1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef RENDERNODE_H 17 #define RENDERNODE_H 18 19 #ifndef LOG_TAG 20 #define LOG_TAG "OpenGLRenderer" 21 #endif 22 23 #include <SkCamera.h> 24 #include <SkMatrix.h> 25 26 #include <utils/LinearAllocator.h> 27 #include <utils/RefBase.h> 28 #include <utils/String8.h> 29 #include <utils/Vector.h> 30 31 #include <cutils/compiler.h> 32 33 #include <androidfw/ResourceTypes.h> 34 35 #include "AnimatorManager.h" 36 #include "Debug.h" 37 #include "Matrix.h" 38 #include "DisplayList.h" 39 #include "RenderProperties.h" 40 41 class SkBitmap; 42 class SkPaint; 43 class SkPath; 44 class SkRegion; 45 46 namespace android { 47 namespace uirenderer { 48 49 class DisplayListOp; 50 class DisplayListCanvas; 51 class OpenGLRenderer; 52 class Rect; 53 class Layer; 54 class SkiaShader; 55 56 class ClipRectOp; 57 class SaveLayerOp; 58 class SaveOp; 59 class RestoreToCountOp; 60 class DrawRenderNodeOp; 61 class TreeInfo; 62 63 /** 64 * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties. 65 * 66 * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording 67 * functionality is split between DisplayListCanvas (which manages the recording), DisplayListData 68 * (which holds the actual data), and DisplayList (which holds properties and performs playback onto 69 * a renderer). 70 * 71 * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's 72 * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay 73 * attached. 74 */ 75 class RenderNode : public VirtualLightRefBase { 76 public: 77 enum DirtyPropertyMask { 78 GENERIC = 1 << 1, 79 TRANSLATION_X = 1 << 2, 80 TRANSLATION_Y = 1 << 3, 81 TRANSLATION_Z = 1 << 4, 82 SCALE_X = 1 << 5, 83 SCALE_Y = 1 << 6, 84 ROTATION = 1 << 7, 85 ROTATION_X = 1 << 8, 86 ROTATION_Y = 1 << 9, 87 X = 1 << 10, 88 Y = 1 << 11, 89 Z = 1 << 12, 90 ALPHA = 1 << 13, 91 DISPLAY_LIST = 1 << 14, 92 }; 93 94 ANDROID_API RenderNode(); 95 ANDROID_API virtual ~RenderNode(); 96 97 // See flags defined in DisplayList.java 98 enum ReplayFlag { 99 kReplayFlag_ClipChildren = 0x1 100 }; 101 102 static void outputLogBuffer(int fd); 103 void debugDumpLayers(const char* prefix); 104 105 ANDROID_API void setStagingDisplayList(DisplayListData* newData); 106 107 void computeOrdering(); 108 109 void defer(DeferStateStruct& deferStruct, const int level); 110 void replay(ReplayStateStruct& replayStruct, const int level); 111 112 ANDROID_API void output(uint32_t level = 1); 113 ANDROID_API int getDebugSize(); 114 isRenderable()115 bool isRenderable() const { 116 return mDisplayListData && !mDisplayListData->isEmpty(); 117 } 118 hasProjectionReceiver()119 bool hasProjectionReceiver() const { 120 return mDisplayListData && mDisplayListData->projectionReceiveIndex >= 0; 121 } 122 getName()123 const char* getName() const { 124 return mName.string(); 125 } 126 setName(const char * name)127 void setName(const char* name) { 128 if (name) { 129 char* lastPeriod = strrchr(name, '.'); 130 if (lastPeriod) { 131 mName.setTo(lastPeriod + 1); 132 } else { 133 mName.setTo(name); 134 } 135 } 136 } 137 isPropertyFieldDirty(DirtyPropertyMask field)138 bool isPropertyFieldDirty(DirtyPropertyMask field) const { 139 return mDirtyPropertyFields & field; 140 } 141 setPropertyFieldsDirty(uint32_t fields)142 void setPropertyFieldsDirty(uint32_t fields) { 143 mDirtyPropertyFields |= fields; 144 } 145 properties()146 const RenderProperties& properties() const { 147 return mProperties; 148 } 149 animatorProperties()150 RenderProperties& animatorProperties() { 151 return mProperties; 152 } 153 stagingProperties()154 const RenderProperties& stagingProperties() { 155 return mStagingProperties; 156 } 157 mutateStagingProperties()158 RenderProperties& mutateStagingProperties() { 159 return mStagingProperties; 160 } 161 getWidth()162 int getWidth() { 163 return properties().getWidth(); 164 } 165 getHeight()166 int getHeight() { 167 return properties().getHeight(); 168 } 169 170 ANDROID_API virtual void prepareTree(TreeInfo& info); 171 void destroyHardwareResources(); 172 173 // UI thread only! 174 ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 175 animators()176 AnimatorManager& animators() { return mAnimatorManager; } 177 178 void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const; 179 180 private: 181 typedef key_value_pair_t<float, DrawRenderNodeOp*> ZDrawRenderNodeOpPair; 182 findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair> & nodes)183 static size_t findNonNegativeIndex(const Vector<ZDrawRenderNodeOpPair>& nodes) { 184 for (size_t i = 0; i < nodes.size(); i++) { 185 if (nodes[i].key >= 0.0f) return i; 186 } 187 return nodes.size(); 188 } 189 190 enum ChildrenSelectMode { 191 kNegativeZChildren, 192 kPositiveZChildren 193 }; 194 195 void computeOrderingImpl(DrawRenderNodeOp* opState, 196 const SkPath* outlineOfProjectionSurface, 197 Vector<DrawRenderNodeOp*>* compositedChildrenOfProjectionSurface, 198 const mat4* transformFromProjectionSurface); 199 200 template <class T> 201 inline void setViewProperties(OpenGLRenderer& renderer, T& handler); 202 203 void buildZSortedChildList(const DisplayListData::Chunk& chunk, 204 Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes); 205 206 template<class T> 207 inline void issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler); 208 209 template <class T> 210 inline void issueOperationsOf3dChildren(ChildrenSelectMode mode, 211 const Matrix4& initialTransform, const Vector<ZDrawRenderNodeOpPair>& zTranslatedNodes, 212 OpenGLRenderer& renderer, T& handler); 213 214 template <class T> 215 inline void issueOperationsOfProjectedChildren(OpenGLRenderer& renderer, T& handler); 216 217 /** 218 * Issue the RenderNode's operations into a handler, recursing for subtrees through 219 * DrawRenderNodeOp's defer() or replay() methods 220 */ 221 template <class T> 222 inline void issueOperations(OpenGLRenderer& renderer, T& handler); 223 224 class TextContainer { 225 public: length()226 size_t length() const { 227 return mByteLength; 228 } 229 text()230 const char* text() const { 231 return (const char*) mText; 232 } 233 234 size_t mByteLength; 235 const char* mText; 236 }; 237 238 void prepareTreeImpl(TreeInfo& info, bool functorsNeedLayer); 239 void pushStagingPropertiesChanges(TreeInfo& info); 240 void pushStagingDisplayListChanges(TreeInfo& info); 241 void prepareSubTree(TreeInfo& info, bool functorsNeedLayer, DisplayListData* subtree); 242 void applyLayerPropertiesToLayer(TreeInfo& info); 243 void prepareLayer(TreeInfo& info, uint32_t dirtyMask); 244 void pushLayerUpdate(TreeInfo& info); 245 void deleteDisplayListData(); 246 void damageSelf(TreeInfo& info); 247 incParentRefCount()248 void incParentRefCount() { mParentCount++; } 249 void decParentRefCount(); 250 251 String8 mName; 252 253 uint32_t mDirtyPropertyFields; 254 RenderProperties mProperties; 255 RenderProperties mStagingProperties; 256 257 bool mNeedsDisplayListDataSync; 258 // WARNING: Do not delete this directly, you must go through deleteDisplayListData()! 259 DisplayListData* mDisplayListData; 260 DisplayListData* mStagingDisplayListData; 261 262 friend class AnimatorManager; 263 AnimatorManager mAnimatorManager; 264 265 // Owned by RT. Lifecycle is managed by prepareTree(), with the exception 266 // being in ~RenderNode() which may happen on any thread. 267 Layer* mLayer; 268 269 /** 270 * Draw time state - these properties are only set and used during rendering 271 */ 272 273 // for projection surfaces, contains a list of all children items 274 Vector<DrawRenderNodeOp*> mProjectedNodes; 275 276 // How many references our parent(s) have to us. Typically this should alternate 277 // between 2 and 1 (when a staging push happens we inc first then dec) 278 // When this hits 0 we are no longer in the tree, so any hardware resources 279 // (specifically Layers) should be released. 280 // This is *NOT* thread-safe, and should therefore only be tracking 281 // mDisplayListData, not mStagingDisplayListData. 282 uint32_t mParentCount; 283 }; // class RenderNode 284 285 } /* namespace uirenderer */ 286 } /* namespace android */ 287 288 #endif /* RENDERNODE_H */ 289