1 /*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLGeometryProcessor.h"
9
10 #include "builders/GrGLProgramBuilder.h"
11
emitCode(EmitArgs & args)12 void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
13 GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
14 GrGPArgs gpArgs;
15 this->onEmitCode(args, &gpArgs);
16 vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
17 }
18
emitTransforms(GrGLGPBuilder * pb,const GrShaderVar & posVar,const char * localCoords,const SkMatrix & localMatrix,const TransformsIn & tin,TransformsOut * tout)19 void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
20 const GrShaderVar& posVar,
21 const char* localCoords,
22 const SkMatrix& localMatrix,
23 const TransformsIn& tin,
24 TransformsOut* tout) {
25 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
26 tout->push_back_n(tin.count());
27 fInstalledTransforms.push_back_n(tin.count());
28 for (int i = 0; i < tin.count(); i++) {
29 const ProcCoords& coordTransforms = tin[i];
30 fInstalledTransforms[i].push_back_n(coordTransforms.count());
31 for (int t = 0; t < coordTransforms.count(); t++) {
32 SkString strUniName("StageMatrix");
33 strUniName.appendf("_%i_%i", i, t);
34 GrSLType varyingType;
35
36 GrCoordSet coordType = coordTransforms[t]->sourceCoords();
37 uint32_t type = coordTransforms[t]->getMatrix().getType();
38 if (kLocal_GrCoordSet == coordType) {
39 type |= localMatrix.getType();
40 }
41 varyingType = SkToBool(SkMatrix::kPerspective_Mask & type) ? kVec3f_GrSLType :
42 kVec2f_GrSLType;
43 GrSLPrecision precision = coordTransforms[t]->precision();
44
45 const char* uniName;
46 fInstalledTransforms[i][t].fHandle =
47 pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
48 kMat33f_GrSLType, precision,
49 strUniName.c_str(),
50 &uniName).toShaderBuilderIndex();
51
52 SkString strVaryingName("MatrixCoord");
53 strVaryingName.appendf("_%i_%i", i, t);
54
55 GrGLVertToFrag v(varyingType);
56 pb->addVarying(strVaryingName.c_str(), &v, precision);
57
58 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
59 SkNEW_APPEND_TO_TARRAY(&(*tout)[i], GrGLProcessor::TransformedCoords,
60 (SkString(v.fsIn()), varyingType));
61
62 // varying = matrix * coords (logically)
63 if (kDevice_GrCoordSet == coordType) {
64 if (kVec2f_GrSLType == varyingType) {
65 if (kVec2f_GrSLType == posVar.getType()) {
66 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;",
67 v.vsOut(), uniName, posVar.c_str());
68 } else {
69 // The brackets here are just to scope the temp variable
70 vb->codeAppendf("{ vec3 temp = %s * %s;", uniName, posVar.c_str());
71 vb->codeAppendf("%s = vec2(temp.x/temp.z, temp.y/temp.z); }", v.vsOut());
72 }
73 } else {
74 if (kVec2f_GrSLType == posVar.getType()) {
75 vb->codeAppendf("%s = %s * vec3(%s, 1);",
76 v.vsOut(), uniName, posVar.c_str());
77 } else {
78 vb->codeAppendf("%s = %s * %s;", v.vsOut(), uniName, posVar.c_str());
79 }
80 }
81 } else {
82 if (kVec2f_GrSLType == varyingType) {
83 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), uniName, localCoords);
84 } else {
85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName, localCoords);
86 }
87 }
88 }
89 }
90 }
91
setupPosition(GrGLGPBuilder * pb,GrGPArgs * gpArgs,const char * posName,const SkMatrix & mat)92 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
93 GrGPArgs* gpArgs,
94 const char* posName,
95 const SkMatrix& mat) {
96 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
97 if (mat.isIdentity()) {
98 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
99
100 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
101 } else if (!mat.hasPerspective()) {
102 this->addUniformViewMatrix(pb);
103 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
104
105 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
106 gpArgs->fPositionVar.c_str(), this->uViewM(), posName);
107 } else {
108 this->addUniformViewMatrix(pb);
109 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
110
111 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
112 gpArgs->fPositionVar.c_str(), this->uViewM(), posName);
113 }
114 }
115