Searched defs:texID (Results 1 – 3 of 3) sorted by relevance
622 static SkImage* make_desc_image(GrContext* ctx, int w, int h, GrBackendObject texID, bool doCopy) { in make_desc_image()
855 GrGLuint texID, in createRenderTargetObjects()2583 GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID(); in bindSurfaceAsFBO() local
3708 GLuint texID = 0; in preRender() local