1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /* Author:
30  *    Keith Whitwell <keith@tungstengraphics.com>
31  */
32 
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pstipple.h"
39 #include "util/u_inlines.h"
40 #include "tgsi/tgsi_exec.h"
41 #include "vl/vl_decoder.h"
42 #include "vl/vl_video_buffer.h"
43 #include "sp_clear.h"
44 #include "sp_context.h"
45 #include "sp_flush.h"
46 #include "sp_prim_vbuf.h"
47 #include "sp_state.h"
48 #include "sp_surface.h"
49 #include "sp_tile_cache.h"
50 #include "sp_tex_tile_cache.h"
51 #include "sp_texture.h"
52 #include "sp_query.h"
53 #include "sp_screen.h"
54 
55 
56 /**
57  * Map any drawing surfaces which aren't already mapped
58  */
59 void
softpipe_map_transfers(struct softpipe_context * sp)60 softpipe_map_transfers(struct softpipe_context *sp)
61 {
62    unsigned i;
63 
64    for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
65       sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
66    }
67 
68    sp_tile_cache_map_transfers(sp->zsbuf_cache);
69 }
70 
71 
72 /**
73  * Unmap any mapped drawing surfaces
74  */
75 void
softpipe_unmap_transfers(struct softpipe_context * sp)76 softpipe_unmap_transfers(struct softpipe_context *sp)
77 {
78    uint i;
79 
80    for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
81       sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
82    }
83 
84    sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
85 }
86 
87 
88 static void
softpipe_destroy(struct pipe_context * pipe)89 softpipe_destroy( struct pipe_context *pipe )
90 {
91    struct softpipe_context *softpipe = softpipe_context( pipe );
92    uint i, sh;
93 
94 #if DO_PSTIPPLE_IN_HELPER_MODULE
95    if (softpipe->pstipple.sampler)
96       pipe->delete_sampler_state(pipe, softpipe->pstipple.sampler);
97 
98    pipe_resource_reference(&softpipe->pstipple.texture, NULL);
99    pipe_sampler_view_reference(&softpipe->pstipple.sampler_view, NULL);
100 #endif
101 
102    if (softpipe->draw)
103       draw_destroy( softpipe->draw );
104 
105    if (softpipe->quad.shade)
106       softpipe->quad.shade->destroy( softpipe->quad.shade );
107 
108    if (softpipe->quad.depth_test)
109       softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
110 
111    if (softpipe->quad.blend)
112       softpipe->quad.blend->destroy( softpipe->quad.blend );
113 
114    if (softpipe->quad.pstipple)
115       softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
116 
117    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
118       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
119       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
120    }
121 
122    sp_destroy_tile_cache(softpipe->zsbuf_cache);
123    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
124 
125    for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
126       for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
127          sp_destroy_tex_tile_cache(softpipe->tex_cache[sh][i]);
128          pipe_sampler_view_reference(&softpipe->sampler_views[sh][i], NULL);
129       }
130    }
131 
132    for (sh = 0; sh < Elements(softpipe->constants); sh++) {
133       for (i = 0; i < Elements(softpipe->constants[0]); i++) {
134          if (softpipe->constants[sh][i]) {
135             pipe_resource_reference(&softpipe->constants[sh][i], NULL);
136          }
137       }
138    }
139 
140    for (i = 0; i < softpipe->num_vertex_buffers; i++) {
141       pipe_resource_reference(&softpipe->vertex_buffer[i].buffer, NULL);
142    }
143 
144    tgsi_exec_machine_destroy(softpipe->fs_machine);
145 
146    FREE( softpipe );
147 }
148 
149 
150 /**
151  * if (the texture is being used as a framebuffer surface)
152  *    return SP_REFERENCED_FOR_WRITE
153  * else if (the texture is a bound texture source)
154  *    return SP_REFERENCED_FOR_READ
155  * else
156  *    return SP_UNREFERENCED
157  */
158 unsigned int
softpipe_is_resource_referenced(struct pipe_context * pipe,struct pipe_resource * texture,unsigned level,int layer)159 softpipe_is_resource_referenced( struct pipe_context *pipe,
160                                  struct pipe_resource *texture,
161                                  unsigned level, int layer)
162 {
163    struct softpipe_context *softpipe = softpipe_context( pipe );
164    unsigned i, sh;
165 
166    if (texture->target == PIPE_BUFFER)
167       return SP_UNREFERENCED;
168 
169    /* check if any of the bound drawing surfaces are this texture */
170    if (softpipe->dirty_render_cache) {
171       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
172          if (softpipe->framebuffer.cbufs[i] &&
173              softpipe->framebuffer.cbufs[i]->texture == texture) {
174             return SP_REFERENCED_FOR_WRITE;
175          }
176       }
177       if (softpipe->framebuffer.zsbuf &&
178           softpipe->framebuffer.zsbuf->texture == texture) {
179          return SP_REFERENCED_FOR_WRITE;
180       }
181    }
182 
183    /* check if any of the tex_cache textures are this texture */
184    for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
185       for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
186          if (softpipe->tex_cache[sh][i] &&
187              softpipe->tex_cache[sh][i]->texture == texture)
188             return SP_REFERENCED_FOR_READ;
189       }
190    }
191 
192    return SP_UNREFERENCED;
193 }
194 
195 
196 
197 
198 static void
softpipe_render_condition(struct pipe_context * pipe,struct pipe_query * query,uint mode)199 softpipe_render_condition( struct pipe_context *pipe,
200                            struct pipe_query *query,
201                            uint mode )
202 {
203    struct softpipe_context *softpipe = softpipe_context( pipe );
204 
205    softpipe->render_cond_query = query;
206    softpipe->render_cond_mode = mode;
207 }
208 
209 
210 
211 struct pipe_context *
softpipe_create_context(struct pipe_screen * screen,void * priv)212 softpipe_create_context( struct pipe_screen *screen,
213 			 void *priv )
214 {
215    struct softpipe_screen *sp_screen = softpipe_screen(screen);
216    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
217    uint i, sh;
218 
219    util_init_math();
220 
221    softpipe->dump_fs = debug_get_bool_option( "SOFTPIPE_DUMP_FS", FALSE );
222    softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
223 
224    softpipe->pipe.screen = screen;
225    softpipe->pipe.destroy = softpipe_destroy;
226    softpipe->pipe.priv = priv;
227 
228    /* state setters */
229    softpipe_init_blend_funcs(&softpipe->pipe);
230    softpipe_init_clip_funcs(&softpipe->pipe);
231    softpipe_init_query_funcs( softpipe );
232    softpipe_init_rasterizer_funcs(&softpipe->pipe);
233    softpipe_init_sampler_funcs(&softpipe->pipe);
234    softpipe_init_shader_funcs(&softpipe->pipe);
235    softpipe_init_streamout_funcs(&softpipe->pipe);
236    softpipe_init_texture_funcs( &softpipe->pipe );
237    softpipe_init_vertex_funcs(&softpipe->pipe);
238 
239    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
240 
241    softpipe->pipe.draw_vbo = softpipe_draw_vbo;
242 
243    softpipe->pipe.clear = softpipe_clear;
244    softpipe->pipe.flush = softpipe_flush_wrapped;
245 
246    softpipe->pipe.render_condition = softpipe_render_condition;
247 
248    softpipe->pipe.create_video_decoder = vl_create_decoder;
249    softpipe->pipe.create_video_buffer = vl_video_buffer_create;
250 
251    /*
252     * Alloc caches for accessing drawing surfaces and textures.
253     * Must be before quad stage setup!
254     */
255    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
256       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
257    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
258 
259    /* Allocate texture caches */
260    for (sh = 0; sh < Elements(softpipe->tex_cache); sh++) {
261       for (i = 0; i < Elements(softpipe->tex_cache[0]); i++) {
262          softpipe->tex_cache[sh][i] = sp_create_tex_tile_cache(&softpipe->pipe);
263          if (!softpipe->tex_cache[sh][i])
264             goto fail;
265       }
266    }
267 
268    softpipe->fs_machine = tgsi_exec_machine_create();
269 
270    /* setup quad rendering stages */
271    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
272    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
273    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
274    softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
275 
276 
277    /*
278     * Create drawing context and plug our rendering stage into it.
279     */
280    if (sp_screen->use_llvm)
281       softpipe->draw = draw_create(&softpipe->pipe);
282    else
283       softpipe->draw = draw_create_no_llvm(&softpipe->pipe);
284    if (!softpipe->draw)
285       goto fail;
286 
287    draw_texture_samplers(softpipe->draw,
288                          PIPE_SHADER_VERTEX,
289                          PIPE_MAX_SAMPLERS,
290                          (struct tgsi_sampler **)
291                             softpipe->tgsi.samplers_list[PIPE_SHADER_VERTEX]);
292 
293    draw_texture_samplers(softpipe->draw,
294                          PIPE_SHADER_GEOMETRY,
295                          PIPE_MAX_SAMPLERS,
296                          (struct tgsi_sampler **)
297                             softpipe->tgsi.samplers_list[PIPE_SHADER_GEOMETRY]);
298 
299    if (debug_get_bool_option( "SOFTPIPE_NO_RAST", FALSE ))
300       softpipe->no_rast = TRUE;
301 
302    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
303    if (!softpipe->vbuf_backend)
304       goto fail;
305 
306    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
307    if (!softpipe->vbuf)
308       goto fail;
309 
310    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
311    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
312 
313 
314    /* plug in AA line/point stages */
315    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
316    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
317 
318    /* Do polygon stipple w/ texture map + frag prog? */
319 #if DO_PSTIPPLE_IN_DRAW_MODULE
320    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
321 #endif
322 
323    draw_wide_point_sprites(softpipe->draw, TRUE);
324 
325    sp_init_surface_functions(softpipe);
326 
327 #if DO_PSTIPPLE_IN_HELPER_MODULE
328    /* create the polgon stipple sampler */
329    softpipe->pstipple.sampler = util_pstipple_create_sampler(&softpipe->pipe);
330 #endif
331 
332    return &softpipe->pipe;
333 
334  fail:
335    softpipe_destroy(&softpipe->pipe);
336    return NULL;
337 }
338