1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 package com.jme3.post.filters; 33 34 import com.jme3.asset.AssetManager; 35 import com.jme3.material.Material; 36 import com.jme3.post.Filter; 37 import com.jme3.renderer.RenderManager; 38 import com.jme3.renderer.ViewPort; 39 40 /** 41 * A post-processing filter that performs a depth range 42 * blur using a scaled convolution filter. 43 * 44 * @version $Revision: 779 $ 45 * @author Paul Speed 46 */ 47 public class DepthOfFieldFilter extends Filter { 48 49 private float focusDistance = 50f; 50 private float focusRange = 10f; 51 private float blurScale = 1f; 52 // These values are set internally based on the 53 // viewport size. 54 private float xScale; 55 private float yScale; 56 57 /** 58 * Creates a DepthOfField filter 59 */ DepthOfFieldFilter()60 public DepthOfFieldFilter() { 61 super("Depth Of Field"); 62 } 63 64 @Override isRequiresDepthTexture()65 protected boolean isRequiresDepthTexture() { 66 return true; 67 } 68 69 @Override getMaterial()70 protected Material getMaterial() { 71 72 return material; 73 } 74 75 @Override initFilter(AssetManager assets, RenderManager renderManager, ViewPort vp, int w, int h)76 protected void initFilter(AssetManager assets, RenderManager renderManager, 77 ViewPort vp, int w, int h) { 78 material = new Material(assets, "Common/MatDefs/Post/DepthOfField.j3md"); 79 material.setFloat("FocusDistance", focusDistance); 80 material.setFloat("FocusRange", focusRange); 81 82 83 xScale = 1.0f / w; 84 yScale = 1.0f / h; 85 86 material.setFloat("XScale", blurScale * xScale); 87 material.setFloat("YScale", blurScale * yScale); 88 } 89 90 /** 91 * Sets the distance at which objects are purely in focus. 92 */ setFocusDistance(float f)93 public void setFocusDistance(float f) { 94 95 this.focusDistance = f; 96 if (material != null) { 97 material.setFloat("FocusDistance", focusDistance); 98 } 99 100 } 101 102 /** 103 * returns the focus distance 104 * @return 105 */ getFocusDistance()106 public float getFocusDistance() { 107 return focusDistance; 108 } 109 110 /** 111 * Sets the range to either side of focusDistance where the 112 * objects go gradually out of focus. Less than focusDistance - focusRange 113 * and greater than focusDistance + focusRange, objects are maximally "blurred". 114 */ setFocusRange(float f)115 public void setFocusRange(float f) { 116 this.focusRange = f; 117 if (material != null) { 118 material.setFloat("FocusRange", focusRange); 119 } 120 121 } 122 123 /** 124 * returns the focus range 125 * @return 126 */ getFocusRange()127 public float getFocusRange() { 128 return focusRange; 129 } 130 131 /** 132 * Sets the blur amount by scaling the convolution filter up or 133 * down. A value of 1 (the default) performs a sparse 5x5 evenly 134 * distribubted convolution at pixel level accuracy. Higher values skip 135 * more pixels, and so on until you are no longer blurring the image 136 * but simply hashing it. 137 * 138 * The sparse convolution is as follows: 139 *%MINIFYHTMLc3d0cd9fab65de6875a381fd3f83e1b338%* 140 * Where 'x' is the texel being modified. Setting blur scale higher 141 * than 1 spaces the samples out. 142 */ setBlurScale(float f)143 public void setBlurScale(float f) { 144 this.blurScale = f; 145 if (material != null) { 146 material.setFloat("XScale", blurScale * xScale); 147 material.setFloat("YScale", blurScale * yScale); 148 } 149 } 150 151 /** 152 * returns the blur scale 153 * @return 154 */ getBlurScale()155 public float getBlurScale() { 156 return blurScale; 157 } 158 } 159