Searched defs:no_spill (Results 1 – 3 of 3) sorted by relevance
248 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) in evaluate_spill_costs()308 bool no_spill[this->virtual_grf_count]; in choose_spill_reg() local
303 bool no_spill[this->virtual_grf_count]; in choose_spill_reg() local
823 bool no_spill[virtual_grf_count]; in run() local