1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkScanPriv.h"
9 #include "SkBlitter.h"
10 #include "SkEdge.h"
11 #include "SkEdgeBuilder.h"
12 #include "SkGeometry.h"
13 #include "SkPath.h"
14 #include "SkQuadClipper.h"
15 #include "SkRasterClip.h"
16 #include "SkRegion.h"
17 #include "SkTemplates.h"
18 #include "SkTSort.h"
19 
20 #define kEDGE_HEAD_Y    SK_MinS32
21 #define kEDGE_TAIL_Y    SK_MaxS32
22 
23 #ifdef SK_DEBUG
validate_sort(const SkEdge * edge)24     static void validate_sort(const SkEdge* edge) {
25         int y = kEDGE_HEAD_Y;
26 
27         while (edge->fFirstY != SK_MaxS32) {
28             edge->validate();
29             SkASSERT(y <= edge->fFirstY);
30 
31             y = edge->fFirstY;
32             edge = edge->fNext;
33         }
34     }
35 #else
36     #define validate_sort(edge)
37 #endif
38 
remove_edge(SkEdge * edge)39 static inline void remove_edge(SkEdge* edge) {
40     edge->fPrev->fNext = edge->fNext;
41     edge->fNext->fPrev = edge->fPrev;
42 }
43 
insert_edge_after(SkEdge * edge,SkEdge * afterMe)44 static inline void insert_edge_after(SkEdge* edge, SkEdge* afterMe) {
45     edge->fPrev = afterMe;
46     edge->fNext = afterMe->fNext;
47     afterMe->fNext->fPrev = edge;
48     afterMe->fNext = edge;
49 }
50 
backward_insert_edge_based_on_x(SkEdge * edge SkDECLAREPARAM (int,curr_y))51 static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
52     SkFixed x = edge->fX;
53 
54     SkEdge* prev = edge->fPrev;
55     while (prev->fX > x) {
56         prev = prev->fPrev;
57     }
58     if (prev->fNext != edge) {
59         remove_edge(edge);
60         insert_edge_after(edge, prev);
61     }
62 }
63 
insert_new_edges(SkEdge * newEdge,int curr_y)64 static void insert_new_edges(SkEdge* newEdge, int curr_y) {
65     SkASSERT(newEdge->fFirstY >= curr_y);
66 
67     while (newEdge->fFirstY == curr_y) {
68         SkEdge* next = newEdge->fNext;
69         backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
70         newEdge = next;
71     }
72 }
73 
74 #ifdef SK_DEBUG
validate_edges_for_y(const SkEdge * edge,int curr_y)75 static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
76     while (edge->fFirstY <= curr_y) {
77         SkASSERT(edge->fPrev && edge->fNext);
78         SkASSERT(edge->fPrev->fNext == edge);
79         SkASSERT(edge->fNext->fPrev == edge);
80         SkASSERT(edge->fFirstY <= edge->fLastY);
81 
82         SkASSERT(edge->fPrev->fX <= edge->fX);
83         edge = edge->fNext;
84     }
85 }
86 #else
87     #define validate_edges_for_y(edge, curr_y)
88 #endif
89 
90 #if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
91 #pragma warning ( push )
92 #pragma warning ( disable : 4701 )
93 #endif
94 
95 typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
96 #define PREPOST_START   true
97 #define PREPOST_END     false
98 
walk_edges(SkEdge * prevHead,SkPath::FillType fillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc,int rightClip)99 static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
100                        SkBlitter* blitter, int start_y, int stop_y,
101                        PrePostProc proc, int rightClip) {
102     validate_sort(prevHead->fNext);
103 
104     int curr_y = start_y;
105     // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
106     int windingMask = (fillType & 1) ? 1 : -1;
107 
108     for (;;) {
109         int     w = 0;
110         int     left SK_INIT_TO_AVOID_WARNING;
111         bool    in_interval = false;
112         SkEdge* currE = prevHead->fNext;
113         SkFixed prevX = prevHead->fX;
114 
115         validate_edges_for_y(currE, curr_y);
116 
117         if (proc) {
118             proc(blitter, curr_y, PREPOST_START);    // pre-proc
119         }
120 
121         while (currE->fFirstY <= curr_y) {
122             SkASSERT(currE->fLastY >= curr_y);
123 
124             int x = SkFixedRoundToInt(currE->fX);
125             w += currE->fWinding;
126             if ((w & windingMask) == 0) { // we finished an interval
127                 SkASSERT(in_interval);
128                 int width = x - left;
129                 SkASSERT(width >= 0);
130                 if (width)
131                     blitter->blitH(left, curr_y, width);
132                 in_interval = false;
133             } else if (!in_interval) {
134                 left = x;
135                 in_interval = true;
136             }
137 
138             SkEdge* next = currE->fNext;
139             SkFixed newX;
140 
141             if (currE->fLastY == curr_y) {    // are we done with this edge?
142                 if (currE->fCurveCount < 0) {
143                     if (((SkCubicEdge*)currE)->updateCubic()) {
144                         SkASSERT(currE->fFirstY == curr_y + 1);
145 
146                         newX = currE->fX;
147                         goto NEXT_X;
148                     }
149                 } else if (currE->fCurveCount > 0) {
150                     if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
151                         newX = currE->fX;
152                         goto NEXT_X;
153                     }
154                 }
155                 remove_edge(currE);
156             } else {
157                 SkASSERT(currE->fLastY > curr_y);
158                 newX = currE->fX + currE->fDX;
159                 currE->fX = newX;
160             NEXT_X:
161                 if (newX < prevX) { // ripple currE backwards until it is x-sorted
162                     backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
163                 } else {
164                     prevX = newX;
165                 }
166             }
167             currE = next;
168             SkASSERT(currE);
169         }
170 
171         // was our right-edge culled away?
172         if (in_interval) {
173             int width = rightClip - left;
174             if (width > 0) {
175                 blitter->blitH(left, curr_y, width);
176             }
177         }
178 
179         if (proc) {
180             proc(blitter, curr_y, PREPOST_END);    // post-proc
181         }
182 
183         curr_y += 1;
184         if (curr_y >= stop_y) {
185             break;
186         }
187         // now currE points to the first edge with a Yint larger than curr_y
188         insert_new_edges(currE, curr_y);
189     }
190 }
191 
192 // return true if we're done with this edge
update_edge(SkEdge * edge,int last_y)193 static bool update_edge(SkEdge* edge, int last_y) {
194     SkASSERT(edge->fLastY >= last_y);
195     if (last_y == edge->fLastY) {
196         if (edge->fCurveCount < 0) {
197             if (((SkCubicEdge*)edge)->updateCubic()) {
198                 SkASSERT(edge->fFirstY == last_y + 1);
199                 return false;
200             }
201         } else if (edge->fCurveCount > 0) {
202             if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
203                 SkASSERT(edge->fFirstY == last_y + 1);
204                 return false;
205             }
206         }
207         return true;
208     }
209     return false;
210 }
211 
walk_convex_edges(SkEdge * prevHead,SkPath::FillType,SkBlitter * blitter,int start_y,int stop_y,PrePostProc proc)212 static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
213                               SkBlitter* blitter, int start_y, int stop_y,
214                               PrePostProc proc) {
215     validate_sort(prevHead->fNext);
216 
217     SkEdge* leftE = prevHead->fNext;
218     SkEdge* riteE = leftE->fNext;
219     SkEdge* currE = riteE->fNext;
220 
221 #if 0
222     int local_top = leftE->fFirstY;
223     SkASSERT(local_top == riteE->fFirstY);
224 #else
225     // our edge choppers for curves can result in the initial edges
226     // not lining up, so we take the max.
227     int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
228 #endif
229     SkASSERT(local_top >= start_y);
230 
231     for (;;) {
232         SkASSERT(leftE->fFirstY <= stop_y);
233         SkASSERT(riteE->fFirstY <= stop_y);
234 
235         if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
236                                       leftE->fDX > riteE->fDX)) {
237             SkTSwap(leftE, riteE);
238         }
239 
240         int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
241         local_bot = SkMin32(local_bot, stop_y - 1);
242         SkASSERT(local_top <= local_bot);
243 
244         SkFixed left = leftE->fX;
245         SkFixed dLeft = leftE->fDX;
246         SkFixed rite = riteE->fX;
247         SkFixed dRite = riteE->fDX;
248         int count = local_bot - local_top;
249         SkASSERT(count >= 0);
250         if (0 == (dLeft | dRite)) {
251             int L = SkFixedRoundToInt(left);
252             int R = SkFixedRoundToInt(rite);
253             if (L < R) {
254                 count += 1;
255                 blitter->blitRect(L, local_top, R - L, count);
256             }
257             local_top = local_bot + 1;
258         } else {
259             do {
260                 int L = SkFixedRoundToInt(left);
261                 int R = SkFixedRoundToInt(rite);
262                 if (L < R) {
263                     blitter->blitH(L, local_top, R - L);
264                 }
265                 left += dLeft;
266                 rite += dRite;
267                 local_top += 1;
268             } while (--count >= 0);
269         }
270 
271         leftE->fX = left;
272         riteE->fX = rite;
273 
274         if (update_edge(leftE, local_bot)) {
275             if (currE->fFirstY >= stop_y) {
276                 break;
277             }
278             leftE = currE;
279             currE = currE->fNext;
280         }
281         if (update_edge(riteE, local_bot)) {
282             if (currE->fFirstY >= stop_y) {
283                 break;
284             }
285             riteE = currE;
286             currE = currE->fNext;
287         }
288 
289         SkASSERT(leftE);
290         SkASSERT(riteE);
291 
292         // check our bottom clip
293         SkASSERT(local_top == local_bot + 1);
294         if (local_top >= stop_y) {
295             break;
296         }
297     }
298 }
299 
300 ///////////////////////////////////////////////////////////////////////////////
301 
302 // this guy overrides blitH, and will call its proxy blitter with the inverse
303 // of the spans it is given (clipped to the left/right of the cliprect)
304 //
305 // used to implement inverse filltypes on paths
306 //
307 class InverseBlitter : public SkBlitter {
308 public:
setBlitter(SkBlitter * blitter,const SkIRect & clip,int shift)309     void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
310         fBlitter = blitter;
311         fFirstX = clip.fLeft << shift;
312         fLastX = clip.fRight << shift;
313     }
prepost(int y,bool isStart)314     void prepost(int y, bool isStart) {
315         if (isStart) {
316             fPrevX = fFirstX;
317         } else {
318             int invWidth = fLastX - fPrevX;
319             if (invWidth > 0) {
320                 fBlitter->blitH(fPrevX, y, invWidth);
321             }
322         }
323     }
324 
325     // overrides
blitH(int x,int y,int width)326     void blitH(int x, int y, int width) override {
327         int invWidth = x - fPrevX;
328         if (invWidth > 0) {
329             fBlitter->blitH(fPrevX, y, invWidth);
330         }
331         fPrevX = x + width;
332     }
333 
334     // we do not expect to get called with these entrypoints
blitAntiH(int,int,const SkAlpha[],const int16_t runs[])335     void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) override {
336         SkDEBUGFAIL("blitAntiH unexpected");
337     }
blitV(int x,int y,int height,SkAlpha alpha)338     void blitV(int x, int y, int height, SkAlpha alpha) override {
339         SkDEBUGFAIL("blitV unexpected");
340     }
blitRect(int x,int y,int width,int height)341     void blitRect(int x, int y, int width, int height) override {
342         SkDEBUGFAIL("blitRect unexpected");
343     }
blitMask(const SkMask &,const SkIRect & clip)344     void blitMask(const SkMask&, const SkIRect& clip) override {
345         SkDEBUGFAIL("blitMask unexpected");
346     }
justAnOpaqueColor(uint32_t * value)347     const SkBitmap* justAnOpaqueColor(uint32_t* value) override {
348         SkDEBUGFAIL("justAnOpaqueColor unexpected");
349         return NULL;
350     }
351 
352 private:
353     SkBlitter*  fBlitter;
354     int         fFirstX, fLastX, fPrevX;
355 };
356 
PrePostInverseBlitterProc(SkBlitter * blitter,int y,bool isStart)357 static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
358     ((InverseBlitter*)blitter)->prepost(y, isStart);
359 }
360 
361 ///////////////////////////////////////////////////////////////////////////////
362 
363 #if defined _WIN32 && _MSC_VER >= 1300
364 #pragma warning ( pop )
365 #endif
366 
operator <(const SkEdge & a,const SkEdge & b)367 static bool operator<(const SkEdge& a, const SkEdge& b) {
368     int valuea = a.fFirstY;
369     int valueb = b.fFirstY;
370 
371     if (valuea == valueb) {
372         valuea = a.fX;
373         valueb = b.fX;
374     }
375 
376     return valuea < valueb;
377 }
378 
sort_edges(SkEdge * list[],int count,SkEdge ** last)379 static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
380     SkTQSort(list, list + count - 1);
381 
382     // now make the edges linked in sorted order
383     for (int i = 1; i < count; i++) {
384         list[i - 1]->fNext = list[i];
385         list[i]->fPrev = list[i - 1];
386     }
387 
388     *last = list[count - 1];
389     return list[0];
390 }
391 
392 // clipRect may be null, even though we always have a clip. This indicates that
393 // the path is contained in the clip, and so we can ignore it during the blit
394 //
395 // clipRect (if no null) has already been shifted up
396 //
sk_fill_path(const SkPath & path,const SkIRect * clipRect,SkBlitter * blitter,int start_y,int stop_y,int shiftEdgesUp,const SkRegion & clipRgn)397 void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
398                   int start_y, int stop_y, int shiftEdgesUp, const SkRegion& clipRgn) {
399     SkASSERT(blitter);
400 
401     SkEdgeBuilder   builder;
402 
403     // If we're convex, then we need both edges, even the right edge is past the clip
404     const bool canCullToTheRight = !path.isConvex();
405 
406     int count = builder.build(path, clipRect, shiftEdgesUp, canCullToTheRight);
407     SkASSERT(count >= 0);
408 
409     SkEdge**    list = builder.edgeList();
410 
411     if (0 == count) {
412         if (path.isInverseFillType()) {
413             /*
414              *  Since we are in inverse-fill, our caller has already drawn above
415              *  our top (start_y) and will draw below our bottom (stop_y). Thus
416              *  we need to restrict our drawing to the intersection of the clip
417              *  and those two limits.
418              */
419             SkIRect rect = clipRgn.getBounds();
420             if (rect.fTop < start_y) {
421                 rect.fTop = start_y;
422             }
423             if (rect.fBottom > stop_y) {
424                 rect.fBottom = stop_y;
425             }
426             if (!rect.isEmpty()) {
427                 blitter->blitRect(rect.fLeft << shiftEdgesUp,
428                                   rect.fTop << shiftEdgesUp,
429                                   rect.width() << shiftEdgesUp,
430                                   rect.height() << shiftEdgesUp);
431             }
432         }
433         return;
434     }
435 
436     SkEdge headEdge, tailEdge, *last;
437     // this returns the first and last edge after they're sorted into a dlink list
438     SkEdge* edge = sort_edges(list, count, &last);
439 
440     headEdge.fPrev = NULL;
441     headEdge.fNext = edge;
442     headEdge.fFirstY = kEDGE_HEAD_Y;
443     headEdge.fX = SK_MinS32;
444     edge->fPrev = &headEdge;
445 
446     tailEdge.fPrev = last;
447     tailEdge.fNext = NULL;
448     tailEdge.fFirstY = kEDGE_TAIL_Y;
449     last->fNext = &tailEdge;
450 
451     // now edge is the head of the sorted linklist
452 
453     start_y <<= shiftEdgesUp;
454     stop_y <<= shiftEdgesUp;
455     if (clipRect && start_y < clipRect->fTop) {
456         start_y = clipRect->fTop;
457     }
458     if (clipRect && stop_y > clipRect->fBottom) {
459         stop_y = clipRect->fBottom;
460     }
461 
462     InverseBlitter  ib;
463     PrePostProc     proc = NULL;
464 
465     if (path.isInverseFillType()) {
466         ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
467         blitter = &ib;
468         proc = PrePostInverseBlitterProc;
469     }
470 
471     if (path.isConvex() && (NULL == proc)) {
472         SkASSERT(count >= 2);   // convex walker does not handle missing right edges
473         walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
474     } else {
475         int rightEdge;
476         if (clipRect) {
477             rightEdge = clipRect->right();
478         } else {
479             rightEdge = SkScalarRoundToInt(path.getBounds().right()) << shiftEdgesUp;
480         }
481 
482         walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc, rightEdge);
483     }
484 }
485 
sk_blit_above(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)486 void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
487     const SkIRect& cr = clip.getBounds();
488     SkIRect tmp;
489 
490     tmp.fLeft = cr.fLeft;
491     tmp.fRight = cr.fRight;
492     tmp.fTop = cr.fTop;
493     tmp.fBottom = ir.fTop;
494     if (!tmp.isEmpty()) {
495         blitter->blitRectRegion(tmp, clip);
496     }
497 }
498 
sk_blit_below(SkBlitter * blitter,const SkIRect & ir,const SkRegion & clip)499 void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
500     const SkIRect& cr = clip.getBounds();
501     SkIRect tmp;
502 
503     tmp.fLeft = cr.fLeft;
504     tmp.fRight = cr.fRight;
505     tmp.fTop = ir.fBottom;
506     tmp.fBottom = cr.fBottom;
507     if (!tmp.isEmpty()) {
508         blitter->blitRectRegion(tmp, clip);
509     }
510 }
511 
512 ///////////////////////////////////////////////////////////////////////////////
513 
514 /**
515  *  If the caller is drawing an inverse-fill path, then it pass true for
516  *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
517  *  is outside of the clip.
518  */
SkScanClipper(SkBlitter * blitter,const SkRegion * clip,const SkIRect & ir,bool skipRejectTest)519 SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
520                              const SkIRect& ir, bool skipRejectTest) {
521     fBlitter = NULL;     // null means blit nothing
522     fClipRect = NULL;
523 
524     if (clip) {
525         fClipRect = &clip->getBounds();
526         if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
527             return;
528         }
529 
530         if (clip->isRect()) {
531             if (fClipRect->contains(ir)) {
532                 fClipRect = NULL;
533             } else {
534                 // only need a wrapper blitter if we're horizontally clipped
535                 if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
536                     fRectBlitter.init(blitter, *fClipRect);
537                     blitter = &fRectBlitter;
538                 }
539             }
540         } else {
541             fRgnBlitter.init(blitter, clip);
542             blitter = &fRgnBlitter;
543         }
544     }
545     fBlitter = blitter;
546 }
547 
548 ///////////////////////////////////////////////////////////////////////////////
549 
clip_to_limit(const SkRegion & orig,SkRegion * reduced)550 static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
551     const int32_t limit = 32767;
552 
553     SkIRect limitR;
554     limitR.set(-limit, -limit, limit, limit);
555     if (limitR.contains(orig.getBounds())) {
556         return false;
557     }
558     reduced->op(orig, limitR, SkRegion::kIntersect_Op);
559     return true;
560 }
561 
FillPath(const SkPath & path,const SkRegion & origClip,SkBlitter * blitter)562 void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
563                       SkBlitter* blitter) {
564     if (origClip.isEmpty()) {
565         return;
566     }
567 
568     // Our edges are fixed-point, and don't like the bounds of the clip to
569     // exceed that. Here we trim the clip just so we don't overflow later on
570     const SkRegion* clipPtr = &origClip;
571     SkRegion finiteClip;
572     if (clip_to_limit(origClip, &finiteClip)) {
573         if (finiteClip.isEmpty()) {
574             return;
575         }
576         clipPtr = &finiteClip;
577     }
578         // don't reference "origClip" any more, just use clipPtr
579 
580     SkIRect ir;
581     // We deliberately call dround() instead of round(), since we can't afford to generate a
582     // bounds that is tighter than the corresponding SkEdges. The edge code basically converts
583     // the floats to fixed, and then "rounds". If we called round() instead of dround() here,
584     // we could generate the wrong ir for values like 0.4999997.
585     path.getBounds().dround(&ir);
586     if (ir.isEmpty()) {
587         if (path.isInverseFillType()) {
588             blitter->blitRegion(*clipPtr);
589         }
590         return;
591     }
592 
593     SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
594 
595     blitter = clipper.getBlitter();
596     if (blitter) {
597         // we have to keep our calls to blitter in sorted order, so we
598         // must blit the above section first, then the middle, then the bottom.
599         if (path.isInverseFillType()) {
600             sk_blit_above(blitter, ir, *clipPtr);
601         }
602         sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
603                      0, *clipPtr);
604         if (path.isInverseFillType()) {
605             sk_blit_below(blitter, ir, *clipPtr);
606         }
607     } else {
608         // what does it mean to not have a blitter if path.isInverseFillType???
609     }
610 }
611 
FillPath(const SkPath & path,const SkIRect & ir,SkBlitter * blitter)612 void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
613                       SkBlitter* blitter) {
614     SkRegion rgn(ir);
615     FillPath(path, rgn, blitter);
616 }
617 
618 ///////////////////////////////////////////////////////////////////////////////
619 
build_tri_edges(SkEdge edge[],const SkPoint pts[],const SkIRect * clipRect,SkEdge * list[])620 static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
621                            const SkIRect* clipRect, SkEdge* list[]) {
622     SkEdge** start = list;
623 
624     if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
625         *list++ = edge;
626         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
627     }
628     if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
629         *list++ = edge;
630         edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
631     }
632     if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
633         *list++ = edge;
634     }
635     return (int)(list - start);
636 }
637 
638 
sk_fill_triangle(const SkPoint pts[],const SkIRect * clipRect,SkBlitter * blitter,const SkIRect & ir)639 static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
640                              SkBlitter* blitter, const SkIRect& ir) {
641     SkASSERT(pts && blitter);
642 
643     SkEdge edgeStorage[3];
644     SkEdge* list[3];
645 
646     int count = build_tri_edges(edgeStorage, pts, clipRect, list);
647     if (count < 2) {
648         return;
649     }
650 
651     SkEdge headEdge, tailEdge, *last;
652 
653     // this returns the first and last edge after they're sorted into a dlink list
654     SkEdge* edge = sort_edges(list, count, &last);
655 
656     headEdge.fPrev = NULL;
657     headEdge.fNext = edge;
658     headEdge.fFirstY = kEDGE_HEAD_Y;
659     headEdge.fX = SK_MinS32;
660     edge->fPrev = &headEdge;
661 
662     tailEdge.fPrev = last;
663     tailEdge.fNext = NULL;
664     tailEdge.fFirstY = kEDGE_TAIL_Y;
665     last->fNext = &tailEdge;
666 
667     // now edge is the head of the sorted linklist
668     int stop_y = ir.fBottom;
669     if (clipRect && stop_y > clipRect->fBottom) {
670         stop_y = clipRect->fBottom;
671     }
672     int start_y = ir.fTop;
673     if (clipRect && start_y < clipRect->fTop) {
674         start_y = clipRect->fTop;
675     }
676     walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
677 //    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
678 }
679 
FillTriangle(const SkPoint pts[],const SkRasterClip & clip,SkBlitter * blitter)680 void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
681                           SkBlitter* blitter) {
682     if (clip.isEmpty()) {
683         return;
684     }
685 
686     SkRect  r;
687     SkIRect ir;
688     r.set(pts, 3);
689     r.round(&ir);
690     if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
691         return;
692     }
693 
694     SkAAClipBlitterWrapper wrap;
695     const SkRegion* clipRgn;
696     if (clip.isBW()) {
697         clipRgn = &clip.bwRgn();
698     } else {
699         wrap.init(clip, blitter);
700         clipRgn = &wrap.getRgn();
701         blitter = wrap.getBlitter();
702     }
703 
704     SkScanClipper clipper(blitter, clipRgn, ir);
705     blitter = clipper.getBlitter();
706     if (blitter) {
707         sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
708     }
709 }
710