1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #ifndef GrClipMaskManager_DEFINED
8 #define GrClipMaskManager_DEFINED
9 
10 #include "GrClipMaskCache.h"
11 #include "GrContext.h"
12 #include "GrPipelineBuilder.h"
13 #include "GrReducedClip.h"
14 #include "GrStencil.h"
15 #include "GrTexture.h"
16 #include "SkClipStack.h"
17 #include "SkDeque.h"
18 #include "SkPath.h"
19 #include "SkRefCnt.h"
20 #include "SkTLList.h"
21 #include "SkTypes.h"
22 
23 class GrClipTarget;
24 class GrPathRenderer;
25 class GrPathRendererChain;
26 class GrTexture;
27 class SkPath;
28 /**
29  * The clip mask creator handles the generation of the clip mask. If anti
30  * aliasing is requested it will (in the future) generate a single channel
31  * (8bit) mask. If no anti aliasing is requested it will generate a 1-bit
32  * mask in the stencil buffer. In the non anti-aliasing case, if the clip
33  * mask can be represented as a rectangle then scissoring is used. In all
34  * cases scissoring is used to bound the range of the clip mask.
35  */
36 class GrClipMaskManager : SkNoncopyable {
37 public:
GrClipMaskManager()38     GrClipMaskManager()
39         : fCurrClipMaskType(kNone_ClipMaskType)
40         , fClipTarget(NULL)
41         , fClipMode(kIgnoreClip_StencilClipMode) {
42     }
43 
44     /**
45      * Creates a clip mask if necessary as a stencil buffer or alpha texture
46      * and sets the GrGpu's scissor and stencil state. If the return is false
47      * then the draw can be skipped. The AutoRestoreEffects is initialized by
48      * the manager when it must install additional effects to implement the
49      * clip. devBounds is optional but can help optimize clipping.
50      */
51     bool setupClipping(GrPipelineBuilder*,
52                        GrPipelineBuilder::AutoRestoreFragmentProcessors*,
53                        GrPipelineBuilder::AutoRestoreStencil*,
54                        GrScissorState*,
55                        const SkRect* devBounds);
56 
57     /**
58      * Purge resources to free up memory. TODO: This class shouldn't hold any long lived refs
59      * which will allow Resourcecache to automatically purge anything this class has created.
60      */
61     void purgeResources();
62 
isClipInStencil()63     bool isClipInStencil() const {
64         return kStencil_ClipMaskType == fCurrClipMaskType;
65     }
66 
isClipInAlpha()67     bool isClipInAlpha() const {
68         return kAlpha_ClipMaskType == fCurrClipMaskType;
69     }
70 
getContext()71     GrContext* getContext() {
72         return fAACache.getContext();
73     }
74 
75     void setClipTarget(GrClipTarget*);
76 
77     void adjustPathStencilParams(const GrStencilAttachment*, GrStencilSettings*);
78 
79 private:
80     /**
81      * Informs the helper function adjustStencilParams() about how the stencil
82      * buffer clip is being used.
83      */
84     enum StencilClipMode {
85         // Draw to the clip bit of the stencil buffer
86         kModifyClip_StencilClipMode,
87         // Clip against the existing representation of the clip in the high bit
88         // of the stencil buffer.
89         kRespectClip_StencilClipMode,
90         // Neither writing to nor clipping against the clip bit.
91         kIgnoreClip_StencilClipMode,
92     };
93 
94     // Attempts to install a series of coverage effects to implement the clip. Return indicates
95     // whether the element list was successfully converted to effects.
96     bool installClipEffects(GrPipelineBuilder*,
97                             GrPipelineBuilder::AutoRestoreFragmentProcessors*,
98                             const GrReducedClip::ElementList&,
99                             const SkVector& clipOffset,
100                             const SkRect* devBounds);
101 
102     // Draws the clip into the stencil buffer
103     bool createStencilClipMask(GrRenderTarget*,
104                                int32_t elementsGenID,
105                                GrReducedClip::InitialState initialState,
106                                const GrReducedClip::ElementList& elements,
107                                const SkIRect& clipSpaceIBounds,
108                                const SkIPoint& clipSpaceToStencilOffset);
109 
110     // Creates an alpha mask of the clip. The mask is a rasterization of elements through the
111     // rect specified by clipSpaceIBounds.
112     GrTexture* createAlphaClipMask(int32_t elementsGenID,
113                                    GrReducedClip::InitialState initialState,
114                                    const GrReducedClip::ElementList& elements,
115                                    const SkVector& clipToMaskOffset,
116                                    const SkIRect& clipSpaceIBounds);
117 
118     // Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
119     GrTexture* createSoftwareClipMask(int32_t elementsGenID,
120                                       GrReducedClip::InitialState initialState,
121                                       const GrReducedClip::ElementList& elements,
122                                       const SkVector& clipToMaskOffset,
123                                       const SkIRect& clipSpaceIBounds);
124 
125     // Returns the cached mask texture if it matches the elementsGenID and the clipSpaceIBounds.
126     // Returns NULL if not found.
127     GrTexture* getCachedMaskTexture(int32_t elementsGenID, const SkIRect& clipSpaceIBounds);
128 
129     // Handles allocation (if needed) of a clip alpha-mask texture for both the sw-upload
130     // or gpu-rendered cases.
131     GrTexture* allocMaskTexture(int32_t elementsGenID,
132                                 const SkIRect& clipSpaceIBounds,
133                                 bool willUpload);
134 
135     bool useSWOnlyPath(const GrPipelineBuilder*,
136                        const SkVector& clipToMaskOffset,
137                        const GrReducedClip::ElementList& elements);
138 
139     // Draws a clip element into the target alpha mask. The caller should have already setup the
140     // desired blend operation. Optionally if the caller already selected a path renderer it can
141     // be passed. Otherwise the function will select one if the element is a path.
142     bool drawElement(GrPipelineBuilder*,
143                      const SkMatrix& viewMatrix,
144                      GrTexture* target,
145                      const SkClipStack::Element*,
146                      GrPathRenderer* pr = NULL);
147 
148     // Determines whether it is possible to draw the element to both the stencil buffer and the
149     // alpha mask simultaneously. If so and the element is a path a compatible path renderer is
150     // also returned.
151     bool canStencilAndDrawElement(GrPipelineBuilder*,
152                                   GrTexture* target,
153                                   GrPathRenderer**,
154                                   const SkClipStack::Element*);
155 
156     void mergeMask(GrPipelineBuilder*,
157                    GrTexture* dstMask,
158                    GrTexture* srcMask,
159                    SkRegion::Op op,
160                    const SkIRect& dstBound,
161                    const SkIRect& srcBound);
162 
163     GrTexture* createTempMask(int width, int height);
164 
165     void setupCache(const SkClipStack& clip,
166                     const SkIRect& bounds);
167     /**
168      * Called prior to return control back the GrGpu in setupClipping. It updates the
169      * GrPipelineBuilder with stencil settings that account for stencil-based clipping.
170      */
171     void setPipelineBuilderStencil(GrPipelineBuilder*, GrPipelineBuilder::AutoRestoreStencil*);
172 
173     /**
174      * Adjusts the stencil settings to account for interaction with stencil
175      * clipping.
176      */
177     void adjustStencilParams(GrStencilSettings* settings,
178                              StencilClipMode mode,
179                              int stencilBitCnt);
180 
181     /**
182      * We may represent the clip as a mask in the stencil buffer or as an alpha
183      * texture. It may be neither because the scissor rect suffices or we
184      * haven't yet examined the clip.
185      */
186     enum ClipMaskType {
187         kNone_ClipMaskType,
188         kStencil_ClipMaskType,
189         kAlpha_ClipMaskType,
190     } fCurrClipMaskType;
191 
192     GrClipMaskCache fAACache;       // cache for the AA path
193     GrClipTarget*   fClipTarget;
194     StencilClipMode fClipMode;
195 
196     typedef SkNoncopyable INHERITED;
197 };
198 #endif // GrClipMaskManager_DEFINED
199