1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_TEXTURE_RENDERER_H
18 #define ANDROID_TEXTURE_RENDERER_H
19 
20 #include <GLES/gl.h>
21 
22 #include <utils/RefBase.h>
23 
24 namespace android {
25 
26 class GLConsumer;
27 
28 class TextureRenderer : public RefBase {
29 public:
30     TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
31 
32     void SetUp();
33     void drawTexture();
34 
35 private:
36     GLuint mTexName;
37     sp<GLConsumer> mST;
38     GLuint mPgm;
39     GLint mPositionHandle;
40     GLint mTexSamplerHandle;
41     GLint mTexMatrixHandle;
42 };
43 
44 } // namespace android
45 
46 #endif
47