConstant) {
202                         mNameValuesHolder.remove(i);
203                         mPropertyMask &= ~propertyConstant;
204                         return true;
205                     }
206                 }
207             }
208             return false;
209         }
210     }
211 
212     /**
213      * This list tracks the list of properties being animated by any particular animator.
214      * In most situations, there would only ever be one animator running at a time. But it is
215      * possible to request some properties to animate together, then while those properties
216      * are animating, to request some other properties to animate together. The way that
217      * works is by having this map associate the group of properties being animated with the
218      * animator handling the animation. On every update event for an Animator, we ask the
219      * map for the associated properties and set them accordingly.
220      */
221     private HashMap<Animator, PropertyBundle> mAnimatorMap =
222             new HashMap<Animator, PropertyBundle>();
223     private HashMap<Animator, Runnable> mAnimatorSetupMap;
224     private HashMap<Animator, Runnable> mAnimatorCleanupMap;
225     private HashMap<Animator, Runnable> mAnimatorOnStartMap;
226     private HashMap<Animator, Runnable> mAnimatorOnEndMap;
227 
228     /**
229      * This is the information we need to set each property during the animation.
230      * mNameConstant is used to set the appropriate field in View, and the from/delta
231      * values are used to calculate the animated value for a given animation fraction
232      * during the animation.
233      */
234     static class NameValuesHolder {
235         int mNameConstant;
236         float mFromValue;
237         float mDeltaValue;
NameValuesHolder(int nameConstant, float fromValue, float deltaValue)238         NameValuesHolder(int nameConstant, float fromValue, float deltaValue) {
239             mNameConstant = nameConstant;
240             mFromValue = fromValue;
241             mDeltaValue = deltaValue;
242         }
243     }
244 
245     /**
246      * Constructor, called by View. This is private by design, as the user should only
247      * get a ViewPropertyAnimator by calling View.animate().
248      *
249      * @param view The View associated with this ViewPropertyAnimator
250      */
ViewPropertyAnimator(View view)251     ViewPropertyAnimator(View view) {
252         mView = view;
253         view.ensureTransformationInfo();
254     }
255 
256     /**
257      * Sets the duration for the underlying animator that animates the requested properties.
258      * By default, the animator uses the default value for ValueAnimator. Calling this method
259      * will cause the declared value to be used instead.
260      * @param duration The length of ensuing property animations, in milliseconds. The value
261      * cannot be negative.
262      * @return This object, allowing calls to methods in this class to be chained.
263      */
setDuration(long duration)264     public ViewPropertyAnimator setDuration(long duration) {
265         if (duration < 0) {
266             throw new IllegalArgumentException("Animators cannot have negative duration: " +
267                     duration);
268         }
269         mDurationSet = true;
270         mDuration = duration;
271         return this;
272     }
273 
274     /**
275      * Returns the current duration of property animations. If the duration was set on this
276      * object, that value is returned. Otherwise, the default value of the underlying Animator
277      * is returned.
278      *
279      * @see #setDuration(long)
280      * @return The duration of animations, in milliseconds.
281      */
getDuration()282     public long getDuration() {
283         if (mDurationSet) {
284             return mDuration;
285         } else {
286             // Just return the default from ValueAnimator, since that's what we'd get if
287             // the value has not been set otherwise
288             if (mTempValueAnimator == null) {
289                 mTempValueAnimator = new ValueAnimator();
290             }
291             return mTempValueAnimator.getDuration();
292         }
293     }
294 
295     /**
296      * Returns the current startDelay of property animations. If the startDelay was set on this
297      * object, that value is returned. Otherwise, the default value of the underlying Animator
298      * is returned.
299      *
300      * @see #setStartDelay(long)
301      * @return The startDelay of animations, in milliseconds.
302      */
getStartDelay()303     public long getStartDelay() {
304         if (mStartDelaySet) {
305             return mStartDelay;
306         } else {
307             // Just return the default from ValueAnimator (0), since that's what we'd get if
308             // the value has not been set otherwise
309             return 0;
310         }
311     }
312 
313     /**
314      * Sets the startDelay for the underlying animator that animates the requested properties.
315      * By default, the animator uses the default value for ValueAnimator. Calling this method
316      * will cause the declared value to be used instead.
317      * @param startDelay The delay of ensuing property animations, in milliseconds. The value
318      * cannot be negative.
319      * @return This object, allowing calls to methods in this class to be chained.
320      */
setStartDelay(long startDelay)321     public ViewPropertyAnimator setStartDelay(long startDelay) {
322         if (startDelay < 0) {
323             throw new IllegalArgumentException("Animators cannot have negative start " +
324                 "delay: " + startDelay);
325         }
326         mStartDelaySet = true;
327         mStartDelay = startDelay;
328         return this;
329     }
330 
331     /**
332      * Sets the interpolator for the underlying animator that animates the requested properties.
333      * By default, the animator uses the default interpolator for ValueAnimator. Calling this method
334      * will cause the declared object to be used instead.
335      *
336      * @param interpolator The TimeInterpolator to be used for ensuing property animations. A value
337      * of <code>null</code> will result in linear interpolation.
338      * @return This object, allowing calls to methods in this class to be chained.
339      */
setInterpolator(TimeInterpolator interpolator)340     public ViewPropertyAnimator setInterpolator(TimeInterpolator interpolator) {
341         mInterpolatorSet = true;
342         mInterpolator = interpolator;
343         return this;
344     }
345 
346     /**
347      * Returns the timing interpolator that this animation uses.
348      *
349      * @return The timing interpolator for this animation.
350      */
getInterpolator()351     public TimeInterpolator getInterpolator() {
352         if (mInterpolatorSet) {
353             return mInterpolator;
354         } else {
355             // Just return the default from ValueAnimator, since that's what we'd get if
356             // the value has not been set otherwise
357             if (mTempValueAnimator == null) {
358                 mTempValueAnimator = new ValueAnimator();
359             }
360             return mTempValueAnimator.getInterpolator();
361         }
362     }
363 
364     /**
365      * Sets a listener for events in the underlying Animators that run the property
366      * animations.
367      *
368      * @see Animator.AnimatorListener
369      *
370      * @param listener The listener to be called with AnimatorListener events. A value of
371      * <code>null</code> removes any existing listener.
372      * @return This object, allowing calls to methods in this class to be chained.
373      */
setListener(Animator.AnimatorListener listener)374     public ViewPropertyAnimator setListener(Animator.AnimatorListener listener) {
375         mListener = listener;
376         return this;
377     }
378 
getListener()379     Animator.AnimatorListener getListener() {
380         return mListener;
381     }
382 
383     /**
384      * Sets a listener for update events in the underlying ValueAnimator that runs
385      * the property animations. Note that the underlying animator is animating between
386      * 0 and 1 (these values are then turned into the actual property values internally
387      * by ViewPropertyAnimator). So the animator cannot give information on the current
388      * values of the properties being animated by this ViewPropertyAnimator, although
389      * the view object itself can be queried to get the current values.
390      *
391      * @see android.animation.ValueAnimator.AnimatorUpdateListener
392      *
393      * @param listener The listener to be called with update events. A value of
394      * <code>null</code> removes any existing listener.
395      * @return This object, allowing calls to methods in this class to be chained.
396      */
setUpdateListener(ValueAnimator.AnimatorUpdateListener listener)397     public ViewPropertyAnimator setUpdateListener(ValueAnimator.AnimatorUpdateListener listener) {
398         mUpdateListener = listener;
399         return this;
400     }
401 
getUpdateListener()402     ValueAnimator.AnimatorUpdateListener getUpdateListener() {
403         return mUpdateListener;
404     }
405 
406     /**
407      * Starts the currently pending property animations immediately. Calling <code>start()</code>
408      * is optional because all animations start automatically at the next opportunity. However,
409      * if the animations are needed to start immediately and synchronously (not at the time when
410      * the next event is processed by the hierarchy, which is when the animations would begin
411      * otherwise), then this method can be used.
412      */
start()413     public void start() {
414         mView.removeCallbacks(mAnimationStarter);
415         startAnimation();
416     }
417 
418     /**
419      * Cancels all property animations that are currently running or pending.
420      */
cancel()421     public void cancel() {
422         if (mAnimatorMap.size() > 0) {
423             HashMap<Animator, PropertyBundle> mAnimatorMapCopy =
424                     (HashMap<Animator, PropertyBundle>)mAnimatorMap.clone();
425             Set<Animator> animatorSet = mAnimatorMapCopy.keySet();
426             for (Animator runningAnim : animatorSet) {
427                 runningAnim.cancel();
428             }
429         }
430         mPendingAnimations.clear();
431         mPendingSetupAction = null;
432         mPendingCleanupAction = null;
433         mPendingOnStartAction = null;
434         mPendingOnEndAction = null;
435         mView.removeCallbacks(mAnimationStarter);
436         if (mRTBackend != null) {
437             mRTBackend.cancelAll();
438         }
439     }
440 
441     /**
442      * This method will cause the View's <code>x</code> property to be animated to the
443      * specified value. Animations already running on the property will be canceled.
444      *
445      * @param value The value to be animated to.
446      * @see View#setX(float)
447      * @return This object, allowing calls to methods in this class to be chained.
448      */
x(float value)449     public ViewPropertyAnimator x(float value) {
450         animateProperty(X, value);
451         return this;
452     }
453 
454     /**
455      * This method will cause the View's <code>x</code> property to be animated by the
456      * specified value. Animations already running on the property will be canceled.
457      *
458      * @param value The amount to be animated by, as an offset from the current value.
459      * @see View#setX(float)
460      * @return This object, allowing calls to methods in this class to be chained.
461      */
xBy(float value)462     public ViewPropertyAnimator xBy(float value) {
463         animatePropertyBy(X, value);
464         return this;
465     }
466 
467     /**
468      * This method will cause the View's <code>y</code> property to be animated to the
469      * specified value. Animations already running on the property will be canceled.
470      *
471      * @param value The value to be animated to.
472      * @see View#setY(float)
473      * @return This object, allowing calls to methods in this class to be chained.
474      */
y(float value)475     public ViewPropertyAnimator y(float value) {
476         animateProperty(Y, value);
477         return this;
478     }
479 
480     /**
481      * This method will cause the View's <code>y</code> property to be animated by the
482      * specified value. Animations already running on the property will be canceled.
483      *
484      * @param value The amount to be animated by, as an offset from the current value.
485      * @see View#setY(float)
486      * @return This object, allowing calls to methods in this class to be chained.
487      */
yBy(float value)488     public ViewPropertyAnimator yBy(float value) {
489         animatePropertyBy(Y, value);
490         return this;
491     }
492 
493     /**
494      * This method will cause the View's <code>z</code> property to be animated to the
495      * specified value. Animations already running on the property will be canceled.
496      *
497      * @param value The value to be animated to.
498      * @see View#setZ(float)
499      * @return This object, allowing calls to methods in this class to be chained.
500      */
z(float value)501     public ViewPropertyAnimator z(float value) {
502         animateProperty(Z, value);
503         return this;
504     }
505 
506     /**
507      * This method will cause the View's <code>z</code> property to be animated by the
508      * specified value. Animations already running on the property will be canceled.
509      *
510      * @param value The amount to be animated by, as an offset from the current value.
511      * @see View#setZ(float)
512      * @return This object, allowing calls to methods in this class to be chained.
513      */
zBy(float value)514     public ViewPropertyAnimator zBy(float value) {
515         animatePropertyBy(Z, value);
516         return this;
517     }
518 
519     /**
520      * This method will cause the View's <code>rotation</code> property to be animated to the
521      * specified value. Animations already running on the property will be canceled.
522      *
523      * @param value The value to be animated to.
524      * @see View#setRotation(float)
525      * @return This object, allowing calls to methods in this class to be chained.
526      */
rotation(float value)527     public ViewPropertyAnimator rotation(float value) {
528         animateProperty(ROTATION, value);
529         return this;
530     }
531 
532     /**
533      * This method will cause the View's <code>rotation</code> property to be animated by the
534      * specified value. Animations already running on the property will be canceled.
535      *
536      * @param value The amount to be animated by, as an offset from the current value.
537      * @see View#setRotation(float)
538      * @return This object, allowing calls to methods in this class to be chained.
539      */
rotationBy(float value)540     public ViewPropertyAnimator rotationBy(float value) {
541         animatePropertyBy(ROTATION, value);
542         return this;
543     }
544 
545     /**
546      * This method will cause the View's <code>rotationX</code> property to be animated to the
547      * specified value. Animations already running on the property will be canceled.
548      *
549      * @param value The value to be animated to.
550      * @see View#setRotationX(float)
551      * @return This object, allowing calls to methods in this class to be chained.
552      */
rotationX(float value)553     public ViewPropertyAnimator rotationX(float value) {
554         animateProperty(ROTATION_X, value);
555         return this;
556     }
557 
558     /**
559      * This method will cause the View's <code>rotationX</code> property to be animated by the
560      * specified value. Animations already running on the property will be canceled.
561      *
562      * @param value The amount to be animated by, as an offset from the current value.
563      * @see View#setRotationX(float)
564      * @return This object, allowing calls to methods in this class to be chained.
565      */
rotationXBy(float value)566     public ViewPropertyAnimator rotationXBy(float value) {
567         animatePropertyBy(ROTATION_X, value);
568         return this;
569     }
570 
571     /**
572      * This method will cause the View's <code>rotationY</code> property to be animated to the
573      * specified value. Animations already running on the property will be canceled.
574      *
575      * @param value The value to be animated to.
576      * @see View#setRotationY(float)
577      * @return This object, allowing calls to methods in this class to be chained.
578      */
rotationY(float value)579     public ViewPropertyAnimator rotationY(float value) {
580         animateProperty(ROTATION_Y, value);
581         return this;
582     }
583 
584     /**
585      * This method will cause the View's <code>rotationY</code> property to be animated by the
586      * specified value. Animations already running on the property will be canceled.
587      *
588      * @param value The amount to be animated by, as an offset from the current value.
589      * @see View#setRotationY(float)
590      * @return This object, allowing calls to methods in this class to be chained.
591      */
rotationYBy(float value)592     public ViewPropertyAnimator rotationYBy(float value) {
593         animatePropertyBy(ROTATION_Y, value);
594         return this;
595     }
596 
597     /**
598      * This method will cause the View's <code>translationX</code> property to be animated to the
599      * specified value. Animations already running on the property will be canceled.
600      *
601      * @param value The value to be animated to.
602      * @see View#setTranslationX(float)
603      * @return This object, allowing calls to methods in this class to be chained.
604      */
translationX(float value)605     public ViewPropertyAnimator translationX(float value) {
606         animateProperty(TRANSLATION_X, value);
607         return this;
608     }
609 
610     /**
611      * This method will cause the View's <code>translationX</code> property to be animated by the
612      * specified value. Animations already running on the property will be canceled.
613      *
614      * @param value The amount to be animated by, as an offset from the current value.
615      * @see View#setTranslationX(float)
616      * @return This object, allowing calls to methods in this class to be chained.
617      */
translationXBy(float value)618     public ViewPropertyAnimator translationXBy(float value) {
619         animatePropertyBy(TRANSLATION_X, value);
620         return this;
621     }
622 
623     /**
624      * This method will cause the View's <code>translationY</code> property to be animated to the
625      * specified value. Animations already running on the property will be canceled.
626      *
627      * @param value The value to be animated to.
628      * @see View#setTranslationY(float)
629      * @return This object, allowing calls to methods in this class to be chained.
630      */
translationY(float value)631     public ViewPropertyAnimator translationY(float value) {
632         animateProperty(TRANSLATION_Y, value);
633         return this;
634     }
635 
636     /**
637      * This method will cause the View's <code>translationY</code> property to be animated by the
638      * specified value. Animations already running on the property will be canceled.
639      *
640      * @param value The amount to be animated by, as an offset from the current value.
641      * @see View#setTranslationY(float)
642      * @return This object, allowing calls to methods in this class to be chained.
643      */
translationYBy(float value)644     public ViewPropertyAnimator translationYBy(float value) {
645         animatePropertyBy(TRANSLATION_Y, value);
646         return this;
647     }
648 
649     /**
650      * This method will cause the View's <code>translationZ</code> property to be animated to the
651      * specified value. Animations already running on the property will be canceled.
652      *
653      * @param value The value to be animated to.
654      * @see View#setTranslationZ(float)
655      * @return This object, allowing calls to methods in this class to be chained.
656      */
translationZ(float value)657     public ViewPropertyAnimator translationZ(float value) {
658         animateProperty(TRANSLATION_Z, value);
659         return this;
660     }
661 
662     /**
663      * This method will cause the View's <code>translationZ</code> property to be animated by the
664      * specified value. Animations already running on the property will be canceled.
665      *
666      * @param value The amount to be animated by, as an offset from the current value.
667      * @see View#setTranslationZ(float)
668      * @return This object, allowing calls to methods in this class to be chained.
669      */
translationZBy(float value)670     public ViewPropertyAnimator translationZBy(float value) {
671         animatePropertyBy(TRANSLATION_Z, value);
672         return this;
673     }
674     /**
675      * This method will cause the View's <code>scaleX</code> property to be animated to the
676      * specified value. Animations already running on the property will be canceled.
677      *
678      * @param value The value to be animated to.
679      * @see View#setScaleX(float)
680      * @return This object, allowing calls to methods in this class to be chained.
681      */
scaleX(float value)682     public ViewPropertyAnimator scaleX(float value) {
683         animateProperty(SCALE_X, value);
684         return this;
685     }
686 
687     /**
688      * This method will cause the View's <code>scaleX</code> property to be animated by the
689      * specified value. Animations already running on the property will be canceled.
690      *
691      * @param value The amount to be animated by, as an offset from the current value.
692      * @see View#setScaleX(float)
693      * @return This object, allowing calls to methods in this class to be chained.
694      */
scaleXBy(float value)695     public ViewPropertyAnimator scaleXBy(float value) {
696         animatePropertyBy(SCALE_X, value);
697         return this;
698     }
699 
700     /**
701      * This method will cause the View's <code>scaleY</code> property to be animated to the
702      * specified value. Animations already running on the property will be canceled.
703      *
704      * @param value The value to be animated to.
705      * @see View#setScaleY(float)
706      * @return This object, allowing calls to methods in this class to be chained.
707      */
scaleY(float value)708     public ViewPropertyAnimator scaleY(float value) {
709         animateProperty(SCALE_Y, value);
710         return this;
711     }
712 
713     /**
714      * This method will cause the View's <code>scaleY</code> property to be animated by the
715      * specified value. Animations already running on the property will be canceled.
716      *
717      * @param value The amount to be animated by, as an offset from the current value.
718      * @see View#setScaleY(float)
719      * @return This object, allowing calls to methods in this class to be chained.
720      */
scaleYBy(float value)721     public ViewPropertyAnimator scaleYBy(float value) {
722         animatePropertyBy(SCALE_Y, value);
723         return this;
724     }
725 
726     /**
727      * This method will cause the View's <code>alpha</code> property to be animated to the
728      * specified value. Animations already running on the property will be canceled.
729      *
730      * @param value The value to be animated to.
731      * @see View#setAlpha(float)
732      * @return This object, allowing calls to methods in this class to be chained.
733      */
alpha(float value)734     public ViewPropertyAnimator alpha(float value) {
735         animateProperty(ALPHA, value);
736         return this;
737     }
738 
739     /**
740      * This method will cause the View's <code>alpha</code> property to be animated by the
741      * specified value. Animations already running on the property will be canceled.
742      *
743      * @param value The amount to be animated by, as an offset from the current value.
744      * @see View#setAlpha(float)
745      * @return This object, allowing calls to methods in this class to be chained.
746      */
alphaBy(float value)747     public ViewPropertyAnimator alphaBy(float value) {
748         animatePropertyBy(ALPHA, value);
749         return this;
750     }
751 
752     /**
753      * The View associated with this ViewPropertyAnimator will have its
754      * {@link View#setLayerType(int, android.graphics.Paint) layer type} set to
755      * {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation.
756      * As stated in the documentation for {@link View#LAYER_TYPE_HARDWARE},
757      * the actual type of layer used internally depends on the runtime situation of the
758      * view. If the activity and this view are hardware-accelerated, then the layer will be
759      * accelerated as well. If the activity or the view is not accelerated, then the layer will
760      * effectively be the same as {@link View#LAYER_TYPE_SOFTWARE}.
761      *
762      * <p>This state is not persistent, either on the View or on this ViewPropertyAnimator: the
763      * layer type of the View will be restored when the animation ends to what it was when this
764      * method was called, and this setting on ViewPropertyAnimator is only valid for the next
765      * animation. Note that calling this method and then independently setting the layer type of
766      * the View (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will
767      * result in some inconsistency, including having the layer type restored to its pre-withLayer()
768      * value when the animation ends.</p>
769      *
770      * @see View#setLayerType(int, android.graphics.Paint)
771      * @return This object, allowing calls to methods in this class to be chained.
772      */
withLayer()773     public ViewPropertyAnimator withLayer() {
774          mPendingSetupAction= new Runnable() {
775             @Override
776             public void run() {
777                 mView.setLayerType(View.LAYER_TYPE_HARDWARE, null);
778                 if (mView.isAttachedToWindow()) {
779                     mView.buildLayer();
780                 }
781             }
782         };
783         final int currentLayerType = mView.getLayerType();
784         mPendingCleanupAction = new Runnable() {
785             @Override
786             public void run() {
787                 mView.setLayerType(currentLayerType, null);
788             }
789         };
790         if (mAnimatorSetupMap == null) {
791             mAnimatorSetupMap = new HashMap<Animator, Runnable>();
792         }
793         if (mAnimatorCleanupMap == null) {
794             mAnimatorCleanupMap = new HashMap<Animator, Runnable>();
795         }
796 
797         return this;
798     }
799 
800     /**
801      * Specifies an action to take place when the next animation runs. If there is a
802      * {@link #setStartDelay(long) startDelay} set on this ViewPropertyAnimator, then the
803      * action will run after that startDelay expires, when the actual animation begins.
804      * This method, along with {@link #withEndAction(Runnable)}, is intended to help facilitate
805      * choreographing ViewPropertyAnimator animations with other animations or actions
806      * in the application.
807      *
808      * @param runnable The action to run when the next animation starts.
809      * @return This object, allowing calls to methods in this class to be chained.
810      */
withStartAction(Runnable runnable)811     public ViewPropertyAnimator withStartAction(Runnable runnable) {
812         mPendingOnStartAction = runnable;
813         if (runnable != null && mAnimatorOnStartMap == null) {
814             mAnimatorOnStartMap = new HashMap<Animator, Runnable>();
815         }
816         return this;
817     }
818 
819     /**
820      * Specifies an action to take place when the next animation ends. The action is only
821      * run if the animation ends normally; if the ViewPropertyAnimator is canceled during
822      * that animation, the runnable will not run.
823      * This method, along with {@link #withStartAction(Runnable)}, is intended to help facilitate
824      * choreographing ViewPropertyAnimator animations with other animations or actions
825      * in the application.
826      *
827      * <p>For example, the following code animates a view to x=200 and then back to 0:</p>
828      * <pre>
829      *     Runnable endAction = new Runnable() {
830      *         public void run() {
831      *             view.animate().x(0);
832      *         }
833      *     };
834      *     view.animate().x(200).withEndAction(endAction);
835      * </pre>
836      *
837      * @param runnable The action to run when the next animation ends.
838      * @return This object, allowing calls to methods in this class to be chained.
839      */
withEndAction(Runnable runnable)840     public ViewPropertyAnimator withEndAction(Runnable runnable) {
841         mPendingOnEndAction = runnable;
842         if (runnable != null && mAnimatorOnEndMap == null) {
843             mAnimatorOnEndMap = new HashMap<Animator, Runnable>();
844         }
845         return this;
846     }
847 
hasActions()848     boolean hasActions() {
849         return mPendingSetupAction != null
850                 || mPendingCleanupAction != null
851                 || mPendingOnStartAction != null
852                 || mPendingOnEndAction != null;
853     }
854 
855     /**
856      * Starts the underlying Animator for a set of properties. We use a single animator that
857      * simply runs from 0 to 1, and then use that fractional value to set each property
858      * value accordingly.
859      */
startAnimation()860     private void startAnimation() {
861         if (mRTBackend != null && mRTBackend.startAnimation(this)) {
862             return;
863         }
864         mView.setHasTransientState(true);
865         ValueAnimator animator = ValueAnimator.ofFloat(1.0f);
866         ArrayList<NameValuesHolder> nameValueList =
867                 (ArrayList<NameValuesHolder>) mPendingAnimations.clone();
868         mPendingAnimations.clear();
869         int propertyMask = 0;
870         int propertyCount = nameValueList.size();
871         for (int i = 0; i < propertyCount; ++i) {
872             NameValuesHolder nameValuesHolder = nameValueList.get(i);
873             propertyMask |= nameValuesHolder.mNameConstant;
874         }
875         mAnimatorMap.put(animator, new PropertyBundle(propertyMask, nameValueList));
876         if (mPendingSetupAction != null) {
877             mAnimatorSetupMap.put(animator, mPendingSetupAction);
878             mPendingSetupAction = null;
879         }
880         if (mPendingCleanupAction != null) {
881             mAnimatorCleanupMap.put(animator, mPendingCleanupAction);
882             mPendingCleanupAction = null;
883         }
884         if (mPendingOnStartAction != null) {
885             mAnimatorOnStartMap.put(animator, mPendingOnStartAction);
886             mPendingOnStartAction = null;
887         }
888         if (mPendingOnEndAction != null) {
889             mAnimatorOnEndMap.put(animator, mPendingOnEndAction);
890             mPendingOnEndAction = null;
891         }
892         animator.addUpdateListener(mAnimatorEventListener);
893         animator.addListener(mAnimatorEventListener);
894         if (mStartDelaySet) {
895             animator.setStartDelay(mStartDelay);
896         }
897         if (mDurationSet) {
898             animator.setDuration(mDuration);
899         }
900         if (mInterpolatorSet) {
901             animator.setInterpolator(mInterpolator);
902         }
903         animator.start();
904     }
905 
906     /**
907      * Utility function, called by the various x(), y(), etc. methods. This stores the
908      * constant name for the property along with the from/delta values that will be used to
909      * calculate and set the property during the animation. This structure is added to the
910      * pending animations, awaiting the eventual start() of the underlying animator. A
911      * Runnable is posted to start the animation, and any pending such Runnable is canceled
912      * (which enables us to end up starting just one animator for all of the properties
913      * specified at one time).
914      *
915      * @param constantName The specifier for the property being animated
916      * @param toValue The value to which the property will animate
917      */
animateProperty(int constantName, float toValue)918     private void animateProperty(int constantName, float toValue) {
919         float fromValue = getValue(constantName);
920         float deltaValue = toValue - fromValue;
921         animatePropertyBy(constantName, fromValue, deltaValue);
922     }
923 
924     /**
925      * Utility function, called by the various xBy(), yBy(), etc. methods. This method is
926      * just like animateProperty(), except the value is an offset from the property's
927      * current value, instead of an absolute "to" value.
928      *
929      * @param constantName The specifier for the property being animated
930      * @param byValue The amount by which the property will change
931      */
animatePropertyBy(int constantName, float byValue)932     private void animatePropertyBy(int constantName, float byValue) {
933         float fromValue = getValue(constantName);
934         animatePropertyBy(constantName, fromValue, byValue);
935     }
936 
937     /**
938      * Utility function, called by animateProperty() and animatePropertyBy(), which handles the
939      * details of adding a pending animation and posting the request to start the animation.
940      *
941      * @param constantName The specifier for the property being animated
942      * @param startValue The starting value of the property
943      * @param byValue The amount by which the property will change
944      */
animatePropertyBy(int constantName, float startValue, float byValue)945     private void animatePropertyBy(int constantName, float startValue, float byValue) {
946         // First, cancel any existing animations on this property
947         if (mAnimatorMap.size() > 0) {
948             Animator animatorToCancel = null;
949             Set<Animator> animatorSet = mAnimatorMap.keySet();
950             for (Animator runningAnim : animatorSet) {
951                 PropertyBundle bundle = mAnimatorMap.get(runningAnim);
952                 if (bundle.cancel(constantName)) {
953                     // property was canceled - cancel the animation if it's now empty
954                     // Note that it's safe to break out here because every new animation
955                     // on a property will cancel a previous animation on that property, so
956                     // there can only ever be one such animation running.
957                     if (bundle.mPropertyMask == NONE) {
958                         // the animation is no longer changing anything - cancel it
959                         animatorToCancel = runningAnim;
960                         break;
961                     }
962                 }
963             }
964             if (animatorToCancel != null) {
965                 animatorToCancel.cancel();
966             }
967         }
968 
969         NameValuesHolder nameValuePair = new NameValuesHolder(constantName, startValue, byValue);
970         mPendingAnimations.add(nameValuePair);
971         mView.removeCallbacks(mAnimationStarter);
972         mView.postOnAnimation(mAnimationStarter);
973     }
974 
975     /**
976      * This method handles setting the property values directly in the View object's fields.
977      * propertyConstant tells it which property should be set, value is the value to set
978      * the property to.
979      *
980      * @param propertyConstant The property to be set
981      * @param value The value to set the property to
982      */
setValue(int propertyConstant, float value)983     private void setValue(int propertyConstant, float value) {
984         final View.TransformationInfo info = mView.mTransformationInfo;
985         final RenderNode renderNode = mView.mRenderNode;
986         switch (propertyConstant) {
987             case TRANSLATION_X:
988                 renderNode.setTranslationX(value);
989                 break;
990             case TRANSLATION_Y:
991                 renderNode.setTranslationY(value);
992                 break;
993             case TRANSLATION_Z:
994                 renderNode.setTranslationZ(value);
995                 break;
996             case ROTATION:
997                 renderNode.setRotation(value);
998                 break;
999             case ROTATION_X:
1000                 renderNode.setRotationX(value);
1001                 break;
1002             case ROTATION_Y:
1003                 renderNode.setRotationY(value);
1004                 break;
1005             case SCALE_X:
1006                 renderNode.setScaleX(value);
1007                 break;
1008             case SCALE_Y:
1009                 renderNode.setScaleY(value);
1010                 break;
1011             case X:
1012                 renderNode.setTranslationX(value - mView.mLeft);
1013                 break;
1014             case Y:
1015                 renderNode.setTranslationY(value - mView.mTop);
1016                 break;
1017             case Z:
1018                 renderNode.setTranslationZ(value - renderNode.getElevation());
1019                 break;
1020             case ALPHA:
1021                 info.mAlpha = value;
1022                 renderNode.setAlpha(value);
1023                 break;
1024         }
1025     }
1026 
1027     /**
1028      * This method gets the value of the named property from the View object.
1029      *
1030      * @param propertyConstant The property whose value should be returned
1031      * @return float The value of the named property
1032      */
getValue(int propertyConstant)1033     private float getValue(int propertyConstant) {
1034         final RenderNode node = mView.mRenderNode;
1035         switch (propertyConstant) {
1036             case TRANSLATION_X:
1037                 return node.getTranslationX();
1038             case TRANSLATION_Y:
1039                 return node.getTranslationY();
1040             case TRANSLATION_Z:
1041                 return node.getTranslationZ();
1042             case ROTATION:
1043                 return node.getRotation();
1044             case ROTATION_X:
1045                 return node.getRotationX();
1046             case ROTATION_Y:
1047                 return node.getRotationY();
1048             case SCALE_X:
1049                 return node.getScaleX();
1050             case SCALE_Y:
1051                 return node.getScaleY();
1052             case X:
1053                 return mView.mLeft + node.getTranslationX();
1054             case Y:
1055                 return mView.mTop + node.getTranslationY();
1056             case Z:
1057                 return node.getElevation() + node.getTranslationZ();
1058             case ALPHA:
1059                 return mView.mTransformationInfo.mAlpha;
1060         }
1061         return 0;
1062     }
1063 
1064     /**
1065      * Utility class that handles the various Animator events. The only ones we care
1066      * about are the end event (which we use to clean up the animator map when an animator
1067      * finishes) and the update event (which we use to calculate the current value of each
1068      * property and then set it on the view object).
1069      */
1070     private class AnimatorEventListener
1071             implements Animator.AnimatorListener, ValueAnimator.AnimatorUpdateListener {
1072         @Override
onAnimationStart(Animator animation)1073         public void onAnimationStart(Animator animation) {
1074             if (mAnimatorSetupMap != null) {
1075                 Runnable r = mAnimatorSetupMap.get(animation);
1076                 if (r != null) {
1077                     r.run();
1078                 }
1079                 mAnimatorSetupMap.remove(animation);
1080             }
1081             if (mAnimatorOnStartMap != null) {
1082                 Runnable r = mAnimatorOnStartMap.get(animation);
1083                 if (r != null) {
1084                     r.run();
1085                 }
1086                 mAnimatorOnStartMap.remove(animation);
1087             }
1088             if (mListener != null) {
1089                 mListener.onAnimationStart(animation);
1090             }
1091         }
1092 
1093         @Override
onAnimationCancel(Animator animation)1094         public void onAnimationCancel(Animator animation) {
1095             if (mListener != null) {
1096                 mListener.onAnimationCancel(animation);
1097             }
1098             if (mAnimatorOnEndMap != null) {
1099                 mAnimatorOnEndMap.remove(animation);
1100             }
1101         }
1102 
1103         @Override
onAnimationRepeat(Animator animation)1104         public void onAnimationRepeat(Animator animation) {
1105             if (mListener != null) {
1106                 mListener.onAnimationRepeat(animation);
1107             }
1108         }
1109 
1110         @Override
onAnimationEnd(Animator animation)1111         public void onAnimationEnd(Animator animation) {
1112             mView.setHasTransientState(false);
1113             if (mListener != null) {
1114                 mListener.onAnimationEnd(animation);
1115             }
1116             if (mAnimatorOnEndMap != null) {
1117                 Runnable r = mAnimatorOnEndMap.get(animation);
1118                 if (r != null) {
1119                     r.run();
1120                 }
1121                 mAnimatorOnEndMap.remove(animation);
1122             }
1123             if (mAnimatorCleanupMap != null) {
1124                 Runnable r = mAnimatorCleanupMap.get(animation);
1125                 if (r != null) {
1126                     r.run();
1127                 }
1128                 mAnimatorCleanupMap.remove(animation);
1129             }
1130             mAnimatorMap.remove(animation);
1131         }
1132 
1133         /**
1134          * Calculate the current value for each property and set it on the view. Invalidate
1135          * the view object appropriately, depending on which properties are being animated.
1136          *
1137          * @param animation The animator associated with the properties that need to be
1138          * set. This animator holds the animation fraction which we will use to calculate
1139          * the current value of each property.
1140          */
1141         @Override
onAnimationUpdate(ValueAnimator animation)1142         public void onAnimationUpdate(ValueAnimator animation) {
1143             PropertyBundle propertyBundle = mAnimatorMap.get(animation);
1144             if (propertyBundle == null) {
1145                 // Shouldn't happen, but just to play it safe
1146                 return;
1147             }
1148 
1149             boolean hardwareAccelerated = mView.isHardwareAccelerated();
1150 
1151             // alpha requires slightly different treatment than the other (transform) properties.
1152             // The logic in setAlpha() is not simply setting mAlpha, plus the invalidation
1153             // logic is dependent on how the view handles an internal call to onSetAlpha().
1154             // We track what kinds of properties are set, and how alpha is handled when it is
1155             // set, and perform the invalidation steps appropriately.
1156             boolean alphaHandled = false;
1157             if (!hardwareAccelerated) {
1158                 mView.invalidateParentCaches();
1159             }
1160             float fraction = animation.getAnimatedFraction();
1161             int propertyMask = propertyBundle.mPropertyMask;
1162             if ((propertyMask & TRANSFORM_MASK) != 0) {
1163                 mView.invalidateViewProperty(hardwareAccelerated, false);
1164             }
1165             ArrayList<NameValuesHolder> valueList = propertyBundle.mNameValuesHolder;
1166             if (valueList != null) {
1167                 int count = valueList.size();
1168                 for (int i = 0; i < count; ++i) {
1169                     NameValuesHolder values = valueList.get(i);
1170                     float value = values.mFromValue + fraction * values.mDeltaValue;
1171                     if (values.mNameConstant == ALPHA) {
1172                         alphaHandled = mView.setAlphaNoInvalidation(value);
1173                     } else {
1174                         setValue(values.mNameConstant, value);
1175                     }
1176                 }
1177             }
1178             if ((propertyMask & TRANSFORM_MASK) != 0) {
1179                 if (!hardwareAccelerated) {
1180                     mView.mPrivateFlags |= View.PFLAG_DRAWN; // force another invalidation
1181                 }
1182             }
1183             // invalidate(false) in all cases except if alphaHandled gets set to true
1184             // via the call to setAlphaNoInvalidation(), above
1185             if (alphaHandled) {
1186                 mView.invalidate(true);
1187             } else {
1188                 mView.invalidateViewProperty(false, false);
1189             }
1190             if (mUpdateListener != null) {
1191                 mUpdateListener.onAnimationUpdate(animation);
1192             }
1193         }
1194     }
1195 }
1196