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Searched defs:samplerName (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderBuilder.cpp25 const char* samplerName, in append_texture_lookup()
162 void GrGLShaderBuilder::appendTextureLookup(const char* samplerName, in appendTextureLookup()
/external/deqp/modules/gles2/functional/
Des2fTextureUnitTests.cpp143 string samplerName = "u_sampler" + ndxStr; in generateMultiTexFragmentShader() local
183 string samplerName = "u_sampler" + de::toString(ndx); in generateShaderProgramDeclaration() local
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp190 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
Des31fOpaqueTypeIndexingTests.cpp490 const string samplerName = string("sampler[") + de::toString(samplerNdx) + "]"; in iterate() local
1215 const char* samplerName = getDataTypeName(samplerType); in init() local
/external/deqp/modules/gles3/functional/
Des3fFboTestUtil.cpp347 string samplerName = string("u_sampler") + de::toString(texNdx); in setUniforms() local
Des3fShaderTextureFunctionTests.cpp2031 const char* samplerName; in init() member