Home
last modified time | relevance | path

Searched defs:i0 (Results 1 – 25 of 105) sorted by relevance

12345

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs_tmp.h27 #define POINT(i0) gs_point(gs,i0) argument
28 #define LINE(flags,i0,i1) gs_line(gs,i0,i1) argument
29 #define TRIANGLE(flags,i0,i1,i2) gs_tri(gs,i0,i1,i2) argument
30 #define LINE_ADJ(flags,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3) argument
31 #define TRIANGLE_ADJ(flags,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5) argument
Ddraw_so_emit_tmp.h28 #define POINT(i0) so_point(so,i0) argument
29 #define LINE(flags,i0,i1) so_line(so,i0,i1) argument
30 #define TRIANGLE(flags,i0,i1,i2) so_tri(so,i0,i1,i2) argument
Ddraw_pipe.c174 #define TRIANGLE(flags,i0,i1,i2) \ argument
183 #define LINE(flags,i0,i1) \ argument
191 #define POINT(i0) \ argument
278 #define TRIANGLE(flags,i0,i1,i2) \ argument
284 #define LINE(flags,i0,i1) \ argument
289 #define POINT(i0) \ argument
Ddraw_decompose_tmp.h42 #define LINE_ADJ(flags, a0, i0, i1, a1) LINE(flags, i0, i1) argument
45 #define TRIANGLE_ADJ(flags, i0, a0, i1, a1, i2, a2) TRIANGLE(flags, i0, i1, i2) argument
Ddraw_pt_vsplit_tmp.h240 unsigned istart, unsigned icount, unsigned i0) in vsplit_segment_loop_linear()
262 unsigned istart, unsigned icount, unsigned i0) in vsplit_segment_fan_linear()
304 #define SEGMENT_LOOP(flags, istart, icount, i0) \ argument
307 #define SEGMENT_FAN(flags, istart, icount, i0) \ argument
Ddraw_gs.c313 int i0, int i1) in gs_line()
327 int i0, int i1, int i2, int i3) in gs_line_adj()
343 int i0, int i1, int i2) in gs_tri()
358 int i0, int i1, int i2, in gs_tri_adj()
/external/mesa3d/src/gallium/drivers/nvc0/
Dnvc0_3d.xml.h116 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) argument
120 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) argument
126 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) argument
130 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) argument
132 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) argument
134 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) argument
136 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) argument
138 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) argument
140 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) argument
144 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) argument
[all …]
Dnvc0_2d.xml.h200 #define NVC0_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0)) argument
204 #define NVC0_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) argument
208 #define NVC0_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) argument
218 #define NVC0_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) argument
234 #define NVC0_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) argument
250 #define NVC0_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) argument
285 #define NVC0_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) argument
289 #define NVC0_2D_DRAW_POINT32_Y(i0) (0x00000604 + 0x8*(i0)) argument
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_3d.xml.h103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) argument
107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) argument
111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) argument
113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) argument
115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) argument
117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) argument
125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) argument
128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) argument
130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) argument
134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) argument
[all …]
Dnv50_2d.xml.h209 #define NV50_2D_PATTERN_COLOR(i0) (0x000002f0 + 0x4*(i0)) argument
213 #define NV50_2D_PATTERN_BITMAP(i0) (0x000002f8 + 0x4*(i0)) argument
217 #define NV50_2D_PATTERN_X8R8G8B8(i0) (0x00000300 + 0x4*(i0)) argument
227 #define NV50_2D_PATTERN_R5G6B5(i0) (0x00000400 + 0x4*(i0)) argument
243 #define NV50_2D_PATTERN_X1R5G5B5(i0) (0x00000480 + 0x4*(i0)) argument
259 #define NV50_2D_PATTERN_Y8(i0) (0x00000500 + 0x4*(i0)) argument
294 #define NV50_2D_DRAW_POINT32_X(i0) (0x00000600 + 0x8*(i0)) argument
298 #define NV50_2D_DRAW_POINT32_Y(i0) (0x00000604 + 0x8*(i0)) argument
388 #define NVC0_2D_FIRMWARE(i0) (0x000008e0 + 0x4*(i0)) argument
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30-40_3d.xml.h196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) argument
216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) argument
224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) argument
361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) argument
365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) argument
367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) argument
369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) argument
379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) argument
381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) argument
383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) argument
[all …]
Dnv01_2d.xml.h136 #define NV01_PATTERN_MONOCHROME_COLOR(i0) (0x00000310 + 0x4*(i0)) argument
140 #define NV01_PATTERN_MONOCHROME_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument
144 #define NV04_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument
156 #define NV04_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument
172 #define NV04_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument
188 #define NV04_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument
338 #define NV01_POINT_POINT(i0) (0x00000400 + 0x4*(i0)) argument
346 #define NV01_POINT_POINT32_X(i0) (0x00000480 + 0x8*(i0)) argument
350 #define NV01_POINT_POINT32_Y(i0) (0x00000484 + 0x8*(i0)) argument
354 #define NV01_POINT_CPOINT_COLOR(i0) (0x00000500 + 0x8*(i0)) argument
[all …]
/external/compiler-rt/lib/sanitizer_common/
Dsanitizer_bitvector.h129 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setAll() local
146 uptr i0 = idx0(idx); in setBit() local
161 uptr i0 = idx0(idx); in clearBit() local
175 uptr i0 = idx0(idx); in getBit() local
183 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in getAndClearFirstOne() local
200 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setUnion() local
216 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setIntersection() local
236 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in setDifference() local
257 for (uptr i0 = 0; i0 < kLevel1Size; i0++) { in intersectsWith() local
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_3d.xml.h152 #define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument
160 #define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument
623 #define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0)) argument
628 #define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0)) argument
630 #define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0)) argument
632 #define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0)) argument
634 #define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0)) argument
644 #define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0)) argument
649 #define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0)) argument
694 #define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0)) argument
[all …]
Dnv01_2d.xml.h105 #define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0)) argument
109 #define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0)) argument
247 #define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) argument
259 #define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) argument
275 #define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) argument
291 #define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) argument
338 #define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) argument
346 #define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) argument
354 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) argument
358 #define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) argument
[all …]
Dnv10_3d.xml.h150 #define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) argument
160 #define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) argument
538 #define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) argument
540 #define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) argument
604 #define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) argument
608 #define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) argument
612 #define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) argument
704 #define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) argument
717 #define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) argument
721 #define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) argument
[all …]
Dnv04_3d.xml.h314 #define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0)) argument
318 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0)) argument
320 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0)) argument
322 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0)) argument
324 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0)) argument
326 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0)) argument
336 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0)) argument
346 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0)) argument
348 #define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0)) argument
350 #define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0)) argument
[all …]
/external/mesa3d/src/gallium/drivers/nouveau/
Dnv31_mpeg.xml.h97 #define NV31_MPEG_IMAGE_Y_OFFSET(i0) (0x00000200 + 0x8*(i0)) argument
101 #define NV31_MPEG_IMAGE_C_OFFSET(i0) (0x00000204 + 0x8*(i0)) argument
/external/v8/test/cctest/compiler/
Dtest-instruction.cc145 int i0 = R.NewInstr(b0); in TEST() local
195 TestInstr* i0 = TestInstr::New(R.zone(), 100); in TEST() local
222 TestInstr* i0 = TestInstr::New(R.zone(), 100); in TEST() local
263 TestInstr* i0 = TestInstr::New(R.zone(), 100); in TEST() local
/external/clang/test/CXX/expr/
Dp3.cpp13 int i0 = a + 1; in main() local
/external/jetty/src/java/org/eclipse/jetty/util/security/
DPassword.java153 int i0 = i1 * 256 + i2; in obfuscate() local
192 int i0 = Integer.parseInt(x, 36); in deobfuscate() local
/external/clang/test/SemaCXX/
Dattr-unused.cpp8 ns_unused::Int_unused i0; // expected-warning {{'Int_unused' was marked unused but was used}} in f() local
/external/fdlibm/
Ds_floor.c38 int i0,i1,j0; local
Ds_ceil.c38 int i0,i1,j0; local
Ds_modf.c39 int i0,i1,j0; local

12345