1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19
20 #include <GLES2/gl2.h>
21
22 #include <SkCanvas.h>
23 #include <SkPixelRef.h>
24
25 #include <utils/Mutex.h>
26
27 #include "AssetAtlas.h"
28 #include "Caches.h"
29 #include "Texture.h"
30 #include "TextureCache.h"
31 #include "Properties.h"
32 #include "utils/TraceUtils.h"
33
34 namespace android {
35 namespace uirenderer {
36
37 ///////////////////////////////////////////////////////////////////////////////
38 // Constructors/destructor
39 ///////////////////////////////////////////////////////////////////////////////
40
TextureCache()41 TextureCache::TextureCache()
42 : mCache(LruCache<uint32_t, Texture*>::kUnlimitedCapacity)
43 , mSize(0)
44 , mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE))
45 , mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE)
46 , mAssetAtlas(nullptr) {
47 char property[PROPERTY_VALUE_MAX];
48 if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, nullptr) > 0) {
49 INIT_LOGD(" Setting texture cache size to %sMB", property);
50 setMaxSize(MB(atof(property)));
51 } else {
52 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
53 }
54
55 if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, nullptr) > 0) {
56 float flushRate = atof(property);
57 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
58 setFlushRate(flushRate);
59 } else {
60 INIT_LOGD(" Using default texture cache flush rate of %.2f%%",
61 DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
62 }
63
64 mCache.setOnEntryRemovedListener(this);
65
66 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
67 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
68
69 mDebugEnabled = Properties::debugLevel & kDebugCaches;
70 }
71
~TextureCache()72 TextureCache::~TextureCache() {
73 mCache.clear();
74 }
75
76 ///////////////////////////////////////////////////////////////////////////////
77 // Size management
78 ///////////////////////////////////////////////////////////////////////////////
79
getSize()80 uint32_t TextureCache::getSize() {
81 return mSize;
82 }
83
getMaxSize()84 uint32_t TextureCache::getMaxSize() {
85 return mMaxSize;
86 }
87
setMaxSize(uint32_t maxSize)88 void TextureCache::setMaxSize(uint32_t maxSize) {
89 mMaxSize = maxSize;
90 while (mSize > mMaxSize) {
91 mCache.removeOldest();
92 }
93 }
94
setFlushRate(float flushRate)95 void TextureCache::setFlushRate(float flushRate) {
96 mFlushRate = std::max(0.0f, std::min(1.0f, flushRate));
97 }
98
99 ///////////////////////////////////////////////////////////////////////////////
100 // Callbacks
101 ///////////////////////////////////////////////////////////////////////////////
102
operator ()(uint32_t &,Texture * & texture)103 void TextureCache::operator()(uint32_t&, Texture*& texture) {
104 // This will be called already locked
105 if (texture) {
106 mSize -= texture->bitmapSize;
107 TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
108 texture->id, texture->bitmapSize, mSize);
109 if (mDebugEnabled) {
110 ALOGD("Texture deleted, size = %d", texture->bitmapSize);
111 }
112 texture->deleteTexture();
113 delete texture;
114 }
115 }
116
117 ///////////////////////////////////////////////////////////////////////////////
118 // Caching
119 ///////////////////////////////////////////////////////////////////////////////
120
setAssetAtlas(AssetAtlas * assetAtlas)121 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
122 mAssetAtlas = assetAtlas;
123 }
124
resetMarkInUse(void * ownerToken)125 void TextureCache::resetMarkInUse(void* ownerToken) {
126 LruCache<uint32_t, Texture*>::Iterator iter(mCache);
127 while (iter.next()) {
128 if (iter.value()->isInUse == ownerToken) {
129 iter.value()->isInUse = nullptr;
130 }
131 }
132 }
133
canMakeTextureFromBitmap(const SkBitmap * bitmap)134 bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
135 if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
136 ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
137 bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
138 return false;
139 }
140 return true;
141 }
142
143 // Returns a prepared Texture* that either is already in the cache or can fit
144 // in the cache (and is thus added to the cache)
getCachedTexture(const SkBitmap * bitmap,AtlasUsageType atlasUsageType)145 Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
146 if (CC_LIKELY(mAssetAtlas != nullptr) && atlasUsageType == AtlasUsageType::Use) {
147 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap);
148 if (CC_UNLIKELY(entry)) {
149 return entry->texture;
150 }
151 }
152
153 Texture* texture = mCache.get(bitmap->pixelRef()->getStableID());
154
155 if (!texture) {
156 if (!canMakeTextureFromBitmap(bitmap)) {
157 return nullptr;
158 }
159
160 const uint32_t size = bitmap->rowBytes() * bitmap->height();
161 bool canCache = size < mMaxSize;
162 // Don't even try to cache a bitmap that's bigger than the cache
163 while (canCache && mSize + size > mMaxSize) {
164 Texture* oldest = mCache.peekOldestValue();
165 if (oldest && !oldest->isInUse) {
166 mCache.removeOldest();
167 } else {
168 canCache = false;
169 }
170 }
171
172 if (canCache) {
173 texture = new Texture(Caches::getInstance());
174 texture->bitmapSize = size;
175 generateTexture(bitmap, texture, false);
176
177 mSize += size;
178 TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
179 bitmap, texture->id, size, mSize);
180 if (mDebugEnabled) {
181 ALOGD("Texture created, size = %d", size);
182 }
183 mCache.put(bitmap->pixelRef()->getStableID(), texture);
184 }
185 } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
186 // Texture was in the cache but is dirty, re-upload
187 // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
188 generateTexture(bitmap, texture, true);
189 }
190
191 return texture;
192 }
193
prefetchAndMarkInUse(void * ownerToken,const SkBitmap * bitmap)194 bool TextureCache::prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap) {
195 Texture* texture = getCachedTexture(bitmap, AtlasUsageType::Use);
196 if (texture) {
197 texture->isInUse = ownerToken;
198 }
199 return texture;
200 }
201
get(const SkBitmap * bitmap,AtlasUsageType atlasUsageType)202 Texture* TextureCache::get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType) {
203 Texture* texture = getCachedTexture(bitmap, atlasUsageType);
204
205 if (!texture) {
206 if (!canMakeTextureFromBitmap(bitmap)) {
207 return nullptr;
208 }
209
210 const uint32_t size = bitmap->rowBytes() * bitmap->height();
211 texture = new Texture(Caches::getInstance());
212 texture->bitmapSize = size;
213 generateTexture(bitmap, texture, false);
214 texture->cleanup = true;
215 }
216
217 return texture;
218 }
219
releaseTexture(uint32_t pixelRefStableID)220 void TextureCache::releaseTexture(uint32_t pixelRefStableID) {
221 Mutex::Autolock _l(mLock);
222 mGarbage.push(pixelRefStableID);
223 }
224
clearGarbage()225 void TextureCache::clearGarbage() {
226 Mutex::Autolock _l(mLock);
227 size_t count = mGarbage.size();
228 for (size_t i = 0; i < count; i++) {
229 uint32_t pixelRefId = mGarbage.itemAt(i);
230 mCache.remove(pixelRefId);
231 }
232 mGarbage.clear();
233 }
234
clear()235 void TextureCache::clear() {
236 mCache.clear();
237 TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
238 }
239
flush()240 void TextureCache::flush() {
241 if (mFlushRate >= 1.0f || mCache.size() == 0) return;
242 if (mFlushRate <= 0.0f) {
243 clear();
244 return;
245 }
246
247 uint32_t targetSize = uint32_t(mSize * mFlushRate);
248 TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
249
250 while (mSize > targetSize) {
251 mCache.removeOldest();
252 }
253 }
254
generateTexture(const SkBitmap * bitmap,Texture * texture,bool regenerate)255 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
256 SkAutoLockPixels alp(*bitmap);
257
258 if (!bitmap->readyToDraw()) {
259 ALOGE("Cannot generate texture from bitmap");
260 return;
261 }
262
263 ATRACE_FORMAT("Upload %ux%u Texture", bitmap->width(), bitmap->height());
264
265 // We could also enable mipmapping if both bitmap dimensions are powers
266 // of 2 but we'd have to deal with size changes. Let's keep this simple
267 const bool canMipMap = Caches::getInstance().extensions().hasNPot();
268
269 // If the texture had mipmap enabled but not anymore,
270 // force a glTexImage2D to discard the mipmap levels
271 const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
272 bitmap->height() != int(texture->height) ||
273 (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
274
275 if (!regenerate) {
276 glGenTextures(1, &texture->id);
277 }
278
279 texture->generation = bitmap->getGenerationID();
280 texture->width = bitmap->width();
281 texture->height = bitmap->height();
282
283 Caches::getInstance().textureState().bindTexture(texture->id);
284
285 switch (bitmap->colorType()) {
286 case kAlpha_8_SkColorType:
287 uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
288 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
289 texture->blend = true;
290 break;
291 case kRGB_565_SkColorType:
292 uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
293 texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
294 texture->blend = false;
295 break;
296 case kN32_SkColorType:
297 uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
298 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
299 // Do this after calling getPixels() to make sure Skia's deferred
300 // decoding happened
301 texture->blend = !bitmap->isOpaque();
302 break;
303 case kARGB_4444_SkColorType:
304 case kIndex_8_SkColorType:
305 uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
306 texture->blend = !bitmap->isOpaque();
307 break;
308 default:
309 ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
310 break;
311 }
312
313 if (canMipMap) {
314 texture->mipMap = bitmap->hasHardwareMipMap();
315 if (texture->mipMap) {
316 glGenerateMipmap(GL_TEXTURE_2D);
317 }
318 }
319
320 if (!regenerate) {
321 texture->setFilter(GL_NEAREST);
322 texture->setWrap(GL_CLAMP_TO_EDGE);
323 }
324 }
325
uploadLoFiTexture(bool resize,const SkBitmap * bitmap,uint32_t width,uint32_t height)326 void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
327 uint32_t width, uint32_t height) {
328 SkBitmap rgbaBitmap;
329 rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
330 rgbaBitmap.eraseColor(0);
331
332 SkCanvas canvas(rgbaBitmap);
333 canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr);
334
335 uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
336 width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
337 }
338
uploadToTexture(bool resize,GLenum format,GLsizei stride,GLsizei bpp,GLsizei width,GLsizei height,GLenum type,const GLvoid * data)339 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
340 GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
341 glPixelStorei(GL_UNPACK_ALIGNMENT, bpp);
342 const bool useStride = stride != width
343 && Caches::getInstance().extensions().hasUnpackRowLength();
344 if ((stride == width) || useStride) {
345 if (useStride) {
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
347 }
348
349 if (resize) {
350 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
351 } else {
352 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
353 }
354
355 if (useStride) {
356 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
357 }
358 } else {
359 // With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
360 // if the stride doesn't match the width
361
362 GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
363 if (!temp) return;
364
365 uint8_t * pDst = (uint8_t *)temp;
366 uint8_t * pSrc = (uint8_t *)data;
367 for (GLsizei i = 0; i < height; i++) {
368 memcpy(pDst, pSrc, width * bpp);
369 pDst += width * bpp;
370 pSrc += stride * bpp;
371 }
372
373 if (resize) {
374 glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
375 } else {
376 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
377 }
378
379 free(temp);
380 }
381 }
382
383 }; // namespace uirenderer
384 }; // namespace android
385