1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keith@tungstengraphics.com>
31   *   Brian Paul
32   */
33 
34 
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/glformats.h"
38 #include "main/samplerobj.h"
39 #include "main/texobj.h"
40 
41 #include "st_context.h"
42 #include "st_cb_texture.h"
43 #include "st_format.h"
44 #include "st_atom.h"
45 #include "st_texture.h"
46 #include "pipe/p_context.h"
47 #include "pipe/p_defines.h"
48 
49 #include "cso_cache/cso_context.h"
50 
51 
52 /**
53  * Convert GLenum texcoord wrap tokens to pipe tokens.
54  */
55 static GLuint
gl_wrap_xlate(GLenum wrap)56 gl_wrap_xlate(GLenum wrap)
57 {
58    switch (wrap) {
59    case GL_REPEAT:
60       return PIPE_TEX_WRAP_REPEAT;
61    case GL_CLAMP:
62       return PIPE_TEX_WRAP_CLAMP;
63    case GL_CLAMP_TO_EDGE:
64       return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
65    case GL_CLAMP_TO_BORDER:
66       return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
67    case GL_MIRRORED_REPEAT:
68       return PIPE_TEX_WRAP_MIRROR_REPEAT;
69    case GL_MIRROR_CLAMP_EXT:
70       return PIPE_TEX_WRAP_MIRROR_CLAMP;
71    case GL_MIRROR_CLAMP_TO_EDGE_EXT:
72       return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
73    case GL_MIRROR_CLAMP_TO_BORDER_EXT:
74       return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
75    default:
76       assert(0);
77       return 0;
78    }
79 }
80 
81 
82 static GLuint
gl_filter_to_mip_filter(GLenum filter)83 gl_filter_to_mip_filter(GLenum filter)
84 {
85    switch (filter) {
86    case GL_NEAREST:
87    case GL_LINEAR:
88       return PIPE_TEX_MIPFILTER_NONE;
89 
90    case GL_NEAREST_MIPMAP_NEAREST:
91    case GL_LINEAR_MIPMAP_NEAREST:
92       return PIPE_TEX_MIPFILTER_NEAREST;
93 
94    case GL_NEAREST_MIPMAP_LINEAR:
95    case GL_LINEAR_MIPMAP_LINEAR:
96       return PIPE_TEX_MIPFILTER_LINEAR;
97 
98    default:
99       assert(0);
100       return PIPE_TEX_MIPFILTER_NONE;
101    }
102 }
103 
104 
105 static GLuint
gl_filter_to_img_filter(GLenum filter)106 gl_filter_to_img_filter(GLenum filter)
107 {
108    switch (filter) {
109    case GL_NEAREST:
110    case GL_NEAREST_MIPMAP_NEAREST:
111    case GL_NEAREST_MIPMAP_LINEAR:
112       return PIPE_TEX_FILTER_NEAREST;
113 
114    case GL_LINEAR:
115    case GL_LINEAR_MIPMAP_NEAREST:
116    case GL_LINEAR_MIPMAP_LINEAR:
117       return PIPE_TEX_FILTER_LINEAR;
118 
119    default:
120       assert(0);
121       return PIPE_TEX_FILTER_NEAREST;
122    }
123 }
124 
125 
126 static void
convert_sampler(struct st_context * st,struct pipe_sampler_state * sampler,GLuint texUnit)127 convert_sampler(struct st_context *st,
128                 struct pipe_sampler_state *sampler,
129                 GLuint texUnit)
130 {
131    struct gl_texture_object *texobj;
132    struct gl_context *ctx = st->ctx;
133    struct gl_sampler_object *msamp;
134 
135    texobj = ctx->Texture.Unit[texUnit]._Current;
136    if (!texobj) {
137       texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
138    }
139 
140    msamp = _mesa_get_samplerobj(ctx, texUnit);
141 
142    memset(sampler, 0, sizeof(*sampler));
143    sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
144    sampler->wrap_t = gl_wrap_xlate(msamp->WrapT);
145    sampler->wrap_r = gl_wrap_xlate(msamp->WrapR);
146 
147    sampler->min_img_filter = gl_filter_to_img_filter(msamp->MinFilter);
148    sampler->min_mip_filter = gl_filter_to_mip_filter(msamp->MinFilter);
149    sampler->mag_img_filter = gl_filter_to_img_filter(msamp->MagFilter);
150 
151    if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
152       sampler->normalized_coords = 1;
153 
154    sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias;
155 
156    sampler->min_lod = CLAMP(msamp->MinLod,
157                             0.0f,
158                             (GLfloat) texobj->MaxLevel - texobj->BaseLevel);
159    sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
160                            msamp->MaxLod);
161    if (sampler->max_lod < sampler->min_lod) {
162       /* The GL spec doesn't seem to specify what to do in this case.
163        * Swap the values.
164        */
165       float tmp = sampler->max_lod;
166       sampler->max_lod = sampler->min_lod;
167       sampler->min_lod = tmp;
168       assert(sampler->min_lod <= sampler->max_lod);
169    }
170 
171    if (msamp->BorderColor.ui[0] ||
172        msamp->BorderColor.ui[1] ||
173        msamp->BorderColor.ui[2] ||
174        msamp->BorderColor.ui[3]) {
175       struct gl_texture_image *teximg;
176       GLboolean is_integer = GL_FALSE;
177 
178       teximg = texobj->Image[0][texobj->BaseLevel];
179 
180       if (teximg) {
181          is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
182       }
183 
184       st_translate_color(&msamp->BorderColor,
185                          &sampler->border_color,
186                          teximg ? teximg->_BaseFormat : GL_RGBA, is_integer);
187    }
188 
189    sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
190                               0 : (GLuint) msamp->MaxAnisotropy);
191 
192    /* only care about ARB_shadow, not SGI shadow */
193    if (msamp->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
194       sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
195       sampler->compare_func
196          = st_compare_func_to_pipe(msamp->CompareFunc);
197    }
198 
199    sampler->seamless_cube_map =
200       ctx->Texture.CubeMapSeamless || msamp->CubeMapSeamless;
201 }
202 
203 
204 /**
205  * Update the gallium driver's sampler state for fragment, vertex or
206  * geometry shader stage.
207  */
208 static void
update_shader_samplers(struct st_context * st,unsigned shader_stage,const struct gl_program * prog,unsigned max_units,struct pipe_sampler_state * samplers,unsigned * num_samplers)209 update_shader_samplers(struct st_context *st,
210                        unsigned shader_stage,
211                        const struct gl_program *prog,
212                        unsigned max_units,
213                        struct pipe_sampler_state *samplers,
214                        unsigned *num_samplers)
215 {
216    GLuint unit;
217    GLbitfield samplers_used;
218    const GLuint old_max = *num_samplers;
219 
220    samplers_used = prog->SamplersUsed;
221 
222    if (*num_samplers == 0 && samplers_used == 0x0)
223        return;
224 
225    *num_samplers = 0;
226 
227    /* loop over sampler units (aka tex image units) */
228    for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
229       struct pipe_sampler_state *sampler = samplers + unit;
230 
231       if (samplers_used & 1) {
232          const GLuint texUnit = prog->SamplerUnits[unit];
233 
234          convert_sampler(st, sampler, texUnit);
235 
236          *num_samplers = unit + 1;
237 
238          cso_single_sampler(st->cso_context, shader_stage, unit, sampler);
239       }
240       else if (samplers_used != 0 || unit < old_max) {
241          cso_single_sampler(st->cso_context, shader_stage, unit, NULL);
242       }
243       else {
244          /* if we've reset all the old samplers and we have no more new ones */
245          break;
246       }
247    }
248 
249    cso_single_sampler_done(st->cso_context, shader_stage);
250 }
251 
252 
253 static void
update_samplers(struct st_context * st)254 update_samplers(struct st_context *st)
255 {
256    const struct gl_context *ctx = st->ctx;
257 
258    update_shader_samplers(st,
259                           PIPE_SHADER_FRAGMENT,
260                           &ctx->FragmentProgram._Current->Base,
261                           ctx->Const.MaxTextureImageUnits,
262                           st->state.samplers[PIPE_SHADER_FRAGMENT],
263                           &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
264 
265    update_shader_samplers(st,
266                           PIPE_SHADER_VERTEX,
267                           &ctx->VertexProgram._Current->Base,
268                           ctx->Const.MaxVertexTextureImageUnits,
269                           st->state.samplers[PIPE_SHADER_VERTEX],
270                           &st->state.num_samplers[PIPE_SHADER_VERTEX]);
271 
272    if (ctx->GeometryProgram._Current) {
273       update_shader_samplers(st,
274                              PIPE_SHADER_GEOMETRY,
275                              &ctx->GeometryProgram._Current->Base,
276                              ctx->Const.MaxGeometryTextureImageUnits,
277                              st->state.samplers[PIPE_SHADER_GEOMETRY],
278                              &st->state.num_samplers[PIPE_SHADER_GEOMETRY]);
279    }
280 }
281 
282 
283 const struct st_tracked_state st_update_sampler = {
284    "st_update_sampler",					/* name */
285    {							/* dirty */
286       _NEW_TEXTURE,					/* mesa */
287       0,						/* st */
288    },
289    update_samplers					/* update */
290 };
291