1 /*
2  * Copyright 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
18 #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
19 
20 #include <gui/BufferQueueDefs.h>
21 #include <gui/IGraphicBufferProducer.h>
22 
23 namespace android {
24 
25 class BufferSlot;
26 
27 class BufferQueueProducer : public BnGraphicBufferProducer,
28                             private IBinder::DeathRecipient {
29 public:
30     friend class BufferQueue; // Needed to access binderDied
31 
32     BufferQueueProducer(const sp<BufferQueueCore>& core);
33     virtual ~BufferQueueProducer();
34 
35     // requestBuffer returns the GraphicBuffer for slot N.
36     //
37     // In normal operation, this is called the first time slot N is returned
38     // by dequeueBuffer.  It must be called again if dequeueBuffer returns
39     // flags indicating that previously-returned buffers are no longer valid.
40     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
41 
42     // setBufferCount updates the number of available buffer slots.  If this
43     // method succeeds, buffer slots will be both unallocated and owned by
44     // the BufferQueue object (i.e. they are not owned by the producer or
45     // consumer).
46     //
47     // This will fail if the producer has dequeued any buffers, or if
48     // bufferCount is invalid.  bufferCount must generally be a value
49     // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
50     // (inclusive).  It may also be set to zero (the default) to indicate
51     // that the producer does not wish to set a value.  The minimum value
52     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
53     // ...).
54     //
55     // This may only be called by the producer.  The consumer will be told
56     // to discard buffers through the onBuffersReleased callback.
57     virtual status_t setBufferCount(int bufferCount);
58 
59     // dequeueBuffer gets the next buffer slot index for the producer to use.
60     // If a buffer slot is available then that slot index is written to the
61     // location pointed to by the buf argument and a status of OK is returned.
62     // If no slot is available then a status of -EBUSY is returned and buf is
63     // unmodified.
64     //
65     // The outFence parameter will be updated to hold the fence associated with
66     // the buffer. The contents of the buffer must not be overwritten until the
67     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be
68     // written immediately.
69     //
70     // The width and height parameters must be no greater than the minimum of
71     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
72     // An error due to invalid dimensions might not be reported until
73     // updateTexImage() is called.  If width and height are both zero, the
74     // default values specified by setDefaultBufferSize() are used instead.
75     //
76     // If the format is 0, the default format will be used.
77     //
78     // The usage argument specifies gralloc buffer usage flags.  The values
79     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These
80     // will be merged with the usage flags specified by setConsumerUsageBits.
81     //
82     // The return value may be a negative error value or a non-negative
83     // collection of flags.  If the flags are set, the return values are
84     // valid, but additional actions must be performed.
85     //
86     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
87     // producer must discard cached GraphicBuffer references for the slot
88     // returned in buf.
89     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
90     // must discard cached GraphicBuffer references for all slots.
91     //
92     // In both cases, the producer will need to call requestBuffer to get a
93     // GraphicBuffer handle for the returned slot.
94     virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence,
95             bool async, uint32_t width, uint32_t height, PixelFormat format,
96             uint32_t usage);
97 
98     // See IGraphicBufferProducer::detachBuffer
99     virtual status_t detachBuffer(int slot);
100 
101     // See IGraphicBufferProducer::detachNextBuffer
102     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
103             sp<Fence>* outFence);
104 
105     // See IGraphicBufferProducer::attachBuffer
106     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
107 
108     // queueBuffer returns a filled buffer to the BufferQueue.
109     //
110     // Additional data is provided in the QueueBufferInput struct.  Notably,
111     // a timestamp must be provided for the buffer. The timestamp is in
112     // nanoseconds, and must be monotonically increasing. Its other semantics
113     // (zero point, etc) are producer-specific and should be documented by the
114     // producer.
115     //
116     // The caller may provide a fence that signals when all rendering
117     // operations have completed.  Alternatively, NO_FENCE may be used,
118     // indicating that the buffer is ready immediately.
119     //
120     // Some values are returned in the output struct: the current settings
121     // for default width and height, the current transform hint, and the
122     // number of queued buffers.
123     virtual status_t queueBuffer(int slot,
124             const QueueBufferInput& input, QueueBufferOutput* output);
125 
126     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
127     // queue it for use by the consumer.
128     //
129     // The buffer will not be overwritten until the fence signals.  The fence
130     // will usually be the one obtained from dequeueBuffer.
131     virtual void cancelBuffer(int slot, const sp<Fence>& fence);
132 
133     // Query native window attributes.  The "what" values are enumerated in
134     // window.h (e.g. NATIVE_WINDOW_FORMAT).
135     virtual int query(int what, int* outValue);
136 
137     // connect attempts to connect a producer API to the BufferQueue.  This
138     // must be called before any other IGraphicBufferProducer methods are
139     // called except for getAllocator.  A consumer must already be connected.
140     //
141     // This method will fail if connect was previously called on the
142     // BufferQueue and no corresponding disconnect call was made (i.e. if
143     // it's still connected to a producer).
144     //
145     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
146     virtual status_t connect(const sp<IProducerListener>& listener,
147             int api, bool producerControlledByApp, QueueBufferOutput* output);
148 
149     // disconnect attempts to disconnect a producer API from the BufferQueue.
150     // Calling this method will cause any subsequent calls to other
151     // IGraphicBufferProducer methods to fail except for getAllocator and connect.
152     // Successfully calling connect after this will allow the other methods to
153     // succeed again.
154     //
155     // This method will fail if the the BufferQueue is not currently
156     // connected to the specified producer API.
157     virtual status_t disconnect(int api);
158 
159     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
160     //
161     // A sideband stream is a device-specific mechanism for passing buffers
162     // from the producer to the consumer without using dequeueBuffer/
163     // queueBuffer. If a sideband stream is present, the consumer can choose
164     // whether to acquire buffers from the sideband stream or from the queued
165     // buffers.
166     //
167     // Passing NULL or a different stream handle will detach the previous
168     // handle if any.
169     virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
170 
171     // See IGraphicBufferProducer::allocateBuffers
172     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
173             PixelFormat format, uint32_t usage);
174 
175     // See IGraphicBufferProducer::allowAllocation
176     virtual status_t allowAllocation(bool allow);
177 
178     // See IGraphicBufferProducer::setGenerationNumber
179     virtual status_t setGenerationNumber(uint32_t generationNumber);
180 
181     // See IGraphicBufferProducer::getConsumerName
182     virtual String8 getConsumerName() const override;
183 
184 private:
185     // This is required by the IBinder::DeathRecipient interface
186     virtual void binderDied(const wp<IBinder>& who);
187 
188     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
189     // block if there are no available slots and we are not in non-blocking
190     // mode (producer and consumer controlled by the application). If it blocks,
191     // it will release mCore->mMutex while blocked so that other operations on
192     // the BufferQueue may succeed.
193     status_t waitForFreeSlotThenRelock(const char* caller, bool async,
194             int* found, status_t* returnFlags) const;
195 
196     sp<BufferQueueCore> mCore;
197 
198     // This references mCore->mSlots. Lock mCore->mMutex while accessing.
199     BufferQueueDefs::SlotsType& mSlots;
200 
201     // This is a cached copy of the name stored in the BufferQueueCore.
202     // It's updated during connect and dequeueBuffer (which should catch
203     // most updates).
204     String8 mConsumerName;
205 
206     uint32_t mStickyTransform;
207 
208     // This saves the fence from the last queueBuffer, such that the
209     // next queueBuffer call can throttle buffer production. The prior
210     // queueBuffer's fence is not nessessarily available elsewhere,
211     // since the previous buffer might have already been acquired.
212     sp<Fence> mLastQueueBufferFence;
213 
214     // Take-a-ticket system for ensuring that onFrame* callbacks are called in
215     // the order that frames are queued. While the BufferQueue lock
216     // (mCore->mMutex) is held, a ticket is retained by the producer. After
217     // dropping the BufferQueue lock, the producer must wait on the condition
218     // variable until the current callback ticket matches its retained ticket.
219     Mutex mCallbackMutex;
220     int mNextCallbackTicket; // Protected by mCore->mMutex
221     int mCurrentCallbackTicket; // Protected by mCallbackMutex
222     Condition mCallbackCondition;
223 
224 }; // class BufferQueueProducer
225 
226 } // namespace android
227 
228 #endif
229