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Searched defs:no_spill (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_vec4_reg_allocate.cpp248 vec4_visitor::evaluate_spill_costs(float *spill_costs, bool *no_spill) in evaluate_spill_costs()
308 bool no_spill[this->virtual_grf_count]; in choose_spill_reg() local
Dbrw_fs_reg_allocate.cpp303 bool no_spill[this->virtual_grf_count]; in choose_spill_reg() local
Dbrw_vec4_emit.cpp823 bool no_spill[virtual_grf_count]; in run() local