1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27 
28 enum r600_blitter_op /* bitmask */
29 {
30 	R600_SAVE_FRAGMENT_STATE = 1,
31 	R600_SAVE_TEXTURES       = 2,
32 	R600_SAVE_FRAMEBUFFER    = 4,
33 	R600_DISABLE_RENDER_COND = 8,
34 
35 	R600_CLEAR         = R600_SAVE_FRAGMENT_STATE,
36 
37 	R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER,
38 
39 	R600_COPY_BUFFER   = R600_DISABLE_RENDER_COND,
40 
41 	R600_COPY_TEXTURE  = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
42 			     R600_DISABLE_RENDER_COND,
43 
44 	R600_DECOMPRESS    = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
45 
46 	R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND
47 };
48 
r600_blitter_begin(struct pipe_context * ctx,enum r600_blitter_op op)49 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
50 {
51 	struct r600_context *rctx = (struct r600_context *)ctx;
52 
53 	r600_suspend_nontimer_queries(rctx);
54 
55 	util_blitter_save_vertex_buffers(rctx->blitter,
56 					 util_last_bit(rctx->vertex_buffer_state.enabled_mask),
57 					 rctx->vertex_buffer_state.vb);
58 	util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 	util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
60 	util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
61 				     (struct pipe_stream_output_target**)rctx->so_targets);
62 	util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
63 
64 	if (op & R600_SAVE_FRAGMENT_STATE) {
65 		if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
66 			util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
67 		}
68 		util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
69 		util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
70 		util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
71 		if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
72 			util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
73 		}
74                 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
75 	}
76 
77 	if (op & R600_SAVE_FRAMEBUFFER)
78 		util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
79 
80 	if (op & R600_SAVE_TEXTURES) {
81 		util_blitter_save_fragment_sampler_states(
82 			rctx->blitter, rctx->ps_samplers.n_samplers,
83 			(void**)rctx->ps_samplers.samplers);
84 
85 		util_blitter_save_fragment_sampler_views(
86 			rctx->blitter, util_last_bit(rctx->ps_samplers.views.enabled_mask),
87 			(struct pipe_sampler_view**)rctx->ps_samplers.views.views);
88 	}
89 
90 	if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
91 		rctx->saved_render_cond = rctx->current_render_cond;
92 		rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
93 		rctx->context.render_condition(&rctx->context, NULL, 0);
94 	}
95 
96 }
97 
r600_blitter_end(struct pipe_context * ctx)98 static void r600_blitter_end(struct pipe_context *ctx)
99 {
100 	struct r600_context *rctx = (struct r600_context *)ctx;
101 	if (rctx->saved_render_cond) {
102 		rctx->context.render_condition(&rctx->context,
103 					       rctx->saved_render_cond,
104 					       rctx->saved_render_cond_mode);
105 		rctx->saved_render_cond = NULL;
106 	}
107 	r600_resume_nontimer_queries(rctx);
108 }
109 
u_max_layer(struct pipe_resource * r,unsigned level)110 static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
111 {
112 	switch (r->target) {
113 	case PIPE_TEXTURE_CUBE:
114 		return 6 - 1;
115 	case PIPE_TEXTURE_3D:
116 		return u_minify(r->depth0, level) - 1;
117 	case PIPE_TEXTURE_1D_ARRAY:
118 	case PIPE_TEXTURE_2D_ARRAY:
119 		return r->array_size - 1;
120 	default:
121 		return 0;
122 	}
123 }
124 
u_max_sample(struct pipe_resource * r)125 static unsigned u_max_sample(struct pipe_resource *r)
126 {
127 	return r->nr_samples ? r->nr_samples - 1 : 0;
128 }
129 
r600_blit_decompress_depth(struct pipe_context * ctx,struct r600_texture * texture,struct r600_texture * staging,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)130 void r600_blit_decompress_depth(struct pipe_context *ctx,
131 		struct r600_texture *texture,
132 		struct r600_texture *staging,
133 		unsigned first_level, unsigned last_level,
134 		unsigned first_layer, unsigned last_layer,
135 		unsigned first_sample, unsigned last_sample)
136 {
137 	struct r600_context *rctx = (struct r600_context *)ctx;
138 	unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
139 	struct r600_texture *flushed_depth_texture = staging ?
140 			staging : texture->flushed_depth_texture;
141 	const struct util_format_description *desc =
142 		util_format_description(texture->resource.b.b.format);
143 	float depth;
144 
145 	if (!staging && !texture->dirty_level_mask)
146 		return;
147 
148 	max_sample = u_max_sample(&texture->resource.b.b);
149 
150 	/* XXX Decompressing MSAA depth textures is broken on R6xx.
151 	 * There is also a hardlock if CMASK and FMASK are not present.
152 	 * Just skip this until we find out how to fix it. */
153 	if (rctx->chip_class == R600 && max_sample > 0) {
154 		texture->dirty_level_mask = 0;
155 		return;
156 	}
157 
158 	if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
159 	    rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
160 		depth = 0.0f;
161 	else
162 		depth = 1.0f;
163 
164 	/* Enable decompression in DB_RENDER_CONTROL */
165 	rctx->db_misc_state.flush_depthstencil_through_cb = true;
166 	rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
167 	rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
168 	rctx->db_misc_state.copy_sample = first_sample;
169 	r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
170 
171 
172 	for (level = first_level; level <= last_level; level++) {
173 		if (!staging && !(texture->dirty_level_mask & (1 << level)))
174 			continue;
175 
176 		/* The smaller the mipmap level, the less layers there are
177 		 * as far as 3D textures are concerned. */
178 		max_layer = u_max_layer(&texture->resource.b.b, level);
179 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
180 
181 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
182 			for (sample = first_sample; sample <= last_sample; sample++) {
183 				struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
184 
185 				if (sample != rctx->db_misc_state.copy_sample) {
186 					rctx->db_misc_state.copy_sample = sample;
187 					r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
188 				}
189 
190 				surf_tmpl.format = texture->resource.b.b.format;
191 				surf_tmpl.u.tex.level = level;
192 				surf_tmpl.u.tex.first_layer = layer;
193 				surf_tmpl.u.tex.last_layer = layer;
194 				surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
195 
196 				zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
197 
198 				surf_tmpl.format = flushed_depth_texture->resource.b.b.format;
199 				surf_tmpl.u.tex.level = level;
200 				surf_tmpl.u.tex.first_layer = layer;
201 				surf_tmpl.u.tex.last_layer = layer;
202 				surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
203 				cbsurf = ctx->create_surface(ctx,
204 						&flushed_depth_texture->resource.b.b, &surf_tmpl);
205 
206 				r600_blitter_begin(ctx, R600_DECOMPRESS);
207 				util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
208 								  rctx->custom_dsa_flush, depth);
209 				r600_blitter_end(ctx);
210 
211 				pipe_surface_reference(&zsurf, NULL);
212 				pipe_surface_reference(&cbsurf, NULL);
213 			}
214 		}
215 
216 		/* The texture will always be dirty if some layers or samples aren't flushed.
217 		 * I don't think this case occurs often though. */
218 		if (!staging &&
219 		    first_layer == 0 && last_layer == max_layer &&
220 		    first_sample == 0 && last_sample == max_sample) {
221 			texture->dirty_level_mask &= ~(1 << level);
222 		}
223 	}
224 
225 	/* reenable compression in DB_RENDER_CONTROL */
226 	rctx->db_misc_state.flush_depthstencil_through_cb = false;
227 	r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
228 }
229 
r600_decompress_depth_textures(struct r600_context * rctx,struct r600_samplerview_state * textures)230 void r600_decompress_depth_textures(struct r600_context *rctx,
231 			       struct r600_samplerview_state *textures)
232 {
233 	unsigned i;
234 	unsigned depth_texture_mask = textures->compressed_depthtex_mask;
235 
236 	while (depth_texture_mask) {
237 		struct pipe_sampler_view *view;
238 		struct r600_texture *tex;
239 
240 		i = u_bit_scan(&depth_texture_mask);
241 
242 		view = &textures->views[i]->base;
243 		assert(view);
244 
245 		tex = (struct r600_texture *)view->texture;
246 		assert(tex->is_depth && !tex->is_flushing_texture);
247 
248 		r600_blit_decompress_depth(&rctx->context, tex, NULL,
249 					   view->u.tex.first_level, view->u.tex.last_level,
250 					   0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
251 					   0, u_max_sample(&tex->resource.b.b));
252 	}
253 }
254 
r600_blit_decompress_color(struct pipe_context * ctx,struct r600_texture * rtex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)255 static void r600_blit_decompress_color(struct pipe_context *ctx,
256 		struct r600_texture *rtex,
257 		unsigned first_level, unsigned last_level,
258 		unsigned first_layer, unsigned last_layer)
259 {
260 	struct r600_context *rctx = (struct r600_context *)ctx;
261 	unsigned layer, level, checked_last_layer, max_layer;
262 
263 	assert(rctx->chip_class != CAYMAN);
264 
265 	if (!rtex->dirty_level_mask)
266 		return;
267 
268 	for (level = first_level; level <= last_level; level++) {
269 		if (!(rtex->dirty_level_mask & (1 << level)))
270 			continue;
271 
272 		/* The smaller the mipmap level, the less layers there are
273 		 * as far as 3D textures are concerned. */
274 		max_layer = u_max_layer(&rtex->resource.b.b, level);
275 		checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
276 
277 		for (layer = first_layer; layer <= checked_last_layer; layer++) {
278 			struct pipe_surface *cbsurf, surf_tmpl;
279 
280 			surf_tmpl.format = rtex->resource.b.b.format;
281 			surf_tmpl.u.tex.level = level;
282 			surf_tmpl.u.tex.first_layer = layer;
283 			surf_tmpl.u.tex.last_layer = layer;
284 			surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
285 			cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl);
286 
287 			r600_blitter_begin(ctx, R600_DECOMPRESS);
288 			util_blitter_custom_color(rctx->blitter, cbsurf,
289 						  rctx->custom_blend_decompress);
290 			r600_blitter_end(ctx);
291 
292 			pipe_surface_reference(&cbsurf, NULL);
293 		}
294 
295 		/* The texture will always be dirty if some layers or samples aren't flushed.
296 		 * I don't think this case occurs often though. */
297 		if (first_layer == 0 && last_layer == max_layer) {
298 			rtex->dirty_level_mask &= ~(1 << level);
299 		}
300 	}
301 }
302 
r600_decompress_color_textures(struct r600_context * rctx,struct r600_samplerview_state * textures)303 void r600_decompress_color_textures(struct r600_context *rctx,
304 				    struct r600_samplerview_state *textures)
305 {
306 	unsigned i;
307 	unsigned mask = textures->compressed_colortex_mask;
308 
309 	/* Cayman cannot decompress an MSAA colorbuffer,
310 	 * but it can read it compressed, so skip this. */
311 	assert(rctx->chip_class != CAYMAN);
312 	if (rctx->chip_class == CAYMAN) {
313 		return;
314 	}
315 
316 	while (mask) {
317 		struct pipe_sampler_view *view;
318 		struct r600_texture *tex;
319 
320 		i = u_bit_scan(&mask);
321 
322 		view = &textures->views[i]->base;
323 		assert(view);
324 
325 		tex = (struct r600_texture *)view->texture;
326 		assert(tex->cmask_size && tex->fmask_size);
327 
328 		r600_blit_decompress_color(&rctx->context, tex,
329 					   view->u.tex.first_level, view->u.tex.last_level,
330 					   0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
331 	}
332 }
333 
r600_copy_first_sample(struct pipe_context * ctx,const struct pipe_resolve_info * info)334 static void r600_copy_first_sample(struct pipe_context *ctx,
335 				   const struct pipe_resolve_info *info)
336 {
337 	struct r600_context *rctx = (struct r600_context *)ctx;
338 	struct r600_texture *rsrc = (struct r600_texture*)info->src.res;
339 	struct pipe_surface *dst_view, dst_templ;
340 	struct pipe_sampler_view src_templ, *src_view;
341 	struct pipe_box box;
342 
343 	if (rsrc->is_depth && !rsrc->is_flushing_texture) {
344 		if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
345 			return; /* error */
346 
347 		/* Decompress the first sample only. */
348 		r600_blit_decompress_depth(ctx,	rsrc, NULL,
349 					   0, 0,
350 					   info->src.layer, info->src.layer,
351 					   0, 0);
352 	}
353 	if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
354 		r600_blit_decompress_color(ctx, rsrc,
355 					   0, 0,
356 					   info->src.layer, info->src.layer);
357 	}
358 
359 	/* this is correct for upside-down blits too */
360 	u_box_2d(info->src.x0,
361 		 info->src.y0,
362 		 info->src.x1 - info->src.x0,
363 		 info->src.y1 - info->src.y0, &box);
364 
365 	/* Initialize the surface. */
366 	util_blitter_default_dst_texture(&dst_templ, info->dst.res,
367 					 info->dst.level, info->dst.layer, &box);
368 	dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
369 
370 	/* Initialize the sampler view. */
371 	util_blitter_default_src_texture(&src_templ, info->src.res, 0);
372 	src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
373 
374 	/* Copy the first sample into dst. */
375 	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
376 	util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
377 				       info->dst.y0, src_view, 0, &box,
378 				       info->src.res->width0, info->src.res->height0,
379 				       info->mask);
380 	r600_blitter_end(ctx);
381 
382 	pipe_surface_reference(&dst_view, NULL);
383 	pipe_sampler_view_reference(&src_view, NULL);
384 }
385 
is_simple_resolve(const struct pipe_resolve_info * info)386 static boolean is_simple_resolve(const struct pipe_resolve_info *info)
387 {
388    unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level);
389    unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level);
390    struct r600_texture *dst = (struct r600_texture*)info->dst.res;
391    unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode;
392 
393    return info->dst.res->format == info->src.res->format &&
394           dst_width == info->src.res->width0 &&
395           dst_height == info->src.res->height0 &&
396           info->dst.x0 == 0 &&
397           info->dst.y0 == 0 &&
398           info->dst.x1 == dst_width &&
399           info->dst.y1 == dst_height &&
400           info->src.x0 == 0 &&
401           info->src.y0 == 0 &&
402           info->src.x1 == dst_width &&
403           info->src.y1 == dst_height &&
404           /* Dst must be tiled. If it's not, we have to use a temporary
405 	   * resource which is tiled. */
406 	  dst_tile_mode >= RADEON_SURF_MODE_1D;
407 }
408 
r600_color_resolve(struct pipe_context * ctx,const struct pipe_resolve_info * info)409 static void r600_color_resolve(struct pipe_context *ctx,
410 			       const struct pipe_resolve_info *info)
411 {
412 	struct r600_context *rctx = (struct r600_context *)ctx;
413 	struct pipe_screen *screen = ctx->screen;
414 	struct pipe_resource *tmp, templ;
415 	struct pipe_box box;
416 	unsigned sample_mask =
417 		rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1);
418 
419 	assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA);
420 
421 	if (is_simple_resolve(info)) {
422 		r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
423 		util_blitter_custom_resolve_color(rctx->blitter,
424 						  info->dst.res, info->dst.level, info->dst.layer,
425 						  info->src.res, info->src.layer,
426 						  sample_mask, rctx->custom_blend_resolve);
427 		r600_blitter_end(ctx);
428 		return;
429 	}
430 
431 	/* resolve into a temporary texture, then blit */
432 	templ.target = PIPE_TEXTURE_2D;
433 	templ.format = info->src.res->format;
434 	templ.width0 = info->src.res->width0;
435 	templ.height0 = info->src.res->height0;
436 	templ.depth0 = 1;
437 	templ.array_size = 1;
438 	templ.last_level = 0;
439 	templ.nr_samples = 0;
440 	templ.usage = PIPE_USAGE_STATIC;
441 	templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW;
442 	templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */
443 
444 	tmp = screen->resource_create(screen, &templ);
445 
446 	/* XXX use scissor, so that only the needed part of the resource is resolved */
447 	r600_blitter_begin(ctx, R600_COLOR_RESOLVE);
448 	util_blitter_custom_resolve_color(rctx->blitter,
449 					  tmp, 0, 0,
450 					  info->src.res, info->src.layer,
451 					  sample_mask, rctx->custom_blend_resolve);
452 	r600_blitter_end(ctx);
453 
454 	/* this is correct for upside-down blits too */
455 	u_box_2d(info->src.x0,
456 		 info->src.y0,
457 		 info->src.x1 - info->src.x0,
458 		 info->src.y1 - info->src.y0, &box);
459 
460 	r600_blitter_begin(ctx, R600_COPY_TEXTURE);
461 	util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
462 				  ~0, info->dst.x0, info->dst.y0, info->dst.layer,
463 				  tmp, 0, 0, &box);
464 	r600_blitter_end(ctx);
465 
466 	pipe_resource_reference(&tmp, NULL);
467 }
468 
r600_resource_resolve(struct pipe_context * ctx,const struct pipe_resolve_info * info)469 static void r600_resource_resolve(struct pipe_context *ctx,
470 				  const struct pipe_resolve_info *info)
471 {
472 	/* make sure we're doing a resolve operation */
473 	assert(info->src.res->nr_samples > 1);
474 	assert(info->dst.res->nr_samples <= 1);
475 
476 	/* limitations of multisample resources */
477 	assert(info->src.res->last_level == 0);
478 	assert(info->src.res->target == PIPE_TEXTURE_2D ||
479 	       info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
480 
481 	/* check if the resolve box is valid */
482 	assert(info->dst.x0 < info->dst.x1);
483 	assert(info->dst.y0 < info->dst.y1);
484 
485 	/* scaled resolve isn't allowed */
486 	assert(abs(info->dst.x0 - info->dst.x1) ==
487 	       abs(info->src.x0 - info->src.x1));
488 	assert(abs(info->dst.y0 - info->dst.y1) ==
489 	       abs(info->src.y0 - info->src.y1));
490 
491 	if ((info->mask & PIPE_MASK_ZS) ||
492 	    util_format_is_pure_integer(info->src.res->format)) {
493 		r600_copy_first_sample(ctx, info);
494 	} else {
495 		r600_color_resolve(ctx, info);
496 	}
497 }
498 
r600_clear(struct pipe_context * ctx,unsigned buffers,const union pipe_color_union * color,double depth,unsigned stencil)499 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
500 		       const union pipe_color_union *color,
501 		       double depth, unsigned stencil)
502 {
503 	struct r600_context *rctx = (struct r600_context *)ctx;
504 	struct pipe_framebuffer_state *fb = &rctx->framebuffer;
505 
506 	r600_blitter_begin(ctx, R600_CLEAR);
507 	util_blitter_clear(rctx->blitter, fb->width, fb->height,
508 			   fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
509 			   color, depth, stencil);
510 	r600_blitter_end(ctx);
511 }
512 
r600_clear_render_target(struct pipe_context * ctx,struct pipe_surface * dst,const union pipe_color_union * color,unsigned dstx,unsigned dsty,unsigned width,unsigned height)513 static void r600_clear_render_target(struct pipe_context *ctx,
514 				     struct pipe_surface *dst,
515 				     const union pipe_color_union *color,
516 				     unsigned dstx, unsigned dsty,
517 				     unsigned width, unsigned height)
518 {
519 	struct r600_context *rctx = (struct r600_context *)ctx;
520 
521 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
522 	util_blitter_clear_render_target(rctx->blitter, dst, color,
523 					 dstx, dsty, width, height);
524 	r600_blitter_end(ctx);
525 }
526 
r600_clear_depth_stencil(struct pipe_context * ctx,struct pipe_surface * dst,unsigned clear_flags,double depth,unsigned stencil,unsigned dstx,unsigned dsty,unsigned width,unsigned height)527 static void r600_clear_depth_stencil(struct pipe_context *ctx,
528 				     struct pipe_surface *dst,
529 				     unsigned clear_flags,
530 				     double depth,
531 				     unsigned stencil,
532 				     unsigned dstx, unsigned dsty,
533 				     unsigned width, unsigned height)
534 {
535 	struct r600_context *rctx = (struct r600_context *)ctx;
536 
537 	r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
538 	util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
539 					 dstx, dsty, width, height);
540 	r600_blitter_end(ctx);
541 }
542 
r600_copy_buffer(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dstx,struct pipe_resource * src,const struct pipe_box * src_box)543 void r600_copy_buffer(struct pipe_context *ctx, struct
544 		      pipe_resource *dst, unsigned dstx,
545 		      struct pipe_resource *src, const struct pipe_box *src_box)
546 {
547 	struct r600_context *rctx = (struct r600_context*)ctx;
548 
549 	if (rctx->screen->has_streamout &&
550 	    /* Require dword alignment. */
551 	    dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) {
552 		r600_blitter_begin(ctx, R600_COPY_BUFFER);
553 		util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
554 		r600_blitter_end(ctx);
555 	} else {
556 		util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box);
557 	}
558 }
559 
560 struct texture_orig_info {
561 	unsigned format;
562 	unsigned width0;
563 	unsigned height0;
564 	unsigned npix_x;
565 	unsigned npix_y;
566 	unsigned npix0_x;
567 	unsigned npix0_y;
568 };
569 
r600_compressed_to_blittable(struct pipe_resource * tex,unsigned level,struct texture_orig_info * orig)570 static void r600_compressed_to_blittable(struct pipe_resource *tex,
571 				   unsigned level,
572 				   struct texture_orig_info *orig)
573 {
574 	struct r600_texture *rtex = (struct r600_texture*)tex;
575 	unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format);
576 	int new_format;
577 	int new_height, new_width;
578 
579 	orig->format = tex->format;
580 	orig->width0 = tex->width0;
581 	orig->height0 = tex->height0;
582 	orig->npix0_x = rtex->surface.level[0].npix_x;
583 	orig->npix0_y = rtex->surface.level[0].npix_y;
584 	orig->npix_x = rtex->surface.level[level].npix_x;
585 	orig->npix_y = rtex->surface.level[level].npix_y;
586 
587 	if (pixsize == 8)
588 		new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
589 	else
590 		new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
591 
592 	new_width = util_format_get_nblocksx(tex->format, orig->width0);
593 	new_height = util_format_get_nblocksy(tex->format, orig->height0);
594 
595 	tex->width0 = new_width;
596 	tex->height0 = new_height;
597 	tex->format = new_format;
598 	rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
599 	rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
600 	rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
601 	rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
602 }
603 
r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource * tex,unsigned level,struct texture_orig_info * orig)604 static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex,
605 						   unsigned level,
606 						   struct texture_orig_info *orig)
607 {
608 	struct r600_texture *rtex = (struct r600_texture*)tex;
609 
610 	orig->format = tex->format;
611 	orig->width0 = tex->width0;
612 	orig->height0 = tex->height0;
613 	orig->npix0_x = rtex->surface.level[0].npix_x;
614 	orig->npix0_y = rtex->surface.level[0].npix_y;
615 	orig->npix_x = rtex->surface.level[level].npix_x;
616 	orig->npix_y = rtex->surface.level[level].npix_y;
617 
618 	tex->width0 = util_format_get_nblocksx(orig->format, orig->width0);
619 	tex->format = PIPE_FORMAT_R8G8B8A8_UINT;
620 	rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
621 	rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
622 }
623 
r600_change_format(struct pipe_resource * tex,unsigned level,struct texture_orig_info * orig,enum pipe_format format)624 static void r600_change_format(struct pipe_resource *tex,
625 			       unsigned level,
626 			       struct texture_orig_info *orig,
627 			       enum pipe_format format)
628 {
629 	struct r600_texture *rtex = (struct r600_texture*)tex;
630 
631 	orig->format = tex->format;
632 	orig->width0 = tex->width0;
633 	orig->height0 = tex->height0;
634 	orig->npix0_x = rtex->surface.level[0].npix_x;
635 	orig->npix0_y = rtex->surface.level[0].npix_y;
636 	orig->npix_x = rtex->surface.level[level].npix_x;
637 	orig->npix_y = rtex->surface.level[level].npix_y;
638 
639 	tex->format = format;
640 }
641 
r600_reset_blittable_to_orig(struct pipe_resource * tex,unsigned level,struct texture_orig_info * orig)642 static void r600_reset_blittable_to_orig(struct pipe_resource *tex,
643 					 unsigned level,
644 					 struct texture_orig_info *orig)
645 {
646 	struct r600_texture *rtex = (struct r600_texture*)tex;
647 
648 	tex->format = orig->format;
649 	tex->width0 = orig->width0;
650 	tex->height0 = orig->height0;
651 	rtex->surface.level[0].npix_x = orig->npix0_x;
652 	rtex->surface.level[0].npix_y = orig->npix0_y;
653 	rtex->surface.level[level].npix_x = orig->npix_x;
654 	rtex->surface.level[level].npix_y = orig->npix_y;
655 }
656 
util_format_is_subsampled_2x1_32bpp(enum pipe_format format)657 static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format)
658 {
659 	const struct util_format_description *desc = util_format_description(format);
660 
661 	return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED &&
662 	       desc->block.width == 2 &&
663 	       desc->block.height == 1 &&
664 	       desc->block.bits == 32;
665 }
666 
r600_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)667 static void r600_resource_copy_region(struct pipe_context *ctx,
668 				      struct pipe_resource *dst,
669 				      unsigned dst_level,
670 				      unsigned dstx, unsigned dsty, unsigned dstz,
671 				      struct pipe_resource *src,
672 				      unsigned src_level,
673 				      const struct pipe_box *src_box)
674 {
675 	struct r600_context *rctx = (struct r600_context *)ctx;
676 	struct r600_texture *rsrc = (struct r600_texture*)src;
677 	struct texture_orig_info orig_info[2];
678 	struct pipe_box sbox;
679 	const struct pipe_box *psbox = src_box;
680 	boolean restore_orig[2];
681 	unsigned last_sample, i;
682 
683 	memset(orig_info, 0, sizeof(orig_info));
684 
685 	/* Handle buffers first. */
686 	if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
687 		r600_copy_buffer(ctx, dst, dstx, src, src_box);
688 		return;
689 	}
690 
691 	assert(u_max_sample(dst) == u_max_sample(src));
692 	last_sample = u_max_sample(dst);
693 
694 	/* This must be done before entering u_blitter to avoid recursion. */
695 	if (rsrc->is_depth && !rsrc->is_flushing_texture) {
696 		if (!r600_init_flushed_depth_texture(ctx, src, NULL))
697 			return; /* error */
698 
699 		r600_blit_decompress_depth(ctx, rsrc, NULL,
700 					   src_level, src_level,
701 					   src_box->z, src_box->z + src_box->depth - 1,
702 					   0, u_max_sample(src));
703 	}
704 	if (rctx->chip_class != CAYMAN && rsrc->fmask_size && rsrc->cmask_size) {
705 		r600_blit_decompress_color(ctx, rsrc, src_level, src_level,
706 					   src_box->z, src_box->z + src_box->depth - 1);
707 	}
708 
709 	restore_orig[0] = restore_orig[1] = FALSE;
710 
711 	if (util_format_is_compressed(src->format) &&
712 	    util_format_is_compressed(dst->format)) {
713 		r600_compressed_to_blittable(src, src_level, &orig_info[0]);
714 		restore_orig[0] = TRUE;
715 		sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
716 		sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
717 		sbox.z = src_box->z;
718 		sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
719 		sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
720 		sbox.depth = src_box->depth;
721 		psbox = &sbox;
722 
723 		r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
724 		restore_orig[1] = TRUE;
725 		/* translate the dst box as well */
726 		dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
727 		dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
728 	} else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
729 						   PIPE_MASK_RGBAZS)) {
730 		if (util_format_is_subsampled_2x1_32bpp(src->format) &&
731 		    util_format_is_subsampled_2x1_32bpp(dst->format)) {
732 			r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]);
733 			r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]);
734 
735 			sbox = *src_box;
736 			sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
737 			sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
738 			psbox = &sbox;
739 
740 			dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
741 		} else {
742 			unsigned blocksize = util_format_get_blocksize(src->format);
743 
744 			switch (blocksize) {
745 			case 1:
746 				r600_change_format(src, src_level, &orig_info[0],
747 						   PIPE_FORMAT_R8_UNORM);
748 				r600_change_format(dst, dst_level, &orig_info[1],
749 						   PIPE_FORMAT_R8_UNORM);
750 				break;
751 			case 4:
752 				r600_change_format(src, src_level, &orig_info[0],
753 						   PIPE_FORMAT_R8G8B8A8_UNORM);
754 				r600_change_format(dst, dst_level, &orig_info[1],
755 						   PIPE_FORMAT_R8G8B8A8_UNORM);
756 				break;
757 			default:
758 				fprintf(stderr, "Unhandled format %s with blocksize %u\n",
759 					util_format_short_name(src->format), blocksize);
760 				assert(0);
761 			}
762 		}
763 		restore_orig[0] = TRUE;
764 		restore_orig[1] = TRUE;
765 	}
766 
767 	/* XXX Properly implement multisample textures on Cayman. In the meantime,
768 	 * copy only the first sample (which is the only one that doesn't return garbage). */
769 	if (rctx->chip_class == CAYMAN) {
770 		r600_blitter_begin(ctx, R600_COPY_TEXTURE);
771 		util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
772 					  src, src_level, 0, psbox);
773 		r600_blitter_end(ctx);
774 	} else {
775 		for (i = 0; i <= last_sample; i++) {
776 			r600_blitter_begin(ctx, R600_COPY_TEXTURE);
777 			util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,
778 						  src, src_level, i, psbox);
779 			r600_blitter_end(ctx);
780 		}
781 	}
782 
783 	if (restore_orig[0])
784 		r600_reset_blittable_to_orig(src, src_level, &orig_info[0]);
785 
786 	if (restore_orig[1])
787 		r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]);
788 }
789 
r600_init_blit_functions(struct r600_context * rctx)790 void r600_init_blit_functions(struct r600_context *rctx)
791 {
792 	rctx->context.clear = r600_clear;
793 	rctx->context.clear_render_target = r600_clear_render_target;
794 	rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
795 	rctx->context.resource_copy_region = r600_resource_copy_region;
796 	rctx->context.resource_resolve = r600_resource_resolve;
797 }
798