1 /*
2  * Copyright © 2012 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 #include "main/core.h"
25 #include "ir.h"
26 #include "linker.h"
27 #include "ir_uniform.h"
28 #include "glsl_symbol_table.h"
29 #include "program/hash_table.h"
30 
31 /* These functions are put in a "private" namespace instead of being marked
32  * static so that the unit tests can access them.  See
33  * http://code.google.com/p/googletest/wiki/AdvancedGuide#Testing_Private_Code
34  */
35 namespace linker {
36 
37 gl_uniform_storage *
get_storage(gl_uniform_storage * storage,unsigned num_storage,const char * name)38 get_storage(gl_uniform_storage *storage, unsigned num_storage,
39 	    const char *name)
40 {
41    for (unsigned int i = 0; i < num_storage; i++) {
42       if (strcmp(name, storage[i].name) == 0)
43 	 return &storage[i];
44    }
45 
46    return NULL;
47 }
48 
49 void
copy_constant_to_storage(union gl_constant_value * storage,const ir_constant * val,const enum glsl_base_type base_type,const unsigned int elements)50 copy_constant_to_storage(union gl_constant_value *storage,
51 			 const ir_constant *val,
52 			 const enum glsl_base_type base_type,
53 			 const unsigned int elements)
54 {
55    for (unsigned int i = 0; i < elements; i++) {
56       switch (base_type) {
57       case GLSL_TYPE_UINT:
58 	 storage[i].u = val->value.u[i];
59 	 break;
60       case GLSL_TYPE_INT:
61       case GLSL_TYPE_SAMPLER:
62 	 storage[i].i = val->value.i[i];
63 	 break;
64       case GLSL_TYPE_FLOAT:
65 	 storage[i].f = val->value.f[i];
66 	 break;
67       case GLSL_TYPE_BOOL:
68 	 storage[i].b = int(val->value.b[i]);
69 	 break;
70       default:
71 	 /* All other types should have already been filtered by other
72 	  * paths in the caller.
73 	  */
74 	 assert(!"Should not get here.");
75 	 break;
76       }
77    }
78 }
79 
80 void
set_uniform_initializer(void * mem_ctx,gl_shader_program * prog,const char * name,const glsl_type * type,ir_constant * val)81 set_uniform_initializer(void *mem_ctx, gl_shader_program *prog,
82 			const char *name, const glsl_type *type,
83 			ir_constant *val)
84 {
85    if (type->is_record()) {
86       ir_constant *field_constant;
87 
88       field_constant = (ir_constant *)val->components.get_head();
89 
90       for (unsigned int i = 0; i < type->length; i++) {
91 	 const glsl_type *field_type = type->fields.structure[i].type;
92 	 const char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name,
93 					    type->fields.structure[i].name);
94 	 set_uniform_initializer(mem_ctx, prog, field_name,
95 				 field_type, field_constant);
96 	 field_constant = (ir_constant *)field_constant->next;
97       }
98       return;
99    } else if (type->is_array() && type->fields.array->is_record()) {
100       const glsl_type *const element_type = type->fields.array;
101 
102       for (unsigned int i = 0; i < type->length; i++) {
103 	 const char *element_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i);
104 
105 	 set_uniform_initializer(mem_ctx, prog, element_name,
106 				 element_type, val->array_elements[i]);
107       }
108       return;
109    }
110 
111    struct gl_uniform_storage *const storage =
112       get_storage(prog->UniformStorage,
113 		  prog->NumUserUniformStorage,
114 		  name);
115    if (storage == NULL) {
116       assert(storage != NULL);
117       return;
118    }
119 
120    if (val->type->is_array()) {
121       const enum glsl_base_type base_type =
122 	 val->array_elements[0]->type->base_type;
123       const unsigned int elements = val->array_elements[0]->type->components();
124       unsigned int idx = 0;
125 
126       assert(val->type->length >= storage->array_elements);
127       for (unsigned int i = 0; i < storage->array_elements; i++) {
128 	 copy_constant_to_storage(& storage->storage[idx],
129 				  val->array_elements[i],
130 				  base_type,
131 				  elements);
132 
133 	 idx += elements;
134       }
135 
136       if (base_type == GLSL_TYPE_SAMPLER) {
137 	 for (unsigned int i = 0; i < storage->array_elements; i++) {
138 	    prog->SamplerUnits[storage->sampler + i] = storage->storage[i].i;
139 	 }
140       }
141    } else {
142       copy_constant_to_storage(storage->storage,
143 			       val,
144 			       val->type->base_type,
145 			       val->type->components());
146 
147       if (storage->type->is_sampler())
148 	 prog->SamplerUnits[storage->sampler] = storage->storage[0].i;
149    }
150 
151    storage->initialized = true;
152 }
153 }
154 
155 void
link_set_uniform_initializers(struct gl_shader_program * prog)156 link_set_uniform_initializers(struct gl_shader_program *prog)
157 {
158    void *mem_ctx = NULL;
159 
160    for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
161       struct gl_shader *shader = prog->_LinkedShaders[i];
162 
163       if (shader == NULL)
164 	 continue;
165 
166       foreach_list(node, shader->ir) {
167 	 ir_variable *const var = ((ir_instruction *) node)->as_variable();
168 
169 	 if (!var || var->mode != ir_var_uniform || !var->constant_value)
170 	    continue;
171 
172 	 if (!mem_ctx)
173 	    mem_ctx = ralloc_context(NULL);
174 
175 	 linker::set_uniform_initializer(mem_ctx, prog, var->name,
176 					 var->type, var->constant_value);
177       }
178    }
179 
180    ralloc_free(mem_ctx);
181 }
182