1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.util;
18 
19 import android.os.SystemProperties;
20 
21 
22 /**
23  * A structure describing general information about a display, such as its
24  * size, density, and font scaling.
25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
28  */
29 public class DisplayMetrics {
30     /**
31      * Standard quantized DPI for low-density screens.
32      */
33     public static final int DENSITY_LOW = 120;
34 
35     /**
36      * Standard quantized DPI for medium-density screens.
37      */
38     public static final int DENSITY_MEDIUM = 160;
39 
40     /**
41      * This is a secondary density, added for some common screen configurations.
42      * It is recommended that applications not generally target this as a first
43      * class density -- that is, don't supply specific graphics for this
44      * density, instead allow the platform to scale from other densities
45      * (typically {@link #DENSITY_HIGH}) as
46      * appropriate.  In most cases (such as using bitmaps in
47      * {@link android.graphics.drawable.Drawable}) the platform
48      * can perform this scaling at load time, so the only cost is some slight
49      * startup runtime overhead.
50      *
51      * <p>This density was original introduced to correspond with a
52      * 720p TV screen: the density for 1080p televisions is
53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
54      * size for a TV running at 720p.  It has also found use in 7" tablets,
55      * when these devices have 1280x720 displays.
56      */
57     public static final int DENSITY_TV = 213;
58 
59     /**
60      * Standard quantized DPI for high-density screens.
61      */
62     public static final int DENSITY_HIGH = 240;
63 
64     /**
65      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
66      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
67      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
68      */
69     public static final int DENSITY_280 = 280;
70 
71     /**
72      * Standard quantized DPI for extra-high-density screens.
73      */
74     public static final int DENSITY_XHIGH = 320;
75 
76     /**
77      * Intermediate density for screens that sit somewhere between
78      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
79      * This is not a density that applications should target, instead relying
80      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
81      */
82     public static final int DENSITY_360 = 360;
83 
84     /**
85      * Intermediate density for screens that sit somewhere between
86      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
87      * This is not a density that applications should target, instead relying
88      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
89      */
90     public static final int DENSITY_400 = 400;
91 
92     /**
93      * Intermediate density for screens that sit somewhere between
94      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
95      * This is not a density that applications should target, instead relying
96      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
97      */
98     public static final int DENSITY_420 = 420;
99 
100     /**
101      * Standard quantized DPI for extra-extra-high-density screens.
102      */
103     public static final int DENSITY_XXHIGH = 480;
104 
105     /**
106      * Intermediate density for screens that sit somewhere between
107      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
108      * This is not a density that applications should target, instead relying
109      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
110      */
111     public static final int DENSITY_560 = 560;
112 
113     /**
114      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
115      * should not generally worry about this density; relying on XHIGH graphics
116      * being scaled up to it should be sufficient for almost all cases.  A typical
117      * use of this density would be 4K television screens -- 3840x2160, which
118      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
119      */
120     public static final int DENSITY_XXXHIGH = 640;
121 
122     /**
123      * The reference density used throughout the system.
124      */
125     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
126 
127     /**
128      * Scaling factor to convert a density in DPI units to the density scale.
129      * @hide
130      */
131     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
132 
133     /**
134      * The device's density.
135      * @hide because eventually this should be able to change while
136      * running, so shouldn't be a constant.
137      * @deprecated There is no longer a static density; you can find the
138      * density for a display in {@link #densityDpi}.
139      */
140     @Deprecated
141     public static int DENSITY_DEVICE = getDeviceDensity();
142 
143     /**
144      * The absolute width of the display in pixels.
145      */
146     public int widthPixels;
147     /**
148      * The absolute height of the display in pixels.
149      */
150     public int heightPixels;
151     /**
152      * The logical density of the display.  This is a scaling factor for the
153      * Density Independent Pixel unit, where one DIP is one pixel on an
154      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
155      * providing the baseline of the system's display. Thus on a 160dpi screen
156      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
157      *
158      * <p>This value does not exactly follow the real screen size (as given by
159      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
160      * the overall UI in steps based on gross changes in the display dpi.  For
161      * example, a 240x320 screen will have a density of 1 even if its width is
162      * 1.8", 1.3", etc. However, if the screen resolution is increased to
163      * 320x480 but the screen size remained 1.5"x2" then the density would be
164      * increased (probably to 1.5).
165      *
166      * @see #DENSITY_DEFAULT
167      */
168     public float density;
169     /**
170      * The screen density expressed as dots-per-inch.  May be either
171      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
172      */
173     public int densityDpi;
174     /**
175      * A scaling factor for fonts displayed on the display.  This is the same
176      * as {@link #density}, except that it may be adjusted in smaller
177      * increments at runtime based on a user preference for the font size.
178      */
179     public float scaledDensity;
180     /**
181      * The exact physical pixels per inch of the screen in the X dimension.
182      */
183     public float xdpi;
184     /**
185      * The exact physical pixels per inch of the screen in the Y dimension.
186      */
187     public float ydpi;
188 
189     /**
190      * The reported display width prior to any compatibility mode scaling
191      * being applied.
192      * @hide
193      */
194     public int noncompatWidthPixels;
195     /**
196      * The reported display height prior to any compatibility mode scaling
197      * being applied.
198      * @hide
199      */
200     public int noncompatHeightPixels;
201     /**
202      * The reported display density prior to any compatibility mode scaling
203      * being applied.
204      * @hide
205      */
206     public float noncompatDensity;
207     /**
208      * The reported display density prior to any compatibility mode scaling
209      * being applied.
210      * @hide
211      */
212     public int noncompatDensityDpi;
213     /**
214      * The reported scaled density prior to any compatibility mode scaling
215      * being applied.
216      * @hide
217      */
218     public float noncompatScaledDensity;
219     /**
220      * The reported display xdpi prior to any compatibility mode scaling
221      * being applied.
222      * @hide
223      */
224     public float noncompatXdpi;
225     /**
226      * The reported display ydpi prior to any compatibility mode scaling
227      * being applied.
228      * @hide
229      */
230     public float noncompatYdpi;
231 
DisplayMetrics()232     public DisplayMetrics() {
233     }
234 
setTo(DisplayMetrics o)235     public void setTo(DisplayMetrics o) {
236         widthPixels = o.widthPixels;
237         heightPixels = o.heightPixels;
238         density = o.density;
239         densityDpi = o.densityDpi;
240         scaledDensity = o.scaledDensity;
241         xdpi = o.xdpi;
242         ydpi = o.ydpi;
243         noncompatWidthPixels = o.noncompatWidthPixels;
244         noncompatHeightPixels = o.noncompatHeightPixels;
245         noncompatDensity = o.noncompatDensity;
246         noncompatDensityDpi = o.noncompatDensityDpi;
247         noncompatScaledDensity = o.noncompatScaledDensity;
248         noncompatXdpi = o.noncompatXdpi;
249         noncompatYdpi = o.noncompatYdpi;
250     }
251 
setToDefaults()252     public void setToDefaults() {
253         widthPixels = 0;
254         heightPixels = 0;
255         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
256         densityDpi =  DENSITY_DEVICE;
257         scaledDensity = density;
258         xdpi = DENSITY_DEVICE;
259         ydpi = DENSITY_DEVICE;
260         noncompatWidthPixels = widthPixels;
261         noncompatHeightPixels = heightPixels;
262         noncompatDensity = density;
263         noncompatDensityDpi = densityDpi;
264         noncompatScaledDensity = scaledDensity;
265         noncompatXdpi = xdpi;
266         noncompatYdpi = ydpi;
267     }
268 
269     @Override
equals(Object o)270     public boolean equals(Object o) {
271         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
272     }
273 
274     /**
275      * Returns true if these display metrics equal the other display metrics.
276      *
277      * @param other The display metrics with which to compare.
278      * @return True if the display metrics are equal.
279      */
equals(DisplayMetrics other)280     public boolean equals(DisplayMetrics other) {
281         return equalsPhysical(other)
282                 && scaledDensity == other.scaledDensity
283                 && noncompatScaledDensity == other.noncompatScaledDensity;
284     }
285 
286     /**
287      * Returns true if the physical aspects of the two display metrics
288      * are equal.  This ignores the scaled density, which is a logical
289      * attribute based on the current desired font size.
290      *
291      * @param other The display metrics with which to compare.
292      * @return True if the display metrics are equal.
293      * @hide
294      */
equalsPhysical(DisplayMetrics other)295     public boolean equalsPhysical(DisplayMetrics other) {
296         return other != null
297                 && widthPixels == other.widthPixels
298                 && heightPixels == other.heightPixels
299                 && density == other.density
300                 && densityDpi == other.densityDpi
301                 && xdpi == other.xdpi
302                 && ydpi == other.ydpi
303                 && noncompatWidthPixels == other.noncompatWidthPixels
304                 && noncompatHeightPixels == other.noncompatHeightPixels
305                 && noncompatDensity == other.noncompatDensity
306                 && noncompatDensityDpi == other.noncompatDensityDpi
307                 && noncompatXdpi == other.noncompatXdpi
308                 && noncompatYdpi == other.noncompatYdpi;
309     }
310 
311     @Override
hashCode()312     public int hashCode() {
313         return widthPixels * heightPixels * densityDpi;
314     }
315 
316     @Override
toString()317     public String toString() {
318         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
319             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
320             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
321     }
322 
getDeviceDensity()323     private static int getDeviceDensity() {
324         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
325         // when running in the emulator, allowing for dynamic configurations.
326         // The reason for this is that ro.sf.lcd_density is write-once and is
327         // set by the init process when it parses build.prop before anything else.
328         return SystemProperties.getInt("qemu.sf.lcd_density",
329                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
330     }
331 }
332