1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef __ANDROID_GENERICPLAYER_H__
18 #define __ANDROID_GENERICPLAYER_H__
19 
20 #include <media/stagefright/foundation/AHandler.h>
21 #include <media/stagefright/foundation/ALooper.h>
22 #include <media/stagefright/foundation/AMessage.h>
23 
24 //--------------------------------------------------------------------------------------------------
25 /**
26  * Message parameters for AHandler messages, see list in GenericPlayer::kWhatxxx
27  */
28 #define WHATPARAM_SEEK_SEEKTIME_MS                  "seekTimeMs"
29 #define WHATPARAM_LOOP_LOOPING                      "looping"
30 #define WHATPARAM_BUFFERING_UPDATE                  "bufferingUpdate"
31 #define WHATPARAM_BUFFERING_UPDATETHRESHOLD_PERCENT "buffUpdateThreshold"
32 #define WHATPARAM_ATTACHAUXEFFECT                   "attachAuxEffect"
33 #define WHATPARAM_SETAUXEFFECTSENDLEVEL             "setAuxEffectSendLevel"
34 // Parameters for kWhatSetPlayEvents
35 #define WHATPARAM_SETPLAYEVENTS_FLAGS               "setPlayEventsFlags"
36 #define WHATPARAM_SETPLAYEVENTS_MARKER              "setPlayEventsMarker"
37 #define WHATPARAM_SETPLAYEVENTS_UPDATE              "setPlayEventsUpdate"
38 // Parameters for kWhatOneShot (see explanation at definition of kWhatOneShot below)
39 #define WHATPARAM_ONESHOT_GENERATION                "oneShotGeneration"
40 
41 namespace android {
42 
43 // abstract base class
44 class GenericPlayer : public AHandler
45 {
46 public:
47 
48     enum {
49         kEventPrepared                = 'prep',
50         kEventHasVideoSize            = 'vsiz',
51         kEventPrefetchStatusChange    = 'pfsc',
52         kEventPrefetchFillLevelUpdate = 'pflu',
53         kEventEndOfStream             = 'eos',
54         kEventChannelCount            = 'ccnt',
55         kEventPlay                    = 'play', // SL_PLAYEVENT_*
56         kEventErrorAfterPrepare       = 'easp', // error after successful prepare
57     };
58 
59 
60     GenericPlayer(const AudioPlayback_Parameters* params);
61     virtual ~GenericPlayer();
62 
63     void init(const notif_cbf_t cbf, void* notifUser);
64     virtual void preDestroy();
65 
66     void setDataSource(const char *uri);
67     void setDataSource(int fd, int64_t offset, int64_t length, bool closeAfterUse = false);
68 
69     void prepare();
70     virtual void play();
71     void pause();
72     void stop();
73     // timeMsec must be >= 0 or == ANDROID_UNKNOWN_TIME (used by StreamPlayer after discontinuity)
74     void seek(int64_t timeMsec);
75     void loop(bool loop);
76     void setBufferingUpdateThreshold(int16_t thresholdPercent);
77 
78     void getDurationMsec(int* msec); //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
79     virtual void getPositionMsec(int* msec) = 0; //msec != NULL, ANDROID_UNKNOWN_TIME if unknown
80 
setVideoSurfaceTexture(const sp<IGraphicBufferProducer> & bufferProducer __unused)81     virtual void setVideoSurfaceTexture(const sp<IGraphicBufferProducer> &bufferProducer __unused)
82             { }
83 
84     void setVolume(float leftVol, float rightVol);
85     void attachAuxEffect(int32_t effectId);
86     void setAuxEffectSendLevel(float level);
87 
88     virtual void setPlaybackRate(int32_t ratePermille);
89 
90     // Call after changing any of the IPlay settings related to SL_PLAYEVENT_*
91     void setPlayEvents(int32_t eventFlags, int32_t markerPosition, int32_t positionUpdatePeriod);
92 
93 protected:
94     // mutex used for set vs use of volume, duration, and cache (fill, threshold) settings
95     Mutex mSettingsLock;
96 
97     void resetDataLocator();
98     DataLocator2 mDataLocator;
99     int          mDataLocatorType;
100 
101     // Constants used to identify the messages in this player's AHandler message loop
102     //   in onMessageReceived()
103     enum {
104         kWhatPrepare         = 'prep',  // start preparation
105         kWhatNotif           = 'noti',  // send a notification to client
106         kWhatPlay            = 'play',  // start player
107         kWhatPause           = 'paus',  // pause or stop player
108         kWhatSeek            = 'seek',  // request a seek to specified position
109         kWhatSeekComplete    = 'skcp',  // seek request has completed
110         kWhatLoop            = 'loop',  // set the player's looping status
111         kWhatVolumeUpdate    = 'volu',  // set the channel gains to specified values
112         kWhatBufferingUpdate = 'bufu',
113         kWhatBuffUpdateThres = 'buut',
114         kWhatAttachAuxEffect = 'aaux',
115         kWhatSetAuxEffectSendLevel = 'saux',
116         kWhatSetPlayEvents   = 'spev',  // process new IPlay settings related to SL_PLAYEVENT_*
117         kWhatOneShot         = 'ones',  // deferred (non-0 timeout) handler for SL_PLAYEVENT_*
118         // As used here, "one-shot" is the software equivalent of a "retriggerable monostable
119         // multivibrator" from electronics.  Briefly, a one-shot is a timer that can be triggered
120         // to fire at some point in the future.  It is "retriggerable" because while the timer
121         // is active, it is possible to replace the current timeout value by a new value.
122         // This is done by cancelling the current timer (using a generation count),
123         // and then posting another timer with the new desired value.
124     };
125 
126     // Send a notification to one of the event listeners
127     virtual void notify(const char* event, int data1, bool async);
128     virtual void notify(const char* event, int data1, int data2, bool async);
129 
130     // AHandler implementation
131     virtual void onMessageReceived(const sp<AMessage> &msg);
132 
133     // Async event handlers (called from GenericPlayer's event loop)
134     virtual void onPrepare();
135     virtual void onNotify(const sp<AMessage> &msg);
136     virtual void onPlay();
137     virtual void onPause();
138     virtual void onSeek(const sp<AMessage> &msg);
139     virtual void onLoop(const sp<AMessage> &msg);
140     virtual void onVolumeUpdate();
141     virtual void onSeekComplete();
142     virtual void onBufferingUpdate(const sp<AMessage> &msg);
143     virtual void onSetBufferingUpdateThreshold(const sp<AMessage> &msg);
144     virtual void onAttachAuxEffect(const sp<AMessage> &msg);
145     virtual void onSetAuxEffectSendLevel(const sp<AMessage> &msg);
146     void onSetPlayEvents(const sp<AMessage> &msg);
147     void onOneShot(const sp<AMessage> &msg);
148 
149     // Convenience methods
150     //   for async notifications of prefetch status and cache fill level, needs to be called
151     //     with mSettingsLock locked
152     void notifyStatus();
153     void notifyCacheFill();
154     //   for internal async notification to update state that the player is no longer seeking
155     void seekComplete();
156     void bufferingUpdate(int16_t fillLevelPerMille);
157 
158     // Event notification from GenericPlayer to OpenSL ES / OpenMAX AL framework
159     notif_cbf_t mNotifyClient;
160     void*       mNotifyUser;
161     // lock to protect mNotifyClient and mNotifyUser updates
162     Mutex       mNotifyClientLock;
163 
164     // Bits for mStateFlags
165     enum {
166         kFlagPrepared               = 1 << 0,   // use only for successful preparation
167         kFlagPreparing              = 1 << 1,
168         kFlagPlaying                = 1 << 2,
169         kFlagBuffering              = 1 << 3,
170         kFlagSeeking                = 1 << 4,   // set if we (not Stagefright) initiated a seek
171         kFlagLooping                = 1 << 5,   // set if looping is enabled
172         kFlagPreparedUnsuccessfully = 1 << 6,
173     };
174 
175     // Only accessed from event loop, does not need a mutex
176     uint32_t mStateFlags;
177 
178     sp<ALooper> mLooper;
179 
180     const AudioPlayback_Parameters mPlaybackParams;
181 
182     // protected by mSettingsLock after construction
183     AndroidAudioLevels mAndroidAudioLevels;
184 
185     // protected by mSettingsLock
186     int32_t mDurationMsec;
187     int16_t mPlaybackRatePermille;
188 
189     CacheStatus_t mCacheStatus;
190     int16_t mCacheFill; // cache fill level + played back level in permille
191     int16_t mLastNotifiedCacheFill; // last cache fill level communicated to the listener
192     int16_t mCacheFillNotifThreshold; // threshold in cache fill level for cache fill to be reported
193 
194     // Call any time any of the IPlay copies, current position, or play state changes, and
195     // supply the latest known position or ANDROID_UNKNOWN_TIME if position is unknown to caller.
196     void updateOneShot(int positionMs = ANDROID_UNKNOWN_TIME);
197 
198     // players that "render" data to present it to the user (a music player, a video player),
199     // should return true, while players that only decode (hopefully faster than "real time")
200     // should return false.
advancesPositionInRealTime()201     virtual bool advancesPositionInRealTime() const { return true; }
202 
203 private:
204 
205     // Our copy of some important IPlay member variables, except in Android units
206     int32_t mEventFlags;
207     int32_t mMarkerPositionMs;
208     int32_t mPositionUpdatePeriodMs;
209 
210     // We need to be able to cancel any pending one-shot event(s) prior to posting
211     // a new one-shot.  As AMessage does not currently support cancellation by
212     // "what" category, we simulate this by keeping a generation counter for
213     // one-shots.  When a one-shot event is delivered, it checks to see if it is
214     // still the current one-shot.  If not, it returns immediately, thus
215     // effectively cancelling itself.  Note that counter wrap-around is possible
216     // but unlikely and benign.
217     int32_t mOneShotGeneration;
218 
219     // Play position at time of the most recently delivered SL_PLAYEVENT_HEADATNEWPOS,
220     // or ANDROID_UNKNOWN_TIME if a SL_PLAYEVENT_HEADATNEWPOS has never been delivered.
221     int32_t mDeliveredNewPosMs;
222 
223     // Play position most recently observed by updateOneShot, or ANDROID_UNKNOWN_TIME
224     // if the play position has never been observed.
225     int32_t mObservedPositionMs;
226 
227     DISALLOW_EVIL_CONSTRUCTORS(GenericPlayer);
228 };
229 
230 } // namespace android
231 
232 extern void android_player_volumeUpdate(float *pVolumes /*[2]*/, const IVolume *volumeItf,
233         unsigned channelCount, float amplFromDirectLevel, const bool *audibilityFactors /*[2]*/);
234 
235 #endif /* __ANDROID_GENERICPLAYER_H__ */
236