1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "EglManager.h"
18
19 #include "Caches.h"
20 #include "Properties.h"
21 #include "RenderThread.h"
22 #include "renderstate/RenderState.h"
23
24 #include <cutils/log.h>
25 #include <cutils/properties.h>
26 #include <EGL/eglext.h>
27
28 #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
29 #define GLES_VERSION 2
30
31 #define WAIT_FOR_GPU_COMPLETION 0
32
33 // Android-specific addition that is used to show when frames began in systrace
34 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
35
36 namespace android {
37 namespace uirenderer {
38 namespace renderthread {
39
40 #define ERROR_CASE(x) case x: return #x;
egl_error_str(EGLint error)41 static const char* egl_error_str(EGLint error) {
42 switch (error) {
43 ERROR_CASE(EGL_SUCCESS)
44 ERROR_CASE(EGL_NOT_INITIALIZED)
45 ERROR_CASE(EGL_BAD_ACCESS)
46 ERROR_CASE(EGL_BAD_ALLOC)
47 ERROR_CASE(EGL_BAD_ATTRIBUTE)
48 ERROR_CASE(EGL_BAD_CONFIG)
49 ERROR_CASE(EGL_BAD_CONTEXT)
50 ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
51 ERROR_CASE(EGL_BAD_DISPLAY)
52 ERROR_CASE(EGL_BAD_MATCH)
53 ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
54 ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
55 ERROR_CASE(EGL_BAD_PARAMETER)
56 ERROR_CASE(EGL_BAD_SURFACE)
57 ERROR_CASE(EGL_CONTEXT_LOST)
58 default:
59 return "Unknown error";
60 }
61 }
egl_error_str()62 static const char* egl_error_str() {
63 return egl_error_str(eglGetError());
64 }
65
load_dirty_regions_property()66 static bool load_dirty_regions_property() {
67 char buf[PROPERTY_VALUE_MAX];
68 int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
69 return !strncasecmp("true", buf, len);
70 }
71
EglManager(RenderThread & thread)72 EglManager::EglManager(RenderThread& thread)
73 : mRenderThread(thread)
74 , mEglDisplay(EGL_NO_DISPLAY)
75 , mEglConfig(nullptr)
76 , mEglContext(EGL_NO_CONTEXT)
77 , mPBufferSurface(EGL_NO_SURFACE)
78 , mAllowPreserveBuffer(load_dirty_regions_property())
79 , mCurrentSurface(EGL_NO_SURFACE)
80 , mAtlasMap(nullptr)
81 , mAtlasMapSize(0) {
82 mCanSetPreserveBuffer = mAllowPreserveBuffer;
83 ALOGD("Use EGL_SWAP_BEHAVIOR_PRESERVED: %s", mAllowPreserveBuffer ? "true" : "false");
84 }
85
initialize()86 void EglManager::initialize() {
87 if (hasEglContext()) return;
88
89 ATRACE_NAME("Creating EGLContext");
90
91 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
92 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
93 "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
94
95 EGLint major, minor;
96 LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
97 "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
98
99 ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
100
101 loadConfig();
102 createContext();
103 createPBufferSurface();
104 makeCurrent(mPBufferSurface);
105 mRenderThread.renderState().onGLContextCreated();
106 initAtlas();
107 }
108
hasEglContext()109 bool EglManager::hasEglContext() {
110 return mEglDisplay != EGL_NO_DISPLAY;
111 }
112
loadConfig()113 void EglManager::loadConfig() {
114 EGLint swapBehavior = mCanSetPreserveBuffer ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
115 EGLint attribs[] = {
116 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
117 EGL_RED_SIZE, 8,
118 EGL_GREEN_SIZE, 8,
119 EGL_BLUE_SIZE, 8,
120 EGL_ALPHA_SIZE, 8,
121 EGL_DEPTH_SIZE, 0,
122 EGL_CONFIG_CAVEAT, EGL_NONE,
123 EGL_STENCIL_SIZE, Stencil::getStencilSize(),
124 EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
125 EGL_NONE
126 };
127
128 EGLint num_configs = 1;
129 if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
130 || num_configs != 1) {
131 // Failed to get a valid config
132 if (mCanSetPreserveBuffer) {
133 ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
134 // Try again without dirty regions enabled
135 mCanSetPreserveBuffer = false;
136 loadConfig();
137 } else {
138 LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
139 }
140 }
141 }
142
createContext()143 void EglManager::createContext() {
144 EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
145 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
146 LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
147 "Failed to create context, error = %s", egl_error_str());
148 }
149
setTextureAtlas(const sp<GraphicBuffer> & buffer,int64_t * map,size_t mapSize)150 void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
151 int64_t* map, size_t mapSize) {
152
153 // Already initialized
154 if (mAtlasBuffer.get()) {
155 ALOGW("Multiple calls to setTextureAtlas!");
156 delete map;
157 return;
158 }
159
160 mAtlasBuffer = buffer;
161 mAtlasMap = map;
162 mAtlasMapSize = mapSize;
163
164 if (hasEglContext()) {
165 initAtlas();
166 }
167 }
168
initAtlas()169 void EglManager::initAtlas() {
170 if (mAtlasBuffer.get()) {
171 mRenderThread.renderState().assetAtlas().init(mAtlasBuffer,
172 mAtlasMap, mAtlasMapSize);
173 }
174 }
175
createPBufferSurface()176 void EglManager::createPBufferSurface() {
177 LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
178 "usePBufferSurface() called on uninitialized GlobalContext!");
179
180 if (mPBufferSurface == EGL_NO_SURFACE) {
181 EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
182 mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
183 }
184 }
185
createSurface(EGLNativeWindowType window)186 EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
187 initialize();
188 EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, nullptr);
189 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
190 "Failed to create EGLSurface for window %p, eglErr = %s",
191 (void*) window, egl_error_str());
192 return surface;
193 }
194
destroySurface(EGLSurface surface)195 void EglManager::destroySurface(EGLSurface surface) {
196 if (isCurrent(surface)) {
197 makeCurrent(EGL_NO_SURFACE);
198 }
199 if (!eglDestroySurface(mEglDisplay, surface)) {
200 ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
201 }
202 }
203
destroy()204 void EglManager::destroy() {
205 if (mEglDisplay == EGL_NO_DISPLAY) return;
206
207 mRenderThread.renderState().onGLContextDestroyed();
208 eglDestroyContext(mEglDisplay, mEglContext);
209 eglDestroySurface(mEglDisplay, mPBufferSurface);
210 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
211 eglTerminate(mEglDisplay);
212 eglReleaseThread();
213
214 mEglDisplay = EGL_NO_DISPLAY;
215 mEglContext = EGL_NO_CONTEXT;
216 mPBufferSurface = EGL_NO_SURFACE;
217 mCurrentSurface = EGL_NO_SURFACE;
218 }
219
makeCurrent(EGLSurface surface,EGLint * errOut)220 bool EglManager::makeCurrent(EGLSurface surface, EGLint* errOut) {
221 if (isCurrent(surface)) return false;
222
223 if (surface == EGL_NO_SURFACE) {
224 // Ensure we always have a valid surface & context
225 surface = mPBufferSurface;
226 }
227 if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
228 if (errOut) {
229 *errOut = eglGetError();
230 ALOGW("Failed to make current on surface %p, error=%s",
231 (void*)surface, egl_error_str(*errOut));
232 } else {
233 LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
234 (void*)surface, egl_error_str());
235 }
236 }
237 mCurrentSurface = surface;
238 return true;
239 }
240
beginFrame(EGLSurface surface,EGLint * width,EGLint * height)241 void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
242 LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
243 "Tried to beginFrame on EGL_NO_SURFACE!");
244 makeCurrent(surface);
245 if (width) {
246 eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
247 }
248 if (height) {
249 eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
250 }
251 eglBeginFrame(mEglDisplay, surface);
252 }
253
swapBuffers(EGLSurface surface,const SkRect & dirty,EGLint width,EGLint height)254 bool EglManager::swapBuffers(EGLSurface surface, const SkRect& dirty,
255 EGLint width, EGLint height) {
256
257 #if WAIT_FOR_GPU_COMPLETION
258 {
259 ATRACE_NAME("Finishing GPU work");
260 fence();
261 }
262 #endif
263
264 #ifdef EGL_KHR_swap_buffers_with_damage
265 if (CC_LIKELY(Properties::swapBuffersWithDamage)) {
266 SkIRect idirty;
267 dirty.roundOut(&idirty);
268 /*
269 * EGL_KHR_swap_buffers_with_damage spec states:
270 *
271 * The rectangles are specified relative to the bottom-left of the surface
272 * and the x and y components of each rectangle specify the bottom-left
273 * position of that rectangle.
274 *
275 * HWUI does everything with 0,0 being top-left, so need to map
276 * the rect
277 */
278 EGLint y = height - (idirty.y() + idirty.height());
279 // layout: {x, y, width, height}
280 EGLint rects[4] = { idirty.x(), y, idirty.width(), idirty.height() };
281 EGLint numrects = dirty.isEmpty() ? 0 : 1;
282 eglSwapBuffersWithDamageKHR(mEglDisplay, surface, rects, numrects);
283 } else {
284 eglSwapBuffers(mEglDisplay, surface);
285 }
286 #else
287 eglSwapBuffers(mEglDisplay, surface);
288 #endif
289
290 EGLint err = eglGetError();
291 if (CC_LIKELY(err == EGL_SUCCESS)) {
292 return true;
293 }
294 if (err == EGL_BAD_SURFACE) {
295 // For some reason our surface was destroyed out from under us
296 // This really shouldn't happen, but if it does we can recover easily
297 // by just not trying to use the surface anymore
298 ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
299 return false;
300 }
301 LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
302 err, egl_error_str(err));
303 // Impossible to hit this, but the compiler doesn't know that
304 return false;
305 }
306
fence()307 void EglManager::fence() {
308 EGLSyncKHR fence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, NULL);
309 eglClientWaitSyncKHR(mEglDisplay, fence,
310 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, EGL_FOREVER_KHR);
311 eglDestroySyncKHR(mEglDisplay, fence);
312 }
313
setPreserveBuffer(EGLSurface surface,bool preserve)314 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) {
315 if (CC_UNLIKELY(!mAllowPreserveBuffer)) return false;
316
317 bool preserved = false;
318 if (mCanSetPreserveBuffer) {
319 preserved = eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR,
320 preserve ? EGL_BUFFER_PRESERVED : EGL_BUFFER_DESTROYED);
321 if (CC_UNLIKELY(!preserved)) {
322 ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
323 (void*) surface, egl_error_str());
324 }
325 }
326 if (CC_UNLIKELY(!preserved)) {
327 // Maybe it's already set?
328 EGLint swapBehavior;
329 if (eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &swapBehavior)) {
330 preserved = (swapBehavior == EGL_BUFFER_PRESERVED);
331 } else {
332 ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
333 (void*) surface, egl_error_str());
334 }
335 }
336
337 return preserved;
338 }
339
340 } /* namespace renderthread */
341 } /* namespace uirenderer */
342 } /* namespace android */
343