1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29  */
30 
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33 
34 #include "pipe/p_context.h"
35 
36 #include "draw/draw_vertex.h"
37 
38 #include "lp_tex_sample.h"
39 #include "lp_jit.h"
40 #include "lp_setup.h"
41 #include "lp_state_fs.h"
42 #include "lp_state_setup.h"
43 
44 
45 struct llvmpipe_vbuf_render;
46 struct draw_context;
47 struct draw_stage;
48 struct lp_fragment_shader;
49 struct lp_vertex_shader;
50 struct lp_blend_state;
51 struct lp_setup_context;
52 struct lp_setup_variant;
53 struct lp_velems_state;
54 
55 struct llvmpipe_context {
56    struct pipe_context pipe;  /**< base class */
57 
58    /** Constant state objects */
59    const struct pipe_blend_state *blend;
60    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
61 
62    const struct pipe_depth_stencil_alpha_state *depth_stencil;
63    const struct pipe_rasterizer_state *rasterizer;
64    struct lp_fragment_shader *fs;
65    const struct lp_vertex_shader *vs;
66    const struct lp_geometry_shader *gs;
67    const struct lp_velems_state *velems;
68    const struct lp_so_state *so;
69 
70    /** Other rendering state */
71    struct pipe_blend_color blend_color;
72    struct pipe_stencil_ref stencil_ref;
73    struct pipe_clip_state clip;
74    struct pipe_resource *constants[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
75    struct pipe_framebuffer_state framebuffer;
76    struct pipe_poly_stipple poly_stipple;
77    struct pipe_scissor_state scissor;
78    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
79 
80    struct pipe_viewport_state viewport;
81    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
82    struct pipe_index_buffer index_buffer;
83    struct {
84       struct llvmpipe_resource *buffer[PIPE_MAX_SO_BUFFERS];
85       int offset[PIPE_MAX_SO_BUFFERS];
86       int so_count[PIPE_MAX_SO_BUFFERS];
87       int num_buffers;
88    } so_target;
89    struct pipe_resource *mapped_vs_tex[PIPE_MAX_SAMPLERS];
90 
91    unsigned num_samplers[PIPE_SHADER_TYPES];
92    unsigned num_sampler_views[PIPE_SHADER_TYPES];
93 
94    unsigned num_vertex_buffers;
95 
96    unsigned dirty; /**< Mask of LP_NEW_x flags */
97 
98    int active_query_count;
99 
100    /** Mapped vertex buffers */
101    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
102 
103    /** Vertex format */
104    struct vertex_info vertex_info;
105 
106    /** Which vertex shader output slot contains color */
107    int color_slot[2];
108 
109    /** Which vertex shader output slot contains bcolor */
110    int bcolor_slot[2];
111 
112    /** Which vertex shader output slot contains point size */
113    int psize_slot;
114 
115    /**< minimum resolvable depth value, for polygon offset */
116    double mrd;
117 
118    /** The tiling engine */
119    struct lp_setup_context *setup;
120    struct lp_setup_variant setup_variant;
121 
122    /** The primitive drawing context */
123    struct draw_context *draw;
124 
125    unsigned tex_timestamp;
126    boolean no_rast;
127 
128    /** List of all fragment shader variants */
129    struct lp_fs_variant_list_item fs_variants_list;
130    unsigned nr_fs_variants;
131    unsigned nr_fs_instrs;
132 
133    struct lp_setup_variant_list_item setup_variants_list;
134    unsigned nr_setup_variants;
135 
136    /** Conditional query object and mode */
137    struct pipe_query *render_cond_query;
138    uint render_cond_mode;
139 };
140 
141 
142 /**
143  * Fragment and setup variant count, used to trigger garbage collection.
144  * This is global since all variants in all contexts will be free when
145  * we do garbage collection.
146  */
147 extern unsigned llvmpipe_variant_count;
148 
149 
150 struct pipe_context *
151 llvmpipe_create_context( struct pipe_screen *screen, void *priv );
152 
153 struct pipe_resource *
154 llvmpipe_user_buffer_create(struct pipe_screen *screen,
155                             void *ptr,
156                             unsigned bytes,
157 			    unsigned bind_flags);
158 
159 
160 static INLINE struct llvmpipe_context *
llvmpipe_context(struct pipe_context * pipe)161 llvmpipe_context( struct pipe_context *pipe )
162 {
163    return (struct llvmpipe_context *)pipe;
164 }
165 
166 #endif /* LP_CONTEXT_H */
167 
168