1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keith@tungstengraphics.com>
31   */
32 
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "main/shaderapi.h"
37 #include "program/prog_instruction.h"
38 #include "program/program.h"
39 
40 #include "cso_cache/cso_context.h"
41 #include "draw/draw_context.h"
42 
43 #include "st_context.h"
44 #include "st_program.h"
45 #include "st_mesa_to_tgsi.h"
46 #include "st_cb_program.h"
47 #include "st_glsl_to_tgsi.h"
48 
49 
50 
51 /**
52  * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
53  * fragment program.
54  */
55 static void
st_bind_program(struct gl_context * ctx,GLenum target,struct gl_program * prog)56 st_bind_program(struct gl_context *ctx, GLenum target, struct gl_program *prog)
57 {
58    struct st_context *st = st_context(ctx);
59 
60    switch (target) {
61    case GL_VERTEX_PROGRAM_ARB:
62       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
63       break;
64    case GL_FRAGMENT_PROGRAM_ARB:
65       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
66       break;
67    case MESA_GEOMETRY_PROGRAM:
68       st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
69       break;
70    }
71 }
72 
73 
74 /**
75  * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
76  * (vertex shader + fragment shader).
77  */
78 static void
st_use_program(struct gl_context * ctx,struct gl_shader_program * shProg)79 st_use_program(struct gl_context *ctx, struct gl_shader_program *shProg)
80 {
81    struct st_context *st = st_context(ctx);
82 
83    st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
84    st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
85    st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
86 }
87 
88 
89 /**
90  * Called via ctx->Driver.NewProgram() to allocate a new vertex or
91  * fragment program.
92  */
93 static struct gl_program *
st_new_program(struct gl_context * ctx,GLenum target,GLuint id)94 st_new_program(struct gl_context *ctx, GLenum target, GLuint id)
95 {
96    switch (target) {
97    case GL_VERTEX_PROGRAM_ARB: {
98       struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program);
99       return _mesa_init_vertex_program(ctx, &prog->Base, target, id);
100    }
101 
102    case GL_FRAGMENT_PROGRAM_ARB:
103    case GL_FRAGMENT_PROGRAM_NV: {
104       struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program);
105       return _mesa_init_fragment_program(ctx, &prog->Base, target, id);
106    }
107 
108    case MESA_GEOMETRY_PROGRAM: {
109       struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program);
110       return _mesa_init_geometry_program(ctx, &prog->Base, target, id);
111    }
112 
113    default:
114       assert(0);
115       return NULL;
116    }
117 }
118 
119 
120 /**
121  * Called via ctx->Driver.DeleteProgram()
122  */
123 static void
st_delete_program(struct gl_context * ctx,struct gl_program * prog)124 st_delete_program(struct gl_context *ctx, struct gl_program *prog)
125 {
126    struct st_context *st = st_context(ctx);
127 
128    switch( prog->Target ) {
129    case GL_VERTEX_PROGRAM_ARB:
130       {
131          struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
132          st_release_vp_variants( st, stvp );
133 
134          if (stvp->glsl_to_tgsi)
135             free_glsl_to_tgsi_visitor(stvp->glsl_to_tgsi);
136       }
137       break;
138    case MESA_GEOMETRY_PROGRAM:
139       {
140          struct st_geometry_program *stgp =
141             (struct st_geometry_program *) prog;
142 
143          st_release_gp_variants(st, stgp);
144 
145          if (stgp->glsl_to_tgsi)
146             free_glsl_to_tgsi_visitor(stgp->glsl_to_tgsi);
147 
148          if (stgp->tgsi.tokens) {
149             st_free_tokens((void *) stgp->tgsi.tokens);
150             stgp->tgsi.tokens = NULL;
151          }
152       }
153       break;
154    case GL_FRAGMENT_PROGRAM_ARB:
155       {
156          struct st_fragment_program *stfp =
157             (struct st_fragment_program *) prog;
158 
159          st_release_fp_variants(st, stfp);
160 
161          if (stfp->glsl_to_tgsi)
162             free_glsl_to_tgsi_visitor(stfp->glsl_to_tgsi);
163       }
164       break;
165    default:
166       assert(0); /* problem */
167    }
168 
169    /* delete base class */
170    _mesa_delete_program( ctx, prog );
171 }
172 
173 
174 /**
175  * Called via ctx->Driver.IsProgramNative()
176  */
177 static GLboolean
st_is_program_native(struct gl_context * ctx,GLenum target,struct gl_program * prog)178 st_is_program_native(struct gl_context *ctx,
179                      GLenum target,
180                      struct gl_program *prog)
181 {
182    return GL_TRUE;
183 }
184 
185 
186 /**
187  * Called via ctx->Driver.ProgramStringNotify()
188  * Called when the program's text/code is changed.  We have to free
189  * all shader variants and corresponding gallium shaders when this happens.
190  */
191 static GLboolean
st_program_string_notify(struct gl_context * ctx,GLenum target,struct gl_program * prog)192 st_program_string_notify( struct gl_context *ctx,
193                                            GLenum target,
194                                            struct gl_program *prog )
195 {
196    struct st_context *st = st_context(ctx);
197 
198    if (target == GL_FRAGMENT_PROGRAM_ARB) {
199       struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
200 
201       st_release_fp_variants(st, stfp);
202 
203       if (st->fp == stfp)
204 	 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
205    }
206    else if (target == MESA_GEOMETRY_PROGRAM) {
207       struct st_geometry_program *stgp = (struct st_geometry_program *) prog;
208 
209       st_release_gp_variants(st, stgp);
210 
211       if (stgp->tgsi.tokens) {
212          st_free_tokens((void *) stgp->tgsi.tokens);
213          stgp->tgsi.tokens = NULL;
214       }
215 
216       if (st->gp == stgp)
217 	 st->dirty.st |= ST_NEW_GEOMETRY_PROGRAM;
218    }
219    else if (target == GL_VERTEX_PROGRAM_ARB) {
220       struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
221 
222       st_release_vp_variants( st, stvp );
223 
224       if (st->vp == stvp)
225 	 st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
226    }
227 
228    /* XXX check if program is legal, within limits */
229    return GL_TRUE;
230 }
231 
232 
233 /**
234  * Plug in the program and shader-related device driver functions.
235  */
236 void
st_init_program_functions(struct dd_function_table * functions)237 st_init_program_functions(struct dd_function_table *functions)
238 {
239    functions->BindProgram = st_bind_program;
240    functions->UseProgram = st_use_program;
241    functions->NewProgram = st_new_program;
242    functions->DeleteProgram = st_delete_program;
243    functions->IsProgramNative = st_is_program_native;
244    functions->ProgramStringNotify = st_program_string_notify;
245 
246    functions->NewShader = st_new_shader;
247    functions->NewShaderProgram = st_new_shader_program;
248    functions->LinkShader = st_link_shader;
249 }
250