/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_gs_tmp.h | 27 #define POINT(i0) gs_point(gs,i0) argument 28 #define LINE(flags,i0,i1) gs_line(gs,i0,i1) argument 29 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2) argument 30 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) argument 31 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5) argument
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D | draw_so_emit_tmp.h | 28 #define POINT(i0) so_point(so,i0) argument 29 #define LINE(flags,i0,i1) so_line(so,i0,i1) argument 30 #define TRIANGLE(flags,i0,i1,i2) so_tri(so,i0,i1,i2) argument
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D | draw_pipe.c | 174 #define TRIANGLE(flags,i0,i1,i2) \ argument 183 #define LINE(flags,i0,i1) \ argument 191 #define POINT(i0) \ argument 278 #define TRIANGLE(flags,i0,i1,i2) \ argument 284 #define LINE(flags,i0,i1) \ argument 289 #define POINT(i0) \ argument
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D | draw_decompose_tmp.h | 42 #define LINE_ADJ(flags, a0, i0, i1, a1) LINE(flags, i0, i1) argument 45 #define TRIANGLE_ADJ(flags, i0, a0, i1, a1, i2, a2) TRIANGLE(flags, i0, i1, i2) argument
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D | draw_pt_vsplit_tmp.h | 240 unsigned istart, unsigned icount, unsigned i0) in vsplit_segment_loop_linear() 262 unsigned istart, unsigned icount, unsigned i0) in vsplit_segment_fan_linear() 304 #define SEGMENT_LOOP(flags, istart, icount, i0) \ argument 307 #define SEGMENT_FAN(flags, istart, icount, i0) \ argument
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D | draw_gs.c | 313 int i0, int i1) in gs_line() 327 int i0, int i1, int i2, int i3) in gs_line_adj() 343 int i0, int i1, int i2) in gs_tri() 358 int i0, int i1, int i2, in gs_tri_adj()
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/external/mesa3d/src/gallium/drivers/nvc0/ |
D | nvc0_3d.xml.h | 116 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) argument 120 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) argument 126 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) argument 130 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) argument 132 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) argument 134 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) argument 136 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) argument 138 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) argument 140 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) argument 144 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) argument [all …]
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D | nvc0_2d.xml.h | 200 #define NVC0_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0)) argument 204 #define NVC0_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) argument 208 #define NVC0_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) argument 218 #define NVC0_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) argument 234 #define NVC0_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) argument 250 #define NVC0_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) argument 285 #define NVC0_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) argument 289 #define NVC0_2D_DRAW_POINT32_Y(i0) (0x00000604 + 0x8*(i0)) argument
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_3d.xml.h | 103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) argument 107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) argument 111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) argument 113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) argument 115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) argument 117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) argument 125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) argument 128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) argument 130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) argument 134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) argument [all …]
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D | nv50_2d.xml.h | 209 #define NV50_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0)) argument 213 #define NV50_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) argument 217 #define NV50_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) argument 227 #define NV50_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) argument 243 #define NV50_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) argument 259 #define NV50_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) argument 294 #define NV50_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) argument 298 #define NV50_2D_DRAW_POINT32_Y(i0) (0x00000604 + 0x8*(i0)) argument 388 #define NVC0_2D_FIRMWARE(i0) (0x000008e0 + 0x4*(i0)) argument
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/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30-40_3d.xml.h | 196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) argument 216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) argument 224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) argument 361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) argument 365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) argument 367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) argument 369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) argument 379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) argument 381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) argument 383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) argument [all …]
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D | nv01_2d.xml.h | 136 #define NV01_PATTERN_MONOCHROME_COLOR(i0) (0x00000310 + 0x4*(i0)) argument 140 #define NV01_PATTERN_MONOCHROME_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument 144 #define NV04_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument 156 #define NV04_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument 172 #define NV04_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument 188 #define NV04_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument 338 #define NV01_POINT_POINT(i0) (0x00000400 + 0x4*(i0)) argument 346 #define NV01_POINT_POINT32_X(i0) (0x00000480 + 0x8*(i0)) argument 350 #define NV01_POINT_POINT32_Y(i0) (0x00000484 + 0x8*(i0)) argument 354 #define NV01_POINT_CPOINT_COLOR(i0) (0x00000500 + 0x8*(i0)) argument [all …]
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/external/compiler-rt/lib/sanitizer_common/ |
D | sanitizer_bitvector.h | 129 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setAll() local 146 uptr i0 = idx0(idx); in setBit() local 161 uptr i0 = idx0(idx); in clearBit() local 175 uptr i0 = idx0(idx); in getBit() local 183 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in getAndClearFirstOne() local 200 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setUnion() local 216 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setIntersection() local 236 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setDifference() local 257 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in intersectsWith() local
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_3d.xml.h | 152 #define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument 160 #define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument 623 #define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0)) argument 628 #define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0)) argument 630 #define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0)) argument 632 #define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0)) argument 634 #define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0)) argument 644 #define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0)) argument 649 #define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0)) argument 694 #define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0)) argument [all …]
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D | nv01_2d.xml.h | 105 #define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0)) argument 109 #define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument 247 #define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument 259 #define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument 275 #define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument 291 #define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument 338 #define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) argument 346 #define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) argument 354 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) argument 358 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) argument [all …]
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D | nv10_3d.xml.h | 150 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument 160 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument 538 #define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) argument 540 #define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) argument 604 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) argument 608 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) argument 612 #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) argument 704 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) argument 717 #define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) argument 721 #define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) argument [all …]
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D | nv04_3d.xml.h | 314 #define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0)) argument 318 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0)) argument 320 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0)) argument 322 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0)) argument 324 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0)) argument 326 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0)) argument 336 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0)) argument 346 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0)) argument 348 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0)) argument 350 #define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0)) argument [all …]
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nv31_mpeg.xml.h | 97 #define NV31_MPEG_IMAGE_Y_OFFSET(i0) (0x00000200 + 0x8*(i0)) argument 101 #define NV31_MPEG_IMAGE_C_OFFSET(i0) (0x00000204 + 0x8*(i0)) argument
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/external/v8/test/cctest/compiler/ |
D | test-instruction.cc | 145 int i0 = R.NewInstr(b0); in TEST() local 195 TestInstr* i0 = TestInstr::New(R.zone(), 100); in TEST() local 222 TestInstr* i0 = TestInstr::New(R.zone(), 100); in TEST() local 263 TestInstr* i0 = TestInstr::New(R.zone(), 100); in TEST() local
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/external/clang/test/CXX/expr/ |
D | p3.cpp | 13 int i0 = a + 1; in main() local
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/external/jetty/src/java/org/eclipse/jetty/util/security/ |
D | Password.java | 153 int i0 = i1 * 256 + i2; in obfuscate() local 192 int i0 = Integer.parseInt(x, 36); in deobfuscate() local
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/external/clang/test/SemaCXX/ |
D | attr-unused.cpp | 8 ns_unused::Int_unused i0; // expected-warning {{'Int_unused' was marked unused but was used}} in f() local
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/external/fdlibm/ |
D | s_floor.c | 38 int i0,i1,j0; local
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D | s_ceil.c | 38 int i0,i1,j0; local
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D | s_modf.c | 39 int i0,i1,j0; local
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