1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrSWMaskHelper.h"
9 
10 #include "GrPipelineBuilder.h"
11 #include "GrDrawTargetCaps.h"
12 #include "GrGpu.h"
13 
14 #include "SkData.h"
15 #include "SkDistanceFieldGen.h"
16 #include "SkStrokeRec.h"
17 
18 // TODO: try to remove this #include
19 #include "GrContext.h"
20 
21 namespace {
22 
23 /*
24  * Convert a boolean operation into a transfer mode code
25  */
op_to_mode(SkRegion::Op op)26 SkXfermode::Mode op_to_mode(SkRegion::Op op) {
27 
28     static const SkXfermode::Mode modeMap[] = {
29         SkXfermode::kDstOut_Mode,   // kDifference_Op
30         SkXfermode::kModulate_Mode, // kIntersect_Op
31         SkXfermode::kSrcOver_Mode,  // kUnion_Op
32         SkXfermode::kXor_Mode,      // kXOR_Op
33         SkXfermode::kClear_Mode,    // kReverseDifference_Op
34         SkXfermode::kSrc_Mode,      // kReplace_Op
35     };
36 
37     return modeMap[op];
38 }
39 
fmt_to_config(SkTextureCompressor::Format fmt)40 static inline GrPixelConfig fmt_to_config(SkTextureCompressor::Format fmt) {
41 
42     GrPixelConfig config;
43     switch (fmt) {
44         case SkTextureCompressor::kLATC_Format:
45             config = kLATC_GrPixelConfig;
46             break;
47 
48         case SkTextureCompressor::kR11_EAC_Format:
49             config = kR11_EAC_GrPixelConfig;
50             break;
51 
52         case SkTextureCompressor::kASTC_12x12_Format:
53             config = kASTC_12x12_GrPixelConfig;
54             break;
55 
56         case SkTextureCompressor::kETC1_Format:
57             config = kETC1_GrPixelConfig;
58             break;
59 
60         default:
61             SkDEBUGFAIL("No GrPixelConfig for compression format!");
62             // Best guess
63             config = kAlpha_8_GrPixelConfig;
64             break;
65     }
66 
67     return config;
68 }
69 
choose_compressed_fmt(const GrDrawTargetCaps * caps,SkTextureCompressor::Format * fmt)70 static bool choose_compressed_fmt(const GrDrawTargetCaps* caps,
71                                   SkTextureCompressor::Format *fmt) {
72     if (NULL == fmt) {
73         return false;
74     }
75 
76     // We can't use scratch textures without the ability to update
77     // compressed textures...
78     if (!(caps->compressedTexSubImageSupport())) {
79         return false;
80     }
81 
82     // Figure out what our preferred texture type is. If ASTC is available, that always
83     // gives the biggest win. Otherwise, in terms of compression speed and accuracy,
84     // LATC has a slight edge over R11 EAC.
85     if (caps->isConfigTexturable(kASTC_12x12_GrPixelConfig)) {
86         *fmt = SkTextureCompressor::kASTC_12x12_Format;
87         return true;
88     } else if (caps->isConfigTexturable(kLATC_GrPixelConfig)) {
89         *fmt = SkTextureCompressor::kLATC_Format;
90         return true;
91     } else if (caps->isConfigTexturable(kR11_EAC_GrPixelConfig)) {
92         *fmt = SkTextureCompressor::kR11_EAC_Format;
93         return true;
94     }
95 
96     return false;
97 }
98 
99 }
100 
101 /**
102  * Draw a single rect element of the clip stack into the accumulation bitmap
103  */
draw(const SkRect & rect,SkRegion::Op op,bool antiAlias,uint8_t alpha)104 void GrSWMaskHelper::draw(const SkRect& rect, SkRegion::Op op,
105                           bool antiAlias, uint8_t alpha) {
106     SkPaint paint;
107 
108     SkXfermode* mode = SkXfermode::Create(op_to_mode(op));
109 
110     SkASSERT(kNone_CompressionMode == fCompressionMode);
111 
112     paint.setXfermode(mode);
113     paint.setAntiAlias(antiAlias);
114     paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
115 
116     fDraw.drawRect(rect, paint);
117 
118     SkSafeUnref(mode);
119 }
120 
121 /**
122  * Draw a single path element of the clip stack into the accumulation bitmap
123  */
draw(const SkPath & path,const SkStrokeRec & stroke,SkRegion::Op op,bool antiAlias,uint8_t alpha)124 void GrSWMaskHelper::draw(const SkPath& path, const SkStrokeRec& stroke, SkRegion::Op op,
125                           bool antiAlias, uint8_t alpha) {
126 
127     SkPaint paint;
128     if (stroke.isHairlineStyle()) {
129         paint.setStyle(SkPaint::kStroke_Style);
130         paint.setStrokeWidth(SK_Scalar1);
131     } else {
132         if (stroke.isFillStyle()) {
133             paint.setStyle(SkPaint::kFill_Style);
134         } else {
135             paint.setStyle(SkPaint::kStroke_Style);
136             paint.setStrokeJoin(stroke.getJoin());
137             paint.setStrokeCap(stroke.getCap());
138             paint.setStrokeWidth(stroke.getWidth());
139         }
140     }
141     paint.setAntiAlias(antiAlias);
142 
143     SkTBlitterAllocator allocator;
144     SkBlitter* blitter = NULL;
145     if (kBlitter_CompressionMode == fCompressionMode) {
146         SkASSERT(fCompressedBuffer.get());
147         blitter = SkTextureCompressor::CreateBlitterForFormat(
148             fBM.width(), fBM.height(), fCompressedBuffer.get(), &allocator, fCompressedFormat);
149     }
150 
151     if (SkRegion::kReplace_Op == op && 0xFF == alpha) {
152         SkASSERT(0xFF == paint.getAlpha());
153         fDraw.drawPathCoverage(path, paint, blitter);
154     } else {
155         paint.setXfermodeMode(op_to_mode(op));
156         paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha));
157         fDraw.drawPath(path, paint, blitter);
158     }
159 }
160 
init(const SkIRect & resultBounds,const SkMatrix * matrix,bool allowCompression)161 bool GrSWMaskHelper::init(const SkIRect& resultBounds,
162                           const SkMatrix* matrix,
163                           bool allowCompression) {
164     if (matrix) {
165         fMatrix = *matrix;
166     } else {
167         fMatrix.setIdentity();
168     }
169 
170     // Now translate so the bound's UL corner is at the origin
171     fMatrix.postTranslate(-resultBounds.fLeft * SK_Scalar1,
172                           -resultBounds.fTop * SK_Scalar1);
173     SkIRect bounds = SkIRect::MakeWH(resultBounds.width(),
174                                      resultBounds.height());
175 
176     if (allowCompression &&
177         fContext->getOptions().fDrawPathToCompressedTexture &&
178         choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat)) {
179         fCompressionMode = kCompress_CompressionMode;
180     }
181 
182     // Make sure that the width is a multiple of the desired block dimensions
183     // to allow for specialized SIMD instructions that compress multiple blocks at a time.
184     int cmpWidth = bounds.fRight;
185     int cmpHeight = bounds.fBottom;
186     if (kCompress_CompressionMode == fCompressionMode) {
187         int dimX, dimY;
188         SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
189         cmpWidth = dimX * ((cmpWidth + (dimX - 1)) / dimX);
190         cmpHeight = dimY * ((cmpHeight + (dimY - 1)) / dimY);
191 
192         // Can we create a blitter?
193         if (SkTextureCompressor::ExistsBlitterForFormat(fCompressedFormat)) {
194             int cmpSz = SkTextureCompressor::GetCompressedDataSize(
195                 fCompressedFormat, cmpWidth, cmpHeight);
196 
197             SkASSERT(cmpSz > 0);
198             SkASSERT(NULL == fCompressedBuffer.get());
199             fCompressedBuffer.reset(cmpSz);
200             fCompressionMode = kBlitter_CompressionMode;
201         }
202     }
203 
204     // If we don't have a custom blitter, then we either need a bitmap to compress
205     // from or a bitmap that we're going to use as a texture. In any case, we should
206     // allocate the pixels for a bitmap
207     const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(cmpWidth, cmpHeight);
208     if (kBlitter_CompressionMode != fCompressionMode) {
209         if (!fBM.tryAllocPixels(bmImageInfo)) {
210             return false;
211         }
212 
213         sk_bzero(fBM.getPixels(), fBM.getSafeSize());
214     } else {
215         // Otherwise, we just need to remember how big the buffer is...
216         fBM.setInfo(bmImageInfo);
217     }
218 
219     sk_bzero(&fDraw, sizeof(fDraw));
220 
221     fRasterClip.setRect(bounds);
222     fDraw.fRC    = &fRasterClip;
223     fDraw.fClip  = &fRasterClip.bwRgn();
224     fDraw.fMatrix = &fMatrix;
225     fDraw.fBitmap = &fBM;
226     return true;
227 }
228 
229 /**
230  * Get a texture (from the texture cache) of the correct size & format.
231  */
createTexture()232 GrTexture* GrSWMaskHelper::createTexture() {
233     GrSurfaceDesc desc;
234     desc.fWidth = fBM.width();
235     desc.fHeight = fBM.height();
236     desc.fConfig = kAlpha_8_GrPixelConfig;
237 
238     if (kNone_CompressionMode != fCompressionMode) {
239 
240 #ifdef SK_DEBUG
241         int dimX, dimY;
242         SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
243         SkASSERT((desc.fWidth % dimX) == 0);
244         SkASSERT((desc.fHeight % dimY) == 0);
245 #endif
246 
247         desc.fConfig = fmt_to_config(fCompressedFormat);
248         SkASSERT(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig));
249     }
250 
251     return fContext->textureProvider()->refScratchTexture(
252         desc, GrTextureProvider::kApprox_ScratchTexMatch);
253 }
254 
sendTextureData(GrTexture * texture,const GrSurfaceDesc & desc,const void * data,size_t rowbytes)255 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc,
256                                      const void *data, size_t rowbytes) {
257     // If we aren't reusing scratch textures we don't need to flush before
258     // writing since no one else will be using 'texture'
259     bool reuseScratch = fContext->getGpu()->caps()->reuseScratchTextures();
260 
261     // Since we're uploading to it, and it's compressed, 'texture' shouldn't
262     // have a render target.
263     SkASSERT(NULL == texture->asRenderTarget());
264 
265     texture->writePixels(0, 0, desc.fWidth, desc.fHeight,
266                          desc.fConfig, data, rowbytes,
267                          reuseScratch ? 0 : GrContext::kDontFlush_PixelOpsFlag);
268 }
269 
compressTextureData(GrTexture * texture,const GrSurfaceDesc & desc)270 void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrSurfaceDesc& desc) {
271 
272     SkASSERT(GrPixelConfigIsCompressed(desc.fConfig));
273     SkASSERT(fmt_to_config(fCompressedFormat) == desc.fConfig);
274 
275     SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, fCompressedFormat));
276     SkASSERT(cmpData);
277 
278     this->sendTextureData(texture, desc, cmpData->data(), 0);
279 }
280 
281 /**
282  * Move the result of the software mask generation back to the gpu
283  */
toTexture(GrTexture * texture)284 void GrSWMaskHelper::toTexture(GrTexture *texture) {
285     SkAutoLockPixels alp(fBM);
286 
287     GrSurfaceDesc desc;
288     desc.fWidth = fBM.width();
289     desc.fHeight = fBM.height();
290     desc.fConfig = texture->config();
291 
292     // First see if we should compress this texture before uploading.
293     switch (fCompressionMode) {
294         case kNone_CompressionMode:
295             this->sendTextureData(texture, desc, fBM.getPixels(), fBM.rowBytes());
296             break;
297 
298         case kCompress_CompressionMode:
299             this->compressTextureData(texture, desc);
300             break;
301 
302         case kBlitter_CompressionMode:
303             SkASSERT(fCompressedBuffer.get());
304             this->sendTextureData(texture, desc, fCompressedBuffer.get(), 0);
305             break;
306     }
307 }
308 
309 /**
310  * Convert mask generation results to a signed distance field
311  */
toSDF(unsigned char * sdf)312 void GrSWMaskHelper::toSDF(unsigned char* sdf) {
313     SkAutoLockPixels alp(fBM);
314 
315     SkGenerateDistanceFieldFromA8Image(sdf, (const unsigned char*)fBM.getPixels(),
316                                        fBM.width(), fBM.height(), fBM.rowBytes());
317 }
318 
319 ////////////////////////////////////////////////////////////////////////////////
320 /**
321  * Software rasterizes path to A8 mask (possibly using the context's matrix)
322  * and uploads the result to a scratch texture. Returns the resulting
323  * texture on success; NULL on failure.
324  */
DrawPathMaskToTexture(GrContext * context,const SkPath & path,const SkStrokeRec & stroke,const SkIRect & resultBounds,bool antiAlias,const SkMatrix * matrix)325 GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
326                                                  const SkPath& path,
327                                                  const SkStrokeRec& stroke,
328                                                  const SkIRect& resultBounds,
329                                                  bool antiAlias,
330                                                  const SkMatrix* matrix) {
331     GrSWMaskHelper helper(context);
332 
333     if (!helper.init(resultBounds, matrix)) {
334         return NULL;
335     }
336 
337     helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF);
338 
339     GrTexture* texture(helper.createTexture());
340     if (!texture) {
341         return NULL;
342     }
343 
344     helper.toTexture(texture);
345 
346     return texture;
347 }
348 
DrawToTargetWithPathMask(GrTexture * texture,GrDrawTarget * target,GrPipelineBuilder * pipelineBuilder,GrColor color,const SkMatrix & viewMatrix,const SkIRect & rect)349 void GrSWMaskHelper::DrawToTargetWithPathMask(GrTexture* texture,
350                                               GrDrawTarget* target,
351                                               GrPipelineBuilder* pipelineBuilder,
352                                               GrColor color,
353                                               const SkMatrix& viewMatrix,
354                                               const SkIRect& rect) {
355     SkMatrix invert;
356     if (!viewMatrix.invert(&invert)) {
357         return;
358     }
359     GrPipelineBuilder::AutoRestoreFragmentProcessors arfp(pipelineBuilder);
360 
361     SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft,
362                                       SK_Scalar1 * rect.fTop,
363                                       SK_Scalar1 * rect.fRight,
364                                       SK_Scalar1 * rect.fBottom);
365 
366     // We use device coords to compute the texture coordinates. We take the device coords and apply
367     // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
368     // matrix to normalized coords.
369     SkMatrix maskMatrix;
370     maskMatrix.setIDiv(texture->width(), texture->height());
371     maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop));
372 
373     pipelineBuilder->addCoverageProcessor(
374                          GrSimpleTextureEffect::Create(texture,
375                                                        maskMatrix,
376                                                        GrTextureParams::kNone_FilterMode,
377                                                        kDevice_GrCoordSet))->unref();
378 
379     target->drawRect(pipelineBuilder, color, SkMatrix::I(), dstRect, NULL, &invert);
380 }
381