1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERSTATE_MESHSTATE_H 17 #define RENDERSTATE_MESHSTATE_H 18 19 #include "Vertex.h" 20 21 #include <GLES2/gl2.h> 22 #include <GLES2/gl2ext.h> 23 #include <memory> 24 25 namespace android { 26 namespace uirenderer { 27 28 class Program; 29 30 // Maximum number of quads that pre-allocated meshes can draw 31 const uint32_t kMaxNumberOfQuads = 2048; 32 33 // This array is never used directly but used as a memcpy source in the 34 // OpenGLRenderer constructor 35 const TextureVertex kUnitQuadVertices[] = { 36 { 0, 0, 0, 0 }, 37 { 1, 0, 1, 0 }, 38 { 0, 1, 0, 1 }, 39 { 1, 1, 1, 1 }, 40 }; 41 42 const GLsizei kVertexStride = sizeof(Vertex); 43 const GLsizei kAlphaVertexStride = sizeof(AlphaVertex); 44 const GLsizei kTextureVertexStride = sizeof(TextureVertex); 45 const GLsizei kColorTextureVertexStride = sizeof(ColorTextureVertex); 46 47 const GLsizei kMeshTextureOffset = 2 * sizeof(float); 48 const GLsizei kVertexAlphaOffset = 2 * sizeof(float); 49 const GLsizei kVertexAAWidthOffset = 2 * sizeof(float); 50 const GLsizei kVertexAALengthOffset = 3 * sizeof(float); 51 const GLsizei kUnitQuadCount = 4; 52 53 class MeshState { 54 private: 55 friend class RenderState; 56 57 public: 58 ~MeshState(); 59 void dump(); 60 /////////////////////////////////////////////////////////////////////////////// 61 // Buffer objects 62 /////////////////////////////////////////////////////////////////////////////// 63 /** 64 * Binds the VBO used to render simple textured quads. 65 */ 66 bool bindMeshBuffer(); 67 68 /** 69 * Binds the specified VBO if needed. If buffer == 0, binds default simple textured quad. 70 */ 71 bool bindMeshBuffer(GLuint buffer); 72 73 /** 74 * Unbinds the VBO used to render simple textured quads. 75 */ 76 bool unbindMeshBuffer(); 77 78 /////////////////////////////////////////////////////////////////////////////// 79 // Vertices 80 /////////////////////////////////////////////////////////////////////////////// 81 /** 82 * Binds an attrib to the specified float vertex pointer. 83 * Assumes a stride of gTextureVertexStride and a size of 2. 84 */ 85 void bindPositionVertexPointer(bool force, const GLvoid* vertices, 86 GLsizei stride = kTextureVertexStride); 87 88 /** 89 * Binds an attrib to the specified float vertex pointer. 90 * Assumes a stride of gTextureVertexStride and a size of 2. 91 */ 92 void bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, 93 GLsizei stride = kTextureVertexStride); 94 95 /** 96 * Resets the vertex pointers. 97 */ 98 void resetVertexPointers(); 99 void resetTexCoordsVertexPointer(); 100 101 void enableTexCoordsVertexArray(); 102 void disableTexCoordsVertexArray(); 103 104 /////////////////////////////////////////////////////////////////////////////// 105 // Indices 106 /////////////////////////////////////////////////////////////////////////////// 107 /** 108 * Binds a global indices buffer that can draw up to 109 * gMaxNumberOfQuads quads. 110 */ 111 bool bindQuadIndicesBuffer(); 112 bool unbindIndicesBuffer(); 113 114 /////////////////////////////////////////////////////////////////////////////// 115 // Getters - for use in Glop building 116 /////////////////////////////////////////////////////////////////////////////// getUnitQuadVBO()117 GLuint getUnitQuadVBO() { return mUnitQuadBuffer; } getQuadListIBO()118 GLuint getQuadListIBO() { return mQuadListIndices; } 119 private: 120 MeshState(); 121 bool bindMeshBufferInternal(const GLuint buffer); 122 bool bindIndicesBufferInternal(const GLuint buffer); 123 124 GLuint mUnitQuadBuffer; 125 126 GLuint mCurrentBuffer; 127 GLuint mCurrentIndicesBuffer; 128 GLuint mCurrentPixelBuffer; 129 130 const void* mCurrentPositionPointer; 131 GLsizei mCurrentPositionStride; 132 const void* mCurrentTexCoordsPointer; 133 GLsizei mCurrentTexCoordsStride; 134 135 bool mTexCoordsArrayEnabled; 136 137 // Global index buffer 138 GLuint mQuadListIndices; 139 }; 140 141 } /* namespace uirenderer */ 142 } /* namespace android */ 143 144 #endif // RENDERSTATE_MESHSTATE_H 145