1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /*
29  * Authors:
30  *   Keith Whitwell <keith@tungstengraphics.com>
31  *   Brian Paul
32  */
33 
34 #include "main/imports.h"
35 #include "program/prog_parameter.h"
36 #include "program/prog_print.h"
37 
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "util/u_inlines.h"
41 #include "util/u_upload_mgr.h"
42 
43 #include "st_debug.h"
44 #include "st_context.h"
45 #include "st_atom.h"
46 #include "st_atom_constbuf.h"
47 #include "st_program.h"
48 
49 
50 /**
51  * Pass the given program parameters to the graphics pipe as a
52  * constant buffer.
53  * \param shader_type  either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
54  */
st_upload_constants(struct st_context * st,struct gl_program_parameter_list * params,unsigned shader_type)55 void st_upload_constants( struct st_context *st,
56                           struct gl_program_parameter_list *params,
57                           unsigned shader_type)
58 {
59    assert(shader_type == PIPE_SHADER_VERTEX ||
60           shader_type == PIPE_SHADER_FRAGMENT ||
61           shader_type == PIPE_SHADER_GEOMETRY);
62 
63    /* update constants */
64    if (params && params->NumParameters) {
65       struct pipe_constant_buffer cb;
66       const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
67 
68       /* Update the constants which come from fixed-function state, such as
69        * transformation matrices, fog factors, etc.  The rest of the values in
70        * the parameters list are explicitly set by the user with glUniform,
71        * glProgramParameter(), etc.
72        */
73       _mesa_load_state_parameters(st->ctx, params);
74 
75       /* We always need to get a new buffer, to keep the drivers simple and
76        * avoid gratuitous rendering synchronization.
77        * Let's use a user buffer to avoid an unnecessary copy.
78        */
79       if (st->constbuf_uploader) {
80          cb.buffer = NULL;
81          cb.user_buffer = NULL;
82          u_upload_data(st->constbuf_uploader, 0, paramBytes,
83                        params->ParameterValues, &cb.buffer_offset, &cb.buffer);
84          u_upload_unmap(st->constbuf_uploader);
85       } else {
86          cb.buffer = NULL;
87          cb.user_buffer = params->ParameterValues;
88          cb.buffer_offset = 0;
89       }
90       cb.buffer_size = paramBytes;
91 
92       if (ST_DEBUG & DEBUG_CONSTANTS) {
93          debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
94                       __FUNCTION__, shader_type, params->NumParameters,
95                       params->StateFlags);
96          _mesa_print_parameter_list(params);
97       }
98 
99       st->pipe->set_constant_buffer(st->pipe, shader_type, 0, &cb);
100       pipe_resource_reference(&cb.buffer, NULL);
101 
102       st->state.constants[shader_type].ptr = params->ParameterValues;
103       st->state.constants[shader_type].size = paramBytes;
104    }
105    else if (st->state.constants[shader_type].ptr) {
106       st->state.constants[shader_type].ptr = NULL;
107       st->state.constants[shader_type].size = 0;
108       st->pipe->set_constant_buffer(st->pipe, shader_type, 0, NULL);
109    }
110 }
111 
112 
113 /**
114  * Vertex shader:
115  */
update_vs_constants(struct st_context * st)116 static void update_vs_constants(struct st_context *st )
117 {
118    struct st_vertex_program *vp = st->vp;
119    struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
120 
121    st_upload_constants( st, params, PIPE_SHADER_VERTEX );
122 }
123 
124 
125 const struct st_tracked_state st_update_vs_constants = {
126    "st_update_vs_constants",				/* name */
127    {							/* dirty */
128       (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS),          /* mesa */
129       ST_NEW_VERTEX_PROGRAM,				/* st */
130    },
131    update_vs_constants					/* update */
132 };
133 
134 
135 
136 /**
137  * Fragment shader:
138  */
update_fs_constants(struct st_context * st)139 static void update_fs_constants(struct st_context *st )
140 {
141    struct st_fragment_program *fp = st->fp;
142    struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
143 
144    st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
145 }
146 
147 
148 const struct st_tracked_state st_update_fs_constants = {
149    "st_update_fs_constants",				/* name */
150    {							/* dirty */
151       (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS),          /* mesa */
152       ST_NEW_FRAGMENT_PROGRAM,				/* st */
153    },
154    update_fs_constants					/* update */
155 };
156 
157 /* Geometry shader:
158  */
update_gs_constants(struct st_context * st)159 static void update_gs_constants(struct st_context *st )
160 {
161    struct st_geometry_program *gp = st->gp;
162    struct gl_program_parameter_list *params;
163 
164    if (gp) {
165       params = gp->Base.Base.Parameters;
166       st_upload_constants( st, params, PIPE_SHADER_GEOMETRY );
167    }
168 }
169 
170 const struct st_tracked_state st_update_gs_constants = {
171    "st_update_gs_constants",				/* name */
172    {							/* dirty */
173       (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS),          /* mesa */
174       ST_NEW_GEOMETRY_PROGRAM,				/* st */
175    },
176    update_gs_constants					/* update */
177 };
178