Searched defs:samplerName (Results 1 – 6 of 6) sorted by relevance
25 const char* samplerName, in append_texture_lookup()162 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, in appendTextureLookup()
143 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() local183 string samplerName = "u_sampler" + de::toString(ndx); in generateShaderProgramDeclaration() local
190 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
490 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; in iterate() local1215 const char* samplerName = getDataTypeName(samplerType); in init() local
347 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
2031 const char* samplerName; in init() member