1 /*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 //
18 // Provide access to read-only assets.
19 //
20
21 #define LOG_TAG "asset"
22 #define ATRACE_TAG ATRACE_TAG_RESOURCES
23 //#define LOG_NDEBUG 0
24
25 #include <androidfw/Asset.h>
26 #include <androidfw/AssetDir.h>
27 #include <androidfw/AssetManager.h>
28 #include <androidfw/misc.h>
29 #include <androidfw/ResourceTypes.h>
30 #include <androidfw/ZipFileRO.h>
31 #include <utils/Atomic.h>
32 #include <utils/Log.h>
33 #include <utils/String8.h>
34 #include <utils/String8.h>
35 #include <utils/threads.h>
36 #include <utils/Timers.h>
37 #ifdef HAVE_ANDROID_OS
38 #include <cutils/trace.h>
39 #endif
40
41 #include <assert.h>
42 #include <dirent.h>
43 #include <errno.h>
44 #include <string.h> // strerror
45 #include <strings.h>
46
47 #ifndef TEMP_FAILURE_RETRY
48 /* Used to retry syscalls that can return EINTR. */
49 #define TEMP_FAILURE_RETRY(exp) ({ \
50 typeof (exp) _rc; \
51 do { \
52 _rc = (exp); \
53 } while (_rc == -1 && errno == EINTR); \
54 _rc; })
55 #endif
56
57 #ifdef HAVE_ANDROID_OS
58 #define MY_TRACE_BEGIN(x) ATRACE_BEGIN(x)
59 #define MY_TRACE_END() ATRACE_END()
60 #else
61 #define MY_TRACE_BEGIN(x)
62 #define MY_TRACE_END()
63 #endif
64
65 using namespace android;
66
67 static const bool kIsDebug = false;
68
69 /*
70 * Names for default app, locale, and vendor. We might want to change
71 * these to be an actual locale, e.g. always use en-US as the default.
72 */
73 static const char* kDefaultLocale = "default";
74 static const char* kDefaultVendor = "default";
75 static const char* kAssetsRoot = "assets";
76 static const char* kAppZipName = NULL; //"classes.jar";
77 static const char* kSystemAssets = "framework/framework-res.apk";
78 static const char* kResourceCache = "resource-cache";
79 static const char* kAndroidManifest = "AndroidManifest.xml";
80
81 static const char* kExcludeExtension = ".EXCLUDE";
82
83 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
84
85 static volatile int32_t gCount = 0;
86
87 const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
88 const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
89 const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
90 const char* AssetManager::TARGET_PACKAGE_NAME = "android";
91 const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
92 const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
93
94 namespace {
idmapPathForPackagePath(const String8 & pkgPath)95 String8 idmapPathForPackagePath(const String8& pkgPath)
96 {
97 const char* root = getenv("ANDROID_DATA");
98 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_DATA not set");
99 String8 path(root);
100 path.appendPath(kResourceCache);
101
102 char buf[256]; // 256 chars should be enough for anyone...
103 strncpy(buf, pkgPath.string(), 255);
104 buf[255] = '\0';
105 char* filename = buf;
106 while (*filename && *filename == '/') {
107 ++filename;
108 }
109 char* p = filename;
110 while (*p) {
111 if (*p == '/') {
112 *p = '@';
113 }
114 ++p;
115 }
116 path.appendPath(filename);
117 path.append("@idmap");
118
119 return path;
120 }
121
122 /*
123 * Like strdup(), but uses C++ "new" operator instead of malloc.
124 */
strdupNew(const char * str)125 static char* strdupNew(const char* str)
126 {
127 char* newStr;
128 int len;
129
130 if (str == NULL)
131 return NULL;
132
133 len = strlen(str);
134 newStr = new char[len+1];
135 memcpy(newStr, str, len+1);
136
137 return newStr;
138 }
139 }
140
141 /*
142 * ===========================================================================
143 * AssetManager
144 * ===========================================================================
145 */
146
getGlobalCount()147 int32_t AssetManager::getGlobalCount()
148 {
149 return gCount;
150 }
151
AssetManager(CacheMode cacheMode)152 AssetManager::AssetManager(CacheMode cacheMode)
153 : mLocale(NULL), mVendor(NULL),
154 mResources(NULL), mConfig(new ResTable_config),
155 mCacheMode(cacheMode), mCacheValid(false)
156 {
157 int count = android_atomic_inc(&gCount) + 1;
158 if (kIsDebug) {
159 ALOGI("Creating AssetManager %p #%d\n", this, count);
160 }
161 memset(mConfig, 0, sizeof(ResTable_config));
162 }
163
~AssetManager(void)164 AssetManager::~AssetManager(void)
165 {
166 int count = android_atomic_dec(&gCount);
167 if (kIsDebug) {
168 ALOGI("Destroying AssetManager in %p #%d\n", this, count);
169 }
170
171 delete mConfig;
172 delete mResources;
173
174 // don't have a String class yet, so make sure we clean up
175 delete[] mLocale;
176 delete[] mVendor;
177 }
178
addAssetPath(const String8 & path,int32_t * cookie)179 bool AssetManager::addAssetPath(const String8& path, int32_t* cookie)
180 {
181 AutoMutex _l(mLock);
182
183 asset_path ap;
184
185 String8 realPath(path);
186 if (kAppZipName) {
187 realPath.appendPath(kAppZipName);
188 }
189 ap.type = ::getFileType(realPath.string());
190 if (ap.type == kFileTypeRegular) {
191 ap.path = realPath;
192 } else {
193 ap.path = path;
194 ap.type = ::getFileType(path.string());
195 if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) {
196 ALOGW("Asset path %s is neither a directory nor file (type=%d).",
197 path.string(), (int)ap.type);
198 return false;
199 }
200 }
201
202 // Skip if we have it already.
203 for (size_t i=0; i<mAssetPaths.size(); i++) {
204 if (mAssetPaths[i].path == ap.path) {
205 if (cookie) {
206 *cookie = static_cast<int32_t>(i+1);
207 }
208 return true;
209 }
210 }
211
212 ALOGV("In %p Asset %s path: %s", this,
213 ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string());
214
215 // Check that the path has an AndroidManifest.xml
216 Asset* manifestAsset = const_cast<AssetManager*>(this)->openNonAssetInPathLocked(
217 kAndroidManifest, Asset::ACCESS_BUFFER, ap);
218 if (manifestAsset == NULL) {
219 // This asset path does not contain any resources.
220 delete manifestAsset;
221 return false;
222 }
223 delete manifestAsset;
224
225 mAssetPaths.add(ap);
226
227 // new paths are always added at the end
228 if (cookie) {
229 *cookie = static_cast<int32_t>(mAssetPaths.size());
230 }
231
232 #ifdef HAVE_ANDROID_OS
233 // Load overlays, if any
234 asset_path oap;
235 for (size_t idx = 0; mZipSet.getOverlay(ap.path, idx, &oap); idx++) {
236 mAssetPaths.add(oap);
237 }
238 #endif
239
240 if (mResources != NULL) {
241 appendPathToResTable(ap);
242 }
243
244 return true;
245 }
246
addOverlayPath(const String8 & packagePath,int32_t * cookie)247 bool AssetManager::addOverlayPath(const String8& packagePath, int32_t* cookie)
248 {
249 const String8 idmapPath = idmapPathForPackagePath(packagePath);
250
251 AutoMutex _l(mLock);
252
253 for (size_t i = 0; i < mAssetPaths.size(); ++i) {
254 if (mAssetPaths[i].idmap == idmapPath) {
255 *cookie = static_cast<int32_t>(i + 1);
256 return true;
257 }
258 }
259
260 Asset* idmap = NULL;
261 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) {
262 ALOGW("failed to open idmap file %s\n", idmapPath.string());
263 return false;
264 }
265
266 String8 targetPath;
267 String8 overlayPath;
268 if (!ResTable::getIdmapInfo(idmap->getBuffer(false), idmap->getLength(),
269 NULL, NULL, NULL, &targetPath, &overlayPath)) {
270 ALOGW("failed to read idmap file %s\n", idmapPath.string());
271 delete idmap;
272 return false;
273 }
274 delete idmap;
275
276 if (overlayPath != packagePath) {
277 ALOGW("idmap file %s inconcistent: expected path %s does not match actual path %s\n",
278 idmapPath.string(), packagePath.string(), overlayPath.string());
279 return false;
280 }
281 if (access(targetPath.string(), R_OK) != 0) {
282 ALOGW("failed to access file %s: %s\n", targetPath.string(), strerror(errno));
283 return false;
284 }
285 if (access(idmapPath.string(), R_OK) != 0) {
286 ALOGW("failed to access file %s: %s\n", idmapPath.string(), strerror(errno));
287 return false;
288 }
289 if (access(overlayPath.string(), R_OK) != 0) {
290 ALOGW("failed to access file %s: %s\n", overlayPath.string(), strerror(errno));
291 return false;
292 }
293
294 asset_path oap;
295 oap.path = overlayPath;
296 oap.type = ::getFileType(overlayPath.string());
297 oap.idmap = idmapPath;
298 #if 0
299 ALOGD("Overlay added: targetPath=%s overlayPath=%s idmapPath=%s\n",
300 targetPath.string(), overlayPath.string(), idmapPath.string());
301 #endif
302 mAssetPaths.add(oap);
303 *cookie = static_cast<int32_t>(mAssetPaths.size());
304
305 if (mResources != NULL) {
306 appendPathToResTable(oap);
307 }
308
309 return true;
310 }
311
createIdmap(const char * targetApkPath,const char * overlayApkPath,uint32_t targetCrc,uint32_t overlayCrc,uint32_t ** outData,size_t * outSize)312 bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApkPath,
313 uint32_t targetCrc, uint32_t overlayCrc, uint32_t** outData, size_t* outSize)
314 {
315 AutoMutex _l(mLock);
316 const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
317 ResTable tables[2];
318
319 for (int i = 0; i < 2; ++i) {
320 asset_path ap;
321 ap.type = kFileTypeRegular;
322 ap.path = paths[i];
323 Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
324 if (ass == NULL) {
325 ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
326 return false;
327 }
328 tables[i].add(ass);
329 }
330
331 return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
332 targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
333 }
334
addDefaultAssets()335 bool AssetManager::addDefaultAssets()
336 {
337 const char* root = getenv("ANDROID_ROOT");
338 LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set");
339
340 String8 path(root);
341 path.appendPath(kSystemAssets);
342
343 return addAssetPath(path, NULL);
344 }
345
nextAssetPath(const int32_t cookie) const346 int32_t AssetManager::nextAssetPath(const int32_t cookie) const
347 {
348 AutoMutex _l(mLock);
349 const size_t next = static_cast<size_t>(cookie) + 1;
350 return next > mAssetPaths.size() ? -1 : next;
351 }
352
getAssetPath(const int32_t cookie) const353 String8 AssetManager::getAssetPath(const int32_t cookie) const
354 {
355 AutoMutex _l(mLock);
356 const size_t which = static_cast<size_t>(cookie) - 1;
357 if (which < mAssetPaths.size()) {
358 return mAssetPaths[which].path;
359 }
360 return String8();
361 }
362
363 /*
364 * Set the current locale. Use NULL to indicate no locale.
365 *
366 * Close and reopen Zip archives as appropriate, and reset cached
367 * information in the locale-specific sections of the tree.
368 */
setLocale(const char * locale)369 void AssetManager::setLocale(const char* locale)
370 {
371 AutoMutex _l(mLock);
372 setLocaleLocked(locale);
373 }
374
375
376 static const char kFilPrefix[] = "fil";
377 static const char kTlPrefix[] = "tl";
378
379 // The sizes of the prefixes, excluding the 0 suffix.
380 // char.
381 static const int kFilPrefixLen = sizeof(kFilPrefix) - 1;
382 static const int kTlPrefixLen = sizeof(kTlPrefix) - 1;
383
setLocaleLocked(const char * locale)384 void AssetManager::setLocaleLocked(const char* locale)
385 {
386 if (mLocale != NULL) {
387 /* previously set, purge cached data */
388 purgeFileNameCacheLocked();
389 //mZipSet.purgeLocale();
390 delete[] mLocale;
391 }
392
393 // If we're attempting to set a locale that starts with "fil",
394 // we should convert it to "tl" for backwards compatibility since
395 // we've been using "tl" instead of "fil" prior to L.
396 //
397 // If the resource table already has entries for "fil", we use that
398 // instead of attempting a fallback.
399 if (strncmp(locale, kFilPrefix, kFilPrefixLen) == 0) {
400 Vector<String8> locales;
401 ResTable* res = mResources;
402 if (res != NULL) {
403 res->getLocales(&locales);
404 }
405 const size_t localesSize = locales.size();
406 bool hasFil = false;
407 for (size_t i = 0; i < localesSize; ++i) {
408 if (locales[i].find(kFilPrefix) == 0) {
409 hasFil = true;
410 break;
411 }
412 }
413
414
415 if (!hasFil) {
416 const size_t newLocaleLen = strlen(locale);
417 // This isn't a bug. We really do want mLocale to be 1 byte
418 // shorter than locale, because we're replacing "fil-" with
419 // "tl-".
420 mLocale = new char[newLocaleLen];
421 // Copy over "tl".
422 memcpy(mLocale, kTlPrefix, kTlPrefixLen);
423 // Copy the rest of |locale|, including the terminating '\0'.
424 memcpy(mLocale + kTlPrefixLen, locale + kFilPrefixLen,
425 newLocaleLen - kFilPrefixLen + 1);
426 updateResourceParamsLocked();
427 return;
428 }
429 }
430
431 mLocale = strdupNew(locale);
432 updateResourceParamsLocked();
433 }
434
435 /*
436 * Set the current vendor. Use NULL to indicate no vendor.
437 *
438 * Close and reopen Zip archives as appropriate, and reset cached
439 * information in the vendor-specific sections of the tree.
440 */
setVendor(const char * vendor)441 void AssetManager::setVendor(const char* vendor)
442 {
443 AutoMutex _l(mLock);
444
445 if (mVendor != NULL) {
446 /* previously set, purge cached data */
447 purgeFileNameCacheLocked();
448 //mZipSet.purgeVendor();
449 delete[] mVendor;
450 }
451 mVendor = strdupNew(vendor);
452 }
453
setConfiguration(const ResTable_config & config,const char * locale)454 void AssetManager::setConfiguration(const ResTable_config& config, const char* locale)
455 {
456 AutoMutex _l(mLock);
457 *mConfig = config;
458 if (locale) {
459 setLocaleLocked(locale);
460 } else if (config.language[0] != 0) {
461 char spec[RESTABLE_MAX_LOCALE_LEN];
462 config.getBcp47Locale(spec);
463 setLocaleLocked(spec);
464 } else {
465 updateResourceParamsLocked();
466 }
467 }
468
getConfiguration(ResTable_config * outConfig) const469 void AssetManager::getConfiguration(ResTable_config* outConfig) const
470 {
471 AutoMutex _l(mLock);
472 *outConfig = *mConfig;
473 }
474
475 /*
476 * Open an asset.
477 *
478 * The data could be;
479 * - In a file on disk (assetBase + fileName).
480 * - In a compressed file on disk (assetBase + fileName.gz).
481 * - In a Zip archive, uncompressed or compressed.
482 *
483 * It can be in a number of different directories and Zip archives.
484 * The search order is:
485 * - [appname]
486 * - locale + vendor
487 * - "default" + vendor
488 * - locale + "default"
489 * - "default + "default"
490 * - "common"
491 * - (same as above)
492 *
493 * To find a particular file, we have to try up to eight paths with
494 * all three forms of data.
495 *
496 * We should probably reject requests for "illegal" filenames, e.g. those
497 * with illegal characters or "../" backward relative paths.
498 */
open(const char * fileName,AccessMode mode)499 Asset* AssetManager::open(const char* fileName, AccessMode mode)
500 {
501 AutoMutex _l(mLock);
502
503 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
504
505
506 if (mCacheMode != CACHE_OFF && !mCacheValid)
507 loadFileNameCacheLocked();
508
509 String8 assetName(kAssetsRoot);
510 assetName.appendPath(fileName);
511
512 /*
513 * For each top-level asset path, search for the asset.
514 */
515
516 size_t i = mAssetPaths.size();
517 while (i > 0) {
518 i--;
519 ALOGV("Looking for asset '%s' in '%s'\n",
520 assetName.string(), mAssetPaths.itemAt(i).path.string());
521 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i));
522 if (pAsset != NULL) {
523 return pAsset != kExcludedAsset ? pAsset : NULL;
524 }
525 }
526
527 return NULL;
528 }
529
530 /*
531 * Open a non-asset file as if it were an asset.
532 *
533 * The "fileName" is the partial path starting from the application
534 * name.
535 */
openNonAsset(const char * fileName,AccessMode mode,int32_t * outCookie)536 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
537 {
538 AutoMutex _l(mLock);
539
540 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
541
542
543 if (mCacheMode != CACHE_OFF && !mCacheValid)
544 loadFileNameCacheLocked();
545
546 /*
547 * For each top-level asset path, search for the asset.
548 */
549
550 size_t i = mAssetPaths.size();
551 while (i > 0) {
552 i--;
553 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string());
554 Asset* pAsset = openNonAssetInPathLocked(
555 fileName, mode, mAssetPaths.itemAt(i));
556 if (pAsset != NULL) {
557 if (outCookie != NULL) *outCookie = static_cast<int32_t>(i + 1);
558 return pAsset != kExcludedAsset ? pAsset : NULL;
559 }
560 }
561
562 return NULL;
563 }
564
openNonAsset(const int32_t cookie,const char * fileName,AccessMode mode)565 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode)
566 {
567 const size_t which = static_cast<size_t>(cookie) - 1;
568
569 AutoMutex _l(mLock);
570
571 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
572
573 if (mCacheMode != CACHE_OFF && !mCacheValid)
574 loadFileNameCacheLocked();
575
576 if (which < mAssetPaths.size()) {
577 ALOGV("Looking for non-asset '%s' in '%s'\n", fileName,
578 mAssetPaths.itemAt(which).path.string());
579 Asset* pAsset = openNonAssetInPathLocked(
580 fileName, mode, mAssetPaths.itemAt(which));
581 if (pAsset != NULL) {
582 return pAsset != kExcludedAsset ? pAsset : NULL;
583 }
584 }
585
586 return NULL;
587 }
588
589 /*
590 * Get the type of a file in the asset namespace.
591 *
592 * This currently only works for regular files. All others (including
593 * directories) will return kFileTypeNonexistent.
594 */
getFileType(const char * fileName)595 FileType AssetManager::getFileType(const char* fileName)
596 {
597 Asset* pAsset = NULL;
598
599 /*
600 * Open the asset. This is less efficient than simply finding the
601 * file, but it's not too bad (we don't uncompress or mmap data until
602 * the first read() call).
603 */
604 pAsset = open(fileName, Asset::ACCESS_STREAMING);
605 delete pAsset;
606
607 if (pAsset == NULL)
608 return kFileTypeNonexistent;
609 else
610 return kFileTypeRegular;
611 }
612
appendPathToResTable(const asset_path & ap) const613 bool AssetManager::appendPathToResTable(const asset_path& ap) const {
614 // skip those ap's that correspond to system overlays
615 if (ap.isSystemOverlay) {
616 return true;
617 }
618
619 Asset* ass = NULL;
620 ResTable* sharedRes = NULL;
621 bool shared = true;
622 bool onlyEmptyResources = true;
623 MY_TRACE_BEGIN(ap.path.string());
624 Asset* idmap = openIdmapLocked(ap);
625 size_t nextEntryIdx = mResources->getTableCount();
626 ALOGV("Looking for resource asset in '%s'\n", ap.path.string());
627 if (ap.type != kFileTypeDirectory) {
628 if (nextEntryIdx == 0) {
629 // The first item is typically the framework resources,
630 // which we want to avoid parsing every time.
631 sharedRes = const_cast<AssetManager*>(this)->
632 mZipSet.getZipResourceTable(ap.path);
633 if (sharedRes != NULL) {
634 // skip ahead the number of system overlay packages preloaded
635 nextEntryIdx = sharedRes->getTableCount();
636 }
637 }
638 if (sharedRes == NULL) {
639 ass = const_cast<AssetManager*>(this)->
640 mZipSet.getZipResourceTableAsset(ap.path);
641 if (ass == NULL) {
642 ALOGV("loading resource table %s\n", ap.path.string());
643 ass = const_cast<AssetManager*>(this)->
644 openNonAssetInPathLocked("resources.arsc",
645 Asset::ACCESS_BUFFER,
646 ap);
647 if (ass != NULL && ass != kExcludedAsset) {
648 ass = const_cast<AssetManager*>(this)->
649 mZipSet.setZipResourceTableAsset(ap.path, ass);
650 }
651 }
652
653 if (nextEntryIdx == 0 && ass != NULL) {
654 // If this is the first resource table in the asset
655 // manager, then we are going to cache it so that we
656 // can quickly copy it out for others.
657 ALOGV("Creating shared resources for %s", ap.path.string());
658 sharedRes = new ResTable();
659 sharedRes->add(ass, idmap, nextEntryIdx + 1, false);
660 #ifdef HAVE_ANDROID_OS
661 const char* data = getenv("ANDROID_DATA");
662 LOG_ALWAYS_FATAL_IF(data == NULL, "ANDROID_DATA not set");
663 String8 overlaysListPath(data);
664 overlaysListPath.appendPath(kResourceCache);
665 overlaysListPath.appendPath("overlays.list");
666 addSystemOverlays(overlaysListPath.string(), ap.path, sharedRes, nextEntryIdx);
667 #endif
668 sharedRes = const_cast<AssetManager*>(this)->
669 mZipSet.setZipResourceTable(ap.path, sharedRes);
670 }
671 }
672 } else {
673 ALOGV("loading resource table %s\n", ap.path.string());
674 ass = const_cast<AssetManager*>(this)->
675 openNonAssetInPathLocked("resources.arsc",
676 Asset::ACCESS_BUFFER,
677 ap);
678 shared = false;
679 }
680
681 if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) {
682 ALOGV("Installing resource asset %p in to table %p\n", ass, mResources);
683 if (sharedRes != NULL) {
684 ALOGV("Copying existing resources for %s", ap.path.string());
685 mResources->add(sharedRes);
686 } else {
687 ALOGV("Parsing resources for %s", ap.path.string());
688 mResources->add(ass, idmap, nextEntryIdx + 1, !shared);
689 }
690 onlyEmptyResources = false;
691
692 if (!shared) {
693 delete ass;
694 }
695 } else {
696 ALOGV("Installing empty resources in to table %p\n", mResources);
697 mResources->addEmpty(nextEntryIdx + 1);
698 }
699
700 if (idmap != NULL) {
701 delete idmap;
702 }
703 MY_TRACE_END();
704
705 return onlyEmptyResources;
706 }
707
getResTable(bool required) const708 const ResTable* AssetManager::getResTable(bool required) const
709 {
710 ResTable* rt = mResources;
711 if (rt) {
712 return rt;
713 }
714
715 // Iterate through all asset packages, collecting resources from each.
716
717 AutoMutex _l(mLock);
718
719 if (mResources != NULL) {
720 return mResources;
721 }
722
723 if (required) {
724 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
725 }
726
727 if (mCacheMode != CACHE_OFF && !mCacheValid) {
728 const_cast<AssetManager*>(this)->loadFileNameCacheLocked();
729 }
730
731 mResources = new ResTable();
732 updateResourceParamsLocked();
733
734 bool onlyEmptyResources = true;
735 const size_t N = mAssetPaths.size();
736 for (size_t i=0; i<N; i++) {
737 bool empty = appendPathToResTable(mAssetPaths.itemAt(i));
738 onlyEmptyResources = onlyEmptyResources && empty;
739 }
740
741 if (required && onlyEmptyResources) {
742 ALOGW("Unable to find resources file resources.arsc");
743 delete mResources;
744 mResources = NULL;
745 }
746
747 return mResources;
748 }
749
updateResourceParamsLocked() const750 void AssetManager::updateResourceParamsLocked() const
751 {
752 ResTable* res = mResources;
753 if (!res) {
754 return;
755 }
756
757 if (mLocale) {
758 mConfig->setBcp47Locale(mLocale);
759 } else {
760 mConfig->clearLocale();
761 }
762
763 res->setParameters(mConfig);
764 }
765
openIdmapLocked(const struct asset_path & ap) const766 Asset* AssetManager::openIdmapLocked(const struct asset_path& ap) const
767 {
768 Asset* ass = NULL;
769 if (ap.idmap.size() != 0) {
770 ass = const_cast<AssetManager*>(this)->
771 openAssetFromFileLocked(ap.idmap, Asset::ACCESS_BUFFER);
772 if (ass) {
773 ALOGV("loading idmap %s\n", ap.idmap.string());
774 } else {
775 ALOGW("failed to load idmap %s\n", ap.idmap.string());
776 }
777 }
778 return ass;
779 }
780
addSystemOverlays(const char * pathOverlaysList,const String8 & targetPackagePath,ResTable * sharedRes,size_t offset) const781 void AssetManager::addSystemOverlays(const char* pathOverlaysList,
782 const String8& targetPackagePath, ResTable* sharedRes, size_t offset) const
783 {
784 FILE* fin = fopen(pathOverlaysList, "r");
785 if (fin == NULL) {
786 return;
787 }
788
789 char buf[1024];
790 while (fgets(buf, sizeof(buf), fin)) {
791 // format of each line:
792 // <path to apk><space><path to idmap><newline>
793 char* space = strchr(buf, ' ');
794 char* newline = strchr(buf, '\n');
795 asset_path oap;
796
797 if (space == NULL || newline == NULL || newline < space) {
798 continue;
799 }
800
801 oap.path = String8(buf, space - buf);
802 oap.type = kFileTypeRegular;
803 oap.idmap = String8(space + 1, newline - space - 1);
804 oap.isSystemOverlay = true;
805
806 Asset* oass = const_cast<AssetManager*>(this)->
807 openNonAssetInPathLocked("resources.arsc",
808 Asset::ACCESS_BUFFER,
809 oap);
810
811 if (oass != NULL) {
812 Asset* oidmap = openIdmapLocked(oap);
813 offset++;
814 sharedRes->add(oass, oidmap, offset + 1, false);
815 const_cast<AssetManager*>(this)->mAssetPaths.add(oap);
816 const_cast<AssetManager*>(this)->mZipSet.addOverlay(targetPackagePath, oap);
817 }
818 }
819 fclose(fin);
820 }
821
getResources(bool required) const822 const ResTable& AssetManager::getResources(bool required) const
823 {
824 const ResTable* rt = getResTable(required);
825 return *rt;
826 }
827
isUpToDate()828 bool AssetManager::isUpToDate()
829 {
830 AutoMutex _l(mLock);
831 return mZipSet.isUpToDate();
832 }
833
getLocales(Vector<String8> * locales) const834 void AssetManager::getLocales(Vector<String8>* locales) const
835 {
836 ResTable* res = mResources;
837 if (res != NULL) {
838 res->getLocales(locales);
839 }
840
841 const size_t numLocales = locales->size();
842 for (size_t i = 0; i < numLocales; ++i) {
843 const String8& localeStr = locales->itemAt(i);
844 if (localeStr.find(kTlPrefix) == 0) {
845 String8 replaced("fil");
846 replaced += (localeStr.string() + kTlPrefixLen);
847 locales->editItemAt(i) = replaced;
848 }
849 }
850 }
851
852 /*
853 * Open a non-asset file as if it were an asset, searching for it in the
854 * specified app.
855 *
856 * Pass in a NULL values for "appName" if the common app directory should
857 * be used.
858 */
openNonAssetInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)859 Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode,
860 const asset_path& ap)
861 {
862 Asset* pAsset = NULL;
863
864 /* look at the filesystem on disk */
865 if (ap.type == kFileTypeDirectory) {
866 String8 path(ap.path);
867 path.appendPath(fileName);
868
869 pAsset = openAssetFromFileLocked(path, mode);
870
871 if (pAsset == NULL) {
872 /* try again, this time with ".gz" */
873 path.append(".gz");
874 pAsset = openAssetFromFileLocked(path, mode);
875 }
876
877 if (pAsset != NULL) {
878 //printf("FOUND NA '%s' on disk\n", fileName);
879 pAsset->setAssetSource(path);
880 }
881
882 /* look inside the zip file */
883 } else {
884 String8 path(fileName);
885
886 /* check the appropriate Zip file */
887 ZipFileRO* pZip = getZipFileLocked(ap);
888 if (pZip != NULL) {
889 //printf("GOT zip, checking NA '%s'\n", (const char*) path);
890 ZipEntryRO entry = pZip->findEntryByName(path.string());
891 if (entry != NULL) {
892 //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon);
893 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
894 pZip->releaseEntry(entry);
895 }
896 }
897
898 if (pAsset != NULL) {
899 /* create a "source" name, for debug/display */
900 pAsset->setAssetSource(
901 createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""),
902 String8(fileName)));
903 }
904 }
905
906 return pAsset;
907 }
908
909 /*
910 * Open an asset, searching for it in the directory hierarchy for the
911 * specified app.
912 *
913 * Pass in a NULL values for "appName" if the common app directory should
914 * be used.
915 */
openInPathLocked(const char * fileName,AccessMode mode,const asset_path & ap)916 Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode,
917 const asset_path& ap)
918 {
919 Asset* pAsset = NULL;
920
921 /*
922 * Try various combinations of locale and vendor.
923 */
924 if (mLocale != NULL && mVendor != NULL)
925 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor);
926 if (pAsset == NULL && mVendor != NULL)
927 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor);
928 if (pAsset == NULL && mLocale != NULL)
929 pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL);
930 if (pAsset == NULL)
931 pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL);
932
933 return pAsset;
934 }
935
936 /*
937 * Open an asset, searching for it in the directory hierarchy for the
938 * specified locale and vendor.
939 *
940 * We also search in "app.jar".
941 *
942 * Pass in NULL values for "appName", "locale", and "vendor" if the
943 * defaults should be used.
944 */
openInLocaleVendorLocked(const char * fileName,AccessMode mode,const asset_path & ap,const char * locale,const char * vendor)945 Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode,
946 const asset_path& ap, const char* locale, const char* vendor)
947 {
948 Asset* pAsset = NULL;
949
950 if (ap.type == kFileTypeDirectory) {
951 if (mCacheMode == CACHE_OFF) {
952 /* look at the filesystem on disk */
953 String8 path(createPathNameLocked(ap, locale, vendor));
954 path.appendPath(fileName);
955
956 String8 excludeName(path);
957 excludeName.append(kExcludeExtension);
958 if (::getFileType(excludeName.string()) != kFileTypeNonexistent) {
959 /* say no more */
960 //printf("+++ excluding '%s'\n", (const char*) excludeName);
961 return kExcludedAsset;
962 }
963
964 pAsset = openAssetFromFileLocked(path, mode);
965
966 if (pAsset == NULL) {
967 /* try again, this time with ".gz" */
968 path.append(".gz");
969 pAsset = openAssetFromFileLocked(path, mode);
970 }
971
972 if (pAsset != NULL)
973 pAsset->setAssetSource(path);
974 } else {
975 /* find in cache */
976 String8 path(createPathNameLocked(ap, locale, vendor));
977 path.appendPath(fileName);
978
979 AssetDir::FileInfo tmpInfo;
980 bool found = false;
981
982 String8 excludeName(path);
983 excludeName.append(kExcludeExtension);
984
985 if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) {
986 /* go no farther */
987 //printf("+++ Excluding '%s'\n", (const char*) excludeName);
988 return kExcludedAsset;
989 }
990
991 /*
992 * File compression extensions (".gz") don't get stored in the
993 * name cache, so we have to try both here.
994 */
995 if (mCache.indexOf(path) != NAME_NOT_FOUND) {
996 found = true;
997 pAsset = openAssetFromFileLocked(path, mode);
998 if (pAsset == NULL) {
999 /* try again, this time with ".gz" */
1000 path.append(".gz");
1001 pAsset = openAssetFromFileLocked(path, mode);
1002 }
1003 }
1004
1005 if (pAsset != NULL)
1006 pAsset->setAssetSource(path);
1007
1008 /*
1009 * Don't continue the search into the Zip files. Our cached info
1010 * said it was a file on disk; to be consistent with openDir()
1011 * we want to return the loose asset. If the cached file gets
1012 * removed, we fail.
1013 *
1014 * The alternative is to update our cache when files get deleted,
1015 * or make some sort of "best effort" promise, but for now I'm
1016 * taking the hard line.
1017 */
1018 if (found) {
1019 if (pAsset == NULL)
1020 ALOGD("Expected file not found: '%s'\n", path.string());
1021 return pAsset;
1022 }
1023 }
1024 }
1025
1026 /*
1027 * Either it wasn't found on disk or on the cached view of the disk.
1028 * Dig through the currently-opened set of Zip files. If caching
1029 * is disabled, the Zip file may get reopened.
1030 */
1031 if (pAsset == NULL && ap.type == kFileTypeRegular) {
1032 String8 path;
1033
1034 path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1035 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1036 path.appendPath(fileName);
1037
1038 /* check the appropriate Zip file */
1039 ZipFileRO* pZip = getZipFileLocked(ap);
1040 if (pZip != NULL) {
1041 //printf("GOT zip, checking '%s'\n", (const char*) path);
1042 ZipEntryRO entry = pZip->findEntryByName(path.string());
1043 if (entry != NULL) {
1044 //printf("FOUND in Zip file for %s/%s-%s\n",
1045 // appName, locale, vendor);
1046 pAsset = openAssetFromZipLocked(pZip, entry, mode, path);
1047 pZip->releaseEntry(entry);
1048 }
1049 }
1050
1051 if (pAsset != NULL) {
1052 /* create a "source" name, for debug/display */
1053 pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()),
1054 String8(""), String8(fileName)));
1055 }
1056 }
1057
1058 return pAsset;
1059 }
1060
1061 /*
1062 * Create a "source name" for a file from a Zip archive.
1063 */
createZipSourceNameLocked(const String8 & zipFileName,const String8 & dirName,const String8 & fileName)1064 String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
1065 const String8& dirName, const String8& fileName)
1066 {
1067 String8 sourceName("zip:");
1068 sourceName.append(zipFileName);
1069 sourceName.append(":");
1070 if (dirName.length() > 0) {
1071 sourceName.appendPath(dirName);
1072 }
1073 sourceName.appendPath(fileName);
1074 return sourceName;
1075 }
1076
1077 /*
1078 * Create a path to a loose asset (asset-base/app/locale/vendor).
1079 */
createPathNameLocked(const asset_path & ap,const char * locale,const char * vendor)1080 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
1081 const char* vendor)
1082 {
1083 String8 path(ap.path);
1084 path.appendPath((locale != NULL) ? locale : kDefaultLocale);
1085 path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
1086 return path;
1087 }
1088
1089 /*
1090 * Create a path to a loose asset (asset-base/app/rootDir).
1091 */
createPathNameLocked(const asset_path & ap,const char * rootDir)1092 String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir)
1093 {
1094 String8 path(ap.path);
1095 if (rootDir != NULL) path.appendPath(rootDir);
1096 return path;
1097 }
1098
1099 /*
1100 * Return a pointer to one of our open Zip archives. Returns NULL if no
1101 * matching Zip file exists.
1102 *
1103 * Right now we have 2 possible Zip files (1 each in app/"common").
1104 *
1105 * If caching is set to CACHE_OFF, to get the expected behavior we
1106 * need to reopen the Zip file on every request. That would be silly
1107 * and expensive, so instead we just check the file modification date.
1108 *
1109 * Pass in NULL values for "appName", "locale", and "vendor" if the
1110 * generics should be used.
1111 */
getZipFileLocked(const asset_path & ap)1112 ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
1113 {
1114 ALOGV("getZipFileLocked() in %p\n", this);
1115
1116 return mZipSet.getZip(ap.path);
1117 }
1118
1119 /*
1120 * Try to open an asset from a file on disk.
1121 *
1122 * If the file is compressed with gzip, we seek to the start of the
1123 * deflated data and pass that in (just like we would for a Zip archive).
1124 *
1125 * For uncompressed data, we may already have an mmap()ed version sitting
1126 * around. If so, we want to hand that to the Asset instead.
1127 *
1128 * This returns NULL if the file doesn't exist, couldn't be opened, or
1129 * claims to be a ".gz" but isn't.
1130 */
openAssetFromFileLocked(const String8 & pathName,AccessMode mode)1131 Asset* AssetManager::openAssetFromFileLocked(const String8& pathName,
1132 AccessMode mode)
1133 {
1134 Asset* pAsset = NULL;
1135
1136 if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) {
1137 //printf("TRYING '%s'\n", (const char*) pathName);
1138 pAsset = Asset::createFromCompressedFile(pathName.string(), mode);
1139 } else {
1140 //printf("TRYING '%s'\n", (const char*) pathName);
1141 pAsset = Asset::createFromFile(pathName.string(), mode);
1142 }
1143
1144 return pAsset;
1145 }
1146
1147 /*
1148 * Given an entry in a Zip archive, create a new Asset object.
1149 *
1150 * If the entry is uncompressed, we may want to create or share a
1151 * slice of shared memory.
1152 */
openAssetFromZipLocked(const ZipFileRO * pZipFile,const ZipEntryRO entry,AccessMode mode,const String8 & entryName)1153 Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
1154 const ZipEntryRO entry, AccessMode mode, const String8& entryName)
1155 {
1156 Asset* pAsset = NULL;
1157
1158 // TODO: look for previously-created shared memory slice?
1159 uint16_t method;
1160 uint32_t uncompressedLen;
1161
1162 //printf("USING Zip '%s'\n", pEntry->getFileName());
1163
1164 if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL,
1165 NULL, NULL))
1166 {
1167 ALOGW("getEntryInfo failed\n");
1168 return NULL;
1169 }
1170
1171 FileMap* dataMap = pZipFile->createEntryFileMap(entry);
1172 if (dataMap == NULL) {
1173 ALOGW("create map from entry failed\n");
1174 return NULL;
1175 }
1176
1177 if (method == ZipFileRO::kCompressStored) {
1178 pAsset = Asset::createFromUncompressedMap(dataMap, mode);
1179 ALOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(),
1180 dataMap->getFileName(), mode, pAsset);
1181 } else {
1182 pAsset = Asset::createFromCompressedMap(dataMap,
1183 static_cast<size_t>(uncompressedLen), mode);
1184 ALOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(),
1185 dataMap->getFileName(), mode, pAsset);
1186 }
1187 if (pAsset == NULL) {
1188 /* unexpected */
1189 ALOGW("create from segment failed\n");
1190 }
1191
1192 return pAsset;
1193 }
1194
1195
1196
1197 /*
1198 * Open a directory in the asset namespace.
1199 *
1200 * An "asset directory" is simply the combination of all files in all
1201 * locations, with ".gz" stripped for loose files. With app, locale, and
1202 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1203 *
1204 * Pass in "" for the root dir.
1205 */
openDir(const char * dirName)1206 AssetDir* AssetManager::openDir(const char* dirName)
1207 {
1208 AutoMutex _l(mLock);
1209
1210 AssetDir* pDir = NULL;
1211 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1212
1213 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1214 assert(dirName != NULL);
1215
1216 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1217
1218 if (mCacheMode != CACHE_OFF && !mCacheValid)
1219 loadFileNameCacheLocked();
1220
1221 pDir = new AssetDir;
1222
1223 /*
1224 * Scan the various directories, merging what we find into a single
1225 * vector. We want to scan them in reverse priority order so that
1226 * the ".EXCLUDE" processing works correctly. Also, if we decide we
1227 * want to remember where the file is coming from, we'll get the right
1228 * version.
1229 *
1230 * We start with Zip archives, then do loose files.
1231 */
1232 pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1233
1234 size_t i = mAssetPaths.size();
1235 while (i > 0) {
1236 i--;
1237 const asset_path& ap = mAssetPaths.itemAt(i);
1238 if (ap.type == kFileTypeRegular) {
1239 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1240 scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1241 } else {
1242 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1243 scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName);
1244 }
1245 }
1246
1247 #if 0
1248 printf("FILE LIST:\n");
1249 for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1250 printf(" %d: (%d) '%s'\n", i,
1251 pMergedInfo->itemAt(i).getFileType(),
1252 (const char*) pMergedInfo->itemAt(i).getFileName());
1253 }
1254 #endif
1255
1256 pDir->setFileList(pMergedInfo);
1257 return pDir;
1258 }
1259
1260 /*
1261 * Open a directory in the non-asset namespace.
1262 *
1263 * An "asset directory" is simply the combination of all files in all
1264 * locations, with ".gz" stripped for loose files. With app, locale, and
1265 * vendor defined, we have 8 directories and 2 Zip archives to scan.
1266 *
1267 * Pass in "" for the root dir.
1268 */
openNonAssetDir(const int32_t cookie,const char * dirName)1269 AssetDir* AssetManager::openNonAssetDir(const int32_t cookie, const char* dirName)
1270 {
1271 AutoMutex _l(mLock);
1272
1273 AssetDir* pDir = NULL;
1274 SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL;
1275
1276 LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager");
1277 assert(dirName != NULL);
1278
1279 //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase);
1280
1281 if (mCacheMode != CACHE_OFF && !mCacheValid)
1282 loadFileNameCacheLocked();
1283
1284 pDir = new AssetDir;
1285
1286 pMergedInfo = new SortedVector<AssetDir::FileInfo>;
1287
1288 const size_t which = static_cast<size_t>(cookie) - 1;
1289
1290 if (which < mAssetPaths.size()) {
1291 const asset_path& ap = mAssetPaths.itemAt(which);
1292 if (ap.type == kFileTypeRegular) {
1293 ALOGV("Adding directory %s from zip %s", dirName, ap.path.string());
1294 scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName);
1295 } else {
1296 ALOGV("Adding directory %s from dir %s", dirName, ap.path.string());
1297 scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName);
1298 }
1299 }
1300
1301 #if 0
1302 printf("FILE LIST:\n");
1303 for (i = 0; i < (size_t) pMergedInfo->size(); i++) {
1304 printf(" %d: (%d) '%s'\n", i,
1305 pMergedInfo->itemAt(i).getFileType(),
1306 (const char*) pMergedInfo->itemAt(i).getFileName());
1307 }
1308 #endif
1309
1310 pDir->setFileList(pMergedInfo);
1311 return pDir;
1312 }
1313
1314 /*
1315 * Scan the contents of the specified directory and merge them into the
1316 * "pMergedInfo" vector, removing previous entries if we find "exclude"
1317 * directives.
1318 *
1319 * Returns "false" if we found nothing to contribute.
1320 */
scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * dirName)1321 bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1322 const asset_path& ap, const char* rootDir, const char* dirName)
1323 {
1324 SortedVector<AssetDir::FileInfo>* pContents;
1325 String8 path;
1326
1327 assert(pMergedInfo != NULL);
1328
1329 //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName);
1330
1331 if (mCacheValid) {
1332 int i, start, count;
1333
1334 pContents = new SortedVector<AssetDir::FileInfo>;
1335
1336 /*
1337 * Get the basic partial path and find it in the cache. That's
1338 * the start point for the search.
1339 */
1340 path = createPathNameLocked(ap, rootDir);
1341 if (dirName[0] != '\0')
1342 path.appendPath(dirName);
1343
1344 start = mCache.indexOf(path);
1345 if (start == NAME_NOT_FOUND) {
1346 //printf("+++ not found in cache: dir '%s'\n", (const char*) path);
1347 delete pContents;
1348 return false;
1349 }
1350
1351 /*
1352 * The match string looks like "common/default/default/foo/bar/".
1353 * The '/' on the end ensures that we don't match on the directory
1354 * itself or on ".../foo/barfy/".
1355 */
1356 path.append("/");
1357
1358 count = mCache.size();
1359
1360 /*
1361 * Pick out the stuff in the current dir by examining the pathname.
1362 * It needs to match the partial pathname prefix, and not have a '/'
1363 * (fssep) anywhere after the prefix.
1364 */
1365 for (i = start+1; i < count; i++) {
1366 if (mCache[i].getFileName().length() > path.length() &&
1367 strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0)
1368 {
1369 const char* name = mCache[i].getFileName().string();
1370 // XXX THIS IS BROKEN! Looks like we need to store the full
1371 // path prefix separately from the file path.
1372 if (strchr(name + path.length(), '/') == NULL) {
1373 /* grab it, reducing path to just the filename component */
1374 AssetDir::FileInfo tmp = mCache[i];
1375 tmp.setFileName(tmp.getFileName().getPathLeaf());
1376 pContents->add(tmp);
1377 }
1378 } else {
1379 /* no longer in the dir or its subdirs */
1380 break;
1381 }
1382
1383 }
1384 } else {
1385 path = createPathNameLocked(ap, rootDir);
1386 if (dirName[0] != '\0')
1387 path.appendPath(dirName);
1388 pContents = scanDirLocked(path);
1389 if (pContents == NULL)
1390 return false;
1391 }
1392
1393 // if we wanted to do an incremental cache fill, we would do it here
1394
1395 /*
1396 * Process "exclude" directives. If we find a filename that ends with
1397 * ".EXCLUDE", we look for a matching entry in the "merged" set, and
1398 * remove it if we find it. We also delete the "exclude" entry.
1399 */
1400 int i, count, exclExtLen;
1401
1402 count = pContents->size();
1403 exclExtLen = strlen(kExcludeExtension);
1404 for (i = 0; i < count; i++) {
1405 const char* name;
1406 int nameLen;
1407
1408 name = pContents->itemAt(i).getFileName().string();
1409 nameLen = strlen(name);
1410 if (nameLen > exclExtLen &&
1411 strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0)
1412 {
1413 String8 match(name, nameLen - exclExtLen);
1414 int matchIdx;
1415
1416 matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match);
1417 if (matchIdx > 0) {
1418 ALOGV("Excluding '%s' [%s]\n",
1419 pMergedInfo->itemAt(matchIdx).getFileName().string(),
1420 pMergedInfo->itemAt(matchIdx).getSourceName().string());
1421 pMergedInfo->removeAt(matchIdx);
1422 } else {
1423 //printf("+++ no match on '%s'\n", (const char*) match);
1424 }
1425
1426 ALOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i);
1427 pContents->removeAt(i);
1428 i--; // adjust "for" loop
1429 count--; // and loop limit
1430 }
1431 }
1432
1433 mergeInfoLocked(pMergedInfo, pContents);
1434
1435 delete pContents;
1436
1437 return true;
1438 }
1439
1440 /*
1441 * Scan the contents of the specified directory, and stuff what we find
1442 * into a newly-allocated vector.
1443 *
1444 * Files ending in ".gz" will have their extensions removed.
1445 *
1446 * We should probably think about skipping files with "illegal" names,
1447 * e.g. illegal characters (/\:) or excessive length.
1448 *
1449 * Returns NULL if the specified directory doesn't exist.
1450 */
scanDirLocked(const String8 & path)1451 SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path)
1452 {
1453 SortedVector<AssetDir::FileInfo>* pContents = NULL;
1454 DIR* dir;
1455 struct dirent* entry;
1456 FileType fileType;
1457
1458 ALOGV("Scanning dir '%s'\n", path.string());
1459
1460 dir = opendir(path.string());
1461 if (dir == NULL)
1462 return NULL;
1463
1464 pContents = new SortedVector<AssetDir::FileInfo>;
1465
1466 while (1) {
1467 entry = readdir(dir);
1468 if (entry == NULL)
1469 break;
1470
1471 if (strcmp(entry->d_name, ".") == 0 ||
1472 strcmp(entry->d_name, "..") == 0)
1473 continue;
1474
1475 #ifdef _DIRENT_HAVE_D_TYPE
1476 if (entry->d_type == DT_REG)
1477 fileType = kFileTypeRegular;
1478 else if (entry->d_type == DT_DIR)
1479 fileType = kFileTypeDirectory;
1480 else
1481 fileType = kFileTypeUnknown;
1482 #else
1483 // stat the file
1484 fileType = ::getFileType(path.appendPathCopy(entry->d_name).string());
1485 #endif
1486
1487 if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory)
1488 continue;
1489
1490 AssetDir::FileInfo info;
1491 info.set(String8(entry->d_name), fileType);
1492 if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0)
1493 info.setFileName(info.getFileName().getBasePath());
1494 info.setSourceName(path.appendPathCopy(info.getFileName()));
1495 pContents->add(info);
1496 }
1497
1498 closedir(dir);
1499 return pContents;
1500 }
1501
1502 /*
1503 * Scan the contents out of the specified Zip archive, and merge what we
1504 * find into "pMergedInfo". If the Zip archive in question doesn't exist,
1505 * we return immediately.
1506 *
1507 * Returns "false" if we found nothing to contribute.
1508 */
scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * rootDir,const char * baseDirName)1509 bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1510 const asset_path& ap, const char* rootDir, const char* baseDirName)
1511 {
1512 ZipFileRO* pZip;
1513 Vector<String8> dirs;
1514 AssetDir::FileInfo info;
1515 SortedVector<AssetDir::FileInfo> contents;
1516 String8 sourceName, zipName, dirName;
1517
1518 pZip = mZipSet.getZip(ap.path);
1519 if (pZip == NULL) {
1520 ALOGW("Failure opening zip %s\n", ap.path.string());
1521 return false;
1522 }
1523
1524 zipName = ZipSet::getPathName(ap.path.string());
1525
1526 /* convert "sounds" to "rootDir/sounds" */
1527 if (rootDir != NULL) dirName = rootDir;
1528 dirName.appendPath(baseDirName);
1529
1530 /*
1531 * Scan through the list of files, looking for a match. The files in
1532 * the Zip table of contents are not in sorted order, so we have to
1533 * process the entire list. We're looking for a string that begins
1534 * with the characters in "dirName", is followed by a '/', and has no
1535 * subsequent '/' in the stuff that follows.
1536 *
1537 * What makes this especially fun is that directories are not stored
1538 * explicitly in Zip archives, so we have to infer them from context.
1539 * When we see "sounds/foo.wav" we have to leave a note to ourselves
1540 * to insert a directory called "sounds" into the list. We store
1541 * these in temporary vector so that we only return each one once.
1542 *
1543 * Name comparisons are case-sensitive to match UNIX filesystem
1544 * semantics.
1545 */
1546 int dirNameLen = dirName.length();
1547 void *iterationCookie;
1548 if (!pZip->startIteration(&iterationCookie)) {
1549 ALOGW("ZipFileRO::startIteration returned false");
1550 return false;
1551 }
1552
1553 ZipEntryRO entry;
1554 while ((entry = pZip->nextEntry(iterationCookie)) != NULL) {
1555 char nameBuf[256];
1556
1557 if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) {
1558 // TODO: fix this if we expect to have long names
1559 ALOGE("ARGH: name too long?\n");
1560 continue;
1561 }
1562 //printf("Comparing %s in %s?\n", nameBuf, dirName.string());
1563 if (dirNameLen == 0 ||
1564 (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 &&
1565 nameBuf[dirNameLen] == '/'))
1566 {
1567 const char* cp;
1568 const char* nextSlash;
1569
1570 cp = nameBuf + dirNameLen;
1571 if (dirNameLen != 0)
1572 cp++; // advance past the '/'
1573
1574 nextSlash = strchr(cp, '/');
1575 //xxx this may break if there are bare directory entries
1576 if (nextSlash == NULL) {
1577 /* this is a file in the requested directory */
1578
1579 info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular);
1580
1581 info.setSourceName(
1582 createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1583
1584 contents.add(info);
1585 //printf("FOUND: file '%s'\n", info.getFileName().string());
1586 } else {
1587 /* this is a subdir; add it if we don't already have it*/
1588 String8 subdirName(cp, nextSlash - cp);
1589 size_t j;
1590 size_t N = dirs.size();
1591
1592 for (j = 0; j < N; j++) {
1593 if (subdirName == dirs[j]) {
1594 break;
1595 }
1596 }
1597 if (j == N) {
1598 dirs.add(subdirName);
1599 }
1600
1601 //printf("FOUND: dir '%s'\n", subdirName.string());
1602 }
1603 }
1604 }
1605
1606 pZip->endIteration(iterationCookie);
1607
1608 /*
1609 * Add the set of unique directories.
1610 */
1611 for (int i = 0; i < (int) dirs.size(); i++) {
1612 info.set(dirs[i], kFileTypeDirectory);
1613 info.setSourceName(
1614 createZipSourceNameLocked(zipName, dirName, info.getFileName()));
1615 contents.add(info);
1616 }
1617
1618 mergeInfoLocked(pMergedInfo, &contents);
1619
1620 return true;
1621 }
1622
1623
1624 /*
1625 * Merge two vectors of FileInfo.
1626 *
1627 * The merged contents will be stuffed into *pMergedInfo.
1628 *
1629 * If an entry for a file exists in both "pMergedInfo" and "pContents",
1630 * we use the newer "pContents" entry.
1631 */
mergeInfoLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const SortedVector<AssetDir::FileInfo> * pContents)1632 void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1633 const SortedVector<AssetDir::FileInfo>* pContents)
1634 {
1635 /*
1636 * Merge what we found in this directory with what we found in
1637 * other places.
1638 *
1639 * Two basic approaches:
1640 * (1) Create a new array that holds the unique values of the two
1641 * arrays.
1642 * (2) Take the elements from pContents and shove them into pMergedInfo.
1643 *
1644 * Because these are vectors of complex objects, moving elements around
1645 * inside the vector requires constructing new objects and allocating
1646 * storage for members. With approach #1, we're always adding to the
1647 * end, whereas with #2 we could be inserting multiple elements at the
1648 * front of the vector. Approach #1 requires a full copy of the
1649 * contents of pMergedInfo, but approach #2 requires the same copy for
1650 * every insertion at the front of pMergedInfo.
1651 *
1652 * (We should probably use a SortedVector interface that allows us to
1653 * just stuff items in, trusting us to maintain the sort order.)
1654 */
1655 SortedVector<AssetDir::FileInfo>* pNewSorted;
1656 int mergeMax, contMax;
1657 int mergeIdx, contIdx;
1658
1659 pNewSorted = new SortedVector<AssetDir::FileInfo>;
1660 mergeMax = pMergedInfo->size();
1661 contMax = pContents->size();
1662 mergeIdx = contIdx = 0;
1663
1664 while (mergeIdx < mergeMax || contIdx < contMax) {
1665 if (mergeIdx == mergeMax) {
1666 /* hit end of "merge" list, copy rest of "contents" */
1667 pNewSorted->add(pContents->itemAt(contIdx));
1668 contIdx++;
1669 } else if (contIdx == contMax) {
1670 /* hit end of "cont" list, copy rest of "merge" */
1671 pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1672 mergeIdx++;
1673 } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx))
1674 {
1675 /* items are identical, add newer and advance both indices */
1676 pNewSorted->add(pContents->itemAt(contIdx));
1677 mergeIdx++;
1678 contIdx++;
1679 } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx))
1680 {
1681 /* "merge" is lower, add that one */
1682 pNewSorted->add(pMergedInfo->itemAt(mergeIdx));
1683 mergeIdx++;
1684 } else {
1685 /* "cont" is lower, add that one */
1686 assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx));
1687 pNewSorted->add(pContents->itemAt(contIdx));
1688 contIdx++;
1689 }
1690 }
1691
1692 /*
1693 * Overwrite the "merged" list with the new stuff.
1694 */
1695 *pMergedInfo = *pNewSorted;
1696 delete pNewSorted;
1697
1698 #if 0 // for Vector, rather than SortedVector
1699 int i, j;
1700 for (i = pContents->size() -1; i >= 0; i--) {
1701 bool add = true;
1702
1703 for (j = pMergedInfo->size() -1; j >= 0; j--) {
1704 /* case-sensitive comparisons, to behave like UNIX fs */
1705 if (strcmp(pContents->itemAt(i).mFileName,
1706 pMergedInfo->itemAt(j).mFileName) == 0)
1707 {
1708 /* match, don't add this entry */
1709 add = false;
1710 break;
1711 }
1712 }
1713
1714 if (add)
1715 pMergedInfo->add(pContents->itemAt(i));
1716 }
1717 #endif
1718 }
1719
1720
1721 /*
1722 * Load all files into the file name cache. We want to do this across
1723 * all combinations of { appname, locale, vendor }, performing a recursive
1724 * directory traversal.
1725 *
1726 * This is not the most efficient data structure. Also, gathering the
1727 * information as we needed it (file-by-file or directory-by-directory)
1728 * would be faster. However, on the actual device, 99% of the files will
1729 * live in Zip archives, so this list will be very small. The trouble
1730 * is that we have to check the "loose" files first, so it's important
1731 * that we don't beat the filesystem silly looking for files that aren't
1732 * there.
1733 *
1734 * Note on thread safety: this is the only function that causes updates
1735 * to mCache, and anybody who tries to use it will call here if !mCacheValid,
1736 * so we need to employ a mutex here.
1737 */
loadFileNameCacheLocked(void)1738 void AssetManager::loadFileNameCacheLocked(void)
1739 {
1740 assert(!mCacheValid);
1741 assert(mCache.size() == 0);
1742
1743 #ifdef DO_TIMINGS // need to link against -lrt for this now
1744 DurationTimer timer;
1745 timer.start();
1746 #endif
1747
1748 fncScanLocked(&mCache, "");
1749
1750 #ifdef DO_TIMINGS
1751 timer.stop();
1752 ALOGD("Cache scan took %.3fms\n",
1753 timer.durationUsecs() / 1000.0);
1754 #endif
1755
1756 #if 0
1757 int i;
1758 printf("CACHED FILE LIST (%d entries):\n", mCache.size());
1759 for (i = 0; i < (int) mCache.size(); i++) {
1760 printf(" %d: (%d) '%s'\n", i,
1761 mCache.itemAt(i).getFileType(),
1762 (const char*) mCache.itemAt(i).getFileName());
1763 }
1764 #endif
1765
1766 mCacheValid = true;
1767 }
1768
1769 /*
1770 * Scan up to 8 versions of the specified directory.
1771 */
fncScanLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const char * dirName)1772 void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo,
1773 const char* dirName)
1774 {
1775 size_t i = mAssetPaths.size();
1776 while (i > 0) {
1777 i--;
1778 const asset_path& ap = mAssetPaths.itemAt(i);
1779 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName);
1780 if (mLocale != NULL)
1781 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName);
1782 if (mVendor != NULL)
1783 fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName);
1784 if (mLocale != NULL && mVendor != NULL)
1785 fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName);
1786 }
1787 }
1788
1789 /*
1790 * Recursively scan this directory and all subdirs.
1791 *
1792 * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE
1793 * files, and we prepend the extended partial path to the filenames.
1794 */
fncScanAndMergeDirLocked(SortedVector<AssetDir::FileInfo> * pMergedInfo,const asset_path & ap,const char * locale,const char * vendor,const char * dirName)1795 bool AssetManager::fncScanAndMergeDirLocked(
1796 SortedVector<AssetDir::FileInfo>* pMergedInfo,
1797 const asset_path& ap, const char* locale, const char* vendor,
1798 const char* dirName)
1799 {
1800 SortedVector<AssetDir::FileInfo>* pContents;
1801 String8 partialPath;
1802 String8 fullPath;
1803
1804 // XXX This is broken -- the filename cache needs to hold the base
1805 // asset path separately from its filename.
1806
1807 partialPath = createPathNameLocked(ap, locale, vendor);
1808 if (dirName[0] != '\0') {
1809 partialPath.appendPath(dirName);
1810 }
1811
1812 fullPath = partialPath;
1813 pContents = scanDirLocked(fullPath);
1814 if (pContents == NULL) {
1815 return false; // directory did not exist
1816 }
1817
1818 /*
1819 * Scan all subdirectories of the current dir, merging what we find
1820 * into "pMergedInfo".
1821 */
1822 for (int i = 0; i < (int) pContents->size(); i++) {
1823 if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) {
1824 String8 subdir(dirName);
1825 subdir.appendPath(pContents->itemAt(i).getFileName());
1826
1827 fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string());
1828 }
1829 }
1830
1831 /*
1832 * To be consistent, we want entries for the root directory. If
1833 * we're the root, add one now.
1834 */
1835 if (dirName[0] == '\0') {
1836 AssetDir::FileInfo tmpInfo;
1837
1838 tmpInfo.set(String8(""), kFileTypeDirectory);
1839 tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor));
1840 pContents->add(tmpInfo);
1841 }
1842
1843 /*
1844 * We want to prepend the extended partial path to every entry in
1845 * "pContents". It's the same value for each entry, so this will
1846 * not change the sorting order of the vector contents.
1847 */
1848 for (int i = 0; i < (int) pContents->size(); i++) {
1849 const AssetDir::FileInfo& info = pContents->itemAt(i);
1850 pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName()));
1851 }
1852
1853 mergeInfoLocked(pMergedInfo, pContents);
1854 delete pContents;
1855 return true;
1856 }
1857
1858 /*
1859 * Trash the cache.
1860 */
purgeFileNameCacheLocked(void)1861 void AssetManager::purgeFileNameCacheLocked(void)
1862 {
1863 mCacheValid = false;
1864 mCache.clear();
1865 }
1866
1867 /*
1868 * ===========================================================================
1869 * AssetManager::SharedZip
1870 * ===========================================================================
1871 */
1872
1873
1874 Mutex AssetManager::SharedZip::gLock;
1875 DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen;
1876
SharedZip(const String8 & path,time_t modWhen)1877 AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen)
1878 : mPath(path), mZipFile(NULL), mModWhen(modWhen),
1879 mResourceTableAsset(NULL), mResourceTable(NULL)
1880 {
1881 if (kIsDebug) {
1882 ALOGI("Creating SharedZip %p %s\n", this, (const char*)mPath);
1883 }
1884 ALOGV("+++ opening zip '%s'\n", mPath.string());
1885 mZipFile = ZipFileRO::open(mPath.string());
1886 if (mZipFile == NULL) {
1887 ALOGD("failed to open Zip archive '%s'\n", mPath.string());
1888 }
1889 }
1890
get(const String8 & path,bool createIfNotPresent)1891 sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path,
1892 bool createIfNotPresent)
1893 {
1894 AutoMutex _l(gLock);
1895 time_t modWhen = getFileModDate(path);
1896 sp<SharedZip> zip = gOpen.valueFor(path).promote();
1897 if (zip != NULL && zip->mModWhen == modWhen) {
1898 return zip;
1899 }
1900 if (zip == NULL && !createIfNotPresent) {
1901 return NULL;
1902 }
1903 zip = new SharedZip(path, modWhen);
1904 gOpen.add(path, zip);
1905 return zip;
1906
1907 }
1908
getZip()1909 ZipFileRO* AssetManager::SharedZip::getZip()
1910 {
1911 return mZipFile;
1912 }
1913
getResourceTableAsset()1914 Asset* AssetManager::SharedZip::getResourceTableAsset()
1915 {
1916 ALOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset);
1917 return mResourceTableAsset;
1918 }
1919
setResourceTableAsset(Asset * asset)1920 Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset)
1921 {
1922 {
1923 AutoMutex _l(gLock);
1924 if (mResourceTableAsset == NULL) {
1925 mResourceTableAsset = asset;
1926 // This is not thread safe the first time it is called, so
1927 // do it here with the global lock held.
1928 asset->getBuffer(true);
1929 return asset;
1930 }
1931 }
1932 delete asset;
1933 return mResourceTableAsset;
1934 }
1935
getResourceTable()1936 ResTable* AssetManager::SharedZip::getResourceTable()
1937 {
1938 ALOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable);
1939 return mResourceTable;
1940 }
1941
setResourceTable(ResTable * res)1942 ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res)
1943 {
1944 {
1945 AutoMutex _l(gLock);
1946 if (mResourceTable == NULL) {
1947 mResourceTable = res;
1948 return res;
1949 }
1950 }
1951 delete res;
1952 return mResourceTable;
1953 }
1954
isUpToDate()1955 bool AssetManager::SharedZip::isUpToDate()
1956 {
1957 time_t modWhen = getFileModDate(mPath.string());
1958 return mModWhen == modWhen;
1959 }
1960
addOverlay(const asset_path & ap)1961 void AssetManager::SharedZip::addOverlay(const asset_path& ap)
1962 {
1963 mOverlays.add(ap);
1964 }
1965
getOverlay(size_t idx,asset_path * out) const1966 bool AssetManager::SharedZip::getOverlay(size_t idx, asset_path* out) const
1967 {
1968 if (idx >= mOverlays.size()) {
1969 return false;
1970 }
1971 *out = mOverlays[idx];
1972 return true;
1973 }
1974
~SharedZip()1975 AssetManager::SharedZip::~SharedZip()
1976 {
1977 if (kIsDebug) {
1978 ALOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath);
1979 }
1980 if (mResourceTable != NULL) {
1981 delete mResourceTable;
1982 }
1983 if (mResourceTableAsset != NULL) {
1984 delete mResourceTableAsset;
1985 }
1986 if (mZipFile != NULL) {
1987 delete mZipFile;
1988 ALOGV("Closed '%s'\n", mPath.string());
1989 }
1990 }
1991
1992 /*
1993 * ===========================================================================
1994 * AssetManager::ZipSet
1995 * ===========================================================================
1996 */
1997
1998 /*
1999 * Constructor.
2000 */
ZipSet(void)2001 AssetManager::ZipSet::ZipSet(void)
2002 {
2003 }
2004
2005 /*
2006 * Destructor. Close any open archives.
2007 */
~ZipSet(void)2008 AssetManager::ZipSet::~ZipSet(void)
2009 {
2010 size_t N = mZipFile.size();
2011 for (size_t i = 0; i < N; i++)
2012 closeZip(i);
2013 }
2014
2015 /*
2016 * Close a Zip file and reset the entry.
2017 */
closeZip(int idx)2018 void AssetManager::ZipSet::closeZip(int idx)
2019 {
2020 mZipFile.editItemAt(idx) = NULL;
2021 }
2022
2023
2024 /*
2025 * Retrieve the appropriate Zip file from the set.
2026 */
getZip(const String8 & path)2027 ZipFileRO* AssetManager::ZipSet::getZip(const String8& path)
2028 {
2029 int idx = getIndex(path);
2030 sp<SharedZip> zip = mZipFile[idx];
2031 if (zip == NULL) {
2032 zip = SharedZip::get(path);
2033 mZipFile.editItemAt(idx) = zip;
2034 }
2035 return zip->getZip();
2036 }
2037
getZipResourceTableAsset(const String8 & path)2038 Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path)
2039 {
2040 int idx = getIndex(path);
2041 sp<SharedZip> zip = mZipFile[idx];
2042 if (zip == NULL) {
2043 zip = SharedZip::get(path);
2044 mZipFile.editItemAt(idx) = zip;
2045 }
2046 return zip->getResourceTableAsset();
2047 }
2048
setZipResourceTableAsset(const String8 & path,Asset * asset)2049 Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path,
2050 Asset* asset)
2051 {
2052 int idx = getIndex(path);
2053 sp<SharedZip> zip = mZipFile[idx];
2054 // doesn't make sense to call before previously accessing.
2055 return zip->setResourceTableAsset(asset);
2056 }
2057
getZipResourceTable(const String8 & path)2058 ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path)
2059 {
2060 int idx = getIndex(path);
2061 sp<SharedZip> zip = mZipFile[idx];
2062 if (zip == NULL) {
2063 zip = SharedZip::get(path);
2064 mZipFile.editItemAt(idx) = zip;
2065 }
2066 return zip->getResourceTable();
2067 }
2068
setZipResourceTable(const String8 & path,ResTable * res)2069 ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path,
2070 ResTable* res)
2071 {
2072 int idx = getIndex(path);
2073 sp<SharedZip> zip = mZipFile[idx];
2074 // doesn't make sense to call before previously accessing.
2075 return zip->setResourceTable(res);
2076 }
2077
2078 /*
2079 * Generate the partial pathname for the specified archive. The caller
2080 * gets to prepend the asset root directory.
2081 *
2082 * Returns something like "common/en-US-noogle.jar".
2083 */
getPathName(const char * zipPath)2084 /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath)
2085 {
2086 return String8(zipPath);
2087 }
2088
isUpToDate()2089 bool AssetManager::ZipSet::isUpToDate()
2090 {
2091 const size_t N = mZipFile.size();
2092 for (size_t i=0; i<N; i++) {
2093 if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) {
2094 return false;
2095 }
2096 }
2097 return true;
2098 }
2099
addOverlay(const String8 & path,const asset_path & overlay)2100 void AssetManager::ZipSet::addOverlay(const String8& path, const asset_path& overlay)
2101 {
2102 int idx = getIndex(path);
2103 sp<SharedZip> zip = mZipFile[idx];
2104 zip->addOverlay(overlay);
2105 }
2106
getOverlay(const String8 & path,size_t idx,asset_path * out) const2107 bool AssetManager::ZipSet::getOverlay(const String8& path, size_t idx, asset_path* out) const
2108 {
2109 sp<SharedZip> zip = SharedZip::get(path, false);
2110 if (zip == NULL) {
2111 return false;
2112 }
2113 return zip->getOverlay(idx, out);
2114 }
2115
2116 /*
2117 * Compute the zip file's index.
2118 *
2119 * "appName", "locale", and "vendor" should be set to NULL to indicate the
2120 * default directory.
2121 */
getIndex(const String8 & zip) const2122 int AssetManager::ZipSet::getIndex(const String8& zip) const
2123 {
2124 const size_t N = mZipPath.size();
2125 for (size_t i=0; i<N; i++) {
2126 if (mZipPath[i] == zip) {
2127 return i;
2128 }
2129 }
2130
2131 mZipPath.add(zip);
2132 mZipFile.add(NULL);
2133
2134 return mZipPath.size()-1;
2135 }
2136