1 2 /* 3 * Copyright 2013 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 #ifndef GrDrawTargetCaps_DEFINED 9 #define GrDrawTargetCaps_DEFINED 10 11 #include "GrTypes.h" 12 #include "GrTypesPriv.h" 13 #include "GrShaderVar.h" 14 #include "SkRefCnt.h" 15 #include "SkString.h" 16 17 class GrShaderCaps : public SkRefCnt { 18 public: 19 SK_DECLARE_INST_COUNT(GrShaderCaps) 20 21 /** Info about shader variable precision within a given shader stage. That is, this info 22 is relevant to a float (or vecNf) variable declared with a GrSLPrecision 23 in a given GrShaderType. The info here is hoisted from the OpenGL spec. */ 24 struct PrecisionInfo { PrecisionInfoPrecisionInfo25 PrecisionInfo() { 26 fLogRangeLow = 0; 27 fLogRangeHigh = 0; 28 fBits = 0; 29 } 30 31 /** Is this precision level allowed in the shader stage? */ supportedPrecisionInfo32 bool supported() const { return 0 != fBits; } 33 34 bool operator==(const PrecisionInfo& that) const { 35 return fLogRangeLow == that.fLogRangeLow && fLogRangeHigh == that.fLogRangeHigh && 36 fBits == that.fBits; 37 } 38 bool operator!=(const PrecisionInfo& that) const { return !(*this == that); } 39 40 /** floor(log2(|min_value|)) */ 41 int fLogRangeLow; 42 /** floor(log2(|max_value|)) */ 43 int fLogRangeHigh; 44 /** Number of bits of precision. As defined in OpenGL (with names modified to reflect this 45 struct) : 46 """ 47 If the smallest representable value greater than 1 is 1 + e, then fBits will 48 contain floor(log2(e)), and every value in the range [2^fLogRangeLow, 49 2^fLogRangeHigh] can be represented to at least one part in 2^fBits. 50 """ 51 */ 52 int fBits; 53 }; 54 GrShaderCaps()55 GrShaderCaps() { 56 this->reset(); 57 } ~GrShaderCaps()58 virtual ~GrShaderCaps() {} GrShaderCaps(const GrShaderCaps & other)59 GrShaderCaps(const GrShaderCaps& other) : INHERITED() { 60 *this = other; 61 } 62 GrShaderCaps& operator= (const GrShaderCaps&); 63 64 virtual void reset(); 65 virtual SkString dump() const; 66 shaderDerivativeSupport()67 bool shaderDerivativeSupport() const { return fShaderDerivativeSupport; } geometryShaderSupport()68 bool geometryShaderSupport() const { return fGeometryShaderSupport; } pathRenderingSupport()69 bool pathRenderingSupport() const { return fPathRenderingSupport; } dstReadInShaderSupport()70 bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } dualSourceBlendingSupport()71 bool dualSourceBlendingSupport() const { return fDualSourceBlendingSupport; } 72 73 /** 74 * Get the precision info for a variable of type kFloat_GrSLType, kVec2f_GrSLType, etc in a 75 * given shader type. If the shader type is not supported or the precision level is not 76 * supported in that shader type then the returned struct will report false when supported() is 77 * called. 78 */ getFloatShaderPrecisionInfo(GrShaderType shaderType,GrSLPrecision precision)79 const PrecisionInfo& getFloatShaderPrecisionInfo(GrShaderType shaderType, 80 GrSLPrecision precision) const { 81 return fFloatPrecisions[shaderType][precision]; 82 }; 83 84 /** 85 * Is there any difference between the float shader variable precision types? If this is true 86 * then unless the shader type is not supported, any call to getFloatShaderPrecisionInfo() would 87 * report the same info for all precisions in all shader types. 88 */ floatPrecisionVaries()89 bool floatPrecisionVaries() const { return fShaderPrecisionVaries; } 90 91 protected: 92 bool fShaderDerivativeSupport : 1; 93 bool fGeometryShaderSupport : 1; 94 bool fPathRenderingSupport : 1; 95 bool fDstReadInShaderSupport : 1; 96 bool fDualSourceBlendingSupport : 1; 97 98 bool fShaderPrecisionVaries; 99 PrecisionInfo fFloatPrecisions[kGrShaderTypeCount][kGrSLPrecisionCount]; 100 101 private: 102 typedef SkRefCnt INHERITED; 103 }; 104 105 /** 106 * Represents the draw target capabilities. 107 */ 108 class GrDrawTargetCaps : public SkRefCnt { 109 public: SK_DECLARE_INST_COUNT(GrDrawTargetCaps)110 SK_DECLARE_INST_COUNT(GrDrawTargetCaps) 111 112 GrDrawTargetCaps() { 113 fShaderCaps.reset(NULL); 114 this->reset(); 115 } GrDrawTargetCaps(const GrDrawTargetCaps & other)116 GrDrawTargetCaps(const GrDrawTargetCaps& other) : INHERITED() { 117 *this = other; 118 } ~GrDrawTargetCaps()119 virtual ~GrDrawTargetCaps() {} 120 GrDrawTargetCaps& operator= (const GrDrawTargetCaps&); 121 122 virtual void reset(); 123 virtual SkString dump() const; 124 shaderCaps()125 GrShaderCaps* shaderCaps() const { return fShaderCaps; } 126 npotTextureTileSupport()127 bool npotTextureTileSupport() const { return fNPOTTextureTileSupport; } 128 /** To avoid as-yet-unnecessary complexity we don't allow any partial support of MIP Maps (e.g. 129 only for POT textures) */ mipMapSupport()130 bool mipMapSupport() const { return fMipMapSupport; } twoSidedStencilSupport()131 bool twoSidedStencilSupport() const { return fTwoSidedStencilSupport; } stencilWrapOpsSupport()132 bool stencilWrapOpsSupport() const { return fStencilWrapOpsSupport; } discardRenderTargetSupport()133 bool discardRenderTargetSupport() const { return fDiscardRenderTargetSupport; } 134 #if GR_FORCE_GPU_TRACE_DEBUGGING gpuTracingSupport()135 bool gpuTracingSupport() const { return true; } 136 #else gpuTracingSupport()137 bool gpuTracingSupport() const { return fGpuTracingSupport; } 138 #endif compressedTexSubImageSupport()139 bool compressedTexSubImageSupport() const { return fCompressedTexSubImageSupport; } oversizedStencilSupport()140 bool oversizedStencilSupport() const { return fOversizedStencilSupport; } textureBarrierSupport()141 bool textureBarrierSupport() const { return fTextureBarrierSupport; } 142 useDrawInsteadOfClear()143 bool useDrawInsteadOfClear() const { return fUseDrawInsteadOfClear; } 144 145 /** 146 * Indicates the capabilities of the fixed function blend unit. 147 */ 148 enum BlendEquationSupport { 149 kBasic_BlendEquationSupport, //<! Support to select the operator that 150 // combines src and dst terms. 151 kAdvanced_BlendEquationSupport, //<! Additional fixed function support for specific 152 // SVG/PDF blend modes. Requires blend barriers. 153 kAdvancedCoherent_BlendEquationSupport, //<! Advanced blend equation support that does not 154 // require blend barriers, and permits overlap. 155 156 kLast_BlendEquationSupport = kAdvancedCoherent_BlendEquationSupport 157 }; 158 blendEquationSupport()159 BlendEquationSupport blendEquationSupport() const { return fBlendEquationSupport; } 160 advancedBlendEquationSupport()161 bool advancedBlendEquationSupport() const { 162 return fBlendEquationSupport >= kAdvanced_BlendEquationSupport; 163 } 164 advancedCoherentBlendEquationSupport()165 bool advancedCoherentBlendEquationSupport() const { 166 return kAdvancedCoherent_BlendEquationSupport == fBlendEquationSupport; 167 } 168 169 /** 170 * Indicates whether GPU->CPU memory mapping for GPU resources such as vertex buffers and 171 * textures allows partial mappings or full mappings. 172 */ 173 enum MapFlags { 174 kNone_MapFlags = 0x0, //<! Cannot map the resource. 175 176 kCanMap_MapFlag = 0x1, //<! The resource can be mapped. Must be set for any of 177 // the other flags to have meaning.k 178 kSubset_MapFlag = 0x2, //<! The resource can be partially mapped. 179 }; 180 mapBufferFlags()181 uint32_t mapBufferFlags() const { return fMapBufferFlags; } 182 183 // Scratch textures not being reused means that those scratch textures 184 // that we upload to (i.e., don't have a render target) will not be 185 // recycled in the texture cache. This is to prevent ghosting by drivers 186 // (in particular for deferred architectures). reuseScratchTextures()187 bool reuseScratchTextures() const { return fReuseScratchTextures; } 188 maxRenderTargetSize()189 int maxRenderTargetSize() const { return fMaxRenderTargetSize; } maxTextureSize()190 int maxTextureSize() const { return fMaxTextureSize; } 191 // Will be 0 if MSAA is not supported maxSampleCount()192 int maxSampleCount() const { return fMaxSampleCount; } 193 isConfigRenderable(GrPixelConfig config,bool withMSAA)194 bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const { 195 SkASSERT(kGrPixelConfigCnt > config); 196 return fConfigRenderSupport[config][withMSAA]; 197 } 198 isConfigTexturable(GrPixelConfig config)199 bool isConfigTexturable(GrPixelConfig config) const { 200 SkASSERT(kGrPixelConfigCnt > config); 201 return fConfigTextureSupport[config]; 202 } 203 204 protected: 205 SkAutoTUnref<GrShaderCaps> fShaderCaps; 206 207 bool fNPOTTextureTileSupport : 1; 208 bool fMipMapSupport : 1; 209 bool fTwoSidedStencilSupport : 1; 210 bool fStencilWrapOpsSupport : 1; 211 bool fDiscardRenderTargetSupport : 1; 212 bool fReuseScratchTextures : 1; 213 bool fGpuTracingSupport : 1; 214 bool fCompressedTexSubImageSupport : 1; 215 bool fOversizedStencilSupport : 1; 216 bool fTextureBarrierSupport : 1; 217 // Driver workaround 218 bool fUseDrawInsteadOfClear : 1; 219 220 BlendEquationSupport fBlendEquationSupport; 221 uint32_t fMapBufferFlags; 222 223 int fMaxRenderTargetSize; 224 int fMaxTextureSize; 225 int fMaxSampleCount; 226 227 // The first entry for each config is without msaa and the second is with. 228 bool fConfigRenderSupport[kGrPixelConfigCnt][2]; 229 bool fConfigTextureSupport[kGrPixelConfigCnt]; 230 231 private: 232 typedef SkRefCnt INHERITED; 233 }; 234 235 #endif 236