1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/context.h"
30 #include "st_context.h"
31 #include "st_atom.h"
32 #include "pipe/p_context.h"
33 #include "cso_cache/cso_context.h"
34 
35 /**
36  * Update the viewport transformation matrix.  Depends on:
37  *  - viewport pos/size
38  *  - depthrange
39  *  - window pos/size or FBO size
40  */
41 static void
update_viewport(struct st_context * st)42 update_viewport( struct st_context *st )
43 {
44    struct gl_context *ctx = st->ctx;
45    GLfloat yScale, yBias;
46 
47    /* _NEW_BUFFERS
48     */
49    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
50       /* Drawing to a window.  The corresponding gallium surface uses
51        * Y=0=TOP but OpenGL is Y=0=BOTTOM.  So we need to invert the viewport.
52        */
53       yScale = -1;
54       yBias = (GLfloat)ctx->DrawBuffer->Height;
55    }
56    else {
57       /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
58       yScale = 1.0;
59       yBias = 0.0;
60    }
61 
62    /* _NEW_VIEWPORT
63     */
64    {
65       GLfloat x = (GLfloat)ctx->Viewport.X;
66       GLfloat y = (GLfloat)ctx->Viewport.Y;
67       GLfloat z = ctx->Viewport.Near;
68       GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
69       GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
70       GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
71 
72       st->state.viewport.scale[0] = half_width;
73       st->state.viewport.scale[1] = half_height * yScale;
74       st->state.viewport.scale[2] = half_depth;
75       st->state.viewport.scale[3] = 1.0;
76 
77       st->state.viewport.translate[0] = half_width + x;
78       st->state.viewport.translate[1] = (half_height + y) * yScale + yBias;
79       st->state.viewport.translate[2] = half_depth + z;
80       st->state.viewport.translate[3] = 0.0;
81 
82       cso_set_viewport(st->cso_context, &st->state.viewport);
83    }
84 }
85 
86 
87 const struct st_tracked_state st_update_viewport = {
88    "st_update_viewport",				/* name */
89    {							/* dirty */
90       _NEW_BUFFERS | _NEW_VIEWPORT,			/* mesa */
91       0,						/* st */
92    },
93    update_viewport					/* update */
94 };
95