1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_framebuffer.h"
29 #include "util/u_math.h"
30 #include "util/u_memory.h"
31 #include "util/u_inlines.h"
32 #include "util/u_simple_list.h"
33 #include "util/u_format.h"
34 #include "lp_scene.h"
35 #include "lp_fence.h"
36 #include "lp_debug.h"
37
38
39 #define RESOURCE_REF_SZ 32
40
41 /** List of resource references */
42 struct resource_ref {
43 struct pipe_resource *resource[RESOURCE_REF_SZ];
44 int count;
45 struct resource_ref *next;
46 };
47
48
49 /**
50 * Create a new scene object.
51 * \param queue the queue to put newly rendered/emptied scenes into
52 */
53 struct lp_scene *
lp_scene_create(struct pipe_context * pipe)54 lp_scene_create( struct pipe_context *pipe )
55 {
56 struct lp_scene *scene = CALLOC_STRUCT(lp_scene);
57 if (!scene)
58 return NULL;
59
60 scene->pipe = pipe;
61
62 scene->data.head =
63 CALLOC_STRUCT(data_block);
64
65 pipe_mutex_init(scene->mutex);
66
67 return scene;
68 }
69
70
71 /**
72 * Free all data associated with the given scene, and the scene itself.
73 */
74 void
lp_scene_destroy(struct lp_scene * scene)75 lp_scene_destroy(struct lp_scene *scene)
76 {
77 lp_fence_reference(&scene->fence, NULL);
78 pipe_mutex_destroy(scene->mutex);
79 assert(scene->data.head->next == NULL);
80 FREE(scene->data.head);
81 FREE(scene);
82 }
83
84
85 /**
86 * Check if the scene's bins are all empty.
87 * For debugging purposes.
88 */
89 boolean
lp_scene_is_empty(struct lp_scene * scene)90 lp_scene_is_empty(struct lp_scene *scene )
91 {
92 unsigned x, y;
93
94 for (y = 0; y < TILES_Y; y++) {
95 for (x = 0; x < TILES_X; x++) {
96 const struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
97 if (bin->head) {
98 return FALSE;
99 }
100 }
101 }
102 return TRUE;
103 }
104
105
106 /* Returns true if there has ever been a failed allocation attempt in
107 * this scene. Used in triangle emit to avoid having to check success
108 * at each bin.
109 */
110 boolean
lp_scene_is_oom(struct lp_scene * scene)111 lp_scene_is_oom(struct lp_scene *scene)
112 {
113 return scene->alloc_failed;
114 }
115
116
117 /* Remove all commands from a bin. Tries to reuse some of the memory
118 * allocated to the bin, however.
119 */
120 void
lp_scene_bin_reset(struct lp_scene * scene,unsigned x,unsigned y)121 lp_scene_bin_reset(struct lp_scene *scene, unsigned x, unsigned y)
122 {
123 struct cmd_bin *bin = lp_scene_get_bin(scene, x, y);
124
125 bin->last_state = NULL;
126 bin->head = bin->tail;
127 if (bin->tail) {
128 bin->tail->next = NULL;
129 bin->tail->count = 0;
130 }
131 }
132
133
134 void
lp_scene_begin_rasterization(struct lp_scene * scene)135 lp_scene_begin_rasterization(struct lp_scene *scene)
136 {
137 const struct pipe_framebuffer_state *fb = &scene->fb;
138 int i;
139
140 //LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
141
142 for (i = 0; i < scene->fb.nr_cbufs; i++) {
143 struct pipe_surface *cbuf = scene->fb.cbufs[i];
144 assert(cbuf->u.tex.first_layer == cbuf->u.tex.last_layer);
145 scene->cbufs[i].stride = llvmpipe_resource_stride(cbuf->texture,
146 cbuf->u.tex.level);
147
148 scene->cbufs[i].map = llvmpipe_resource_map(cbuf->texture,
149 cbuf->u.tex.level,
150 cbuf->u.tex.first_layer,
151 LP_TEX_USAGE_READ_WRITE,
152 LP_TEX_LAYOUT_LINEAR);
153 }
154
155 if (fb->zsbuf) {
156 struct pipe_surface *zsbuf = scene->fb.zsbuf;
157 assert(zsbuf->u.tex.first_layer == zsbuf->u.tex.last_layer);
158 scene->zsbuf.stride = llvmpipe_resource_stride(zsbuf->texture, zsbuf->u.tex.level);
159 scene->zsbuf.blocksize =
160 util_format_get_blocksize(zsbuf->texture->format);
161
162 scene->zsbuf.map = llvmpipe_resource_map(zsbuf->texture,
163 zsbuf->u.tex.level,
164 zsbuf->u.tex.first_layer,
165 LP_TEX_USAGE_READ_WRITE,
166 LP_TEX_LAYOUT_NONE);
167 }
168 }
169
170
171
172
173 /**
174 * Free all the temporary data in a scene.
175 */
176 void
lp_scene_end_rasterization(struct lp_scene * scene)177 lp_scene_end_rasterization(struct lp_scene *scene )
178 {
179 int i, j;
180
181 /* Unmap color buffers */
182 for (i = 0; i < scene->fb.nr_cbufs; i++) {
183 if (scene->cbufs[i].map) {
184 struct pipe_surface *cbuf = scene->fb.cbufs[i];
185 llvmpipe_resource_unmap(cbuf->texture,
186 cbuf->u.tex.level,
187 cbuf->u.tex.first_layer);
188 scene->cbufs[i].map = NULL;
189 }
190 }
191
192 /* Unmap z/stencil buffer */
193 if (scene->zsbuf.map) {
194 struct pipe_surface *zsbuf = scene->fb.zsbuf;
195 llvmpipe_resource_unmap(zsbuf->texture,
196 zsbuf->u.tex.level,
197 zsbuf->u.tex.first_layer);
198 scene->zsbuf.map = NULL;
199 }
200
201 /* Reset all command lists:
202 */
203 for (i = 0; i < scene->tiles_x; i++) {
204 for (j = 0; j < scene->tiles_y; j++) {
205 struct cmd_bin *bin = lp_scene_get_bin(scene, i, j);
206 bin->head = NULL;
207 bin->tail = NULL;
208 bin->last_state = NULL;
209 }
210 }
211
212 /* If there are any bins which weren't cleared by the loop above,
213 * they will be caught (on debug builds at least) by this assert:
214 */
215 assert(lp_scene_is_empty(scene));
216
217 /* Decrement texture ref counts
218 */
219 {
220 struct resource_ref *ref;
221 int i, j = 0;
222
223 for (ref = scene->resources; ref; ref = ref->next) {
224 for (i = 0; i < ref->count; i++) {
225 if (LP_DEBUG & DEBUG_SETUP)
226 debug_printf("resource %d: %p %dx%d sz %d\n",
227 j,
228 (void *) ref->resource[i],
229 ref->resource[i]->width0,
230 ref->resource[i]->height0,
231 llvmpipe_resource_size(ref->resource[i]));
232 j++;
233 pipe_resource_reference(&ref->resource[i], NULL);
234 }
235 }
236
237 if (LP_DEBUG & DEBUG_SETUP)
238 debug_printf("scene %d resources, sz %d\n",
239 j, scene->resource_reference_size);
240 }
241
242 /* Free all scene data blocks:
243 */
244 {
245 struct data_block_list *list = &scene->data;
246 struct data_block *block, *tmp;
247
248 for (block = list->head->next; block; block = tmp) {
249 tmp = block->next;
250 FREE(block);
251 }
252
253 list->head->next = NULL;
254 list->head->used = 0;
255 }
256
257 lp_fence_reference(&scene->fence, NULL);
258
259 scene->resources = NULL;
260 scene->scene_size = 0;
261 scene->resource_reference_size = 0;
262
263 scene->has_depthstencil_clear = FALSE;
264 scene->alloc_failed = FALSE;
265
266 util_unreference_framebuffer_state( &scene->fb );
267 }
268
269
270
271
272
273
274 struct cmd_block *
lp_scene_new_cmd_block(struct lp_scene * scene,struct cmd_bin * bin)275 lp_scene_new_cmd_block( struct lp_scene *scene,
276 struct cmd_bin *bin )
277 {
278 struct cmd_block *block = lp_scene_alloc(scene, sizeof(struct cmd_block));
279 if (block) {
280 if (bin->tail) {
281 bin->tail->next = block;
282 bin->tail = block;
283 }
284 else {
285 bin->head = block;
286 bin->tail = block;
287 }
288 //memset(block, 0, sizeof *block);
289 block->next = NULL;
290 block->count = 0;
291 }
292 return block;
293 }
294
295
296 struct data_block *
lp_scene_new_data_block(struct lp_scene * scene)297 lp_scene_new_data_block( struct lp_scene *scene )
298 {
299 if (scene->scene_size + DATA_BLOCK_SIZE > LP_SCENE_MAX_SIZE) {
300 if (0) debug_printf("%s: failed\n", __FUNCTION__);
301 scene->alloc_failed = TRUE;
302 return NULL;
303 }
304 else {
305 struct data_block *block = MALLOC_STRUCT(data_block);
306 if (block == NULL)
307 return NULL;
308
309 scene->scene_size += sizeof *block;
310
311 block->used = 0;
312 block->next = scene->data.head;
313 scene->data.head = block;
314
315 return block;
316 }
317 }
318
319
320 /**
321 * Return number of bytes used for all bin data within a scene.
322 * This does not include resources (textures) referenced by the scene.
323 */
324 static unsigned
lp_scene_data_size(const struct lp_scene * scene)325 lp_scene_data_size( const struct lp_scene *scene )
326 {
327 unsigned size = 0;
328 const struct data_block *block;
329 for (block = scene->data.head; block; block = block->next) {
330 size += block->used;
331 }
332 return size;
333 }
334
335
336
337 /**
338 * Add a reference to a resource by the scene.
339 */
340 boolean
lp_scene_add_resource_reference(struct lp_scene * scene,struct pipe_resource * resource,boolean initializing_scene)341 lp_scene_add_resource_reference(struct lp_scene *scene,
342 struct pipe_resource *resource,
343 boolean initializing_scene)
344 {
345 struct resource_ref *ref, **last = &scene->resources;
346 int i;
347
348 /* Look at existing resource blocks:
349 */
350 for (ref = scene->resources; ref; ref = ref->next) {
351 last = &ref->next;
352
353 /* Search for this resource:
354 */
355 for (i = 0; i < ref->count; i++)
356 if (ref->resource[i] == resource)
357 return TRUE;
358
359 if (ref->count < RESOURCE_REF_SZ) {
360 /* If the block is half-empty, then append the reference here.
361 */
362 break;
363 }
364 }
365
366 /* Create a new block if no half-empty block was found.
367 */
368 if (!ref) {
369 assert(*last == NULL);
370 *last = lp_scene_alloc(scene, sizeof *ref);
371 if (*last == NULL)
372 return FALSE;
373
374 ref = *last;
375 memset(ref, 0, sizeof *ref);
376 }
377
378 /* Append the reference to the reference block.
379 */
380 pipe_resource_reference(&ref->resource[ref->count++], resource);
381 scene->resource_reference_size += llvmpipe_resource_size(resource);
382
383 /* Heuristic to advise scene flushes. This isn't helpful in the
384 * initial setup of the scene, but after that point flush on the
385 * next resource added which exceeds 64MB in referenced texture
386 * data.
387 */
388 if (!initializing_scene &&
389 scene->resource_reference_size >= LP_SCENE_MAX_RESOURCE_SIZE)
390 return FALSE;
391
392 return TRUE;
393 }
394
395
396 /**
397 * Does this scene have a reference to the given resource?
398 */
399 boolean
lp_scene_is_resource_referenced(const struct lp_scene * scene,const struct pipe_resource * resource)400 lp_scene_is_resource_referenced(const struct lp_scene *scene,
401 const struct pipe_resource *resource)
402 {
403 const struct resource_ref *ref;
404 int i;
405
406 for (ref = scene->resources; ref; ref = ref->next) {
407 for (i = 0; i < ref->count; i++)
408 if (ref->resource[i] == resource)
409 return TRUE;
410 }
411
412 return FALSE;
413 }
414
415
416
417
418 /** advance curr_x,y to the next bin */
419 static boolean
next_bin(struct lp_scene * scene)420 next_bin(struct lp_scene *scene)
421 {
422 scene->curr_x++;
423 if (scene->curr_x >= scene->tiles_x) {
424 scene->curr_x = 0;
425 scene->curr_y++;
426 }
427 if (scene->curr_y >= scene->tiles_y) {
428 /* no more bins */
429 return FALSE;
430 }
431 return TRUE;
432 }
433
434
435 void
lp_scene_bin_iter_begin(struct lp_scene * scene)436 lp_scene_bin_iter_begin( struct lp_scene *scene )
437 {
438 scene->curr_x = scene->curr_y = -1;
439 }
440
441
442 /**
443 * Return pointer to next bin to be rendered.
444 * The lp_scene::curr_x and ::curr_y fields will be advanced.
445 * Multiple rendering threads will call this function to get a chunk
446 * of work (a bin) to work on.
447 */
448 struct cmd_bin *
lp_scene_bin_iter_next(struct lp_scene * scene)449 lp_scene_bin_iter_next( struct lp_scene *scene )
450 {
451 struct cmd_bin *bin = NULL;
452
453 pipe_mutex_lock(scene->mutex);
454
455 if (scene->curr_x < 0) {
456 /* first bin */
457 scene->curr_x = 0;
458 scene->curr_y = 0;
459 }
460 else if (!next_bin(scene)) {
461 /* no more bins left */
462 goto end;
463 }
464
465 bin = lp_scene_get_bin(scene, scene->curr_x, scene->curr_y);
466
467 end:
468 /*printf("return bin %p at %d, %d\n", (void *) bin, *bin_x, *bin_y);*/
469 pipe_mutex_unlock(scene->mutex);
470 return bin;
471 }
472
473
lp_scene_begin_binning(struct lp_scene * scene,struct pipe_framebuffer_state * fb)474 void lp_scene_begin_binning( struct lp_scene *scene,
475 struct pipe_framebuffer_state *fb )
476 {
477 assert(lp_scene_is_empty(scene));
478
479 util_copy_framebuffer_state(&scene->fb, fb);
480
481 scene->tiles_x = align(fb->width, TILE_SIZE) / TILE_SIZE;
482 scene->tiles_y = align(fb->height, TILE_SIZE) / TILE_SIZE;
483
484 assert(scene->tiles_x <= TILES_X);
485 assert(scene->tiles_y <= TILES_Y);
486 }
487
488
lp_scene_end_binning(struct lp_scene * scene)489 void lp_scene_end_binning( struct lp_scene *scene )
490 {
491 if (LP_DEBUG & DEBUG_SCENE) {
492 debug_printf("rasterize scene:\n");
493 debug_printf(" scene_size: %u\n",
494 scene->scene_size);
495 debug_printf(" data size: %u\n",
496 lp_scene_data_size(scene));
497
498 if (0)
499 lp_debug_bins( scene );
500 }
501 }
502