1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //
18 // Asset management class.  AssetManager objects are thread-safe.
19 //
20 #ifndef __LIBS_ASSETMANAGER_H
21 #define __LIBS_ASSETMANAGER_H
22 
23 #include <androidfw/Asset.h>
24 #include <androidfw/AssetDir.h>
25 #include <androidfw/ZipFileRO.h>
26 #include <utils/KeyedVector.h>
27 #include <utils/SortedVector.h>
28 #include <utils/String16.h>
29 #include <utils/String8.h>
30 #include <utils/threads.h>
31 #include <utils/Vector.h>
32 
33 /*
34  * Native-app access is via the opaque typedef struct AAssetManager in the C namespace.
35  */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 struct AAssetManager { };
41 
42 #ifdef __cplusplus
43 };
44 #endif
45 
46 
47 /*
48  * Now the proper C++ android-namespace definitions
49  */
50 
51 namespace android {
52 
53 class Asset;        // fwd decl for things that include Asset.h first
54 class ResTable;
55 struct ResTable_config;
56 
57 /*
58  * Every application that uses assets needs one instance of this.  A
59  * single instance may be shared across multiple threads, and a single
60  * thread may have more than one instance (the latter is discouraged).
61  *
62  * The purpose of the AssetManager is to create Asset objects.  To do
63  * this efficiently it may cache information about the locations of
64  * files it has seen.  This can be controlled with the "cacheMode"
65  * argument.
66  *
67  * The asset hierarchy may be examined like a filesystem, using
68  * AssetDir objects to peruse a single directory.
69  */
70 class AssetManager : public AAssetManager {
71 public:
72     static const char* RESOURCES_FILENAME;
73     static const char* IDMAP_BIN;
74     static const char* OVERLAY_DIR;
75     static const char* TARGET_PACKAGE_NAME;
76     static const char* TARGET_APK_PATH;
77     static const char* IDMAP_DIR;
78 
79     typedef enum CacheMode {
80         CACHE_UNKNOWN = 0,
81         CACHE_OFF,          // don't try to cache file locations
82         CACHE_DEFER,        // construct cache as pieces are needed
83         //CACHE_SCAN,         // scan full(!) asset hierarchy at init() time
84     } CacheMode;
85 
86     AssetManager(CacheMode cacheMode = CACHE_OFF);
87     virtual ~AssetManager(void);
88 
89     static int32_t getGlobalCount();
90 
91     /*
92      * Add a new source for assets.  This can be called multiple times to
93      * look in multiple places for assets.  It can be either a directory (for
94      * finding assets as raw files on the disk) or a ZIP file.  This newly
95      * added asset path will be examined first when searching for assets,
96      * before any that were previously added.
97      *
98      * Returns "true" on success, "false" on failure.  If 'cookie' is non-NULL,
99      * then on success, *cookie is set to the value corresponding to the
100      * newly-added asset source.
101      */
102     bool addAssetPath(const String8& path, int32_t* cookie);
103     bool addOverlayPath(const String8& path, int32_t* cookie);
104 
105     /*
106      * Convenience for adding the standard system assets.  Uses the
107      * ANDROID_ROOT environment variable to find them.
108      */
109     bool addDefaultAssets();
110 
111     /*
112      * Iterate over the asset paths in this manager.  (Previously
113      * added via addAssetPath() and addDefaultAssets().)  On first call,
114      * 'cookie' must be 0, resulting in the first cookie being returned.
115      * Each next cookie will be returned there-after, until -1 indicating
116      * the end has been reached.
117      */
118     int32_t nextAssetPath(const int32_t cookie) const;
119 
120     /*
121      * Return an asset path in the manager.  'which' must be between 0 and
122      * countAssetPaths().
123      */
124     String8 getAssetPath(const int32_t cookie) const;
125 
126     /*
127      * Set the current locale and vendor.  The locale can change during
128      * the lifetime of an AssetManager if the user updates the device's
129      * language setting.  The vendor is less likely to change.
130      *
131      * Pass in NULL to indicate no preference.
132      */
133     void setLocale(const char* locale);
134     void setVendor(const char* vendor);
135 
136     /*
137      * Choose screen orientation for resources values returned.
138      */
139     void setConfiguration(const ResTable_config& config, const char* locale = NULL);
140 
141     void getConfiguration(ResTable_config* outConfig) const;
142 
143     typedef Asset::AccessMode AccessMode;       // typing shortcut
144 
145     /*
146      * Open an asset.
147      *
148      * This will search through locale-specific and vendor-specific
149      * directories and packages to find the file.
150      *
151      * The object returned does not depend on the AssetManager.  It should
152      * be freed by calling Asset::close().
153      */
154     Asset* open(const char* fileName, AccessMode mode);
155 
156     /*
157      * Open a non-asset file as an asset.
158      *
159      * This is for opening files that are included in an asset package
160      * but aren't assets.  These sit outside the usual "locale/vendor"
161      * path hierarchy, and will not be seen by "AssetDir" or included
162      * in our filename cache.
163      */
164     Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL);
165 
166     /*
167      * Explicit non-asset file.  The file explicitly named by the cookie (the
168      * resource set to look in) and fileName will be opened and returned.
169      */
170     Asset* openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode);
171 
172     /*
173      * Open a directory within the asset hierarchy.
174      *
175      * The contents of the directory are an amalgam of vendor-specific,
176      * locale-specific, and generic assets stored loosely or in asset
177      * packages.  Depending on the cache setting and previous accesses,
178      * this call may incur significant disk overhead.
179      *
180      * To open the top-level directory, pass in "".
181      */
182     AssetDir* openDir(const char* dirName);
183 
184     /*
185      * Open a directory within a particular path of the asset manager.
186      *
187      * The contents of the directory are an amalgam of vendor-specific,
188      * locale-specific, and generic assets stored loosely or in asset
189      * packages.  Depending on the cache setting and previous accesses,
190      * this call may incur significant disk overhead.
191      *
192      * To open the top-level directory, pass in "".
193      */
194     AssetDir* openNonAssetDir(const int32_t cookie, const char* dirName);
195 
196     /*
197      * Get the type of a file in the asset hierarchy.  They will either
198      * be "regular" or "directory".  [Currently only works for "regular".]
199      *
200      * Can also be used as a quick test for existence of a file.
201      */
202     FileType getFileType(const char* fileName);
203 
204     /*
205      * Return the complete resource table to find things in the package.
206      */
207     const ResTable& getResources(bool required = true) const;
208 
209     /*
210      * Discard cached filename information.  This only needs to be called
211      * if somebody has updated the set of "loose" files, and we want to
212      * discard our cached notion of what's where.
213      */
purge(void)214     void purge(void) { purgeFileNameCacheLocked(); }
215 
216     /*
217      * Return true if the files this AssetManager references are all
218      * up-to-date (have not been changed since it was created).  If false
219      * is returned, you will need to create a new AssetManager to get
220      * the current data.
221      */
222     bool isUpToDate();
223 
224     /**
225      * Get the known locales for this asset manager object.
226      */
227     void getLocales(Vector<String8>* locales) const;
228 
229     /**
230      * Generate idmap data to translate resources IDs between a package and a
231      * corresponding overlay package.
232      */
233     bool createIdmap(const char* targetApkPath, const char* overlayApkPath,
234         uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize);
235 
236 private:
237     struct asset_path
238     {
asset_pathasset_path239         asset_path() : path(""), type(kFileTypeRegular), idmap(""), isSystemOverlay(false) {}
240         String8 path;
241         FileType type;
242         String8 idmap;
243         bool isSystemOverlay;
244     };
245 
246     Asset* openInPathLocked(const char* fileName, AccessMode mode,
247         const asset_path& path);
248     Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
249         const asset_path& path);
250     Asset* openInLocaleVendorLocked(const char* fileName, AccessMode mode,
251         const asset_path& path, const char* locale, const char* vendor);
252     String8 createPathNameLocked(const asset_path& path, const char* locale,
253         const char* vendor);
254     String8 createPathNameLocked(const asset_path& path, const char* rootDir);
255     String8 createZipSourceNameLocked(const String8& zipFileName,
256         const String8& dirName, const String8& fileName);
257 
258     ZipFileRO* getZipFileLocked(const asset_path& path);
259     Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode);
260     Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile,
261         const ZipEntryRO entry, AccessMode mode, const String8& entryName);
262 
263     bool scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
264         const asset_path& path, const char* rootDir, const char* dirName);
265     SortedVector<AssetDir::FileInfo>* scanDirLocked(const String8& path);
266     bool scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
267         const asset_path& path, const char* rootDir, const char* dirName);
268     void mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
269         const SortedVector<AssetDir::FileInfo>* pContents);
270 
271     void loadFileNameCacheLocked(void);
272     void fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
273         const char* dirName);
274     bool fncScanAndMergeDirLocked(
275         SortedVector<AssetDir::FileInfo>* pMergedInfo,
276         const asset_path& path, const char* locale, const char* vendor,
277         const char* dirName);
278     void purgeFileNameCacheLocked(void);
279 
280     const ResTable* getResTable(bool required = true) const;
281     void setLocaleLocked(const char* locale);
282     void updateResourceParamsLocked() const;
283     bool appendPathToResTable(const asset_path& ap) const;
284 
285     Asset* openIdmapLocked(const struct asset_path& ap) const;
286 
287     void addSystemOverlays(const char* pathOverlaysList, const String8& targetPackagePath,
288             ResTable* sharedRes, size_t offset) const;
289 
290     class SharedZip : public RefBase {
291     public:
292         static sp<SharedZip> get(const String8& path, bool createIfNotPresent = true);
293 
294         ZipFileRO* getZip();
295 
296         Asset* getResourceTableAsset();
297         Asset* setResourceTableAsset(Asset* asset);
298 
299         ResTable* getResourceTable();
300         ResTable* setResourceTable(ResTable* res);
301 
302         bool isUpToDate();
303 
304         void addOverlay(const asset_path& ap);
305         bool getOverlay(size_t idx, asset_path* out) const;
306 
307     protected:
308         ~SharedZip();
309 
310     private:
311         SharedZip(const String8& path, time_t modWhen);
312         SharedZip(); // <-- not implemented
313 
314         String8 mPath;
315         ZipFileRO* mZipFile;
316         time_t mModWhen;
317 
318         Asset* mResourceTableAsset;
319         ResTable* mResourceTable;
320 
321         Vector<asset_path> mOverlays;
322 
323         static Mutex gLock;
324         static DefaultKeyedVector<String8, wp<SharedZip> > gOpen;
325     };
326 
327     /*
328      * Manage a set of Zip files.  For each file we need a pointer to the
329      * ZipFile and a time_t with the file's modification date.
330      *
331      * We currently only have two zip files (current app, "common" app).
332      * (This was originally written for 8, based on app/locale/vendor.)
333      */
334     class ZipSet {
335     public:
336         ZipSet(void);
337         ~ZipSet(void);
338 
339         /*
340          * Return a ZipFileRO structure for a ZipFileRO with the specified
341          * parameters.
342          */
343         ZipFileRO* getZip(const String8& path);
344 
345         Asset* getZipResourceTableAsset(const String8& path);
346         Asset* setZipResourceTableAsset(const String8& path, Asset* asset);
347 
348         ResTable* getZipResourceTable(const String8& path);
349         ResTable* setZipResourceTable(const String8& path, ResTable* res);
350 
351         // generate path, e.g. "common/en-US-noogle.zip"
352         static String8 getPathName(const char* path);
353 
354         bool isUpToDate();
355 
356         void addOverlay(const String8& path, const asset_path& overlay);
357         bool getOverlay(const String8& path, size_t idx, asset_path* out) const;
358 
359     private:
360         void closeZip(int idx);
361 
362         int getIndex(const String8& zip) const;
363         mutable Vector<String8> mZipPath;
364         mutable Vector<sp<SharedZip> > mZipFile;
365     };
366 
367     // Protect all internal state.
368     mutable Mutex   mLock;
369 
370     ZipSet          mZipSet;
371 
372     Vector<asset_path> mAssetPaths;
373     char*           mLocale;
374     char*           mVendor;
375 
376     mutable ResTable* mResources;
377     ResTable_config* mConfig;
378 
379     /*
380      * Cached data for "loose" files.  This lets us avoid poking at the
381      * filesystem when searching for loose assets.  Each entry is the
382      * "extended partial" path, e.g. "default/default/foo/bar.txt".  The
383      * full set of files is present, including ".EXCLUDE" entries.
384      *
385      * We do not cache directory names.  We don't retain the ".gz",
386      * because to our clients "foo" and "foo.gz" both look like "foo".
387      */
388     CacheMode       mCacheMode;         // is the cache enabled?
389     bool            mCacheValid;        // clear when locale or vendor changes
390     SortedVector<AssetDir::FileInfo> mCache;
391 };
392 
393 }; // namespace android
394 
395 #endif // __LIBS_ASSETMANAGER_H
396