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Searched defs:textureNdx (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp688 int textureNdx; in iterate() member
731 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
778 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
784 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
1023 int textureNdx; in iterate() member
1066 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1113 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
1120 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu:… in computeReferenceCell()
1364 int textureNdx; in iterate() member
1406 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
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/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp587 int textureNdx; in iterate() member
630 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
677 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
683 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
919 int textureNdx; in iterate() member
962 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1009 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
1016 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu:… in computeReferenceCell()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp2335 …for (int textureNdx = 0; textureNdx < m_threads[threadNdx]->context->resourceManager->getTextureCo… in addRandomOperation() local