Searched defs:shaders (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink() local 341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { in LinkProgram()
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/frameworks/native/cmds/flatland/ |
D | Main.cpp | 207 static const ShaderDesc shaders[] = { variable
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 910 int[] shaders, in glGetAttachedShaders() 920 java.nio.IntBuffer shaders in glGetAttachedShaders() 1360 int[] shaders, in glShaderBinary() 1371 java.nio.IntBuffer shaders, in glShaderBinary()
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/frameworks/base/libs/hwui/tests/ |
D | nullgles.cpp | 212 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, … in glShaderBinary()
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2435 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local 2518 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 4178 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local 4243 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__ILjava_nio_IntBuffer_2ILjava_nio_Buffer_2I() local
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_api.cpp | 2168 …GLTrace_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) { in GLTrace_glGetAttachedShaders() 3787 void GLTrace_glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void … in GLTrace_glShaderBinary() 23217 void GLTrace_glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) { in GLTrace_glExtGetShadersQCOM()
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