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Searched defs:hasDepth (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
/external/deqp/modules/egl/
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
DteglCreateContextExtTests.cpp1032 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
/external/deqp/framework/common/
DtcuTextureUtil.cpp637 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local
714 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp754 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local
3368 bool hasDepth = !isEmpty(depthArea); in clear() local