1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/context.h"
31 
32 #include "pipe/p_defines.h"
33 #include "st_context.h"
34 #include "st_atom.h"
35 #include "st_cb_bitmap.h"
36 #include "st_program.h"
37 #include "st_manager.h"
38 
39 
40 /**
41  * This is used to initialize st->atoms[].
42  */
43 static const struct st_tracked_state *atoms[] =
44 {
45    &st_update_depth_stencil_alpha,
46    &st_update_clip,
47 
48    &st_finalize_textures,
49    &st_update_fp,
50    &st_update_gp,
51    &st_update_vp,
52 
53    &st_update_rasterizer,
54    &st_update_polygon_stipple,
55    &st_update_viewport,
56    &st_update_scissor,
57    &st_update_blend,
58    &st_update_sampler,
59    &st_update_vertex_texture,
60    &st_update_fragment_texture,
61    &st_update_geometry_texture,
62    &st_update_framebuffer,
63    &st_update_msaa,
64    &st_update_vs_constants,
65    &st_update_gs_constants,
66    &st_update_fs_constants,
67    &st_update_pixel_transfer,
68 
69    /* this must be done after the vertex program update */
70    &st_update_array
71 };
72 
73 
st_init_atoms(struct st_context * st)74 void st_init_atoms( struct st_context *st )
75 {
76    /* no-op */
77 }
78 
79 
st_destroy_atoms(struct st_context * st)80 void st_destroy_atoms( struct st_context *st )
81 {
82    /* no-op */
83 }
84 
85 
86 /***********************************************************************
87  */
88 
check_state(const struct st_state_flags * a,const struct st_state_flags * b)89 static GLboolean check_state( const struct st_state_flags *a,
90 			      const struct st_state_flags *b )
91 {
92    return ((a->mesa & b->mesa) ||
93 	   (a->st & b->st));
94 }
95 
accumulate_state(struct st_state_flags * a,const struct st_state_flags * b)96 static void accumulate_state( struct st_state_flags *a,
97 			      const struct st_state_flags *b )
98 {
99    a->mesa |= b->mesa;
100    a->st |= b->st;
101 }
102 
103 
xor_states(struct st_state_flags * result,const struct st_state_flags * a,const struct st_state_flags * b)104 static void xor_states( struct st_state_flags *result,
105 			     const struct st_state_flags *a,
106 			      const struct st_state_flags *b )
107 {
108    result->mesa = a->mesa ^ b->mesa;
109    result->st = a->st ^ b->st;
110 }
111 
112 
113 /* Too complex to figure out, just check every time:
114  */
check_program_state(struct st_context * st)115 static void check_program_state( struct st_context *st )
116 {
117    struct gl_context *ctx = st->ctx;
118 
119    if (ctx->VertexProgram._Current != &st->vp->Base)
120       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
121 
122    if (ctx->FragmentProgram._Current != &st->fp->Base)
123       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
124 
125    if (ctx->GeometryProgram._Current != &st->gp->Base)
126       st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
127 }
128 
check_attrib_edgeflag(struct st_context * st)129 static void check_attrib_edgeflag(struct st_context *st)
130 {
131    const struct gl_client_array **arrays = st->ctx->Array._DrawArrays;
132    GLboolean vertDataEdgeFlags;
133 
134    if (!arrays)
135       return;
136 
137    vertDataEdgeFlags = arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj &&
138                        arrays[VERT_ATTRIB_EDGEFLAG]->BufferObj->Name;
139    if (vertDataEdgeFlags != st->vertdata_edgeflags) {
140       st->vertdata_edgeflags = vertDataEdgeFlags;
141       st->dirty.st |= ST_NEW_EDGEFLAGS_DATA;
142    }
143 }
144 
145 
146 /***********************************************************************
147  * Update all derived state:
148  */
149 
st_validate_state(struct st_context * st)150 void st_validate_state( struct st_context *st )
151 {
152    struct st_state_flags *state = &st->dirty;
153    GLuint i;
154 
155    /* Get Mesa driver state. */
156    st->dirty.st |= st->ctx->NewDriverState;
157    st->ctx->NewDriverState = 0;
158 
159    check_attrib_edgeflag(st);
160 
161    /* The bitmap cache is immune to pixel unpack changes.
162     * Note that GLUT makes several calls to glPixelStore for each
163     * bitmap char it draws so this is an important check.
164     */
165    if (state->mesa & ~_NEW_PACKUNPACK)
166       st_flush_bitmap_cache(st);
167 
168    check_program_state( st );
169 
170    st_manager_validate_framebuffers(st);
171 
172    if (state->st == 0)
173       return;
174 
175    /*printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st);*/
176 
177 #ifdef DEBUG
178    if (1) {
179 #else
180    if (0) {
181 #endif
182       /* Debug version which enforces various sanity checks on the
183        * state flags which are generated and checked to help ensure
184        * state atoms are ordered correctly in the list.
185        */
186       struct st_state_flags examined, prev;
187       memset(&examined, 0, sizeof(examined));
188       prev = *state;
189 
190       for (i = 0; i < Elements(atoms); i++) {
191 	 const struct st_tracked_state *atom = atoms[i];
192 	 struct st_state_flags generated;
193 
194 	 /*printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st);*/
195 
196 	 if (!(atom->dirty.mesa || atom->dirty.st) ||
197 	     !atom->update) {
198 	    printf("malformed atom %s\n", atom->name);
199 	    assert(0);
200 	 }
201 
202 	 if (check_state(state, &atom->dirty)) {
203 	    atoms[i]->update( st );
204 	    /*printf("after: %x\n", atom->dirty.mesa);*/
205 	 }
206 
207 	 accumulate_state(&examined, &atom->dirty);
208 
209 	 /* generated = (prev ^ state)
210 	  * if (examined & generated)
211 	  *     fail;
212 	  */
213 	 xor_states(&generated, &prev, state);
214 	 assert(!check_state(&examined, &generated));
215 	 prev = *state;
216       }
217       /*printf("\n");*/
218 
219    }
220    else {
221       for (i = 0; i < Elements(atoms); i++) {
222 	 if (check_state(state, &atoms[i]->dirty))
223 	    atoms[i]->update( st );
224       }
225    }
226 
227    memset(state, 0, sizeof(*state));
228 }
229 
230 
231 
232