1 /*
2 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
3                      VA Linux Systems Inc., Fremont, California.
4 
5 All Rights Reserved.
6 
7 Permission is hereby granted, free of charge, to any person obtaining
8 a copy of this software and associated documentation files (the
9 "Software"), to deal in the Software without restriction, including
10 without limitation the rights to use, copy, modify, merge, publish,
11 distribute, sublicense, and/or sell copies of the Software, and to
12 permit persons to whom the Software is furnished to do so, subject to
13 the following conditions:
14 
15 The above copyright notice and this permission notice (including the
16 next paragraph) shall be included in all copies or substantial
17 portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 */
27 
28 /*
29  * Authors:
30  *    Gareth Hughes <gareth@valinux.com>
31  *    Brian Paul <brianp@valinux.com>
32  */
33 
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/mfeatures.h"
41 #include "main/simple_list.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44 
45 #include "radeon_context.h"
46 #include "radeon_mipmap_tree.h"
47 #include "radeon_ioctl.h"
48 #include "radeon_tex.h"
49 
50 #include "xmlpool.h"
51 
52 
53 
54 /**
55  * Set the texture wrap modes.
56  *
57  * \param t Texture object whose wrap modes are to be set
58  * \param swrap Wrap mode for the \a s texture coordinate
59  * \param twrap Wrap mode for the \a t texture coordinate
60  */
61 
radeonSetTexWrap(radeonTexObjPtr t,GLenum swrap,GLenum twrap)62 static void radeonSetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap )
63 {
64    GLboolean  is_clamp = GL_FALSE;
65    GLboolean  is_clamp_to_border = GL_FALSE;
66 
67    t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
68 
69    switch ( swrap ) {
70    case GL_REPEAT:
71       t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
72       break;
73    case GL_CLAMP:
74       t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
75       is_clamp = GL_TRUE;
76       break;
77    case GL_CLAMP_TO_EDGE:
78       t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
79       break;
80    case GL_CLAMP_TO_BORDER:
81       t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
82       is_clamp_to_border = GL_TRUE;
83       break;
84    case GL_MIRRORED_REPEAT:
85       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
86       break;
87    case GL_MIRROR_CLAMP_EXT:
88       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
89       is_clamp = GL_TRUE;
90       break;
91    case GL_MIRROR_CLAMP_TO_EDGE_EXT:
92       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
93       break;
94    case GL_MIRROR_CLAMP_TO_BORDER_EXT:
95       t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
96       is_clamp_to_border = GL_TRUE;
97       break;
98    default:
99       _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
100    }
101 
102    if (t->base.Target != GL_TEXTURE_1D) {
103       switch ( twrap ) {
104       case GL_REPEAT:
105 	 t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
106 	 break;
107       case GL_CLAMP:
108 	 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
109 	 is_clamp = GL_TRUE;
110 	 break;
111       case GL_CLAMP_TO_EDGE:
112 	 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
113 	 break;
114       case GL_CLAMP_TO_BORDER:
115 	 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
116 	 is_clamp_to_border = GL_TRUE;
117 	 break;
118       case GL_MIRRORED_REPEAT:
119 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
120 	 break;
121       case GL_MIRROR_CLAMP_EXT:
122 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
123 	 is_clamp = GL_TRUE;
124 	 break;
125       case GL_MIRROR_CLAMP_TO_EDGE_EXT:
126 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
127 	 break;
128       case GL_MIRROR_CLAMP_TO_BORDER_EXT:
129 	 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
130 	 is_clamp_to_border = GL_TRUE;
131 	 break;
132       default:
133 	 _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
134       }
135    }
136 
137    if ( is_clamp_to_border ) {
138       t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
139    }
140 
141    t->border_fallback = (is_clamp && is_clamp_to_border);
142 }
143 
radeonSetTexMaxAnisotropy(radeonTexObjPtr t,GLfloat max)144 static void radeonSetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
145 {
146    t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
147 
148    if ( max == 1.0 ) {
149       t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
150    } else if ( max <= 2.0 ) {
151       t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
152    } else if ( max <= 4.0 ) {
153       t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
154    } else if ( max <= 8.0 ) {
155       t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
156    } else {
157       t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
158    }
159 }
160 
161 /**
162  * Set the texture magnification and minification modes.
163  *
164  * \param t Texture whose filter modes are to be set
165  * \param minf Texture minification mode
166  * \param magf Texture magnification mode
167  */
168 
radeonSetTexFilter(radeonTexObjPtr t,GLenum minf,GLenum magf)169 static void radeonSetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
170 {
171    GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
172 
173    /* Force revalidation to account for switches from/to mipmapping. */
174    t->validated = GL_FALSE;
175 
176    t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
177 
178    /* r100 chips can't handle mipmaps/aniso for cubemap/volume textures */
179    if ( t->base.Target == GL_TEXTURE_CUBE_MAP ) {
180       switch ( minf ) {
181       case GL_NEAREST:
182       case GL_NEAREST_MIPMAP_NEAREST:
183       case GL_NEAREST_MIPMAP_LINEAR:
184 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
185 	 break;
186       case GL_LINEAR:
187       case GL_LINEAR_MIPMAP_NEAREST:
188       case GL_LINEAR_MIPMAP_LINEAR:
189 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
190 	 break;
191       default:
192 	 break;
193       }
194    }
195    else if ( anisotropy == RADEON_MAX_ANISO_1_TO_1 ) {
196       switch ( minf ) {
197       case GL_NEAREST:
198 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
199 	 break;
200       case GL_LINEAR:
201 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
202 	 break;
203       case GL_NEAREST_MIPMAP_NEAREST:
204 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
205 	 break;
206       case GL_NEAREST_MIPMAP_LINEAR:
207 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
208 	 break;
209       case GL_LINEAR_MIPMAP_NEAREST:
210 	 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
211 	 break;
212       case GL_LINEAR_MIPMAP_LINEAR:
213 	 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
214 	 break;
215       }
216    } else {
217       switch ( minf ) {
218       case GL_NEAREST:
219 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
220 	 break;
221       case GL_LINEAR:
222 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
223 	 break;
224       case GL_NEAREST_MIPMAP_NEAREST:
225       case GL_LINEAR_MIPMAP_NEAREST:
226 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
227 	 break;
228       case GL_NEAREST_MIPMAP_LINEAR:
229       case GL_LINEAR_MIPMAP_LINEAR:
230 	 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
231 	 break;
232       }
233    }
234 
235    switch ( magf ) {
236    case GL_NEAREST:
237       t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
238       break;
239    case GL_LINEAR:
240       t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
241       break;
242    }
243 }
244 
radeonSetTexBorderColor(radeonTexObjPtr t,const GLfloat color[4])245 static void radeonSetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
246 {
247    GLubyte c[4];
248    CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
249    CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
250    CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
251    CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
252    t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
253 }
254 
255 #define SCALED_FLOAT_TO_BYTE( x, scale ) \
256 		(((GLuint)((255.0F / scale) * (x))) / 2)
257 
radeonTexEnv(struct gl_context * ctx,GLenum target,GLenum pname,const GLfloat * param)258 static void radeonTexEnv( struct gl_context *ctx, GLenum target,
259 			  GLenum pname, const GLfloat *param )
260 {
261    r100ContextPtr rmesa = R100_CONTEXT(ctx);
262    GLuint unit = ctx->Texture.CurrentUnit;
263    struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
264 
265    if ( RADEON_DEBUG & RADEON_STATE ) {
266       fprintf( stderr, "%s( %s )\n",
267 	       __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
268    }
269 
270    switch ( pname ) {
271    case GL_TEXTURE_ENV_COLOR: {
272       GLubyte c[4];
273       GLuint envColor;
274       _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
275       envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
276       if ( rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] != envColor ) {
277 	 RADEON_STATECHANGE( rmesa, tex[unit] );
278 	 rmesa->hw.tex[unit].cmd[TEX_PP_TFACTOR] = envColor;
279       }
280       break;
281    }
282 
283    case GL_TEXTURE_LOD_BIAS_EXT: {
284       GLfloat bias, min;
285       GLuint b;
286 
287       /* The Radeon's LOD bias is a signed 2's complement value with a
288        * range of -1.0 <= bias < 4.0.  We break this into two linear
289        * functions, one mapping [-1.0,0.0] to [-128,0] and one mapping
290        * [0.0,4.0] to [0,127].
291        */
292       min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
293 	  0.0 : -1.0;
294       bias = CLAMP( *param, min, 4.0 );
295       if ( bias == 0 ) {
296 	 b = 0;
297       } else if ( bias > 0 ) {
298 	 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT;
299       } else {
300 	 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT;
301       }
302       if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] & RADEON_LOD_BIAS_MASK) != b ) {
303 	 RADEON_STATECHANGE( rmesa, tex[unit] );
304 	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] &= ~RADEON_LOD_BIAS_MASK;
305 	 rmesa->hw.tex[unit].cmd[TEX_PP_TXFILTER] |= (b & RADEON_LOD_BIAS_MASK);
306       }
307       break;
308    }
309 
310    default:
311       return;
312    }
313 }
314 
radeonTexUpdateParameters(struct gl_context * ctx,GLuint unit)315 void radeonTexUpdateParameters(struct gl_context *ctx, GLuint unit)
316 {
317    struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
318    radeonTexObj* t = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
319 
320    radeonSetTexMaxAnisotropy(t , samp->MaxAnisotropy);
321    radeonSetTexFilter(t, samp->MinFilter, samp->MagFilter);
322    radeonSetTexWrap(t, samp->WrapS, samp->WrapT);
323    radeonSetTexBorderColor(t, samp->BorderColor.f);
324 }
325 
326 
327 /**
328  * Changes variables and flags for a state update, which will happen at the
329  * next UpdateTextureState
330  */
331 
radeonTexParameter(struct gl_context * ctx,GLenum target,struct gl_texture_object * texObj,GLenum pname,const GLfloat * params)332 static void radeonTexParameter( struct gl_context *ctx, GLenum target,
333 				struct gl_texture_object *texObj,
334 				GLenum pname, const GLfloat *params )
335 {
336    radeonTexObj* t = radeon_tex_obj(texObj);
337 
338    radeon_print(RADEON_TEXTURE, RADEON_VERBOSE, "%s( %s )\n", __FUNCTION__,
339 	       _mesa_lookup_enum_by_nr( pname ) );
340 
341    switch ( pname ) {
342    case GL_TEXTURE_BASE_LEVEL:
343    case GL_TEXTURE_MAX_LEVEL:
344    case GL_TEXTURE_MIN_LOD:
345    case GL_TEXTURE_MAX_LOD:
346       t->validated = GL_FALSE;
347       break;
348 
349    default:
350       return;
351    }
352 }
353 
radeonDeleteTexture(struct gl_context * ctx,struct gl_texture_object * texObj)354 static void radeonDeleteTexture( struct gl_context *ctx,
355 				 struct gl_texture_object *texObj )
356 {
357    r100ContextPtr rmesa = R100_CONTEXT(ctx);
358    radeonTexObj* t = radeon_tex_obj(texObj);
359    int i;
360 
361    radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
362 	 "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj,
363 	       _mesa_lookup_enum_by_nr( texObj->Target ) );
364 
365    if ( rmesa ) {
366      radeon_firevertices(&rmesa->radeon);
367      for ( i = 0 ; i < rmesa->radeon.glCtx->Const.MaxTextureUnits ; i++ ) {
368        if ( t == rmesa->state.texture.unit[i].texobj ) {
369 	 rmesa->state.texture.unit[i].texobj = NULL;
370 	 rmesa->hw.tex[i].dirty = GL_FALSE;
371 	 rmesa->hw.cube[i].dirty = GL_FALSE;
372        }
373      }
374    }
375 
376    radeon_miptree_unreference(&t->mt);
377 
378    /* Free mipmap images and the texture object itself */
379    _mesa_delete_texture_object(ctx, texObj);
380 }
381 
382 /* Need:
383  *  - Same GEN_MODE for all active bits
384  *  - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
385  *  - STRQ presumably all supported (matrix means incoming R values
386  *    can end up in STQ, this has implications for vertex support,
387  *    presumably ok if maos is used, though?)
388  *
389  * Basically impossible to do this on the fly - just collect some
390  * basic info & do the checks from ValidateState().
391  */
radeonTexGen(struct gl_context * ctx,GLenum coord,GLenum pname,const GLfloat * params)392 static void radeonTexGen( struct gl_context *ctx,
393 			  GLenum coord,
394 			  GLenum pname,
395 			  const GLfloat *params )
396 {
397    r100ContextPtr rmesa = R100_CONTEXT(ctx);
398    GLuint unit = ctx->Texture.CurrentUnit;
399    rmesa->recheck_texgen[unit] = GL_TRUE;
400 }
401 
402 /**
403  * Allocate a new texture object.
404  * Called via ctx->Driver.NewTextureObject.
405  * Note: we could use containment here to 'derive' the driver-specific
406  * texture object from the core mesa gl_texture_object.  Not done at this time.
407  */
408 static struct gl_texture_object *
radeonNewTextureObject(struct gl_context * ctx,GLuint name,GLenum target)409 radeonNewTextureObject( struct gl_context *ctx, GLuint name, GLenum target )
410 {
411    r100ContextPtr rmesa = R100_CONTEXT(ctx);
412    radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
413 
414    _mesa_initialize_texture_object(&t->base, name, target);
415    t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
416 
417    t->border_fallback = GL_FALSE;
418 
419    t->pp_txfilter = RADEON_BORDER_MODE_OGL;
420    t->pp_txformat = (RADEON_TXFORMAT_ENDIAN_NO_SWAP |
421 		     RADEON_TXFORMAT_PERSPECTIVE_ENABLE);
422 
423    radeonSetTexWrap( t, t->base.Sampler.WrapS, t->base.Sampler.WrapT );
424    radeonSetTexMaxAnisotropy( t, t->base.Sampler.MaxAnisotropy );
425    radeonSetTexFilter( t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter );
426    radeonSetTexBorderColor( t, t->base.Sampler.BorderColor.f );
427    return &t->base;
428 }
429 
430 
431 static struct gl_sampler_object *
radeonNewSamplerObject(struct gl_context * ctx,GLuint name)432 radeonNewSamplerObject(struct gl_context *ctx, GLuint name)
433 {
434    r100ContextPtr rmesa = R100_CONTEXT(ctx);
435    struct gl_sampler_object *samp = _mesa_new_sampler_object(ctx, name);
436    if (samp)
437       samp->MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
438    return samp;
439 }
440 
441 
radeonInitTextureFuncs(radeonContextPtr radeon,struct dd_function_table * functions)442 void radeonInitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions )
443 {
444    radeon_init_common_texture_funcs(radeon, functions);
445 
446    functions->NewTextureObject		= radeonNewTextureObject;
447    //   functions->BindTexture		= radeonBindTexture;
448    functions->DeleteTexture		= radeonDeleteTexture;
449 
450    functions->TexEnv			= radeonTexEnv;
451    functions->TexParameter		= radeonTexParameter;
452    functions->TexGen			= radeonTexGen;
453    functions->NewSamplerObject		= radeonNewSamplerObject;
454 }
455