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Searched defs:lum (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/core/
DSkColorShader.h68 bool onAsLuminanceColor(SkColor* lum) const override { in onAsLuminanceColor()
DSkMaskGamma.h57 U8CPU lum = base; in sk_t_scale255() local
114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); in SkTMaskGamma() local
DSkPaint.cpp1569 U8CPU lum = SkComputeLuminance(SkColorGetR(color), in PostMakeRec() local
/external/skia/tests/
DTextureCompressionTest.cpp228 for (int lum = 0; lum < 256; ++lum) { in DEF_TEST() local
/external/skia/src/gpu/effects/
DGrDistanceFieldGeoProc.h52 float lum, uint32_t flags) { in Create()
/external/skia/src/gpu/
DGrAtlasTextContext.cpp226 U8CPU lum = SkComputeLuminance(SkColorGetR(canonicalColor), in ComputeCanonicalColor() local
1999 U8CPU lum = SkColorSpaceLuminance::computeLuminance(fGamma, filteredColor); in setupDfProcessor() local
/external/skia/src/ports/
DSkFontHost_mac.cpp1169 U8CPU lum = sk_apply_lut_if<APPLY_PREBLEND>(SkComputeLuminance(r, g, b), table8); in rgb_to_a8() local