1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/context.h"
30 #include "program/prog_print.h"
31
32 #include "pipe/p_state.h"
33 #include "pipe/p_shader_tokens.h"
34 #include "tgsi/tgsi_dump.h"
35
36 #include "cso_cache/cso_cache.h"
37
38 #include "st_context.h"
39 #include "st_debug.h"
40 #include "st_program.h"
41
42
43
44 #ifdef DEBUG
45 int ST_DEBUG = 0;
46
47 static const struct debug_named_value st_debug_flags[] = {
48 { "mesa", DEBUG_MESA, NULL },
49 { "tgsi", DEBUG_TGSI, NULL },
50 { "constants",DEBUG_CONSTANTS, NULL },
51 { "pipe", DEBUG_PIPE, NULL },
52 { "tex", DEBUG_TEX, NULL },
53 { "fallback", DEBUG_FALLBACK, NULL },
54 { "screen", DEBUG_SCREEN, NULL },
55 { "query", DEBUG_QUERY, NULL },
56 DEBUG_NAMED_VALUE_END
57 };
58
59 DEBUG_GET_ONCE_FLAGS_OPTION(st_debug, "ST_DEBUG", st_debug_flags, 0)
60 #endif
61
62
63 void
st_debug_init(void)64 st_debug_init(void)
65 {
66 #ifdef DEBUG
67 ST_DEBUG = debug_get_option_st_debug();
68 #endif
69 }
70
71
72
73 /**
74 * Print current state. May be called from inside gdb to see currently
75 * bound vertex/fragment shaders and associated constants.
76 */
77 void
st_print_current(void)78 st_print_current(void)
79 {
80 GET_CURRENT_CONTEXT(ctx);
81 struct st_context *st = st_context(ctx);
82
83 #if 0
84 int i;
85
86 printf("Vertex Transform Inputs:\n");
87 for (i = 0; i < st->vp->state.num_inputs; i++) {
88 printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
89 }
90 #endif
91
92 if (st->vp->variants)
93 tgsi_dump( st->vp->variants[0].tgsi.tokens, 0 );
94 if (st->vp->Base.Base.Parameters)
95 _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
96
97 tgsi_dump( st->fp->variants[0].tgsi.tokens, 0 );
98 if (st->fp->Base.Base.Parameters)
99 _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
100 }
101
102
103