1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Binning code for lines
30 */
31
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "lp_perf.h"
35 #include "lp_setup_context.h"
36 #include "lp_rast.h"
37 #include "lp_state_fs.h"
38 #include "lp_state_setup.h"
39
40 #define NUM_CHANNELS 4
41
42 struct lp_line_info {
43
44 float dx;
45 float dy;
46 float oneoverarea;
47
48 const float (*v1)[4];
49 const float (*v2)[4];
50
51 float (*a0)[4];
52 float (*dadx)[4];
53 float (*dady)[4];
54 };
55
56
57 /**
58 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
59 */
constant_coef(struct lp_setup_context * setup,struct lp_line_info * info,unsigned slot,const float value,unsigned i)60 static void constant_coef( struct lp_setup_context *setup,
61 struct lp_line_info *info,
62 unsigned slot,
63 const float value,
64 unsigned i )
65 {
66 info->a0[slot][i] = value;
67 info->dadx[slot][i] = 0.0f;
68 info->dady[slot][i] = 0.0f;
69 }
70
71
72 /**
73 * Compute a0, dadx and dady for a linearly interpolated coefficient,
74 * for a triangle.
75 */
linear_coef(struct lp_setup_context * setup,struct lp_line_info * info,unsigned slot,unsigned vert_attr,unsigned i)76 static void linear_coef( struct lp_setup_context *setup,
77 struct lp_line_info *info,
78 unsigned slot,
79 unsigned vert_attr,
80 unsigned i)
81 {
82 float a1 = info->v1[vert_attr][i];
83 float a2 = info->v2[vert_attr][i];
84
85 float da21 = a1 - a2;
86 float dadx = da21 * info->dx * info->oneoverarea;
87 float dady = da21 * info->dy * info->oneoverarea;
88
89 info->dadx[slot][i] = dadx;
90 info->dady[slot][i] = dady;
91
92 info->a0[slot][i] = (a1 -
93 (dadx * (info->v1[0][0] - setup->pixel_offset) +
94 dady * (info->v1[0][1] - setup->pixel_offset)));
95 }
96
97
98 /**
99 * Compute a0, dadx and dady for a perspective-corrected interpolant,
100 * for a triangle.
101 * We basically multiply the vertex value by 1/w before computing
102 * the plane coefficients (a0, dadx, dady).
103 * Later, when we compute the value at a particular fragment position we'll
104 * divide the interpolated value by the interpolated W at that fragment.
105 */
perspective_coef(struct lp_setup_context * setup,struct lp_line_info * info,unsigned slot,unsigned vert_attr,unsigned i)106 static void perspective_coef( struct lp_setup_context *setup,
107 struct lp_line_info *info,
108 unsigned slot,
109 unsigned vert_attr,
110 unsigned i)
111 {
112 /* premultiply by 1/w (v[0][3] is always 1/w):
113 */
114 float a1 = info->v1[vert_attr][i] * info->v1[0][3];
115 float a2 = info->v2[vert_attr][i] * info->v2[0][3];
116
117 float da21 = a1 - a2;
118 float dadx = da21 * info->dx * info->oneoverarea;
119 float dady = da21 * info->dy * info->oneoverarea;
120
121 info->dadx[slot][i] = dadx;
122 info->dady[slot][i] = dady;
123
124 info->a0[slot][i] = (a1 -
125 (dadx * (info->v1[0][0] - setup->pixel_offset) +
126 dady * (info->v1[0][1] - setup->pixel_offset)));
127 }
128
129 static void
setup_fragcoord_coef(struct lp_setup_context * setup,struct lp_line_info * info,unsigned slot,unsigned usage_mask)130 setup_fragcoord_coef( struct lp_setup_context *setup,
131 struct lp_line_info *info,
132 unsigned slot,
133 unsigned usage_mask)
134 {
135 /*X*/
136 if (usage_mask & TGSI_WRITEMASK_X) {
137 info->a0[slot][0] = 0.0;
138 info->dadx[slot][0] = 1.0;
139 info->dady[slot][0] = 0.0;
140 }
141
142 /*Y*/
143 if (usage_mask & TGSI_WRITEMASK_Y) {
144 info->a0[slot][1] = 0.0;
145 info->dadx[slot][1] = 0.0;
146 info->dady[slot][1] = 1.0;
147 }
148
149 /*Z*/
150 if (usage_mask & TGSI_WRITEMASK_Z) {
151 linear_coef(setup, info, slot, 0, 2);
152 }
153
154 /*W*/
155 if (usage_mask & TGSI_WRITEMASK_W) {
156 linear_coef(setup, info, slot, 0, 3);
157 }
158 }
159
160 /**
161 * Compute the tri->coef[] array dadx, dady, a0 values.
162 */
setup_line_coefficients(struct lp_setup_context * setup,struct lp_line_info * info)163 static void setup_line_coefficients( struct lp_setup_context *setup,
164 struct lp_line_info *info)
165 {
166 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
167 unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
168 unsigned slot;
169
170 /* setup interpolation for all the remaining attributes:
171 */
172 for (slot = 0; slot < key->num_inputs; slot++) {
173 unsigned vert_attr = key->inputs[slot].src_index;
174 unsigned usage_mask = key->inputs[slot].usage_mask;
175 unsigned i;
176
177 switch (key->inputs[slot].interp) {
178 case LP_INTERP_CONSTANT:
179 if (key->flatshade_first) {
180 for (i = 0; i < NUM_CHANNELS; i++)
181 if (usage_mask & (1 << i))
182 constant_coef(setup, info, slot+1, info->v1[vert_attr][i], i);
183 }
184 else {
185 for (i = 0; i < NUM_CHANNELS; i++)
186 if (usage_mask & (1 << i))
187 constant_coef(setup, info, slot+1, info->v2[vert_attr][i], i);
188 }
189 break;
190
191 case LP_INTERP_LINEAR:
192 for (i = 0; i < NUM_CHANNELS; i++)
193 if (usage_mask & (1 << i))
194 linear_coef(setup, info, slot+1, vert_attr, i);
195 break;
196
197 case LP_INTERP_PERSPECTIVE:
198 for (i = 0; i < NUM_CHANNELS; i++)
199 if (usage_mask & (1 << i))
200 perspective_coef(setup, info, slot+1, vert_attr, i);
201 fragcoord_usage_mask |= TGSI_WRITEMASK_W;
202 break;
203
204 case LP_INTERP_POSITION:
205 /*
206 * The generated pixel interpolators will pick up the coeffs from
207 * slot 0, so all need to ensure that the usage mask is covers all
208 * usages.
209 */
210 fragcoord_usage_mask |= usage_mask;
211 break;
212
213 case LP_INTERP_FACING:
214 for (i = 0; i < NUM_CHANNELS; i++)
215 if (usage_mask & (1 << i))
216 constant_coef(setup, info, slot+1, 1.0, i);
217 break;
218
219 default:
220 assert(0);
221 }
222 }
223
224 /* The internal position input is in slot zero:
225 */
226 setup_fragcoord_coef(setup, info, 0,
227 fragcoord_usage_mask);
228 }
229
230
231
subpixel_snap(float a)232 static INLINE int subpixel_snap( float a )
233 {
234 return util_iround(FIXED_ONE * a);
235 }
236
237
238 /**
239 * Print line vertex attribs (for debug).
240 */
241 static void
print_line(struct lp_setup_context * setup,const float (* v1)[4],const float (* v2)[4])242 print_line(struct lp_setup_context *setup,
243 const float (*v1)[4],
244 const float (*v2)[4])
245 {
246 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
247 uint i;
248
249 debug_printf("llvmpipe line\n");
250 for (i = 0; i < 1 + key->num_inputs; i++) {
251 debug_printf(" v1[%d]: %f %f %f %f\n", i,
252 v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
253 }
254 for (i = 0; i < 1 + key->num_inputs; i++) {
255 debug_printf(" v2[%d]: %f %f %f %f\n", i,
256 v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
257 }
258 }
259
260
sign(float x)261 static INLINE boolean sign(float x){
262 return x >= 0;
263 }
264
265
266 /* Used on positive floats only:
267 */
fracf(float f)268 static INLINE float fracf(float f)
269 {
270 return f - floorf(f);
271 }
272
273
274
275 static boolean
try_setup_line(struct lp_setup_context * setup,const float (* v1)[4],const float (* v2)[4])276 try_setup_line( struct lp_setup_context *setup,
277 const float (*v1)[4],
278 const float (*v2)[4])
279 {
280 struct lp_scene *scene = setup->scene;
281 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
282 struct lp_rast_triangle *line;
283 struct lp_rast_plane *plane;
284 struct lp_line_info info;
285 float width = MAX2(1.0, setup->line_width);
286 struct u_rect bbox;
287 unsigned tri_bytes;
288 int x[4];
289 int y[4];
290 int i;
291 int nr_planes = 4;
292
293 /* linewidth should be interpreted as integer */
294 int fixed_width = util_iround(width) * FIXED_ONE;
295
296 float x_offset=0;
297 float y_offset=0;
298 float x_offset_end=0;
299 float y_offset_end=0;
300
301 float x1diff;
302 float y1diff;
303 float x2diff;
304 float y2diff;
305 float dx, dy;
306 float area;
307
308 boolean draw_start;
309 boolean draw_end;
310 boolean will_draw_start;
311 boolean will_draw_end;
312
313 if (0)
314 print_line(setup, v1, v2);
315
316 if (setup->scissor_test) {
317 nr_planes = 8;
318 }
319 else {
320 nr_planes = 4;
321 }
322
323
324 dx = v1[0][0] - v2[0][0];
325 dy = v1[0][1] - v2[0][1];
326 area = (dx * dx + dy * dy);
327 if (area == 0) {
328 LP_COUNT(nr_culled_tris);
329 return TRUE;
330 }
331
332 info.oneoverarea = 1.0f / area;
333 info.dx = dx;
334 info.dy = dy;
335 info.v1 = v1;
336 info.v2 = v2;
337
338
339 /* X-MAJOR LINE */
340 if (fabsf(dx) >= fabsf(dy)) {
341 float dydx = dy / dx;
342
343 x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
344 y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
345 x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
346 y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
347
348 if (y2diff==-0.5 && dy<0){
349 y2diff = 0.5;
350 }
351
352 /*
353 * Diamond exit rule test for starting point
354 */
355 if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
356 draw_start = TRUE;
357 }
358 else if (sign(x1diff) == sign(-dx)) {
359 draw_start = FALSE;
360 }
361 else if (sign(-y1diff) != sign(dy)) {
362 draw_start = TRUE;
363 }
364 else {
365 /* do intersection test */
366 float yintersect = fracf(v1[0][1]) + x1diff * dydx;
367 draw_start = (yintersect < 1.0 && yintersect > 0.0);
368 }
369
370
371 /*
372 * Diamond exit rule test for ending point
373 */
374 if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
375 draw_end = FALSE;
376 }
377 else if (sign(x2diff) != sign(-dx)) {
378 draw_end = FALSE;
379 }
380 else if (sign(-y2diff) == sign(dy)) {
381 draw_end = TRUE;
382 }
383 else {
384 /* do intersection test */
385 float yintersect = fracf(v2[0][1]) + x2diff * dydx;
386 draw_end = (yintersect < 1.0 && yintersect > 0.0);
387 }
388
389 /* Are we already drawing start/end?
390 */
391 will_draw_start = sign(-x1diff) != sign(dx);
392 will_draw_end = (sign(x2diff) == sign(-dx)) || x2diff==0;
393
394 if (dx < 0) {
395 /* if v2 is to the right of v1, swap pointers */
396 const float (*temp)[4] = v1;
397 v1 = v2;
398 v2 = temp;
399 dx = -dx;
400 dy = -dy;
401 /* Otherwise shift planes appropriately */
402 if (will_draw_start != draw_start) {
403 x_offset_end = - x1diff - 0.5;
404 y_offset_end = x_offset_end * dydx;
405
406 }
407 if (will_draw_end != draw_end) {
408 x_offset = - x2diff - 0.5;
409 y_offset = x_offset * dydx;
410 }
411
412 }
413 else{
414 /* Otherwise shift planes appropriately */
415 if (will_draw_start != draw_start) {
416 x_offset = - x1diff + 0.5;
417 y_offset = x_offset * dydx;
418 }
419 if (will_draw_end != draw_end) {
420 x_offset_end = - x2diff + 0.5;
421 y_offset_end = x_offset_end * dydx;
422 }
423 }
424
425 /* x/y positions in fixed point */
426 x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
427 x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
428 x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
429 x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
430
431 y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) - fixed_width/2;
432 y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) - fixed_width/2;
433 y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) + fixed_width/2;
434 y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) + fixed_width/2;
435
436 }
437 else {
438 const float dxdy = dx / dy;
439
440 /* Y-MAJOR LINE */
441 x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
442 y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
443 x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
444 y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
445
446 if (x2diff==-0.5 && dx<0) {
447 x2diff = 0.5;
448 }
449
450 /*
451 * Diamond exit rule test for starting point
452 */
453 if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
454 draw_start = TRUE;
455 }
456 else if (sign(-y1diff) == sign(dy)) {
457 draw_start = FALSE;
458 }
459 else if (sign(x1diff) != sign(-dx)) {
460 draw_start = TRUE;
461 }
462 else {
463 /* do intersection test */
464 float xintersect = fracf(v1[0][0]) + y1diff * dxdy;
465 draw_start = (xintersect < 1.0 && xintersect > 0.0);
466 }
467
468 /*
469 * Diamond exit rule test for ending point
470 */
471 if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
472 draw_end = FALSE;
473 }
474 else if (sign(-y2diff) != sign(dy) ) {
475 draw_end = FALSE;
476 }
477 else if (sign(x2diff) == sign(-dx) ) {
478 draw_end = TRUE;
479 }
480 else {
481 /* do intersection test */
482 float xintersect = fracf(v2[0][0]) + y2diff * dxdy;
483 draw_end = (xintersect < 1.0 && xintersect >= 0.0);
484 }
485
486 /* Are we already drawing start/end?
487 */
488 will_draw_start = sign(y1diff) == sign(dy);
489 will_draw_end = (sign(-y2diff) == sign(dy)) || y2diff==0;
490
491 if (dy > 0) {
492 /* if v2 is on top of v1, swap pointers */
493 const float (*temp)[4] = v1;
494 v1 = v2;
495 v2 = temp;
496 dx = -dx;
497 dy = -dy;
498
499 /* Otherwise shift planes appropriately */
500 if (will_draw_start != draw_start) {
501 y_offset_end = - y1diff + 0.5;
502 x_offset_end = y_offset_end * dxdy;
503 }
504 if (will_draw_end != draw_end) {
505 y_offset = - y2diff + 0.5;
506 x_offset = y_offset * dxdy;
507 }
508 }
509 else {
510 /* Otherwise shift planes appropriately */
511 if (will_draw_start != draw_start) {
512 y_offset = - y1diff - 0.5;
513 x_offset = y_offset * dxdy;
514
515 }
516 if (will_draw_end != draw_end) {
517 y_offset_end = - y2diff - 0.5;
518 x_offset_end = y_offset_end * dxdy;
519 }
520 }
521
522 /* x/y positions in fixed point */
523 x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) - fixed_width/2;
524 x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) - fixed_width/2;
525 x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) + fixed_width/2;
526 x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) + fixed_width/2;
527
528 y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
529 y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
530 y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
531 y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
532 }
533
534
535
536 LP_COUNT(nr_tris);
537
538
539 /* Bounding rectangle (in pixels) */
540 {
541 /* Yes this is necessary to accurately calculate bounding boxes
542 * with the two fill-conventions we support. GL (normally) ends
543 * up needing a bottom-left fill convention, which requires
544 * slightly different rounding.
545 */
546 int adj = (setup->pixel_offset != 0) ? 1 : 0;
547
548 bbox.x0 = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
549 bbox.x1 = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
550 bbox.y0 = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
551 bbox.y1 = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
552
553 /* Inclusive coordinates:
554 */
555 bbox.x1--;
556 bbox.y1--;
557 }
558
559 if (bbox.x1 < bbox.x0 ||
560 bbox.y1 < bbox.y0) {
561 if (0) debug_printf("empty bounding box\n");
562 LP_COUNT(nr_culled_tris);
563 return TRUE;
564 }
565
566 if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
567 if (0) debug_printf("offscreen\n");
568 LP_COUNT(nr_culled_tris);
569 return TRUE;
570 }
571
572 /* Can safely discard negative regions:
573 */
574 bbox.x0 = MAX2(bbox.x0, 0);
575 bbox.y0 = MAX2(bbox.y0, 0);
576
577 line = lp_setup_alloc_triangle(scene,
578 key->num_inputs,
579 nr_planes,
580 &tri_bytes);
581 if (!line)
582 return FALSE;
583
584 #ifdef DEBUG
585 line->v[0][0] = v1[0][0];
586 line->v[1][0] = v2[0][0];
587 line->v[0][1] = v1[0][1];
588 line->v[1][1] = v2[0][1];
589 #endif
590
591 /* calculate the deltas */
592 plane = GET_PLANES(line);
593 plane[0].dcdy = x[0] - x[1];
594 plane[1].dcdy = x[1] - x[2];
595 plane[2].dcdy = x[2] - x[3];
596 plane[3].dcdy = x[3] - x[0];
597
598 plane[0].dcdx = y[0] - y[1];
599 plane[1].dcdx = y[1] - y[2];
600 plane[2].dcdx = y[2] - y[3];
601 plane[3].dcdx = y[3] - y[0];
602
603
604 /* Setup parameter interpolants:
605 */
606 info.a0 = GET_A0(&line->inputs);
607 info.dadx = GET_DADX(&line->inputs);
608 info.dady = GET_DADY(&line->inputs);
609 setup_line_coefficients(setup, &info);
610
611 line->inputs.frontfacing = TRUE;
612 line->inputs.disable = FALSE;
613 line->inputs.opaque = FALSE;
614
615 for (i = 0; i < 4; i++) {
616
617 /* half-edge constants, will be interated over the whole render
618 * target.
619 */
620 plane[i].c = plane[i].dcdx * x[i] - plane[i].dcdy * y[i];
621
622
623 /* correct for top-left vs. bottom-left fill convention.
624 *
625 * note that we're overloading gl_rasterization_rules to mean
626 * both (0.5,0.5) pixel centers *and* bottom-left filling
627 * convention.
628 *
629 * GL actually has a top-left filling convention, but GL's
630 * notion of "top" differs from gallium's...
631 *
632 * Also, sometimes (in FBO cases) GL will render upside down
633 * to its usual method, in which case it will probably want
634 * to use the opposite, top-left convention.
635 */
636 if (plane[i].dcdx < 0) {
637 /* both fill conventions want this - adjust for left edges */
638 plane[i].c++;
639 }
640 else if (plane[i].dcdx == 0) {
641 if (setup->pixel_offset == 0) {
642 /* correct for top-left fill convention:
643 */
644 if (plane[i].dcdy > 0) plane[i].c++;
645 }
646 else {
647 /* correct for bottom-left fill convention:
648 */
649 if (plane[i].dcdy < 0) plane[i].c++;
650 }
651 }
652
653 plane[i].dcdx *= FIXED_ONE;
654 plane[i].dcdy *= FIXED_ONE;
655
656 /* find trivial reject offsets for each edge for a single-pixel
657 * sized block. These will be scaled up at each recursive level to
658 * match the active blocksize. Scaling in this way works best if
659 * the blocks are square.
660 */
661 plane[i].eo = 0;
662 if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx;
663 if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy;
664 }
665
666
667 /*
668 * When rasterizing scissored tris, use the intersection of the
669 * triangle bounding box and the scissor rect to generate the
670 * scissor planes.
671 *
672 * This permits us to cut off the triangle "tails" that are present
673 * in the intermediate recursive levels caused when two of the
674 * triangles edges don't diverge quickly enough to trivially reject
675 * exterior blocks from the triangle.
676 *
677 * It's not really clear if it's worth worrying about these tails,
678 * but since we generate the planes for each scissored tri, it's
679 * free to trim them in this case.
680 *
681 * Note that otherwise, the scissor planes only vary in 'C' value,
682 * and even then only on state-changes. Could alternatively store
683 * these planes elsewhere.
684 */
685 if (nr_planes == 8) {
686 const struct u_rect *scissor = &setup->scissor;
687
688 plane[4].dcdx = -1;
689 plane[4].dcdy = 0;
690 plane[4].c = 1-scissor->x0;
691 plane[4].eo = 1;
692
693 plane[5].dcdx = 1;
694 plane[5].dcdy = 0;
695 plane[5].c = scissor->x1+1;
696 plane[5].eo = 0;
697
698 plane[6].dcdx = 0;
699 plane[6].dcdy = 1;
700 plane[6].c = 1-scissor->y0;
701 plane[6].eo = 1;
702
703 plane[7].dcdx = 0;
704 plane[7].dcdy = -1;
705 plane[7].c = scissor->y1+1;
706 plane[7].eo = 0;
707 }
708
709 return lp_setup_bin_triangle(setup, line, &bbox, nr_planes);
710 }
711
712
lp_setup_line(struct lp_setup_context * setup,const float (* v0)[4],const float (* v1)[4])713 static void lp_setup_line( struct lp_setup_context *setup,
714 const float (*v0)[4],
715 const float (*v1)[4] )
716 {
717 if (!try_setup_line( setup, v0, v1 ))
718 {
719 if (!lp_setup_flush_and_restart(setup))
720 return;
721
722 if (!try_setup_line( setup, v0, v1 ))
723 return;
724 }
725 }
726
727
lp_setup_choose_line(struct lp_setup_context * setup)728 void lp_setup_choose_line( struct lp_setup_context *setup )
729 {
730 setup->line = lp_setup_line;
731 }
732
733
734