1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef RSD_ALLOCATION_H 18 #define RSD_ALLOCATION_H 19 20 #include <rs_hal.h> 21 #include <rsRuntime.h> 22 #include <rsAllocation.h> 23 24 #include "../cpu_ref/rsd_cpu.h" 25 26 #ifndef RS_SERVER 27 #include <GLES/gl.h> 28 #include <GLES2/gl2.h> 29 #endif 30 31 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) 32 #include "gui/GLConsumer.h" 33 #endif 34 35 class RsdFrameBufferObj; 36 struct ANativeWindow; 37 struct ANativeWindowBuffer; 38 struct ANativeWindow_Buffer; 39 40 struct DrvAllocation { 41 // Is this a legal structure to be used as a texture source. 42 // Initially this will require 1D or 2D and color data 43 uint32_t textureID; 44 45 // Is this a legal structure to be used as a vertex source. 46 // Initially this will require 1D and x(yzw). Additional per element data 47 // is allowed. 48 uint32_t bufferID; 49 50 // Is this a legal structure to be used as an FBO render target 51 uint32_t renderTargetID; 52 53 #ifndef RS_COMPATIBILITY_LIB 54 GLenum glTarget; 55 GLenum glType; 56 GLenum glFormat; 57 58 ANativeWindowBuffer *wndBuffer; 59 android::GLConsumer *surfaceTexture; 60 #else 61 int glTarget; 62 int glType; 63 int glFormat; 64 65 ANativeWindow_Buffer *wndBuffer; 66 #endif 67 68 bool useUserProvidedPtr; 69 bool uploadDeferred; 70 71 RsdFrameBufferObj * readBackFBO; 72 ANativeWindow *wnd; 73 ANativeWindow *wndSurface; 74 }; 75 76 #ifndef RS_COMPATIBILITY_LIB 77 GLenum rsdTypeToGLType(RsDataType t); 78 GLenum rsdKindToGLFormat(RsDataKind k); 79 #endif 80 81 82 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc, 83 android::renderscript::Allocation *alloc); 84 bool rsdAllocationInit(const android::renderscript::Context *rsc, 85 android::renderscript::Allocation *alloc, 86 bool forceZero); 87 bool rsdAllocationAdapterInit(const android::renderscript::Context *rsc, 88 android::renderscript::Allocation *alloc); 89 void rsdAllocationDestroy(const android::renderscript::Context *rsc, 90 android::renderscript::Allocation *alloc); 91 92 void rsdAllocationResize(const android::renderscript::Context *rsc, 93 const android::renderscript::Allocation *alloc, 94 const android::renderscript::Type *newType, bool zeroNew); 95 void rsdAllocationSyncAll(const android::renderscript::Context *rsc, 96 const android::renderscript::Allocation *alloc, 97 RsAllocationUsageType src); 98 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc, 99 const android::renderscript::Allocation *alloc); 100 void rsdAllocationSetSurface(const android::renderscript::Context *rsc, 101 android::renderscript::Allocation *alloc, ANativeWindow *nw); 102 void rsdAllocationIoSend(const android::renderscript::Context *rsc, 103 android::renderscript::Allocation *alloc); 104 void rsdAllocationIoReceive(const android::renderscript::Context *rsc, 105 android::renderscript::Allocation *alloc); 106 107 void rsdAllocationData1D(const android::renderscript::Context *rsc, 108 const android::renderscript::Allocation *alloc, 109 uint32_t xoff, uint32_t lod, size_t count, 110 const void *data, size_t sizeBytes); 111 void rsdAllocationData2D(const android::renderscript::Context *rsc, 112 const android::renderscript::Allocation *alloc, 113 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 114 uint32_t w, uint32_t h, 115 const void *data, size_t sizeBytes, size_t stride); 116 void rsdAllocationData3D(const android::renderscript::Context *rsc, 117 const android::renderscript::Allocation *alloc, 118 uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, 119 uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, 120 size_t stride); 121 122 void rsdAllocationRead1D(const android::renderscript::Context *rsc, 123 const android::renderscript::Allocation *alloc, 124 uint32_t xoff, uint32_t lod, size_t count, 125 void *data, size_t sizeBytes); 126 void rsdAllocationRead2D(const android::renderscript::Context *rsc, 127 const android::renderscript::Allocation *alloc, 128 uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, 129 uint32_t w, uint32_t h, 130 void *data, size_t sizeBytes, size_t stride); 131 void rsdAllocationRead3D(const android::renderscript::Context *rsc, 132 const android::renderscript::Allocation *alloc, 133 uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, 134 uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, 135 size_t stride); 136 137 void * rsdAllocationLock1D(const android::renderscript::Context *rsc, 138 const android::renderscript::Allocation *alloc); 139 void rsdAllocationUnlock1D(const android::renderscript::Context *rsc, 140 const android::renderscript::Allocation *alloc); 141 142 143 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc, 144 const android::renderscript::Allocation *dstAlloc, 145 uint32_t dstXoff, uint32_t dstLod, size_t count, 146 const android::renderscript::Allocation *srcAlloc, 147 uint32_t srcXoff, uint32_t srcLod); 148 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc, 149 const android::renderscript::Allocation *dstAlloc, 150 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod, 151 RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h, 152 const android::renderscript::Allocation *srcAlloc, 153 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod, 154 RsAllocationCubemapFace srcFace); 155 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc, 156 const android::renderscript::Allocation *dstAlloc, 157 uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff, 158 uint32_t dstLod, 159 uint32_t w, uint32_t h, uint32_t d, 160 const android::renderscript::Allocation *srcAlloc, 161 uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff, 162 uint32_t srcLod); 163 164 void rsdAllocationElementData(const android::renderscript::Context *rsc, 165 const android::renderscript::Allocation *alloc, 166 uint32_t x, uint32_t y, uint32_t z, 167 const void *data, uint32_t elementOff, size_t sizeBytes); 168 169 void rsdAllocationElementRead(const android::renderscript::Context *rsc, 170 const android::renderscript::Allocation *alloc, 171 uint32_t x, uint32_t y, uint32_t z, 172 void *data, uint32_t elementOff, size_t sizeBytes); 173 174 void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc, 175 const android::renderscript::Allocation *alloc); 176 177 void rsdAllocationUpdateCachedObject(const android::renderscript::Context *rsc, 178 const android::renderscript::Allocation *alloc, 179 android::renderscript::rs_allocation *obj); 180 181 void rsdAllocationAdapterOffset(const android::renderscript::Context *rsc, 182 const android::renderscript::Allocation *alloc); 183 184 185 #endif 186