Searched defs:r_depth (Results 1 – 2 of 2) sorted by relevance
284 final float r_depth = 1.0f / (far - near); in orthoM() local343 final float r_depth = 1.0f / (near - far); in frustumM() local
827 const GLfloat r_depth = reciprocalf(zNear - zFar); in frustumf() local867 const GLfloat r_depth = reciprocalf(zFar - zNear); in orthof() local