Searched defs:primitiveID (Results 1 – 5 of 5) sorted by relevance
38 …itVertex (const tcu::Vec4& position, float pointSize, const GenericVec4* varyings, int primitiveID) in EmitVertex()
62 int primitiveID; //!< Geometry shader output member
44 const int primitiveID; //!< Geometry shader output member
93 int primitiveID; member
1010 const int primitiveID = (int)deFloatFloor(vertex->outputs[0].get<float>().x()) + 3; in shadePrimitives() local