1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "GLConsumer"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 #include <cutils/compiler.h>
29
30 #include <hardware/hardware.h>
31
32 #include <gui/BufferItem.h>
33 #include <gui/GLConsumer.h>
34 #include <gui/IGraphicBufferAlloc.h>
35 #include <gui/ISurfaceComposer.h>
36 #include <gui/SurfaceComposerClient.h>
37
38 #include <private/gui/ComposerService.h>
39 #include <private/gui/SyncFeatures.h>
40
41 #include <utils/Log.h>
42 #include <utils/String8.h>
43 #include <utils/Trace.h>
44
45 EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
46 #define CROP_EXT_STR "EGL_ANDROID_image_crop"
47
48 namespace android {
49
50 // Macros for including the GLConsumer name in log messages
51 #define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
52 #define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
53 //#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
54 #define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
55 #define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
56
57 static const struct {
58 uint32_t width, height;
59 char const* bits;
60 } kDebugData = { 15, 12,
61 "_______________"
62 "_______________"
63 "_____XX_XX_____"
64 "__X_X_____X_X__"
65 "__X_XXXXXXX_X__"
66 "__XXXXXXXXXXX__"
67 "___XX_XXX_XX___"
68 "____XXXXXXX____"
69 "_____X___X_____"
70 "____X_____X____"
71 "_______________"
72 "_______________"
73 };
74
75 // Transform matrices
76 static float mtxIdentity[16] = {
77 1, 0, 0, 0,
78 0, 1, 0, 0,
79 0, 0, 1, 0,
80 0, 0, 0, 1,
81 };
82 static float mtxFlipH[16] = {
83 -1, 0, 0, 0,
84 0, 1, 0, 0,
85 0, 0, 1, 0,
86 1, 0, 0, 1,
87 };
88 static float mtxFlipV[16] = {
89 1, 0, 0, 0,
90 0, -1, 0, 0,
91 0, 0, 1, 0,
92 0, 1, 0, 1,
93 };
94 static float mtxRot90[16] = {
95 0, 1, 0, 0,
96 -1, 0, 0, 0,
97 0, 0, 1, 0,
98 1, 0, 0, 1,
99 };
100
101 static void mtxMul(float out[16], const float a[16], const float b[16]);
102
103 Mutex GLConsumer::sStaticInitLock;
104 sp<GraphicBuffer> GLConsumer::sReleasedTexImageBuffer;
105
hasEglAndroidImageCropImpl()106 static bool hasEglAndroidImageCropImpl() {
107 EGLDisplay dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
108 const char* exts = eglQueryStringImplementationANDROID(dpy, EGL_EXTENSIONS);
109 size_t cropExtLen = strlen(CROP_EXT_STR);
110 size_t extsLen = strlen(exts);
111 bool equal = !strcmp(CROP_EXT_STR, exts);
112 bool atStart = !strncmp(CROP_EXT_STR " ", exts, cropExtLen+1);
113 bool atEnd = (cropExtLen+1) < extsLen &&
114 !strcmp(" " CROP_EXT_STR, exts + extsLen - (cropExtLen+1));
115 bool inMiddle = strstr(exts, " " CROP_EXT_STR " ");
116 return equal || atStart || atEnd || inMiddle;
117 }
118
hasEglAndroidImageCrop()119 static bool hasEglAndroidImageCrop() {
120 // Only compute whether the extension is present once the first time this
121 // function is called.
122 static bool hasIt = hasEglAndroidImageCropImpl();
123 return hasIt;
124 }
125
isEglImageCroppable(const Rect & crop)126 static bool isEglImageCroppable(const Rect& crop) {
127 return hasEglAndroidImageCrop() && (crop.left == 0 && crop.top == 0);
128 }
129
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t tex,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)130 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
131 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) :
132 ConsumerBase(bq, isControlledByApp),
133 mCurrentTransform(0),
134 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
135 mCurrentFence(Fence::NO_FENCE),
136 mCurrentTimestamp(0),
137 mCurrentFrameNumber(0),
138 mDefaultWidth(1),
139 mDefaultHeight(1),
140 mFilteringEnabled(true),
141 mTexName(tex),
142 mUseFenceSync(useFenceSync),
143 mTexTarget(texTarget),
144 mEglDisplay(EGL_NO_DISPLAY),
145 mEglContext(EGL_NO_CONTEXT),
146 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
147 mAttached(true)
148 {
149 GLC_LOGV("GLConsumer");
150
151 memcpy(mCurrentTransformMatrix, mtxIdentity,
152 sizeof(mCurrentTransformMatrix));
153
154 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
155 }
156
GLConsumer(const sp<IGraphicBufferConsumer> & bq,uint32_t texTarget,bool useFenceSync,bool isControlledByApp)157 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
158 bool useFenceSync, bool isControlledByApp) :
159 ConsumerBase(bq, isControlledByApp),
160 mCurrentTransform(0),
161 mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
162 mCurrentFence(Fence::NO_FENCE),
163 mCurrentTimestamp(0),
164 mCurrentFrameNumber(0),
165 mDefaultWidth(1),
166 mDefaultHeight(1),
167 mFilteringEnabled(true),
168 mTexName(0),
169 mUseFenceSync(useFenceSync),
170 mTexTarget(texTarget),
171 mEglDisplay(EGL_NO_DISPLAY),
172 mEglContext(EGL_NO_CONTEXT),
173 mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
174 mAttached(false)
175 {
176 GLC_LOGV("GLConsumer");
177
178 memcpy(mCurrentTransformMatrix, mtxIdentity,
179 sizeof(mCurrentTransformMatrix));
180
181 mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
182 }
183
setDefaultMaxBufferCount(int bufferCount)184 status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
185 Mutex::Autolock lock(mMutex);
186 return mConsumer->setDefaultMaxBufferCount(bufferCount);
187 }
188
189
setDefaultBufferSize(uint32_t w,uint32_t h)190 status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
191 {
192 Mutex::Autolock lock(mMutex);
193 mDefaultWidth = w;
194 mDefaultHeight = h;
195 return mConsumer->setDefaultBufferSize(w, h);
196 }
197
updateTexImage()198 status_t GLConsumer::updateTexImage() {
199 ATRACE_CALL();
200 GLC_LOGV("updateTexImage");
201 Mutex::Autolock lock(mMutex);
202
203 if (mAbandoned) {
204 GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
205 return NO_INIT;
206 }
207
208 // Make sure the EGL state is the same as in previous calls.
209 status_t err = checkAndUpdateEglStateLocked();
210 if (err != NO_ERROR) {
211 return err;
212 }
213
214 BufferItem item;
215
216 // Acquire the next buffer.
217 // In asynchronous mode the list is guaranteed to be one buffer
218 // deep, while in synchronous mode we use the oldest buffer.
219 err = acquireBufferLocked(&item, 0);
220 if (err != NO_ERROR) {
221 if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
222 // We always bind the texture even if we don't update its contents.
223 GLC_LOGV("updateTexImage: no buffers were available");
224 glBindTexture(mTexTarget, mTexName);
225 err = NO_ERROR;
226 } else {
227 GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
228 strerror(-err), err);
229 }
230 return err;
231 }
232
233 // Release the previous buffer.
234 err = updateAndReleaseLocked(item);
235 if (err != NO_ERROR) {
236 // We always bind the texture.
237 glBindTexture(mTexTarget, mTexName);
238 return err;
239 }
240
241 // Bind the new buffer to the GL texture, and wait until it's ready.
242 return bindTextureImageLocked();
243 }
244
245
releaseTexImage()246 status_t GLConsumer::releaseTexImage() {
247 ATRACE_CALL();
248 GLC_LOGV("releaseTexImage");
249 Mutex::Autolock lock(mMutex);
250
251 if (mAbandoned) {
252 GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
253 return NO_INIT;
254 }
255
256 // Make sure the EGL state is the same as in previous calls.
257 status_t err = NO_ERROR;
258
259 if (mAttached) {
260 err = checkAndUpdateEglStateLocked(true);
261 if (err != NO_ERROR) {
262 return err;
263 }
264 } else {
265 // if we're detached, no need to validate EGL's state -- we won't use it.
266 }
267
268 // Update the GLConsumer state.
269 int buf = mCurrentTexture;
270 if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
271
272 GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
273
274 if (mAttached) {
275 // Do whatever sync ops we need to do before releasing the slot.
276 err = syncForReleaseLocked(mEglDisplay);
277 if (err != NO_ERROR) {
278 GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
279 return err;
280 }
281 } else {
282 // if we're detached, we just use the fence that was created in detachFromContext()
283 // so... basically, nothing more to do here.
284 }
285
286 err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
287 if (err < NO_ERROR) {
288 GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
289 strerror(-err), err);
290 return err;
291 }
292
293 if (mReleasedTexImage == NULL) {
294 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
295 }
296
297 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
298 mCurrentTextureImage = mReleasedTexImage;
299 mCurrentCrop.makeInvalid();
300 mCurrentTransform = 0;
301 mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
302 mCurrentTimestamp = 0;
303 mCurrentFence = Fence::NO_FENCE;
304
305 if (mAttached) {
306 // This binds a dummy buffer (mReleasedTexImage).
307 status_t result = bindTextureImageLocked();
308 if (result != NO_ERROR) {
309 return result;
310 }
311 } else {
312 // detached, don't touch the texture (and we may not even have an
313 // EGLDisplay here.
314 }
315 }
316
317 return NO_ERROR;
318 }
319
getDebugTexImageBuffer()320 sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
321 Mutex::Autolock _l(sStaticInitLock);
322 if (CC_UNLIKELY(sReleasedTexImageBuffer == NULL)) {
323 // The first time, create the debug texture in case the application
324 // continues to use it.
325 sp<GraphicBuffer> buffer = new GraphicBuffer(
326 kDebugData.width, kDebugData.height, PIXEL_FORMAT_RGBA_8888,
327 GraphicBuffer::USAGE_SW_WRITE_RARELY);
328 uint32_t* bits;
329 buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
330 uint32_t stride = buffer->getStride();
331 uint32_t height = buffer->getHeight();
332 memset(bits, 0, stride * height * 4);
333 for (uint32_t y = 0; y < kDebugData.height; y++) {
334 for (uint32_t x = 0; x < kDebugData.width; x++) {
335 bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
336 0xFF000000 : 0xFFFFFFFF;
337 }
338 bits += stride;
339 }
340 buffer->unlock();
341 sReleasedTexImageBuffer = buffer;
342 }
343 return sReleasedTexImageBuffer;
344 }
345
acquireBufferLocked(BufferItem * item,nsecs_t presentWhen,uint64_t maxFrameNumber)346 status_t GLConsumer::acquireBufferLocked(BufferItem *item,
347 nsecs_t presentWhen, uint64_t maxFrameNumber) {
348 status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen,
349 maxFrameNumber);
350 if (err != NO_ERROR) {
351 return err;
352 }
353
354 // If item->mGraphicBuffer is not null, this buffer has not been acquired
355 // before, so any prior EglImage created is using a stale buffer. This
356 // replaces any old EglImage with a new one (using the new buffer).
357 if (item->mGraphicBuffer != NULL) {
358 int slot = item->mBuf;
359 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
360 }
361
362 return NO_ERROR;
363 }
364
releaseBufferLocked(int buf,sp<GraphicBuffer> graphicBuffer,EGLDisplay display,EGLSyncKHR eglFence)365 status_t GLConsumer::releaseBufferLocked(int buf,
366 sp<GraphicBuffer> graphicBuffer,
367 EGLDisplay display, EGLSyncKHR eglFence) {
368 // release the buffer if it hasn't already been discarded by the
369 // BufferQueue. This can happen, for example, when the producer of this
370 // buffer has reallocated the original buffer slot after this buffer
371 // was acquired.
372 status_t err = ConsumerBase::releaseBufferLocked(
373 buf, graphicBuffer, display, eglFence);
374 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
375 return err;
376 }
377
updateAndReleaseLocked(const BufferItem & item)378 status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
379 {
380 status_t err = NO_ERROR;
381
382 int buf = item.mBuf;
383
384 if (!mAttached) {
385 GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
386 "ES context");
387 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
388 mEglDisplay, EGL_NO_SYNC_KHR);
389 return INVALID_OPERATION;
390 }
391
392 // Confirm state.
393 err = checkAndUpdateEglStateLocked();
394 if (err != NO_ERROR) {
395 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
396 mEglDisplay, EGL_NO_SYNC_KHR);
397 return err;
398 }
399
400 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
401 // if nessessary, for the gralloc buffer currently in the slot in
402 // ConsumerBase.
403 // We may have to do this even when item.mGraphicBuffer == NULL (which
404 // means the buffer was previously acquired).
405 err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
406 if (err != NO_ERROR) {
407 GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
408 mEglDisplay, buf);
409 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
410 mEglDisplay, EGL_NO_SYNC_KHR);
411 return UNKNOWN_ERROR;
412 }
413
414 // Do whatever sync ops we need to do before releasing the old slot.
415 err = syncForReleaseLocked(mEglDisplay);
416 if (err != NO_ERROR) {
417 // Release the buffer we just acquired. It's not safe to
418 // release the old buffer, so instead we just drop the new frame.
419 // As we are still under lock since acquireBuffer, it is safe to
420 // release by slot.
421 releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
422 mEglDisplay, EGL_NO_SYNC_KHR);
423 return err;
424 }
425
426 GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
427 mCurrentTexture, mCurrentTextureImage != NULL ?
428 mCurrentTextureImage->graphicBufferHandle() : 0,
429 buf, mSlots[buf].mGraphicBuffer->handle);
430
431 // release old buffer
432 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
433 status_t status = releaseBufferLocked(
434 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
435 mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
436 if (status < NO_ERROR) {
437 GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
438 strerror(-status), status);
439 err = status;
440 // keep going, with error raised [?]
441 }
442 }
443
444 // Update the GLConsumer state.
445 mCurrentTexture = buf;
446 mCurrentTextureImage = mEglSlots[buf].mEglImage;
447 mCurrentCrop = item.mCrop;
448 mCurrentTransform = item.mTransform;
449 mCurrentScalingMode = item.mScalingMode;
450 mCurrentTimestamp = item.mTimestamp;
451 mCurrentFence = item.mFence;
452 mCurrentFrameNumber = item.mFrameNumber;
453
454 computeCurrentTransformMatrixLocked();
455
456 return err;
457 }
458
bindTextureImageLocked()459 status_t GLConsumer::bindTextureImageLocked() {
460 if (mEglDisplay == EGL_NO_DISPLAY) {
461 ALOGE("bindTextureImage: invalid display");
462 return INVALID_OPERATION;
463 }
464
465 GLenum error;
466 while ((error = glGetError()) != GL_NO_ERROR) {
467 GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
468 }
469
470 glBindTexture(mTexTarget, mTexName);
471 if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
472 mCurrentTextureImage == NULL) {
473 GLC_LOGE("bindTextureImage: no currently-bound texture");
474 return NO_INIT;
475 }
476
477 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
478 mCurrentCrop);
479 if (err != NO_ERROR) {
480 GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
481 mEglDisplay, mCurrentTexture);
482 return UNKNOWN_ERROR;
483 }
484 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
485
486 // In the rare case that the display is terminated and then initialized
487 // again, we can't detect that the display changed (it didn't), but the
488 // image is invalid. In this case, repeat the exact same steps while
489 // forcing the creation of a new image.
490 if ((error = glGetError()) != GL_NO_ERROR) {
491 glBindTexture(mTexTarget, mTexName);
492 status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay,
493 mCurrentCrop,
494 true);
495 if (result != NO_ERROR) {
496 GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
497 mEglDisplay, mCurrentTexture);
498 return UNKNOWN_ERROR;
499 }
500 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
501 if ((error = glGetError()) != GL_NO_ERROR) {
502 GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
503 return UNKNOWN_ERROR;
504 }
505 }
506
507 // Wait for the new buffer to be ready.
508 return doGLFenceWaitLocked();
509 }
510
checkAndUpdateEglStateLocked(bool contextCheck)511 status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
512 EGLDisplay dpy = eglGetCurrentDisplay();
513 EGLContext ctx = eglGetCurrentContext();
514
515 if (!contextCheck) {
516 // if this is the first time we're called, mEglDisplay/mEglContext have
517 // never been set, so don't error out (below).
518 if (mEglDisplay == EGL_NO_DISPLAY) {
519 mEglDisplay = dpy;
520 }
521 if (mEglContext == EGL_NO_CONTEXT) {
522 mEglContext = ctx;
523 }
524 }
525
526 if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
527 GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
528 return INVALID_OPERATION;
529 }
530
531 if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
532 GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
533 return INVALID_OPERATION;
534 }
535
536 mEglDisplay = dpy;
537 mEglContext = ctx;
538 return NO_ERROR;
539 }
540
setReleaseFence(const sp<Fence> & fence)541 void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
542 if (fence->isValid() &&
543 mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
544 status_t err = addReleaseFence(mCurrentTexture,
545 mCurrentTextureImage->graphicBuffer(), fence);
546 if (err != OK) {
547 GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
548 strerror(-err), err);
549 }
550 }
551 }
552
detachFromContext()553 status_t GLConsumer::detachFromContext() {
554 ATRACE_CALL();
555 GLC_LOGV("detachFromContext");
556 Mutex::Autolock lock(mMutex);
557
558 if (mAbandoned) {
559 GLC_LOGE("detachFromContext: abandoned GLConsumer");
560 return NO_INIT;
561 }
562
563 if (!mAttached) {
564 GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
565 "context");
566 return INVALID_OPERATION;
567 }
568
569 EGLDisplay dpy = eglGetCurrentDisplay();
570 EGLContext ctx = eglGetCurrentContext();
571
572 if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
573 GLC_LOGE("detachFromContext: invalid current EGLDisplay");
574 return INVALID_OPERATION;
575 }
576
577 if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
578 GLC_LOGE("detachFromContext: invalid current EGLContext");
579 return INVALID_OPERATION;
580 }
581
582 if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
583 status_t err = syncForReleaseLocked(dpy);
584 if (err != OK) {
585 return err;
586 }
587
588 glDeleteTextures(1, &mTexName);
589 }
590
591 mEglDisplay = EGL_NO_DISPLAY;
592 mEglContext = EGL_NO_CONTEXT;
593 mAttached = false;
594
595 return OK;
596 }
597
attachToContext(uint32_t tex)598 status_t GLConsumer::attachToContext(uint32_t tex) {
599 ATRACE_CALL();
600 GLC_LOGV("attachToContext");
601 Mutex::Autolock lock(mMutex);
602
603 if (mAbandoned) {
604 GLC_LOGE("attachToContext: abandoned GLConsumer");
605 return NO_INIT;
606 }
607
608 if (mAttached) {
609 GLC_LOGE("attachToContext: GLConsumer is already attached to a "
610 "context");
611 return INVALID_OPERATION;
612 }
613
614 EGLDisplay dpy = eglGetCurrentDisplay();
615 EGLContext ctx = eglGetCurrentContext();
616
617 if (dpy == EGL_NO_DISPLAY) {
618 GLC_LOGE("attachToContext: invalid current EGLDisplay");
619 return INVALID_OPERATION;
620 }
621
622 if (ctx == EGL_NO_CONTEXT) {
623 GLC_LOGE("attachToContext: invalid current EGLContext");
624 return INVALID_OPERATION;
625 }
626
627 // We need to bind the texture regardless of whether there's a current
628 // buffer.
629 glBindTexture(mTexTarget, GLuint(tex));
630
631 mEglDisplay = dpy;
632 mEglContext = ctx;
633 mTexName = tex;
634 mAttached = true;
635
636 if (mCurrentTextureImage != NULL) {
637 // This may wait for a buffer a second time. This is likely required if
638 // this is a different context, since otherwise the wait could be skipped
639 // by bouncing through another context. For the same context the extra
640 // wait is redundant.
641 status_t err = bindTextureImageLocked();
642 if (err != NO_ERROR) {
643 return err;
644 }
645 }
646
647 return OK;
648 }
649
650
syncForReleaseLocked(EGLDisplay dpy)651 status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
652 GLC_LOGV("syncForReleaseLocked");
653
654 if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
655 if (SyncFeatures::getInstance().useNativeFenceSync()) {
656 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
657 EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
658 if (sync == EGL_NO_SYNC_KHR) {
659 GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
660 eglGetError());
661 return UNKNOWN_ERROR;
662 }
663 glFlush();
664 int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
665 eglDestroySyncKHR(dpy, sync);
666 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
667 GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
668 "fd: %#x", eglGetError());
669 return UNKNOWN_ERROR;
670 }
671 sp<Fence> fence(new Fence(fenceFd));
672 status_t err = addReleaseFenceLocked(mCurrentTexture,
673 mCurrentTextureImage->graphicBuffer(), fence);
674 if (err != OK) {
675 GLC_LOGE("syncForReleaseLocked: error adding release fence: "
676 "%s (%d)", strerror(-err), err);
677 return err;
678 }
679 } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) {
680 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
681 if (fence != EGL_NO_SYNC_KHR) {
682 // There is already a fence for the current slot. We need to
683 // wait on that before replacing it with another fence to
684 // ensure that all outstanding buffer accesses have completed
685 // before the producer accesses it.
686 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
687 if (result == EGL_FALSE) {
688 GLC_LOGE("syncForReleaseLocked: error waiting for previous "
689 "fence: %#x", eglGetError());
690 return UNKNOWN_ERROR;
691 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
692 GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
693 "fence");
694 return TIMED_OUT;
695 }
696 eglDestroySyncKHR(dpy, fence);
697 }
698
699 // Create a fence for the outstanding accesses in the current
700 // OpenGL ES context.
701 fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
702 if (fence == EGL_NO_SYNC_KHR) {
703 GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
704 eglGetError());
705 return UNKNOWN_ERROR;
706 }
707 glFlush();
708 mEglSlots[mCurrentTexture].mEglFence = fence;
709 }
710 }
711
712 return OK;
713 }
714
isExternalFormat(PixelFormat format)715 bool GLConsumer::isExternalFormat(PixelFormat format)
716 {
717 switch (format) {
718 // supported YUV formats
719 case HAL_PIXEL_FORMAT_YV12:
720 // Legacy/deprecated YUV formats
721 case HAL_PIXEL_FORMAT_YCbCr_422_SP:
722 case HAL_PIXEL_FORMAT_YCrCb_420_SP:
723 case HAL_PIXEL_FORMAT_YCbCr_422_I:
724 return true;
725 }
726
727 // Any OEM format needs to be considered
728 if (format>=0x100 && format<=0x1FF)
729 return true;
730
731 return false;
732 }
733
getCurrentTextureTarget() const734 uint32_t GLConsumer::getCurrentTextureTarget() const {
735 return mTexTarget;
736 }
737
getTransformMatrix(float mtx[16])738 void GLConsumer::getTransformMatrix(float mtx[16]) {
739 Mutex::Autolock lock(mMutex);
740 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
741 }
742
setFilteringEnabled(bool enabled)743 void GLConsumer::setFilteringEnabled(bool enabled) {
744 Mutex::Autolock lock(mMutex);
745 if (mAbandoned) {
746 GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
747 return;
748 }
749 bool needsRecompute = mFilteringEnabled != enabled;
750 mFilteringEnabled = enabled;
751
752 if (needsRecompute && mCurrentTextureImage==NULL) {
753 GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
754 }
755
756 if (needsRecompute && mCurrentTextureImage != NULL) {
757 computeCurrentTransformMatrixLocked();
758 }
759 }
760
computeCurrentTransformMatrixLocked()761 void GLConsumer::computeCurrentTransformMatrixLocked() {
762 GLC_LOGV("computeCurrentTransformMatrixLocked");
763
764 float xform[16];
765 for (int i = 0; i < 16; i++) {
766 xform[i] = mtxIdentity[i];
767 }
768 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
769 float result[16];
770 mtxMul(result, xform, mtxFlipH);
771 for (int i = 0; i < 16; i++) {
772 xform[i] = result[i];
773 }
774 }
775 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
776 float result[16];
777 mtxMul(result, xform, mtxFlipV);
778 for (int i = 0; i < 16; i++) {
779 xform[i] = result[i];
780 }
781 }
782 if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
783 float result[16];
784 mtxMul(result, xform, mtxRot90);
785 for (int i = 0; i < 16; i++) {
786 xform[i] = result[i];
787 }
788 }
789
790 sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ?
791 NULL : mCurrentTextureImage->graphicBuffer();
792
793 if (buf == NULL) {
794 GLC_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
795 }
796
797 float mtxBeforeFlipV[16];
798 if (!isEglImageCroppable(mCurrentCrop)) {
799 Rect cropRect = mCurrentCrop;
800 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
801 float bufferWidth = buf->getWidth();
802 float bufferHeight = buf->getHeight();
803 if (!cropRect.isEmpty()) {
804 float shrinkAmount = 0.0f;
805 if (mFilteringEnabled) {
806 // In order to prevent bilinear sampling beyond the edge of the
807 // crop rectangle we may need to shrink it by 2 texels in each
808 // dimension. Normally this would just need to take 1/2 a texel
809 // off each end, but because the chroma channels of YUV420 images
810 // are subsampled we may need to shrink the crop region by a whole
811 // texel on each side.
812 switch (buf->getPixelFormat()) {
813 case PIXEL_FORMAT_RGBA_8888:
814 case PIXEL_FORMAT_RGBX_8888:
815 case PIXEL_FORMAT_RGB_888:
816 case PIXEL_FORMAT_RGB_565:
817 case PIXEL_FORMAT_BGRA_8888:
818 // We know there's no subsampling of any channels, so we
819 // only need to shrink by a half a pixel.
820 shrinkAmount = 0.5;
821 break;
822
823 default:
824 // If we don't recognize the format, we must assume the
825 // worst case (that we care about), which is YUV420.
826 shrinkAmount = 1.0;
827 break;
828 }
829 }
830
831 // Only shrink the dimensions that are not the size of the buffer.
832 if (cropRect.width() < bufferWidth) {
833 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
834 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
835 bufferWidth;
836 }
837 if (cropRect.height() < bufferHeight) {
838 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
839 bufferHeight;
840 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
841 bufferHeight;
842 }
843 }
844 float crop[16] = {
845 sx, 0, 0, 0,
846 0, sy, 0, 0,
847 0, 0, 1, 0,
848 tx, ty, 0, 1,
849 };
850
851 mtxMul(mtxBeforeFlipV, crop, xform);
852 } else {
853 for (int i = 0; i < 16; i++) {
854 mtxBeforeFlipV[i] = xform[i];
855 }
856 }
857
858 // SurfaceFlinger expects the top of its window textures to be at a Y
859 // coordinate of 0, so GLConsumer must behave the same way. We don't
860 // want to expose this to applications, however, so we must add an
861 // additional vertical flip to the transform after all the other transforms.
862 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
863 }
864
getTimestamp()865 nsecs_t GLConsumer::getTimestamp() {
866 GLC_LOGV("getTimestamp");
867 Mutex::Autolock lock(mMutex);
868 return mCurrentTimestamp;
869 }
870
getFrameNumber()871 uint64_t GLConsumer::getFrameNumber() {
872 GLC_LOGV("getFrameNumber");
873 Mutex::Autolock lock(mMutex);
874 return mCurrentFrameNumber;
875 }
876
getCurrentBuffer() const877 sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
878 Mutex::Autolock lock(mMutex);
879 return (mCurrentTextureImage == NULL) ?
880 NULL : mCurrentTextureImage->graphicBuffer();
881 }
882
getCurrentCrop() const883 Rect GLConsumer::getCurrentCrop() const {
884 Mutex::Autolock lock(mMutex);
885
886 Rect outCrop = mCurrentCrop;
887 if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
888 uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width());
889 uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height());
890
891 if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
892 newWidth = newHeight * mDefaultWidth / mDefaultHeight;
893 GLC_LOGV("too wide: newWidth = %d", newWidth);
894 } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
895 newHeight = newWidth * mDefaultHeight / mDefaultWidth;
896 GLC_LOGV("too tall: newHeight = %d", newHeight);
897 }
898
899 uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width());
900 uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height());
901
902 // The crop is too wide
903 if (newWidth < currentWidth) {
904 uint32_t dw = currentWidth - newWidth;
905 auto halfdw = dw / 2;
906 outCrop.left += halfdw;
907 // Not halfdw because it would subtract 1 too few when dw is odd
908 outCrop.right -= (dw - halfdw);
909 // The crop is too tall
910 } else if (newHeight < currentHeight) {
911 uint32_t dh = currentHeight - newHeight;
912 auto halfdh = dh / 2;
913 outCrop.top += halfdh;
914 // Not halfdh because it would subtract 1 too few when dh is odd
915 outCrop.bottom -= (dh - halfdh);
916 }
917
918 GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
919 outCrop.left, outCrop.top,
920 outCrop.right,outCrop.bottom);
921 }
922
923 return outCrop;
924 }
925
getCurrentTransform() const926 uint32_t GLConsumer::getCurrentTransform() const {
927 Mutex::Autolock lock(mMutex);
928 return mCurrentTransform;
929 }
930
getCurrentScalingMode() const931 uint32_t GLConsumer::getCurrentScalingMode() const {
932 Mutex::Autolock lock(mMutex);
933 return mCurrentScalingMode;
934 }
935
getCurrentFence() const936 sp<Fence> GLConsumer::getCurrentFence() const {
937 Mutex::Autolock lock(mMutex);
938 return mCurrentFence;
939 }
940
doGLFenceWait() const941 status_t GLConsumer::doGLFenceWait() const {
942 Mutex::Autolock lock(mMutex);
943 return doGLFenceWaitLocked();
944 }
945
doGLFenceWaitLocked() const946 status_t GLConsumer::doGLFenceWaitLocked() const {
947
948 EGLDisplay dpy = eglGetCurrentDisplay();
949 EGLContext ctx = eglGetCurrentContext();
950
951 if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
952 GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
953 return INVALID_OPERATION;
954 }
955
956 if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
957 GLC_LOGE("doGLFenceWait: invalid current EGLContext");
958 return INVALID_OPERATION;
959 }
960
961 if (mCurrentFence->isValid()) {
962 if (SyncFeatures::getInstance().useWaitSync()) {
963 // Create an EGLSyncKHR from the current fence.
964 int fenceFd = mCurrentFence->dup();
965 if (fenceFd == -1) {
966 GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
967 return -errno;
968 }
969 EGLint attribs[] = {
970 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
971 EGL_NONE
972 };
973 EGLSyncKHR sync = eglCreateSyncKHR(dpy,
974 EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
975 if (sync == EGL_NO_SYNC_KHR) {
976 close(fenceFd);
977 GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
978 eglGetError());
979 return UNKNOWN_ERROR;
980 }
981
982 // XXX: The spec draft is inconsistent as to whether this should
983 // return an EGLint or void. Ignore the return value for now, as
984 // it's not strictly needed.
985 eglWaitSyncKHR(dpy, sync, 0);
986 EGLint eglErr = eglGetError();
987 eglDestroySyncKHR(dpy, sync);
988 if (eglErr != EGL_SUCCESS) {
989 GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
990 eglErr);
991 return UNKNOWN_ERROR;
992 }
993 } else {
994 status_t err = mCurrentFence->waitForever(
995 "GLConsumer::doGLFenceWaitLocked");
996 if (err != NO_ERROR) {
997 GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
998 return err;
999 }
1000 }
1001 }
1002
1003 return NO_ERROR;
1004 }
1005
freeBufferLocked(int slotIndex)1006 void GLConsumer::freeBufferLocked(int slotIndex) {
1007 GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
1008 if (slotIndex == mCurrentTexture) {
1009 mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
1010 }
1011 mEglSlots[slotIndex].mEglImage.clear();
1012 ConsumerBase::freeBufferLocked(slotIndex);
1013 }
1014
abandonLocked()1015 void GLConsumer::abandonLocked() {
1016 GLC_LOGV("abandonLocked");
1017 mCurrentTextureImage.clear();
1018 ConsumerBase::abandonLocked();
1019 }
1020
setName(const String8 & name)1021 void GLConsumer::setName(const String8& name) {
1022 Mutex::Autolock _l(mMutex);
1023 mName = name;
1024 mConsumer->setConsumerName(name);
1025 }
1026
setDefaultBufferFormat(PixelFormat defaultFormat)1027 status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) {
1028 Mutex::Autolock lock(mMutex);
1029 return mConsumer->setDefaultBufferFormat(defaultFormat);
1030 }
1031
setDefaultBufferDataSpace(android_dataspace defaultDataSpace)1032 status_t GLConsumer::setDefaultBufferDataSpace(
1033 android_dataspace defaultDataSpace) {
1034 Mutex::Autolock lock(mMutex);
1035 return mConsumer->setDefaultBufferDataSpace(defaultDataSpace);
1036 }
1037
setConsumerUsageBits(uint32_t usage)1038 status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
1039 Mutex::Autolock lock(mMutex);
1040 usage |= DEFAULT_USAGE_FLAGS;
1041 return mConsumer->setConsumerUsageBits(usage);
1042 }
1043
setTransformHint(uint32_t hint)1044 status_t GLConsumer::setTransformHint(uint32_t hint) {
1045 Mutex::Autolock lock(mMutex);
1046 return mConsumer->setTransformHint(hint);
1047 }
1048
dumpLocked(String8 & result,const char * prefix) const1049 void GLConsumer::dumpLocked(String8& result, const char* prefix) const
1050 {
1051 result.appendFormat(
1052 "%smTexName=%d mCurrentTexture=%d\n"
1053 "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
1054 prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
1055 mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
1056 mCurrentTransform);
1057
1058 ConsumerBase::dumpLocked(result, prefix);
1059 }
1060
mtxMul(float out[16],const float a[16],const float b[16])1061 static void mtxMul(float out[16], const float a[16], const float b[16]) {
1062 out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
1063 out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
1064 out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
1065 out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
1066
1067 out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
1068 out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
1069 out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
1070 out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
1071
1072 out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
1073 out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
1074 out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
1075 out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
1076
1077 out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
1078 out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
1079 out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
1080 out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
1081 }
1082
EglImage(sp<GraphicBuffer> graphicBuffer)1083 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
1084 mGraphicBuffer(graphicBuffer),
1085 mEglImage(EGL_NO_IMAGE_KHR),
1086 mEglDisplay(EGL_NO_DISPLAY) {
1087 }
1088
~EglImage()1089 GLConsumer::EglImage::~EglImage() {
1090 if (mEglImage != EGL_NO_IMAGE_KHR) {
1091 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1092 ALOGE("~EglImage: eglDestroyImageKHR failed");
1093 }
1094 eglTerminate(mEglDisplay);
1095 }
1096 }
1097
createIfNeeded(EGLDisplay eglDisplay,const Rect & cropRect,bool forceCreation)1098 status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
1099 const Rect& cropRect,
1100 bool forceCreation) {
1101 // If there's an image and it's no longer valid, destroy it.
1102 bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
1103 bool displayInvalid = mEglDisplay != eglDisplay;
1104 bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
1105 if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
1106 if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
1107 ALOGE("createIfNeeded: eglDestroyImageKHR failed");
1108 }
1109 eglTerminate(mEglDisplay);
1110 mEglImage = EGL_NO_IMAGE_KHR;
1111 mEglDisplay = EGL_NO_DISPLAY;
1112 }
1113
1114 // If there's no image, create one.
1115 if (mEglImage == EGL_NO_IMAGE_KHR) {
1116 mEglDisplay = eglDisplay;
1117 mCropRect = cropRect;
1118 mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
1119 }
1120
1121 // Fail if we can't create a valid image.
1122 if (mEglImage == EGL_NO_IMAGE_KHR) {
1123 mEglDisplay = EGL_NO_DISPLAY;
1124 mCropRect.makeInvalid();
1125 const sp<GraphicBuffer>& buffer = mGraphicBuffer;
1126 ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
1127 buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
1128 buffer->getUsage(), buffer->getPixelFormat());
1129 return UNKNOWN_ERROR;
1130 }
1131
1132 return OK;
1133 }
1134
bindToTextureTarget(uint32_t texTarget)1135 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
1136 glEGLImageTargetTexture2DOES(texTarget,
1137 static_cast<GLeglImageOES>(mEglImage));
1138 }
1139
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer,const Rect & crop)1140 EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
1141 const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
1142 EGLClientBuffer cbuf =
1143 static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
1144 EGLint attrs[] = {
1145 EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
1146 EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
1147 EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
1148 EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
1149 EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
1150 EGL_NONE,
1151 };
1152 if (!crop.isValid()) {
1153 // No crop rect to set, so terminate the attrib array before the crop.
1154 attrs[2] = EGL_NONE;
1155 } else if (!isEglImageCroppable(crop)) {
1156 // The crop rect is not at the origin, so we can't set the crop on the
1157 // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
1158 // extension. In the future we can add a layered extension that
1159 // removes this restriction if there is hardware that can support it.
1160 attrs[2] = EGL_NONE;
1161 }
1162 eglInitialize(dpy, 0, 0);
1163 EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
1164 EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
1165 if (image == EGL_NO_IMAGE_KHR) {
1166 EGLint error = eglGetError();
1167 ALOGE("error creating EGLImage: %#x", error);
1168 eglTerminate(dpy);
1169 }
1170 return image;
1171 }
1172
1173 }; // namespace android
1174